Difference between revisions of "Underground mine"

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The Underground Mine is a deep, winding, mineral-rich cavern located leading into the [[Mountain Pass]].
The Underground Mine is a deep, winding, mineral-rich cavern located leading into the [[Mountain Pass]]. Key reasons to visit include a mutation spot, some mining, and the wonderful forge!


==Location==
The underground mine comes in two parts; the upper level is dimly lit, while the lower level (called the "underground river") is dark. The zone has four access points:
* From the [[Ocean Cliffs]], next to [[Botany Bay]].
* Two from [[Mountain Pass]], one leading to the upper level, the other the lower.
* From the [[Aphotic Grotto]]'s easternmost point, up a climb.


The underground mine has three access points, one leading into [[Botany Bay]], on top of the [[Ocean Cliffs]] and the other two located in [[Mountain Pass]], up one of the climbs and in from the forest.  
===Mobs===
* Bandits are aggressive and dangerous to lower-level players. They wield blades and can powerattack.
* Cave slugs do beat damage, are relatively tanky compared to the area's other mobs, and have an annoying habit of eating all gems and minerals on their tile. Make sure you kill these before any intensive mining.
* Chumans are this area's crackheads; weak, disposable mobs that don't do much, though they do drop pickaxes.
* Chuman guards are stronger; they guard a small area on the lower level, are aggressive, and wield clubs. They occasionally drop rare [[Clubs|crime sticks!]]
* Spiders hang out near their lair in the lower level. They're stronger than the area's other mobs, and inflict poison with every hit. They're also assholes because they eat all your minerals like slugs do, while sitting on the best mining spot in the entire zone.
* Minnesota Phelps wanders around here, teaching whips from 7 to 10 and blathering on about some nonsense.
* Regular bats can be found on the upper level of the mine. They're very dodgy but not too dangerous. Vampire bats can be found near the forge; their bites are [[Vampire|infectious]] and they hit much harder than normal bats.


==Denizens==
===Features===
* The mine leads to a lot of other places. You can reach the [[Ocean Cliffs]] ([[Botany Bay]]), [[Mountain Pass]] ([[Lurleen]]; zones west of FC) and [[Aphotic Grotto]] ([[Freedom City]]) from here, which connects three major zones. Between this and other attractions, the mines can be a pretty high-traffic area.
* There are two "ore carts" on the upper level of the mine, which spawn a few random ores every so often. Mostly junk, but you might get lucky.
* There is something forgotten on the upper level of the mine. Maybe it can tell you something about the area...
* The blacksmith's forge is here on the lower level, at the south end of the river where the vampire bats are. This is necessary for many crafting recipes that can't be made on conventional workbenches.
* Most of the zone can be mined with a pickaxe, but almost all of it is a waste of time except for the area where the spiders lair. There, in and amongst some other minerals, you can find gold, rubies, sapphires and diamonds! Any excess gems you uncover can be sold to Hank in the adjacent [[Ocean Cliffs]], which fulfils the Miner [[job]].
* An uninhabited HQ called the Subterranean Hideout is here, in the Spider Lair area. Like all abandoned HQs, it's deserted and uneventful, but it does boast a generator, which means you can recharge defibrillators and watch TV while on your mining break.
* The mutation spot for [[Ripper]] is here, on the same tile as the forge -- at the southernmost point of the river on the lower level. That same tile can be use to gain vampirism as a precursor to [[Vampire]], if you don't want to take your chances in Freedom City.


As mines are wont to be, the underground mine is inhabited by a host of disgusting creatures.
[[Category:Areas]][[Category:Earth]]
 
'''Bandits''' - The same swine-men cowards from outside who threw cherrybombs at you. However, with no climbs to climb up, these bandits are far less threatening and far more courageous. They wield a variety of blades, and have verry little or no armor.
 
'''Slugs''' - Somewhat more threatening, giant slugs roam the caves. Although completely docile and passive unless attacked, they will eat whatever minerals or gems you unearth by mining. Bunch of assholes.
 
