Difference between revisions of "Shoreline"

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(Rewrote page with a fuller listing of the area's features and mobs.)
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Shoreline is directly east of [[Freedom City]], and is the city's docking hub. A small portion of the zone is green and covered by FCPD cams, but most are yellow.
Shoreline is directly east of [[Freedom City]], and is the city's docking hub. A small portion of the zone is green and covered by FCPD cams, but most tiles are yellow. Shoreline is most often visited for its [[job]] opportunities, [[Boating|boat outlet]], and [[Innsmouth|apartment complex]].


=== Mobs ===
=== Mobs ===
* Gator Boy is here, guarding the [[Salamander]] mutation spot (which is also an entrance to the [[Aphotic Grotto]]). If you can smack a crackhead, you can probably kill him.
* '''Gator Boy''' is here, guarding the [[Salamander]] mutation spot (which is also an entrance to the [[Aphotic Grotto]]). He's a little stronger than a crackhead.
* Hawthorn isn't native to this zone, but he often gets stuck behind Gator Boy and hangs around here.
* '''Hawthorn''' isn't native to this zone, but he often gets stuck behind Gator Boy and hangs around here. If he is killed, his broken wristpad counts as a [[trophy]].
* Slim Stabby is to the south of the zone. He teaches all levels of [[persuade]], and is a key NPC for several [[jobs]].
* '''Slim Stabby''' is to the south of the zone. He teaches all levels of [[Persuade_(Skill)|persuade]], and is a key NPC for several [[jobs]].
* Master vampires hang out in their cave in the far south of the zone, past the galleria. They often get killed by [[Vampire#Vampire_hunters|Tyrone Belmont]] before they can do anything, but if left unchecked they will attempt to feed on you and infect you with vampirism.
* '''Doctor Slepian''' is on the border of Freedom City and Shoreline. He can offer abortions if you talk to him, and can be killed without penalty for a coat hanger (used for the [[Jobs#Abortionist|abortionist job]]).
* A mutant shark wanders the water here. It's pretty weak but will mess up very low-XP players.
* '''Master vampires''' hang out in their cave in the far south of the zone, past the galleria. They often get killed by [[Vampire#Vampire_hunters|Tyrone Belmont]] before they can do anything, but if left unchecked they will attempt to feed on you and infect you with vampirism. They're stronger than most Freedom City mobs, with high-damage claw attacks and good stats.
* A '''mutant shark''' wanders the water here. It's pretty weak but will mess up very low-XP players. Mutant sharks have a kill journal with 72 XP, and are also worth $210 each on the Beachcomber [[contracts|contract]].
* '''Molegulls''' wander around here. They have a [[Journals|kill journal]] worth 24 XP, and are worth $50 each on the Beachcomber contract.


=== Features ===
=== Features ===
* This area has two boat docks: one to the far south, near Slim Stabby, and the other further north, just south of the start of the Corpclave wall.
* Two '''[[Boating|boat docks]]''' are here: one to the far south, near Slim Stabby, and the other further north, just south of the start of the Corpclave wall.
* There are also two shops here, [[Bait & Switch]] (basic fishing supplies) and the [[Weyland-Utani Warehouse]] (crates of soda).
* Two shops are here: '''[[Bait & Switch]]''' (basic fishing supplies) and the '''[[Weyland-Utani Warehouse]]''' (crates of soda).
* The [[Innsmouth]] is here; see the [[Apartments]] page for more information.
* The '''[[Innsmouth]]''' is here; see the [[Apartments]] page for more information.
** Outside the Innsmouth there is a mural that will grant anal [[fetish]] IP when looked at.
** There is a '''mural''' outside the Innsmouth that will grant anal [[fetish]] IP when looked at.
* There is a large stretch of beach here. Random crap from the ocean occasionally washes up - sometimes half-empty trauma kits, sometimes remarkable endgame weapons. It's genuinely random, depending on who happens to have lost their stuff to the ocean recently.
* '''Random drops''' from the ocean occasionally wash up on the beach here - sometimes half-empty trauma kits, sometimes remarkable endgame weapons, depending on who has shipwrecked in the ocean recently.
* If you swim too far to the east, you will end up in the [[Gulf of Stockton]], and quickly drown if you don't have good [[swim]] or a float vest.
* The '''[[Gulf of Stockton]]''' is east of here if you swim far enough. Good [[swim]] or a float vest is required to not drown.
* There are a couple wrecks underwater here, which can be looted for crafting artifacts.
* Two '''wrecked vehicles''' are underwater here, which can be looted for crafting artifacts.
* The entrance to [[Rupture]] is hidden here, somewhere underwater. It's so "hidden" that you can see it on {{cmd|lm}}, in fact.
* '''[[Rupture]]''' is hidden here, somewhere underwater. It's so "hidden" that you can see it on {{cmd|lm}}, in fact.


A detailed map with descriptions can be found [[ShorelineMap|here]].
A detailed map with descriptions can be found [[ShorelineMap|here]].

Latest revision as of 14:31, 3 June 2019

Shoreline is directly east of Freedom City, and is the city's docking hub. A small portion of the zone is green and covered by FCPD cams, but most tiles are yellow. Shoreline is most often visited for its job opportunities, boat outlet, and apartment complex.

Mobs

  • Gator Boy is here, guarding the Salamander mutation spot (which is also an entrance to the Aphotic Grotto). He's a little stronger than a crackhead.
  • Hawthorn isn't native to this zone, but he often gets stuck behind Gator Boy and hangs around here. If he is killed, his broken wristpad counts as a trophy.
  • Slim Stabby is to the south of the zone. He teaches all levels of persuade, and is a key NPC for several jobs.
  • Doctor Slepian is on the border of Freedom City and Shoreline. He can offer abortions if you talk to him, and can be killed without penalty for a coat hanger (used for the abortionist job).
  • Master vampires hang out in their cave in the far south of the zone, past the galleria. They often get killed by Tyrone Belmont before they can do anything, but if left unchecked they will attempt to feed on you and infect you with vampirism. They're stronger than most Freedom City mobs, with high-damage claw attacks and good stats.
  • A mutant shark wanders the water here. It's pretty weak but will mess up very low-XP players. Mutant sharks have a kill journal with 72 XP, and are also worth $210 each on the Beachcomber contract.
  • Molegulls wander around here. They have a kill journal worth 24 XP, and are worth $50 each on the Beachcomber contract.

Features

  • Two boat docks are here: one to the far south, near Slim Stabby, and the other further north, just south of the start of the Corpclave wall.
  • Two shops are here: Bait & Switch (basic fishing supplies) and the Weyland-Utani Warehouse (crates of soda).
  • The Innsmouth is here; see the Apartments page for more information.
    • There is a mural outside the Innsmouth that will grant anal fetish IP when looked at.
  • Random drops from the ocean occasionally wash up on the beach here - sometimes half-empty trauma kits, sometimes remarkable endgame weapons, depending on who has shipwrecked in the ocean recently.
  • The Gulf of Stockton is east of here if you swim far enough. Good swim or a float vest is required to not drown.
  • Two wrecked vehicles are underwater here, which can be looted for crafting artifacts.
  • Rupture is hidden here, somewhere underwater. It's so "hidden" that you can see it on lm, in fact.

A detailed map with descriptions can be found here.