Difference between revisions of "Blink"

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''The next evolutionary phase...''
''The next evolutionary phase...''


=== Blink and You ===
Blink is a popular travel mutation that allows the mutant to teleport from zone to zone at will, with some restrictions.


Blink is a mutation that gives you two new and magical commands, {{cmd|Blink}} and {{cmd|Blink <area>}}.  
Blink is a [[Mutations#Movement_Mutations|movement mutation]], and is the upgrade of [[Phaser]], which is a prerequisite for the mutation. It is incompatible with all other movement mutations except for Phaser. While technically functional, most players also consider Blink to be incompatible with [[Hooligan]].


The regular {{cmd|Blink}} command teleports you to a random tile in HellMOO that is not blink blocked (such as most apartment complexes). It is recommended to have at least 20 focus to use this command consistently.
== Location ==
Blink is located a very short distance inside the [[Labyrinth]] (which does not exist). It is most easily accessed by landing at the Water's Edge landing sight in the [[Necropolis' Heart]] zone and making the rest of the journey via foot or [[Ride|skateboard]], but the precise path is a spoiler.


The {{cmd|Blink <area>}} command teleports you to a random tile in the area you specified (if it isn't blink blocked), with the accuracy depending on a focus roll. It is recommended to have at least thirty total focus if you want to use this effectively.  
== Effects ==
    The {{cmd|blink}} ability, which can either randomly teleport the mutant or teleport them to a specified zone. Probably.


=== Dangers of Blinking ===
== Advantages ==
* '''Extreme mobility.''' A blink mutant can cross the game world faster than anyone else in the game, and can hop from zone to zone at their leisure, limited only by their cooldown and possible danger. This is useful for anything from resurrecting dead friends to scavenging to coordinated PvP attacks, and cements Blink as a very popular and desirable mutation.
* '''Allows great PvP aggression.''' Blink gives little warning of its use; if other players are very close, they may hear a faint buzzing sound, but aside from this a blinker's arrival is completely unannounced. Flight mutants and those with planes, on the other hand, can easily be seen coming in the sky.


Blinking, although an extremely fast method of travel, can be very dangerous! If you were to blink into a tile that another person or NPC is standing in, you will telefrag (i am explode and die). [[Cocoon|Cocoons]] will still work to save most of your items, but you will lose any implants this way, unless you have silicone skin.
== Disadvantages ==
* '''Restricted zone use.''' Just like [[Phaser]], some zones completely disallow blinking in or out, which leaves blinkers with zero mobility options inside those zones. Crafty zone management can mitigate this, but it's still a problem.
* '''Dangerous.''' If blink is poorly managed, it has the capacity to instantly kill its user.
* '''Stiff [[focus]] requirements.''' Targeted blinking requires at least 30-32 focus to use consistently, and more is much, much better. Some builds have difficulty reaching this requirement.
* '''Incompatible with [[Hooligan]].''' Technically, taking these mutations are compatible. In practice, the results are so penalizing that nobody does it.
* '''Messes with {{cmd|phase}}.''' Blink has a chance of disrupting normal phase use; see the [[Phaser#Blink|relevant page]] for more on this.


Another danger of blinking is the common misblink, or blinking into an undesired location. Some undesired locations are: the sky, the top of the tree in crater forest when you have shit for climb, and into a place with lots of strong and aggressive mobs while you only have 1 hp left.
== Abilities ==
Blink only grants one ability: {{cmd|blink}}. There are two variations on this. Using {{cmd|blink}} alone will randomly blink you to any viable tile in HellMOO, which sounds like an exciting adventure. In practice, it's some tile on the [[Necropolis El]] about a third of the time, since that zone has a massive amount of empty outdoor tiles. This usage of blink requires about 20 focus.
 
Targeted blink is the real draw of the mutation: {{cmd|blink zone}} will teleport the blinker to a random, valid tile in whatever zone is specified. If the zone name is incomplete, the game will fill it in; {{cmd|blink a}} will become {{cmd|blink abandoned highway}}. Specifying zones with numerals works just as it does with [[Inventory Management]]; {{cmd|blink 2.nukem}} will target the upper floor of [[Nukem Academy]].
 
This ability is subject to several caveats:
{{notebox|Blinking and [[Focus]]|Targeted blinks require 30 focus at minimum, but will still misblink regularly at that level. Past 38 focus, misblinks become very rare. Blink's cooldown also scales very hard with focus. At 30 focus, blink's cooldown will be about two minutes; at 45 focus, it's about 43 seconds.}}
* Several zones are blink-blocked.
* Only outdoor tiles with no NPCs or players on them are viable blink targets (some NPCs, like plasma turrets, don't count).
* With low focus, there is a chance of teleporting to a zone adjacent to the zone that the mutant targeted, rather than the intended target. This is called a "misblink".
* If a player or NPC enters the targeted tile after the ability has begun casting but before it completes casting, the blinker will explode upon entering the tile. This is called "telefragging". [[Silicone Skin]] mutants will die but not explode, and max-health [[Zombie_(mutation)|zombies]] can survive a telefrag.
* Too much psi interference can stop a blink. This is usually caused by repeated blinking or [[Phaser|phasing]] in and out of one tile, though it can also be caused by psyflares and lingering [[Clairvoyance|projections]].
 
Any use of blink has a high [[stress]] cost, and the ability's cooldown varies greatly depending on the user's focus.
 
=== Blinking Smart ===
It is possible to be a bad blinker, and being a good blinker relies on map knowledge and some situational awareness. Critical knowledge includes which zones are blink-blocked and which are not, which tiles within a zone are viable and which are not, whether those zones have any adjacent zones which can be used to circumvent that limitation, which zones have a high, mobile NPC population (and are thus likely to telefrag), and sometimes, which zones are populous at particular times of the day or not. Practice, it's fun!
 
