Difference between revisions of "Sharpton Projects"

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imported>Isadora
(Rewrote most of page, organized into sections of Features and Mobs. Added information across the board on both sections, breaking down features floor by floor. Avoided spoilers, but provided hints on hidden path navigation.)
 
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The Sharpton Projects are a sprawling maze of rat nests and scavenging opportunities, located in sunny Gangland.
Located in [[Gangland]], the Sharpton Projects is a sprawling maze of rat nests and maintenance ducts in the remains of an abanconed housing projects building. Sharpton is visited for its two mutation spots, as well as its scavenging opportunities. Navigating the whole of Sharpton is very difficult without a little [[Scavenge]] skill, oweing to the high number of hidden passages dotted around.
You can find a wide variety of crafting ingredients here, as well as recipies
== What's in Sharpton ==


There is a Meds vending machine in the 'lobby' area which sells Suture and Trauma kits, as well as an oil drum full of water (and sometimes other things).
=== Mobs ===
* '''Rats''' of various size scurry around here:
** Small rats are harmless, and leave no corpse when killed.
** Regular rats are no tougher than crackheads, and leave a tail when killed, which can be sold to Chester.
** Large rats are tougher, and can pose serious danger to very low-level players. They drop rat tails as well as two rat meats each.
* '''Chester''' is just inside the entrance to the interior. He is a possible target for the [[Jobs#Deliveryboy|deliveryboy job]], teaches repair to 1, and buys rat tails for a small reward.
* '''Sharpton thugs''' wander around this area. They are non-aggressive and easy to lose in the labyrinthine passages; only two spawn at a time. They're much tougher than any other regular mob in Sharpton, wielding relatively high-damage clubs.
* '''Nazkar and Moms''' are at the [[Firewalker]] mutation spot. Nazkar is benign, but Moms is an aggressive miniboss who hits for high fire damage. Both are invulnerable to regular damage types, and must be attacked with fire, electric, EMP, or other special [[Weaponry#Damage_Types|damage types]].
** If Moms is killed, she drops her woman mask, which counts as a [[trophy]].
* '''Sharpton chobos''' live in the basement of Sharpton. They're stronger than regular chobos, and give more XP and their own unique kill [[Achievements|journal]].


Sharpton Projects is riddled with rats of different sizes, the smallest being Scuttling/Little/Tiny rats which pose very little threat, whereas at the opposite end of the spectrum, you have the Giant/Huge/Unusually sized/Mutant rats which are likely to chew Newbies to pieces with ease. In between, you have Large/Tan/Black/White rats, which are manageable, as long as you're wearing enough armor.
=== Features ===
All the rats, except the smallest will attack you if you move into the room they're in, but they won't attack you immediately upon entering the room you're in, in which case they'll attack semi-randomly.
Sharpton has several floors, as well as a small exterior zone. Across the interior of Sharpton, there are scavenge tiles with a [[Scavenge_Tables#Sharpton_Projects|variety of drops]]. The best loot is concentrated in the rat nest areas, which are also where the largest rats hang out. Several hidden paths cris-cross the Projects, and some of them hide notable loot. If you're lost, {{cmd|lmap}} reveals all tiles near you, hidden and otherwise.


There are often Access panels which you can find by searching in some areas. If you have fairly high [[Scavenging|Scavenge]] skill, or have the Junkrat mutation, and get a message along the lines of "Hmm. You have a hunch there's something here", try searching a couple of times and you should reveal an entrance to a previously inaccessible area (though you have to do this again if you leave and enter the room again).  
==== Exterior ====
* The entrance tile has a '''Meds-2-Go vending machine''', which sells basic [[Medic|medical supplies]], porn, and cigarettes.
* The first tile also holds a '''rusted oil drum''', which is a clean water source.


