Difference between revisions of "Weezer Sewers"

From Hellmoo Wiki Archive
Jump to navigation Jump to search
imported>Vaskivo
m (rejected clones are in no way shape or form a "midgame mob", that would imply they have any sort of combat ability whatsoever, for reference trees are midgame mobs.)
imported>Isadora
m (Added appropriate categories.)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
The Weezer Sewers are sewers that are, naturally enough, located beneath Weezer. Like the Freedom City sewers, there are a few things to be found here, and walking around will naturally get you covered in unmentionable fluids.
Located beneath [[Weezer Village]], Weezer's sewers are similar to [[Freedom City]]'s [[sewers]]. This zone is most frequently visited by players who want to see Meatwad.


The only mob that spawns down here normally are the rejected clones, clones that were cast aside for their mental deformities and now call the sewers their home. They are very weak, with combat skills equivalent to regular FC citizens (that is to say none at all).
=== Features ===
* '''Darkness''' is present on all tiles of the sewers, so explorers will need a light source.
* '''Sewer goop''' is present on all tiles; navigating the sewers will cover people in piss and vomit.
* '''Meatwad''' is set up here to the far southwest of the network. He will install implants on anyone, including [[hideous freak]]s who can't use Dr. Nick in FC. He's a little more expensive than Nick.
* The '''[[Drug Pit]]''' is to the northwest of the sewers, tended by Trench. It sells drug paraphernalia, weed, and viagra.


When a Ripperscrub Invasion Contract is signed several Ripperscrubs can also spawn down here.
=== Mobs ===
* '''Rejected clones''' sit around here, emoting dumb things. They have no soaks and are not aggressive, but are notable for having extremely high [[brawn]]. They can break out of an endgame {{cmd|grab}} quickly, and can hit for 20+ beat damage on a fist attack.
* '''Chet''' is hidden here, lingering around the [[Brainslug]] larva. He hits very hard but is weak in every other respect to any player over 80k or so.
* '''Ripperscrubs''' are not native to this zone, but will spawn here if a ripperscrub invasion [[contract]] is signed. They have no soaks, but their claws have a high crit rate, they can {{cmd|feint}}, {{cmd|grab}} and {{cmd|pow}}, and they also bleed acid blood when attacked. Their presence here is the main reason the contract is so unpopular; they often clump up in aggressive groups of four or five in the sewers, which can easily chain crowd-control and chain crit any character that stands to gain XP from them.


There is also Chet, the guard of the Brainslug larva, who is hidden in secret place that you have to search around for. Chet is a real motherfucker, and will fuck you up if you don't come prepared to kick some ass.
[[Category:Areas]]
[[Category:Earth]]
[[Category:Chud Network Zones]]

Latest revision as of 16:03, 17 July 2019

Located beneath Weezer Village, Weezer's sewers are similar to Freedom City's sewers. This zone is most frequently visited by players who want to see Meatwad.

Features

  • Darkness is present on all tiles of the sewers, so explorers will need a light source.
  • Sewer goop is present on all tiles; navigating the sewers will cover people in piss and vomit.
  • Meatwad is set up here to the far southwest of the network. He will install implants on anyone, including hideous freaks who can't use Dr. Nick in FC. He's a little more expensive than Nick.
  • The Drug Pit is to the northwest of the sewers, tended by Trench. It sells drug paraphernalia, weed, and viagra.

Mobs

  • Rejected clones sit around here, emoting dumb things. They have no soaks and are not aggressive, but are notable for having extremely high brawn. They can break out of an endgame grab quickly, and can hit for 20+ beat damage on a fist attack.
  • Chet is hidden here, lingering around the Brainslug larva. He hits very hard but is weak in every other respect to any player over 80k or so.
  • Ripperscrubs are not native to this zone, but will spawn here if a ripperscrub invasion contract is signed. They have no soaks, but their claws have a high crit rate, they can feint, grab and pow, and they also bleed acid blood when attacked. Their presence here is the main reason the contract is so unpopular; they often clump up in aggressive groups of four or five in the sewers, which can easily chain crowd-control and chain crit any character that stands to gain XP from them.