Difference between revisions of "Spears"

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(→‎Notable Weapons: Removed misinformation on the zap brannigan and reverted to old content, having just double-checked. Cut fluff on luftspeer.)
 
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''Man, ain't no-one gonna [[endurance|endure]] getting the pointy end of a stick jabbed at them without some decent [[reflexes]]!''
''Man, ain't no-one gonna [[endurance|endure]] getting the pointy end of a stick jabbed at them without some decent [[reflexes]]!''


Spears skill determines your effectiveness while using polearms. Spears are generally much heavier than standard weapons, and are usually quite slow, but have high damage output to offput it. Spears most commonly do stabbing damage, though some do Slash as well.  
Spears skill determines your effectiveness while using polearms.


==Advantages==
==Advantages==
High-end spears such as the Chainsaw lance, Garden Weasel or Zap Brannigan tend to be very damaging and scale very well with brawn and endurance. They also can accept a wide range of mods compared to other weapons. Every spear is also at ''least'' PC1, and still more are PC2, allowing you to parry fists and whips with ease. The high endurance also helps greatly with drugs, so most spearmen are expected to get high as a kite on coke and speed. ''Spears also have a +5 bonus to parrying on all two-handed spears, and a 2.5 bonus on all one-handed spears.''
* '''Huge top-end damage.''' In terms of pure numbers, brawn spears are some of the hardest-hitting weapons in the entire game when maxed out.
* '''Weapon variety.''' Spears has a much wider range of viable weapons than most classes, which can also take a wide range of mods. Even for skill spears, there's plenty of choice.
* '''Good at parrying.''' Most spears are PC2, and all spears gain a bonus to parrying; +5 on PC2 spears and +2.5 on PC1 spears. This is great against any opponent with low dodge or low to-hit, since your parry abilities will outweigh their defences.
* '''Grabbing synergy.''' High brawn, reflexes, endurance and the power of the abossegai make your {{cmd|grab}} a real menace in PvE and PvP alike, assuming you can land it.
* '''Drug-friendly.''' Spears classes have high endurance, meaning you can use coke and speed to buff your stats with much less risk.


==Disadvantages==
==Disadvantages==
Spears are very heavy, compared to other weapons. They're also generally very slow and take a lot of reflexes to reach usual speed, and are still beaten out easily by Whips and Fists. Unless you take [[Chromemouth]] and minmax your to-hit, then you'll be at a much lower to-hit compared to other weapons by endgame.
* '''Spears are heavy.''' Weight clogs up your inventory and debuffs your dodge.
* '''Spears are fussy.''' Most spears demand buffed stats before they hit their stride; otherwise, they're just mediocre. They're also very hard to speedcap, usually requiring 31 reflexes. Drugs are key to helping spears fulfil their potential.
* '''Low to-hit.''' Compared to other classes, spears are somewhat inaccurate, even when maxed out with [[Chromemouth]].
* '''Hard to replace.''' A non-problem for carebears, but losing a spear can hurt PvP players. Many good spears are craft-intensive or awkward to replace compared to other classes.
* '''No PC0 option.''' You have no way of forcing high-dodge PC0 targets to parry you, so you pose little danger to them - they'll just dodge you forever.


==Weapons==
==Notable Weapons==
A more exhaustive list can be found on the [[Weaponry#Spears|Weaponry]] page.


'''Sharpened Chopstick''' - Able to be improvised. Very weak, only really used for grinding.
'''Military Fork''' - The first spear for newbies who pick the spears class with zero XP. Nothing amazing, but it'll punch through chuds just fine until you get something else. The '''Rusty Spike Spear''' is also acceptable slightly later into the game if you really can't get hold of anything else.


'''Sharp Pole''' - Another grind weapon, slightly better than the military fork for damage. Can be bought in Ammu-Nation
'''Large Scythe''' - Crafted, scales with brawn. Can reach 3.0 speed easily enough and gets fair to-hit. Caps just under 55 slash, plus some free stab.


