Difference between revisions of "Character Creation"

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When you first connect to Hellmoo, you will begin life as an orphan. To continue on, you will need to visit the museum in Freedon City to enter Dreams of Before. From there, you collect your skill items, and proceed into Dreams of Below.  
When you first connect to Hellmoo, you will begin life as an orphan. To continue on, you will need to visit the museum in Freedom City to enter Dreams of Before. From there, you collect your skill items, and proceed into Dreams of Below.  




== Life as an orphan: ==
== Life as an orphan ==
As an orphan, you can screw around in the game world without any serious repercussions. Even if you die, you'll respawn back in the [[Orphanage]] without penalty. This is a good way to learn the world layout and combat basics. The downside is that you cannot gain any IP or XP, or do any fun journals.


When you think you have a grasp on things, go to the Freedom City Museum to the west of the crack mansion or, if you still have the flyer in your inventory or took one from a poor scrub, {{cmd|follow flyer}} to automatically walk there.


As an orphan, you can screw around in the game world without any serious repercussion. This is a good way to learn the layout of the world and learn the basics of combat. The downside is that you cannot gain any IP or Exp, or do any fun journals. When you think you have a grasp on things, Go to the Freedom City Museum to the west of the crack mansion.
== Dreams of Before ==


The Dreams of Before are exactly that, a dream about the way things were before the nuclear bombs hit and destroyed society as we once knew it. This is also the HellMOO character generation stage, where you collect up to 6 items (Four items and BOTH fetish magazines, namely Playgirl and Playboy) which determine your starting [[skills]].


== Dreams of Before: ==
The items you pick up will give you a raw in the skill they would associate with, and decrease the cost of learning that skill throughout the game. After picking up the items you want, type {{cmd|wake}}.


The item locations are listed below. Note that to get into the Attic and Mom and Dad's room, you need to {{cmd|search}}.A detailed map with descriptions can be found [[DreamsOfBeforeMap|here]].