== Appearance ==
This mutation makes no changes to a character's appearance, though it does have a giveaway message that other players can hear which signifies someone blinking in nearby:
 
    You hear a faint hum from <direction>, like a swarm of gnats.
 
{{MutationsListbox}}
 
[[Category:Mutation]]

Latest revision as of 09:31, 3 June 2019

The next evolutionary phase...

Blink is a popular travel mutation that allows the mutant to teleport from zone to zone at will, with some restrictions.

Blink is a movement mutation, and is the upgrade of Phaser, which is a prerequisite for the mutation. It is incompatible with all other movement mutations except for Phaser. While technically functional, most players also consider Blink to be incompatible with Hooligan.

Location

Blink is located a very short distance inside the Labyrinth (which does not exist). It is most easily accessed by landing at the Water's Edge landing sight in the Necropolis' Heart zone and making the rest of the journey via foot or skateboard, but the precise path is a spoiler.

Effects

   The blink ability, which can either randomly teleport the mutant or teleport them to a specified zone. Probably.

Advantages

  • Extreme mobility. A blink mutant can cross the game world faster than anyone else in the game, and can hop from zone to zone at their leisure, limited only by their cooldown and possible danger. This is useful for anything from resurrecting dead friends to scavenging to coordinated PvP attacks, and cements Blink as a very popular and desirable mutation.
  • Allows great PvP aggression. Blink gives little warning of its use; if other players are very close, they may hear a faint buzzing sound, but aside from this a blinker's arrival is completely unannounced. Flight mutants and those with planes, on the other hand, can easily be seen coming in the sky.

Disadvantages

  • Restricted zone use. Just like Phaser, some zones completely disallow blinking in or out, which leaves blinkers with zero mobility options inside those zones. Crafty zone management can mitigate this, but it's still a problem.
  • Dangerous. If blink is poorly managed, it has the capacity to instantly kill its user.
  • Stiff focus requirements. Targeted blinking requires at least 30-32 focus to use consistently, and more is much, much better. Some builds have difficulty reaching this requirement.
  • Incompatible with Hooligan. Technically, taking these mutations are compatible. In practice, the results are so penalizing that nobody does it.
  • Messes with phase. Blink has a chance of disrupting normal phase use; see the relevant page for more on this.

Abilities

Blink only grants one ability: blink. There are two variations on this. Using blink alone will randomly blink you to any viable tile in HellMOO, which sounds like an exciting adventure. In practice, it's some tile on the Necropolis El about a third of the time, since that zone has a massive amount of empty outdoor tiles. This usage of blink requires about 20 focus.

Targeted blink is the real draw of the mutation: blink zone will teleport the blinker to a random, valid tile in whatever zone is specified. If the zone name is incomplete, the game will fill it in; blink a will become blink abandoned highway. Specifying zones with numerals works just as it does with Inventory Management; blink 2.nukem will target the upper floor of Nukem Academy.

This ability is subject to several caveats:

Blinking and Focus
Targeted blinks require 30 focus at minimum, but will still misblink regularly at that level. Past 38 focus, misblinks become very rare. Blink's cooldown also scales very hard with focus. At 30 focus, blink's cooldown will be about two minutes; at 45 focus, it's about 43 seconds.
  • Several zones are blink-blocked.
  • Only outdoor tiles with no NPCs or players on them are viable blink targets (some NPCs, like plasma turrets, don't count).
  • With low focus, there is a chance of teleporting to a zone adjacent to the zone that the mutant targeted, rather than the intended target. This is called a "misblink".
  • If a player or NPC enters the targeted tile after the ability has begun casting but before it completes casting, the blinker will explode upon entering the tile. This is called "telefragging". Silicone Skin mutants will die but not explode, and max-health zombies can survive a telefrag.
  • Too much psi interference can stop a blink. This is usually caused by repeated blinking or phasing in and out of one tile, though it can also be caused by psyflares and lingering projections.

Any use of blink has a high stress cost, and the ability's cooldown varies greatly depending on the user's focus.

Blinking Smart

It is possible to be a bad blinker, and being a good blinker relies on map knowledge and some situational awareness. Critical knowledge includes which zones are blink-blocked and which are not, which tiles within a zone are viable and which are not, whether those zones have any adjacent zones which can be used to circumvent that limitation, which zones have a high, mobile NPC population (and are thus likely to telefrag), and sometimes, which zones are populous at particular times of the day or not. Practice, it's fun!

Appearance

This mutation makes no changes to a character's appearance, though it does have a giveaway message that other players can hear which signifies someone blinking in nearby:

    You hear a faint hum from <direction>, like a swarm of gnats.


Mutations
Racial Mutations AbominationChromemouthChudEmpathGenetic PurityHideous FreakVampireZombie
Focus Mutations CarrieChillerFuck MachineSalamanderScreechWrithing Smoke
Movement Mutations LeapfrogPhaserClairvoyance
FlightBlinkMedium
Soak Mutations High DensityFirewalkerRubberskinSnakeskinYeti Skin
LithodermisSolar SpongeSilicone SkinEelskinYeti Fur
Miscellaneous Mutations BillygoatBleederBloodhoundBrainslugBrute StrengthCamelfatEnigmaFibrocartilageHooliganHyperimmuneIron LiverJunkratMuleNimble FingersPlant WhispererRipperStenchTwitchy NervesSuperclotXray Vision
Joke Mutations Cat Ears • Caucasian • Third Nipple
Defunct Mutations Jammer