'''Wooden Stake''' - Good for grinding up the last raws, and good for slaughtering vampires.
'''Pitchfork''' - Scales with brawn, dropped by farmers in [[Macero]], and freaks in the [[Toxic Dump]]. Similar to the Large Scythe, but with stab damage, no secondary damtype, roughly .5 slower, and a ''massive'' crit rate. Easy to replace.


'''Military Fork''' - Can grind up to 3 raw, lower minimum damage than the Sharp Pole. Can be bought in Ammu-Nation
'''Corrosive Pike''' - Crafted, scales with brawn, does rare acid damage, and gets okay to-hit. Can only take two mods; one of these should be the monowire to max out the acid damage. Terrible in PvE because nothing's weak to acid, but scary in PvP because only studded armordillo armor really soaks acid. Somewhat difficult to craft.


'''Infected Syringe''' - Effectively a one-shot weapon, infects anyone who it hits without Hyperimmune with Ebola and causes large amounts of bleeding. Sometimes used by serial killers and drops off of Doctor Shunt.
'''Abossegai''' - Scales with brawn. Very high minimum damage, and caps out in the high 40s. Also one-handed, leaving the other hand free for other mischief or powerful dual-wielding. Farmed from Abominations in the [[Necropolis]]. War abominations from the Necropolis invasion contracts from Camp Benjamin also have a good chance of having these.


'''Signpost Spear''' - Sometimes drops off of crackheads, slightly better damage than Military Fork and Sharp Pole. Rarely sold by Ammu-Nation.
'''Willy Pete''' - Crafted, scales with brawn, one-handed. A dubious pick. Max damage caps at around 50, but minimum damage is only three, and lots of things soak burn damage. Often bad for PvP because it has an abysmal accuracy modifier. In PvE these are really good for gulfbitch packs and nullianac packs which are very weak to burn, but the abossegai is just plain better for its consistency.


'''Spike Spear''' - Very slow. Occasionally drops off of racists and J'Mak, not typically sold by Ammu-Nation.
'''Garden Weasel''' - Scales with brawn and skill. Gets good to-hit and good speed, is very lightweight, slash caps in the mid-40s, plus a fair minimum damage of 9. Found either from toxic freaks or from the chud-only shop.


'''Assegai''' - Very good scaling and damage, able to be found in stormfront and necropolis.
'''Chainsaw Lance''' - Scales with brawn. Can't take any grip mod aside from grip tape, and suffers an innate to-hit penalty. Tough to speedcap at 31 reflexes. When maxed out, gets 6-55+ slash damage and 4-8 bleed and 50% crit with just a little [[Torture]] - all at 2.6 speed. Terrifying against anyone you can actually hit with it. Unfortunately this thing doesn't fare too well in pvp due to the aforementioned accuracy penalties.


'''Luftspeer''' - Premodded with balanced grip, monowire and sharpening kit. Has some extra electric damage.
'''Titanium Bo Staff''' - Scales with skill. Crafted and a huge pain to make. Recipe is hard to acquire and the crafting itself is tedious. Fast and very accurate by spears standards. Damage caps at around 40 beat. Can't take a monowire serrator or sharpening kit.


'''Large Scythe''' - Dropped by Nuns, but quite slow. Excellent damage. Brawn spear.
'''Zap Brannigan''' - Scales with skill. Difficult to craft, but gets decent scaling. Stab damage caps somewhere in the 40s, plus a free 6-16 shock. Great for PvP against people not expecting the shock damage; garbage in PvE because nothing's weak to shock. Can only take the sharpening kit and a grip mod of your choice.


'''Rusty Scythe''' - Easily acquired from the farmhouse west of Freedom City, past the chemical plant, and does good damage, but is very, very, VERY slow.
'''Luftspeer''' - This thing's a footnote. Once-per-roll reward for killing a boss on the [[Das Kochenhammer]]. An assegai with an extra 5-10 stab and 1-5 shock damage. Great crit, but largely inferior to the abossegai; comes with a balanced grip rather than a gyro and has less stab damage. Extremely difficult to acquire (for either dual-wielding or replacing).