The items you pick up will give you a raw in the skill they would associate with. For a full list of items, and what skill they represent, visit the [[Character generation items]] page. After picking up the items, proceed to an underground location and wait for the bomb. Possible underground locations include the library basement, the bottom of the lake, the porno shack, and the police station basement. So long as you are below ground level you are good.
{| class="wikitable"
{| border=1 cellspacing=0 cellpadding=3 style="wikitable"
|- bgcolor="#cccccc"
!Skill
!Item
!Location
!Core Stat(s)
|-
![[Appraise]]
|City Times
|Sunny Sidewalk, 1 east from where you wake.
|Brain/Senses
|-
![[Blades]]
|Pocketknife
|Abandoned Boxcar, 3 west of where you wake.
|Cool/Reflexes
|-
![[Bombs]]
|Batch of firecrackers
|Your Room, 2 east and 1 up from where you wake, in a toy chest.
|Cool/Brains
|-
![[Chemistry]]
|Chemistry Set
|Your Room, 2 east and 1 up from where you wake.
|Brains
|-
![[Climb]]
|Birds Nest
|Top of the Tall Tree, 1 east, 1 south, 1 southeast and 1 up from where you wake.
|Reflexes/Endurance
|-
![[Clubs]]
|Baseball bat
|Vacant Lot, where you wake up.
|Brawn/Reflexes
|-
![[Craft]]
|Tube of Glue
|Suburban Bathroom, 3 east from where you wake, in a medicine cabinet.
|Brains
|-
![[Fish]]
|Fishing Pole
|Down By The River, 1 east, 1 south and 1 southeast from where you wake.
|Cool/Endurance
|-
![[Fists]]
|Inflatable Boxing Gloves
|In the River, 1 east, 1 south, 1 southeast and 1 east from where you wake.
|Brawn/Endurance
|-
![[Flails]]
|Cup-and-Ball
|Vacant Lot, where you wake up.
|Brawn/Senses
|-
![[Fuck]]
|Pair of panties
|Attic, 2 east and 2 up from where you wake.<br /> You will need to search your room to find the entrance to the attic.
|Endurance/Senses
|-
![[Hack]]
|Unix Book
|Public Library, 1 east, 2 north and 1 west from where you wake.
|Brains
|-
![[Locksmith]]
|Fireproof Lockbox
|Mom and Dad's Room, 2 east and 1 north from where you wake.<br /> You will need to search the room to find a stepstool to get into the room.
|Brains/Reflexes
|-
![[Medic]]
|First Aid Kit
|Suburban Bathroom, 3 east from where you wake, in a medicine cabinet.
|Brains
|-
![[Persuade_(Skill)|Persuade]]
|Dale Carnegie book
|Mom and Dad's Room, 2 east and 1 north from where you wake.<br /> You will need to search the room to find a stepstool to get into the room.
|Cool/Brains
|-
![[Pilot]]
|Toy Airplane
|Your Room, 2 east and 1 up from where you wake, in a toy chest.
|Brains/Reflexes
|-
![[Pistols]]
|BB Pistol
|Your Room, 2 east and 1 up from where you wake, in a toy chest.
|Cool/Reflexes
|-
![[Quickdraw]]
|Pistol holster
|Your Room, 2 east and 1 up from where you wake, in a toy chest.
|Cool/Reflexes
|-
![[Repair]]
|Socket Wrench
|Abandoned Junction, 2 west and 1 north from where you wake.
|Brains
|-
![[Ride]]
|Bicycle helmet
|Your Room, 2 east and 1 up from where you wake.
|Cool/Reflexes
|-
![[Rifles]]
|Red Ryder Cowboy Carbine
|Your Room, 2 east, and 1 up from where you wake, in a toy chest.
|Cool/Reflexes
|-
![[Scavenge]]
|Metal Detector
|Bottom of the River, 1 east, 1 south, 1 southeast, 1 east and 1 down from where you wake.
|Endurance/Senses
|-
![[Science]]
|Glass beaker
|Bedroom, 2 east and 1 up from where you wake, on the floor.
|Brains
|-
![[Sneak]]
|Ninja Mask
|Attic, 2 east and 2 up from where you wake.<br /> You will need to search your room to find the entrance to the attic.
|Cool/Senses
|-
![[Spears]]
|Broken Shower Rod
|Dead End, 1 east and 1 south from where you wake.
|Endurance/Reflexes
|-
![[Swim]]
|Pair of Swimming Goggles
|In the River, 1 east, 1 south, 1 southeast and 1 east from where you wake.
|Endurance
|-
![[Teach]]
|Paradise Lost book
|Public Library, 1 east, 2 north and 1 west from where you wake.
|Brains
|-
![[Throw]]
|Chewed-up baseball
|Spot's doghouse, 2 east, 1 south and in from where you wake.
|Brawn/Senses
|-
![[Torture]]
|Brass Zippo Lighter
|Abandoned Boxcar, 3 west from where you wake.
|Cool/Senses
|-
![[Track]]
|Scout manual
|Public Library, 1 east, 2 north and 1 west from where you wake.
|Senses
|-
![[Wrestle]]
|Luchador mask
|Your Room, 2 east, and 1 up from where you wake, in a toy chest.
|Reflexes/Endurance
|-Feel
![[Whips]]
|Lil' Indy Leather Bullwhip
|Your Room, 2 east and 1 up from where you wake, in a toy chest.
|Reflexes , Senses
|}
<br />


The item locations are as follows. Note that to get into the Attic and Mom and Dad's room, you need to search.
{| class="wikitable"
{| border=1 cellspacing=0 cellpadding=3 style="wikitable"
|- bgcolor="#cccccc"
!Fetish
!Item
!Location
|-
!Men
|Playgirl Magazine
|1 east, 2 north, 1 west, and 1 down from where you wake.
|-
!Women
|Playboy Magazine
|1 east, 2 north, 1 west, and 1 down from where you wake.
|}
<br />


'''Skill'''         '''Item'''                                                 '''Location'''
== Dreams of Below: ==
 
Appraise City Times                                         Sunny Sidewalk, one east.
 
Blades         Pocketknife                                         Abandoned Boxcar, 3 west.


Chemistry Chemistry Set                                         Your Room, 2 east, and 1 up.
This is the section of your life underground and is where you allocate your stats. All of your stats start at 8, and by using the following items you will gain a raw in the related stat. you get 14 points to allocate between them. Put points toward what your skills use. (Ex; If you use blades, add reflexes and cool, if you use whips, add reflexes and senses)


Climb         Birds Nest                                         Top of the Tall Tree, 1 east, 1 south, 1 southeast, and 1 up.
A detailed maps with descriptions can be found [[DreamsOfBelowMap|here]].