'''Chumans''' - Chumans are weird little adorable ape guys who also work the mines, toiling endlessly for no gain whatsoever. There are also a pair of chuman guards, guarding a stash of shiny objects from your treacherous grasping hands, as guards are wont to do. You can kill them and they sometimes drop [[crime sticks|Clubs]]!
 
'''Spiders''' - What deep hellish pit of claustrophobia and sweat is complete without giant ass fucking arachnids? Spiders are actually quite dangerous compared to the rest of the caves denizens, and inflict poison on each hit. They, like slugs, will eat all your fucking minerals, thusly making them the most annoying thing present in the mines
 
'''Minnesota Phelps'''- Some weirdo with a weird name and a weird whip fetish.
 
'''Bats''' - In two varieties! Vampire and normal. Normal ones are docile, and vampires are not. Vampire bats that hit you will inflict you with the curse known as vampirism, and make you one of the filthy nightwalking scum.
 
==Value==
 
The underground mines are, as such a name would imply, a very good source of minerals and gems, from iron to emeralds.
 
 
Some say the mines lead into an even deeper, scarier place, known only as the [[Aphotic Grotto]]. Spooky!

Latest revision as of 07:12, 21 November 2019

The Underground Mine is a deep, winding, mineral-rich cavern located leading into the Mountain Pass. Key reasons to visit include a mutation spot, some mining, and the wonderful forge!

The underground mine comes in two parts; the upper level is dimly lit, while the lower level (called the "underground river") is dark. The zone has four access points:

Mobs

  • Bandits are aggressive and dangerous to lower-level players. They wield blades and can powerattack.
  • Cave slugs do beat damage, are relatively tanky compared to the area's other mobs, and have an annoying habit of eating all gems and minerals on their tile. Make sure you kill these before any intensive mining.
  • Chumans are this area's crackheads; weak, disposable mobs that don't do much, though they do drop pickaxes.
  • Chuman guards are stronger; they guard a small area on the lower level, are aggressive, and wield clubs. They occasionally drop rare crime sticks!
  • Spiders hang out near their lair in the lower level. They're stronger than the area's other mobs, and inflict poison with every hit. They're also assholes because they eat all your minerals like slugs do, while sitting on the best mining spot in the entire zone.
  • Minnesota Phelps wanders around here, teaching whips from 7 to 10 and blathering on about some nonsense.
  • Regular bats can be found on the upper level of the mine. They're very dodgy but not too dangerous. Vampire bats can be found near the forge; their bites are infectious and they hit much harder than normal bats.

Features

  • The mine leads to a lot of other places. You can reach the Ocean Cliffs (Botany Bay), Mountain Pass (Lurleen; zones west of FC) and Aphotic Grotto (Freedom City) from here, which connects three major zones. Between this and other attractions, the mines can be a pretty high-traffic area.
  • There are two "ore carts" on the upper level of the mine, which spawn a few random ores every so often. Mostly junk, but you might get lucky.
  • There is something forgotten on the upper level of the mine. Maybe it can tell you something about the area...
  • The blacksmith's forge is here on the lower level, at the south end of the river where the vampire bats are. This is necessary for many crafting recipes that can't be made on conventional workbenches.
  • Most of the zone can be mined with a pickaxe, but almost all of it is a waste of time except for the area where the spiders lair. There, in and amongst some other minerals, you can find gold, rubies, sapphires and diamonds! Any excess gems you uncover can be sold to Hank in the adjacent Ocean Cliffs, which fulfils the Miner job.
  • An uninhabited HQ called the Subterranean Hideout is here, in the Spider Lair area. Like all abandoned HQs, it's deserted and uneventful, but it does boast a generator, which means you can recharge defibrillators and watch TV while on your mining break.
  • The mutation spot for Ripper is here, on the same tile as the forge -- at the southernmost point of the river on the lower level. That same tile can be use to gain vampirism as a precursor to Vampire, if you don't want to take your chances in Freedom City.