'''Pitchfork''' - Same as the rusty scythe, except with stab damage instead of slash. Dropped by farmers in Maco. Insane crit.'''
==Modding==


'''Corrosive Pike''' - Does rare acid damage. A spear so average, it's okay! Only acquired by craft. Can only take 2 mods. Brawn spear.
'''Elemental''' - Stick with common sense. Butane kit on the Willy Pete. Consider the acid pump kit on the corrosive pike, but beware that with that and a serrator you'll have no room for one of the high-value grip mods. The Zap Brannigan sadly cannot take a shock generator.


'''Abossegai''' - An assegai, but better. Has some decent skill scaling but brawn brings out its true potential. Other weapons wish they were an abossegai.
'''Grip''' - Gyro is never a bad choice, since your gimmick is your parry and that rolls off of your to-hit. Balanced grip is very convenient for PvE when you can't be bothered to drug, however. The Chainsaw Lance can't take a grip, and may want to mod your Corrosive Pike's two slots without a grip.


'''Garden Weasel''' - Very good spear all around, with good speed and damage, formerly the best spear in the game. Decent skill scaling, but brawn brings out its true potential. Found either from toxic freaks or from the chud-only shop.
'''Monowire Serrator''' - Unless you're non-brawn spears, this is always a good choice. Zap Brannigan and Titanium Bo Staff won't accept it, though.


'''Les Paul Drilltar''' - It's a fucking drill. On a ''guitar.'' Gift from admins only.
'''Sharpening kit''' - This is a straight buff, so stick it on any spear that will take it (except the Corrosive Pike).


'''Chainsaw Lance''' - Excellent weapon for brawny builds, scales excellent with brawn, but quite slow and hard to speedcap. Can be gotten from Hawthorn or crafted on the Blacksmith forge. It's a little innaccurate.
==Racial Synergy==


'''Titanium Bo Staff''' - One of the new spears top-tier spears, extremely powerful and fast at doling out beat damage. Very accurate, too. Crafted.
'''[[Abomination]]''' - A popular combo back when abomination itself was popular. Extra endurance and brawn, and the drug addiction immunity helps you lean on drugs to mess people up.


'''Zap Brannigan''' - The former best spear in the game. Does boatloads of stab damage and a decent amount of electric while turned on, and mediocre stab while turned off. Requires power adapters. Craft only.
'''[[Hideous Freak]]''' - Excellent for sense spears; lets you reach more than 40 focus without buffs. Still good for brawn spears, where your stress immunity lets you spam grabs and focus abilities.


==Mods==
'''[[Vampire]]''' - Enables brutal top-end damage for brawn-scaling spears, but is incompatible with [[Hyperimmune]] and [[Billygoat]], so you get no bonus endurance out of it; the +4 from Vampire is just equivalent to what you'd have gotten anyway. The cost of Vampire is high, and for Spears, it's just not worth it.


'''Elemental''' - Either butane or shock mods. Only put EMP on specialized weapons to use for ghostbusting. Acid pump kits should be considered for corrosive pikes.
'''[[Zombie_(mutation)|Zombie]]''' - Extra brawn and endurance contributes a lot to your damage and to-hit. Drug addiction resistance also works in tandem with your Endurance. Since zombies are slow anyway, the low speed of spears isn't such a big deal. A very tanky build than can outlast (and outgrab) a lot of things, especially in PvE.


'''Grip''' - In PvE, always use balanced grip, to counteract slow speed on the majority of spears. In PvP, drugs should be used to counter-act the slow speed, and you should use a gyro grip instead.
'''[[Chud]]''' - You can farm Garden Weasels from the unique chud shop for players with much better builds than you. That's it; Chud itself provides little advantage to Spears.