Clubs         Baseball bat                                         Vacant Lot, where you wake up.
'''First Room'''


Craft         Tube of Glue                                         Suburban Bathroom, 3 east, in a medicine cabinet.
[[Brains]]: Go board


Fish         Fishing Pole                                         Down By The River, 1 east, 1 south, and 1 southeast.
[[Senses]]: Magic Eye


Fists         Inflatable Boxing Gloves                                In the River, 1 east, 1 south, 1 southeast, and 1 east.
'''East of the First Room'''


Fuck         Pair of panties                                 Attic, 2 east and 2 up.
[[Brawn]]: Weight Bench
Hack         Unix Book                                         1 east, 2 north, and 1 west.


Locksmith Fireproof Lockbox                                 Mom and Dad's Room, 2 east and 1 north.
[[Reflexes]]: Speed Bag


Medic         First Aid Kit                                         Suburban Bathroom, 3 east, in a medicine cabinet.
'''North of the First Room'''


Persuade A copy of "How to WinFriends and Influence People" Mom and Dad's Room, 2 east and 1 north.
[[Endurance]]: Stove


Pilot         Toy Airplane                                         Your Room, 2 east, and 1 up, in a toy chest.
[[Cool]]: Droid


Pistols BB Pistol                                         Your Room, 2 east, and 1 up, in a toy chest.
== Character Types ==


Repair         Socket Wrench                                         Abandoned Junction, two west and one north.
Here a few types of characters that are fairly easy for a newer players.


Rifles         Red Ryder Cowboy Carbine                         Your Room, 2 east, and 1 up, in a toy chest.
'''Fists type:''' Take the boxing gloves, the socket wrench, the first aid kit, and the metal detector. Add 6 points in brawn and 4 in reflex and endurance. This allows you to always have your weapon attached, and is fairly good for somebody looking to kill stuff with their fists. Plenty of room for advancement with the ripper and abomination mutations.


Scavenge Metal Detector                                         Bottom of the River, 1 east, 1 south, 1 southeast, 1 west, and 1 down.
'''Reflexes/Cool type:''' Take the pocket knife, the bb pistol, the first aid kit, and the metal detector. Add 6 in reflex and cool, and 2 in brawn. This build gives you the option between a gun and a blade, and has the brawn required to max speed on pistols. This can generally become a good character for killing zombies and tougher with a few simple mutations. A great choice for a starter character.
 
Sneak         Ninja Mask                                         Attic, 2 east and 2 up.
 
Spears         Broken Shower Rod                                 Dead End, 1 east and 1 south
 
Swim         Pair of Swimming Goggles                         In the River, 1 east, 1 south, 1 southeast, and 1 east
 
Throw         Chewed-up baseball                                 Spot's doghouse, 2 east, 1 south, and in
 
Torture Brass Zippo Lighter                                 Abandoned Boxcar, 3 west
 
Whips         Lil' Indy Leather Bullwhip                         Your Room, 2 east, and 1 up, in a toy chest.
 
You can take the fetish items in addition to the normal four items that you can take. It is optional, you can take one, both, or none. I advise both, it will come in handy
'''
Fetish'''         '''Item'''                                                 '''Location'''
 
Men         Playgirl Magazine                                 1 east, 2 north, 1 west, and 1 down
Women         Playboy Magazine                                 1 east, 2 north, 1 west, and 1 down
 
== Dreams of Below: ==


This is the section of your life underground and is where you allocate your stats. all of your stats start at 8, and by using the following items you will gain a raw in the related stat
'''Whipper/Crafter type:''' Take the glass beaker, the lil' indy bullwhip, the metal detector, and the tube of glue. Add 6 in reflex and senses, and 2 in brains. This build gives you strong combat skills, as whip uses the same skills as dodge, and at the same time enables you to gain xp crafting things. Scavenge and science are good to have as the first helps you gain raw materials to craft with, and the second helps you craft and use research simulators. Finally, science weapons can become a second weapon choice. As you get more gym ip, get senses and reflexes to 18, then work on getting brains to 18. ([[User:Makoto/Brains Whips Scrub Guide|Here]] is a very extensive guide on this character type.)


