Difference between revisions of "Cocoon"

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A cocoon is an item you can put in your inventory that will protect your stuff for a while if you should happen to die. Without a cocoon, your items are vulnerable to anyone or anything that comes along and takes a fancy to them, which includes players and NPCs.
Cocoons are items you can carry that will protect your stuff for a while if you die. Normally, when you die, your stuff will stay on your corpse. With a cocoon, it will instead be locked inside an indestructible bubble for a limited time that only you can open.


If you die with a cocoon in your inventory, after you're re-cloned, run back to where you died (or where your body ended up, depending on how you died!) and {{cmd|open cocoon}}. All of your stuff will be automatically returned to your inventory, but it won't be re-equipped! You'll have to do that yourself. It's also a good idea to carry more than one, or buy a cocoon before you run back to your corpse, in case whatever killed you is still there and waiting for you to open your cocoon! (Or you might die on your way back to safety after opening your cocoon, leaving your stuff vulnerable. This is why buying a new capsule should be your first priority upon cloning.) If you however are carrying a cocoon in your inventory and try to open your already deployed cocoon from death you might run into problems with targeting - {{cmd|open 2.cocoon}} should target the one on the ground.
=== Using Cocoons ===
The only requirement for using a cocoon is carrying it in your inventory; you don't need to manually activate it or anything, and it will kick in as soon as you die. The cocoon will last one real-life hour before disintegrating. If you do [[Death|die]] with a cocoon in your pocket, reclone and hightail it back to the cocoon. Once you reach it, {{cmd|open cocoon}} to get your safely preserved stuff back.  


Cocoons are available from [[Eschaton Outfitters]], '''EO''' on your map in [[Freedom City]] - conveniently located W,D,D from [[Clone Arrangers]]. If the shop is closed you can buy a cocoon from the automat located outside. If your cocoon "expires" before you can get to it, your stuff will be left exposed, just as if you'd never had one in the first place!
Note that if some dangerous mob happens to immediately kill you again after you open the cocoon, you're out of luck. For this reason, some players like to carry multiple cocoons.


Cocoons are also less effective the higher amount of XP you accumulate - meaning there's a chance it won't save all of your items, or even any. So holding a white one after you become tougher might be a waste. After 20K XP you will lose some items if you have a cocoon in your inventory.
Cocoons are available from [[Eschaton Outfitters]], '''EO''' on your map in [[Freedom City]], conveniently located one west and two south from [[Clone Arrangers]]. You can get cocoons from the automat outside if the shop is closed.


There are <s>four</s> three different types of cocoons.
In theory, you can {{cmd|allow cocoon from corp}} to allow your corpmates to open your cocoon for you. In practice, this is very buggy and will probably outright do nothing. You have to be the one to open your cocoon.


'''White''' cocoons last for eight hours in-game (1 hour realtime), and work flawlessly as long as you have less than 7,500 [[XP]].
=== Cocoons and XP ===
The higher your total XP, the less effective a cocoon will be. At low XP, all your stuff will be preserved. After 7,500 XP, fewer items will be covered. Later in the game, only one or two items will be preserved - or none at all. Crafted blue cocoons have a higher threshold, tapering off at 20,000 XP. They also last three real-life hours instead of one. Red cocoons used to be even better, but were removed from the game.


'''Blue''' cocoons last for one in-game day (3 hours realtime), and work flawlessly as long as you have less than 20,000 [[XP]].
Because of the problems with {{cmd|allow cocoon}}, players who have reached the midgame (i.e. past 100,000 XP) are often discouraged from carrying cocoons. If you are that guy who brings a cocoon to [[Skydock]], dies on a boss tile, and forces your whole party to back up your dumb clone in getting their crap back from that specific tile, your friends will be ''pissed''.
 
'''Red''' cocoons <s>last for two in-game days (6 hours realtime) and</s> no longer exist (RIP).
 
'''Black''' cocoons explode with pipe bomb magnitude ('oh fuck' hours realtime), and destroy your gear.  They always work.


=== Black Cocoons ===
Black cocoons are (rarely) crafted cocoons which do not preserve your gear. Instead, they explode when you die, as a way of getting back at whoever killed you. The explosion may destroy gear which is destructible, and the power of the bang scales with the net worth of your stuff. The explosion will also trigger any other bombs you happen to be carrying.


Needless to say, these are useless to [[Carebear]]s, and are rarely used by PvP players due to the inconvenience of the crafting recipe, the potential for expensive accidents, and people's hopes of recovering their stuff instead of blowing it up.


[[Category:Things]]
[[Category:Things]]
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 06:43, 1 November 2018

Cocoons are items you can carry that will protect your stuff for a while if you die. Normally, when you die, your stuff will stay on your corpse. With a cocoon, it will instead be locked inside an indestructible bubble for a limited time that only you can open.

Using Cocoons

The only requirement for using a cocoon is carrying it in your inventory; you don't need to manually activate it or anything, and it will kick in as soon as you die. The cocoon will last one real-life hour before disintegrating. If you do die with a cocoon in your pocket, reclone and hightail it back to the cocoon. Once you reach it, open cocoon to get your safely preserved stuff back.

Note that if some dangerous mob happens to immediately kill you again after you open the cocoon, you're out of luck. For this reason, some players like to carry multiple cocoons.

Cocoons are available from Eschaton Outfitters, EO on your map in Freedom City, conveniently located one west and two south from Clone Arrangers. You can get cocoons from the automat outside if the shop is closed.

In theory, you can allow cocoon from corp to allow your corpmates to open your cocoon for you. In practice, this is very buggy and will probably outright do nothing. You have to be the one to open your cocoon.

Cocoons and XP

The higher your total XP, the less effective a cocoon will be. At low XP, all your stuff will be preserved. After 7,500 XP, fewer items will be covered. Later in the game, only one or two items will be preserved - or none at all. Crafted blue cocoons have a higher threshold, tapering off at 20,000 XP. They also last three real-life hours instead of one. Red cocoons used to be even better, but were removed from the game.

Because of the problems with allow cocoon, players who have reached the midgame (i.e. past 100,000 XP) are often discouraged from carrying cocoons. If you are that guy who brings a cocoon to Skydock, dies on a boss tile, and forces your whole party to back up your dumb clone in getting their crap back from that specific tile, your friends will be pissed.

Black Cocoons

Black cocoons are (rarely) crafted cocoons which do not preserve your gear. Instead, they explode when you die, as a way of getting back at whoever killed you. The explosion may destroy gear which is destructible, and the power of the bang scales with the net worth of your stuff. The explosion will also trigger any other bombs you happen to be carrying.

Needless to say, these are useless to Carebears, and are rarely used by PvP players due to the inconvenience of the crafting recipe, the potential for expensive accidents, and people's hopes of recovering their stuff instead of blowing it up.