'''Monowire Serrator''' - Best used on the Chainsaw Lance, although it works just as well on everything else for brawn builds.  
'''[[Chromemouth]]''' - Recently nerfed, now +2 endurance for -2 brains. Still enables the highest endurance totals in the game, so you can up your to-hit, parry rate, and wrestle. Can't {{cmd|zero}}, but that's no big deal. A safe pick if you're not sure what to take.


'''Sharpening kit''' - Use on pretty much every spear.
==Strategy==


==Racials==
'''PvE''' - Brawny spears can lean very hard on their {{cmd|grab}} and the abossegai; compared to other classes, soloing ants and basilisks is very easy. High top-end damage is good against turtles, and the bo staff is great against junkers. Grabbing nullianacs and focusing their gulfhounds down first is also very strong.
What to consider when picking your racial mutation:
 
'''[[Abomination]]''' - A popular combination back when abomination itself was popular. [[Hideous Freak]] and abomination both buff endurance and the latter in particular also boosts brawn. The synergy with abomination and drugs also helps tons since spears rely on drugs to overpower their opponents.
 
'''[[Hideous Freak]]''' - Should you choose to forego brawn and pick senses instead as your third stat, Hideous Freak by itself should prove to be a worthwhile racial, taking your focus to the levels of endurance whips, at more than 40 without buffs.
 
'''[[Vampire]]''' - The buff to brawn takes the brawn-scaling spears to a whole new level, but since vampire is incompatible with the two most popular endurance buffing mutations, there's a net zero gain in endurance. Also, being a vampire sucks.
 
'''[[Zombie_(mutation)|Zombie]]''' - Buffs endurance and brawn, helping you take advantage of brawn-scaling weapons easier while also giving you more of the much-needed to-hit. Zombie also gives some resistance to drug addiction, an invaluable addition to a spearman's arsenal. Zombie's natural slowness means that the slow speed of some spears such as the large scythe or the chainsaw lance, aren't as crippling. On top of all that, the spears' tendency towards tanking out your opponents because of their high parry bonus go hand in hand with zombie's natural tankiness (the soaks and the damage reduction).
 
'''[[Chud]]''' - You can access garden weasels much easier than most by simply buying them from the chud-only shop, rather than waiting for another chud to buy it for you or finding it in the toxic dump.
 
'''[[Chromemouth]]''' - Chromemouth buffs endurance by 3, a significant buff without many downsides, making it the natural choice if you've been turned off by every other racial. You'll have a sizeable to-hit and some minor bonuses to useful skills. However, you won't really be able to take advantage of Chromemouth's main draw, Zero, because you won't have the cool to pull it off.  
 
==Strategy==


'''PVE''' Bo Staff, Garden Weasel or dual-wielded abossegais can very easily cut down most mobs, use power attacks liberally.
'''PvP''' - Reliance on parry is a mixed blessing. High-dodge opponents who bring the right parry class (PC0, or PC1 against anything but an abossegai) will just laugh you off. Against low-dodge opponents or people who equal your PC, parry is strong and the high, varied damage is good at cutting through armor. High wrestle spearmen can spam accurate abossegai {{cmd|grab}}s forever. Remember to max out your drugs before every fight.


'''PVP''' PC2 on the vast majority of spears is a definite bonus in PvP, and the chainsaw lance can cut through most soaks by value of bleed damage. However, its low accuracy can be a turn-off if you're fighting particularly dodgy players. Dual abossegais are brutally strong if you are the brawny type. Garden weasels, bo staves and zap brannigans are accurate, fast and deadly, the top choice in most situations.
{{SkillsListbox}}


[[Category:Skills]]  [[Category:Combat]]  [[Category:Gameplay]]
[[Category:Skills]]  [[Category:Combat]]  [[Category:Gameplay]]

Latest revision as of 00:09, 11 June 2019

Man, ain't no-one gonna endure getting the pointy end of a stick jabbed at them without some decent reflexes!

Spears skill determines your effectiveness while using polearms.