'''First Room:'''
'''Support type:''' Take the socket wrench, the first aid kit, the tube of glue, and the lil' indy bullwhip. Add 6 points in brains and senses, and 2 in reflex. This build allows you to fix, craft for, and heal your buddies, with a bit of combat ability on the side. A little tougher for a newer player but very valuable overall.
Brains: Go board
Senses: Magic Eye


'''East of the First Room:'''
For advanced character building tips, see the [[Simple character building guide]] and [[Character Building 2 - skillsets and starting packages]]
Brawn: Weight Bench
Reflex: Speed Bag


'''North of the First Room:'''
[[Category:Areas]][[Category:Needs work]]
Endurance: Stove
Cool: Droid

Latest revision as of 07:05, 21 November 2019

When you first connect to Hellmoo, you will begin life as an orphan. To continue on, you will need to visit the museum in Freedom City to enter Dreams of Before. From there, you collect your skill items, and proceed into Dreams of Below.


Life as an orphan

As an orphan, you can screw around in the game world without any serious repercussions. Even if you die, you'll respawn back in the Orphanage without penalty. This is a good way to learn the world layout and combat basics. The downside is that you cannot gain any IP or XP, or do any fun journals.

When you think you have a grasp on things, go to the Freedom City Museum to the west of the crack mansion or, if you still have the flyer in your inventory or took one from a poor scrub, follow flyer to automatically walk there.

Dreams of Before

The Dreams of Before are exactly that, a dream about the way things were before the nuclear bombs hit and destroyed society as we once knew it. This is also the HellMOO character generation stage, where you collect up to 6 items (Four items and BOTH fetish magazines, namely Playgirl and Playboy) which determine your starting skills.

The items you pick up will give you a raw in the skill they would associate with, and decrease the cost of learning that skill throughout the game. After picking up the items you want, type wake.

The item locations are listed below. Note that to get into the Attic and Mom and Dad's room, you need to search.A detailed map with descriptions can be found here.

Skill Item Location Core Stat(s)
Appraise City Times Sunny Sidewalk, 1 east from where you wake. Brain/Senses
Blades Pocketknife Abandoned Boxcar, 3 west of where you wake. Cool/Reflexes
Bombs Batch of firecrackers Your Room, 2 east and 1 up from where you wake, in a toy chest. Cool/Brains
Chemistry Chemistry Set Your Room, 2 east and 1 up from where you wake. Brains
Climb Birds Nest Top of the Tall Tree, 1 east, 1 south, 1 southeast and 1 up from where you wake. Reflexes/Endurance
Clubs Baseball bat Vacant Lot, where you wake up. Brawn/Reflexes
Craft Tube of Glue Suburban Bathroom, 3 east from where you wake, in a medicine cabinet. Brains
Fish Fishing Pole Down By The River, 1 east, 1 south and 1 southeast from where you wake. Cool/Endurance
Fists Inflatable Boxing Gloves In the River, 1 east, 1 south, 1 southeast and 1 east from where you wake. Brawn/Endurance
Flails Cup-and-Ball Vacant Lot, where you wake up. Brawn/Senses
Fuck Pair of panties Attic, 2 east and 2 up from where you wake.
You will need to search your room to find the entrance to the attic.
Endurance/Senses
Hack Unix Book Public Library, 1 east, 2 north and 1 west from where you wake. Brains
Locksmith Fireproof Lockbox Mom and Dad's Room, 2 east and 1 north from where you wake.
You will need to search the room to find a stepstool to get into the room.
Brains/Reflexes
Medic First Aid Kit Suburban Bathroom, 3 east from where you wake, in a medicine cabinet. Brains
Persuade Dale Carnegie book Mom and Dad's Room, 2 east and 1 north from where you wake.
You will need to search the room to find a stepstool to get into the room.
Cool/Brains
Pilot Toy Airplane Your Room, 2 east and 1 up from where you wake, in a toy chest. Brains/Reflexes
Pistols BB Pistol Your Room, 2 east and 1 up from where you wake, in a toy chest. Cool/Reflexes
Quickdraw Pistol holster Your Room, 2 east and 1 up from where you wake, in a toy chest. Cool/Reflexes
Repair Socket Wrench Abandoned Junction, 2 west and 1 north from where you wake. Brains
Ride Bicycle helmet Your Room, 2 east and 1 up from where you wake. Cool/Reflexes
Rifles Red Ryder Cowboy Carbine Your Room, 2 east, and 1 up from where you wake, in a toy chest. Cool/Reflexes
Scavenge Metal Detector Bottom of the River, 1 east, 1 south, 1 southeast, 1 east and 1 down from where you wake. Endurance/Senses
Science Glass beaker Bedroom, 2 east and 1 up from where you wake, on the floor. Brains
Sneak Ninja Mask Attic, 2 east and 2 up from where you wake.
You will need to search your room to find the entrance to the attic.
Cool/Senses
Spears Broken Shower Rod Dead End, 1 east and 1 south from where you wake. Endurance/Reflexes
Swim Pair of Swimming Goggles In the River, 1 east, 1 south, 1 southeast and 1 east from where you wake. Endurance
Teach Paradise Lost book Public Library, 1 east, 2 north and 1 west from where you wake. Brains
Throw Chewed-up baseball Spot's doghouse, 2 east, 1 south and in from where you wake. Brawn/Senses
Torture Brass Zippo Lighter Abandoned Boxcar, 3 west from where you wake. Cool/Senses
Track Scout manual Public Library, 1 east, 2 north and 1 west from where you wake. Senses
Wrestle Luchador mask Your Room, 2 east, and 1 up from where you wake, in a toy chest. Reflexes/Endurance
Whips Lil' Indy Leather Bullwhip Your Room, 2 east and 1 up from where you wake, in a toy chest. Reflexes , Senses


