Difference between revisions of "Superclot"

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imported>Laser Spider
(Undo revision 5814 by EpikEnvy (Talk) do de do, nothing to see here)
imported>Isadora
(Trimmed dis/advantages, added a brief Appearance section, altered formatting to be consistent with other mutation pages, added compatibility notes to intro.)
 
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Blood platelets evolve to clot far faster, increasing endurance and reducing bleeding from wounds.
Superclot is a passive mutation that bestows total immunity to bleeding. It is incompatible with [[Bleeder]] and [[Zombie_(mutation)|Zombie]].


== Location ==
== Location ==


Located in the northernmost room of the Abandoned Subway Station in the [[Subway Tunnels]] deep below [[Slagtown]].
Located in the northernmost room of the Abandoned Subway Station in the [[Subway Tunnels]] deep below [[Slagtown]]. There are no hostile mobs en route, except for possibly a chobo.


== Effects ==
== Effects ==


Superclot gives the following effects:
This mutation grants:


     +2 to [[Endurance]]
     Passive: 100% immunity to the "bleed" status effect.
     Immunity to the bleeding status effect
     Passive: High chance to prevent vampires from feeding.


== Advantages ==
== Advantages ==


Cannot die from bleeding, slight boost to [[Endurance]]-based skills. Great alternative to bleeder for brainy characters, as the extra endurance helps with drug-taking and fighting for long periods of time. If you'd rather use focus abilities while fighting, this is the better choice, and the endurance bonus makes it better for many spear users as well.
* '''Convenience.''' Superclot mutants never need to use bandages or suture kits, and never need to worry about inconvenient extra damage. This is doubly convenient for [[Vampire|vamps]] and [[Hideous Freak|freaks]].
* '''No blood loss KO.''' Big bleeds can cause knockouts; Superclot mutants will never suffer these.
* '''Good for [[carebear]]s.''' CBs have little use for [[Bleeder]] outside of brag-fishing and some niche PvE.
* '''Can prevent death.''' Occasionally, the health saved from a lack of bleeds can stop mutants from dying in extreme situations.


== Disadvantages ==
== Disadvantages ==


Incompatible with the [[bleeder]] mutation, which means no frenzy-on-command.
* '''Incompatible with [[Bleeder]].''' Frenzy on command is very strong, especially for PvP. The only thing that comes close to Bleeder's power and consistency in this regard is Freak's {{cmd|scare}}.
* '''Dubious for PvP.''' PvP fights end too quickly for bleeds to matter, and Bleeder offers a lot more PvP utility.
* '''Small safety increase.''' Fights won't last long enough for mutants to bleed out, and big hits from heavy-bleed mobs will usually stun long enough for a follow-up kill shot, meaning superclot won't help.
 
== Appearance ==
This mutation does not alter a character's appearance.
 
{{MutationsListbox}}


[[Category:Mutation]]
[[Category:Mutation]]

Latest revision as of 08:29, 16 July 2019

Superclot is a passive mutation that bestows total immunity to bleeding. It is incompatible with Bleeder and Zombie.

Location

Located in the northernmost room of the Abandoned Subway Station in the Subway Tunnels deep below Slagtown. There are no hostile mobs en route, except for possibly a chobo.

Effects

This mutation grants:

   Passive: 100% immunity to the "bleed" status effect.
   Passive: High chance to prevent vampires from feeding.

Advantages

  • Convenience. Superclot mutants never need to use bandages or suture kits, and never need to worry about inconvenient extra damage. This is doubly convenient for vamps and freaks.
  • No blood loss KO. Big bleeds can cause knockouts; Superclot mutants will never suffer these.
  • Good for carebears. CBs have little use for Bleeder outside of brag-fishing and some niche PvE.
  • Can prevent death. Occasionally, the health saved from a lack of bleeds can stop mutants from dying in extreme situations.

Disadvantages

  • Incompatible with Bleeder. Frenzy on command is very strong, especially for PvP. The only thing that comes close to Bleeder's power and consistency in this regard is Freak's scare.
  • Dubious for PvP. PvP fights end too quickly for bleeds to matter, and Bleeder offers a lot more PvP utility.
  • Small safety increase. Fights won't last long enough for mutants to bleed out, and big hits from heavy-bleed mobs will usually stun long enough for a follow-up kill shot, meaning superclot won't help.

Appearance

This mutation does not alter a character's appearance.


Mutations
Racial Mutations AbominationChromemouthChudEmpathGenetic PurityHideous FreakVampireZombie
Focus Mutations CarrieChillerFuck MachineSalamanderScreechWrithing Smoke
Movement Mutations LeapfrogPhaserClairvoyance
FlightBlinkMedium
Soak Mutations High DensityFirewalkerRubberskinSnakeskinYeti Skin
LithodermisSolar SpongeSilicone SkinEelskinYeti Fur
Miscellaneous Mutations BillygoatBleederBloodhoundBrainslugBrute StrengthCamelfatEnigmaFibrocartilageHooliganHyperimmuneIron LiverJunkratMuleNimble FingersPlant WhispererRipperStenchTwitchy NervesSuperclotXray Vision
Joke Mutations Cat Ears • Caucasian • Third Nipple
Defunct Mutations Jammer