Advantages

  • Huge top-end damage. In terms of pure numbers, brawn spears are some of the hardest-hitting weapons in the entire game when maxed out.
  • Weapon variety. Spears has a much wider range of viable weapons than most classes, which can also take a wide range of mods. Even for skill spears, there's plenty of choice.
  • Good at parrying. Most spears are PC2, and all spears gain a bonus to parrying; +5 on PC2 spears and +2.5 on PC1 spears. This is great against any opponent with low dodge or low to-hit, since your parry abilities will outweigh their defences.
  • Grabbing synergy. High brawn, reflexes, endurance and the power of the abossegai make your grab a real menace in PvE and PvP alike, assuming you can land it.
  • Drug-friendly. Spears classes have high endurance, meaning you can use coke and speed to buff your stats with much less risk.

Disadvantages

  • Spears are heavy. Weight clogs up your inventory and debuffs your dodge.
  • Spears are fussy. Most spears demand buffed stats before they hit their stride; otherwise, they're just mediocre. They're also very hard to speedcap, usually requiring 31 reflexes. Drugs are key to helping spears fulfil their potential.
  • Low to-hit. Compared to other classes, spears are somewhat inaccurate, even when maxed out with Chromemouth.
  • Hard to replace. A non-problem for carebears, but losing a spear can hurt PvP players. Many good spears are craft-intensive or awkward to replace compared to other classes.
  • No PC0 option. You have no way of forcing high-dodge PC0 targets to parry you, so you pose little danger to them - they'll just dodge you forever.

Notable Weapons

A more exhaustive list can be found on the Weaponry page.

Military Fork - The first spear for newbies who pick the spears class with zero XP. Nothing amazing, but it'll punch through chuds just fine until you get something else. The Rusty Spike Spear is also acceptable slightly later into the game if you really can't get hold of anything else.

Large Scythe - Crafted, scales with brawn. Can reach 3.0 speed easily enough and gets fair to-hit. Caps just under 55 slash, plus some free stab.

Pitchfork - Scales with brawn, dropped by farmers in Macero, and freaks in the Toxic Dump. Similar to the Large Scythe, but with stab damage, no secondary damtype, roughly .5 slower, and a massive crit rate. Easy to replace.

Corrosive Pike - Crafted, scales with brawn, does rare acid damage, and gets okay to-hit. Can only take two mods; one of these should be the monowire to max out the acid damage. Terrible in PvE because nothing's weak to acid, but scary in PvP because only studded armordillo armor really soaks acid. Somewhat difficult to craft.

Abossegai - Scales with brawn. Very high minimum damage, and caps out in the high 40s. Also one-handed, leaving the other hand free for other mischief or powerful dual-wielding. Farmed from Abominations in the Necropolis. War abominations from the Necropolis invasion contracts from Camp Benjamin also have a good chance of having these.

Willy Pete - Crafted, scales with brawn, one-handed. A dubious pick. Max damage caps at around 50, but minimum damage is only three, and lots of things soak burn damage. Often bad for PvP because it has an abysmal accuracy modifier. In PvE these are really good for gulfbitch packs and nullianac packs which are very weak to burn, but the abossegai is just plain better for its consistency.

Garden Weasel - Scales with brawn and skill. Gets good to-hit and good speed, is very lightweight, slash caps in the mid-40s, plus a fair minimum damage of 9. Found either from toxic freaks or from the chud-only shop.

Chainsaw Lance - Scales with brawn. Can't take any grip mod aside from grip tape, and suffers an innate to-hit penalty. Tough to speedcap at 31 reflexes. When maxed out, gets 6-55+ slash damage and 4-8 bleed and 50% crit with just a little Torture - all at 2.6 speed. Terrifying against anyone you can actually hit with it. Unfortunately this thing doesn't fare too well in pvp due to the aforementioned accuracy penalties.

Titanium Bo Staff - Scales with skill. Crafted and a huge pain to make. Recipe is hard to acquire and the crafting itself is tedious. Fast and very accurate by spears standards. Damage caps at around 40 beat. Can't take a monowire serrator or sharpening kit.