Fetish Item Location
Men Playgirl Magazine 1 east, 2 north, 1 west, and 1 down from where you wake.
Women Playboy Magazine 1 east, 2 north, 1 west, and 1 down from where you wake.


Dreams of Below:

This is the section of your life underground and is where you allocate your stats. All of your stats start at 8, and by using the following items you will gain a raw in the related stat. you get 14 points to allocate between them. Put points toward what your skills use. (Ex; If you use blades, add reflexes and cool, if you use whips, add reflexes and senses)

A detailed maps with descriptions can be found here.

First Room

Brains: Go board

Senses: Magic Eye

East of the First Room

Brawn: Weight Bench

Reflexes: Speed Bag

North of the First Room

Endurance: Stove

Cool: Droid

Character Types

Here a few types of characters that are fairly easy for a newer players.

Fists type: Take the boxing gloves, the socket wrench, the first aid kit, and the metal detector. Add 6 points in brawn and 4 in reflex and endurance. This allows you to always have your weapon attached, and is fairly good for somebody looking to kill stuff with their fists. Plenty of room for advancement with the ripper and abomination mutations.

Reflexes/Cool type: Take the pocket knife, the bb pistol, the first aid kit, and the metal detector. Add 6 in reflex and cool, and 2 in brawn. This build gives you the option between a gun and a blade, and has the brawn required to max speed on pistols. This can generally become a good character for killing zombies and tougher with a few simple mutations. A great choice for a starter character.

Whipper/Crafter type: Take the glass beaker, the lil' indy bullwhip, the metal detector, and the tube of glue. Add 6 in reflex and senses, and 2 in brains. This build gives you strong combat skills, as whip uses the same skills as dodge, and at the same time enables you to gain xp crafting things. Scavenge and science are good to have as the first helps you gain raw materials to craft with, and the second helps you craft and use research simulators. Finally, science weapons can become a second weapon choice. As you get more gym ip, get senses and reflexes to 18, then work on getting brains to 18. (Here is a very extensive guide on this character type.)

Support type: Take the socket wrench, the first aid kit, the tube of glue, and the lil' indy bullwhip. Add 6 points in brains and senses, and 2 in reflex. This build allows you to fix, craft for, and heal your buddies, with a bit of combat ability on the side. A little tougher for a newer player but very valuable overall.

For advanced character building tips, see the Simple character building guide and Character Building 2 - skillsets and starting packages