Zap Brannigan - Scales with skill. Difficult to craft, but gets decent scaling. Stab damage caps somewhere in the 40s, plus a free 6-16 shock. Great for PvP against people not expecting the shock damage; garbage in PvE because nothing's weak to shock. Can only take the sharpening kit and a grip mod of your choice.

Luftspeer - This thing's a footnote. Once-per-roll reward for killing a boss on the Das Kochenhammer. An assegai with an extra 5-10 stab and 1-5 shock damage. Great crit, but largely inferior to the abossegai; comes with a balanced grip rather than a gyro and has less stab damage. Extremely difficult to acquire (for either dual-wielding or replacing).

Modding

Elemental - Stick with common sense. Butane kit on the Willy Pete. Consider the acid pump kit on the corrosive pike, but beware that with that and a serrator you'll have no room for one of the high-value grip mods. The Zap Brannigan sadly cannot take a shock generator.

Grip - Gyro is never a bad choice, since your gimmick is your parry and that rolls off of your to-hit. Balanced grip is very convenient for PvE when you can't be bothered to drug, however. The Chainsaw Lance can't take a grip, and may want to mod your Corrosive Pike's two slots without a grip.

Monowire Serrator - Unless you're non-brawn spears, this is always a good choice. Zap Brannigan and Titanium Bo Staff won't accept it, though.

Sharpening kit - This is a straight buff, so stick it on any spear that will take it (except the Corrosive Pike).

Racial Synergy

Abomination - A popular combo back when abomination itself was popular. Extra endurance and brawn, and the drug addiction immunity helps you lean on drugs to mess people up.

Hideous Freak - Excellent for sense spears; lets you reach more than 40 focus without buffs. Still good for brawn spears, where your stress immunity lets you spam grabs and focus abilities.

Vampire - Enables brutal top-end damage for brawn-scaling spears, but is incompatible with Hyperimmune and Billygoat, so you get no bonus endurance out of it; the +4 from Vampire is just equivalent to what you'd have gotten anyway. The cost of Vampire is high, and for Spears, it's just not worth it.

Zombie - Extra brawn and endurance contributes a lot to your damage and to-hit. Drug addiction resistance also works in tandem with your Endurance. Since zombies are slow anyway, the low speed of spears isn't such a big deal. A very tanky build than can outlast (and outgrab) a lot of things, especially in PvE.

Chud - You can farm Garden Weasels from the unique chud shop for players with much better builds than you. That's it; Chud itself provides little advantage to Spears.

Chromemouth - Recently nerfed, now +2 endurance for -2 brains. Still enables the highest endurance totals in the game, so you can up your to-hit, parry rate, and wrestle. Can't zero, but that's no big deal. A safe pick if you're not sure what to take.

Strategy

PvE - Brawny spears can lean very hard on their grab and the abossegai; compared to other classes, soloing ants and basilisks is very easy. High top-end damage is good against turtles, and the bo staff is great against junkers. Grabbing nullianacs and focusing their gulfhounds down first is also very strong.

PvP - Reliance on parry is a mixed blessing. High-dodge opponents who bring the right parry class (PC0, or PC1 against anything but an abossegai) will just laugh you off. Against low-dodge opponents or people who equal your PC, parry is strong and the high, varied damage is good at cutting through armor. High wrestle spearmen can spam accurate abossegai grabs forever. Remember to max out your drugs before every fight.


Skills
Weapon Skills BladesClubsFistsFlailsMedicPistolsRiflesScienceSpearsWhips
Combat Skills BombsDodgeFocusQuickdrawTortureWrestle
Mobility Skills ClimbPilotRideSwim
Support Skills HackLocksmithMedicRepairTeachTrack
Crafting Skills ChemistryCraftScience
Miscellaneous Skills AppraiseFishFuckLinguistPersuadeScavengeSneakThrow
Defunct Skills FeetSteal