If your scavenge skill is shit, getting through the Projects is somewhat more difficult as most of the best bits are through access panels found via searching, but there are a couple of tricks you can use to even the odds. The first is to use the 'lmap' command, which will display all passages, including hidden passages and inaccessible rat holes. The other trick is to use the 'look <direction>' command. If you look in a direction where a passage lies hidden, you will receive a message prompting you to search the area. This is also useful for figuring out which passages marked on your 'lmap' are usable, and which are rat holes. All this notwithstanding, it is still difficult to reveal and use hidden passages without at least a modest Scavenge rating, even if you can see where they are.
==== Basement ====
* Three doors here that must be either bashed down or picked to pass by them - or approached from the unlocked side!
* A '''filing cabinet''' in the Maintenance Cabinet room contains several low-level crafting schematics.
* There is a '''butane tank''' in the same room - the only one in the game, in fact. You can refill [[Weaponry#Blades|butane torches]] here.
* The '''[[Mule]] mutation spot''' is in the easternmost part of the basement, behind a locked door.


== The Basement ==
==== Ground Floor ====
* A '''toolbox''' can be found next to Chester. It is a consistent spawn for [[Weaponry#Pistols|nail gun]] schematics.
* Much of the '''parking area''' to the south counts as a rat nest, with good scavenge loot.


The Basement of Sharpton can be accessed in a number of ways, the easiest of which is searching for a vent in the Maintenance room at the front entrance, then going through the air duct and going down from the fan room. If you've killed any rats, butchering the tails from them is a wise idea, as Chester is in the room beneath the fan room and giving them to him nets you $66 per tail, and often Fat Ratzo will give you packages to deliver to Chester, which earns a solid $300 per package. There are also some valuable diagrams in the filing cabinet in that room.
==== Second Floor ====
* The '''[[Firewalker]] mutation spot''' is here, behind the warped door. The door can be bashed down easily enough, but figuring out how to get it may take some searching.


== Rat Nests ==
==== Third Floor ====
 
* Two '''rat nests''' are on this floor, just look out for the big rats.
This is where having your ass gnawed off a dozen times pays off, all of the "Rare" loot in the table below spawn in these select spots, in clusters of two to four items. These nests tend to be guarded by the giant rats which won't think twice about chewing you into fleshy ribbons. Bring armor, unless you can kill them quickly enough to avoid damage.
* There is a '''scratched metal cabinet''' in Apartment 326 (to the north, with a gunsmith's bench in it). This holds all the schematics necessary for building and tinkering with pipe guns.
 
* A '''riot locker''' is in Apartment 318 (to the southwest) mostly contains truncheons, but has a small chance of containing a Nail Sjambok, which is useful for low-level [[Whips]] users.
===[[Scavenge_Tables#Sharpton_Projects|Products of Scavenging]]===


[[Category:Areas]][[Category:Earth]]
[[Category:Areas]][[Category:Earth]]

Latest revision as of 21:24, 15 January 2019

Located in Gangland, the Sharpton Projects is a sprawling maze of rat nests and maintenance ducts in the remains of an abanconed housing projects building. Sharpton is visited for its two mutation spots, as well as its scavenging opportunities. Navigating the whole of Sharpton is very difficult without a little Scavenge skill, oweing to the high number of hidden passages dotted around.

Mobs

  • Rats of various size scurry around here:
    • Small rats are harmless, and leave no corpse when killed.
    • Regular rats are no tougher than crackheads, and leave a tail when killed, which can be sold to Chester.
    • Large rats are tougher, and can pose serious danger to very low-level players. They drop rat tails as well as two rat meats each.
  • Chester is just inside the entrance to the interior. He is a possible target for the deliveryboy job, teaches repair to 1, and buys rat tails for a small reward.
  • Sharpton thugs wander around this area. They are non-aggressive and easy to lose in the labyrinthine passages; only two spawn at a time. They're much tougher than any other regular mob in Sharpton, wielding relatively high-damage clubs.
  • Nazkar and Moms are at the Firewalker mutation spot. Nazkar is benign, but Moms is an aggressive miniboss who hits for high fire damage. Both are invulnerable to regular damage types, and must be attacked with fire, electric, EMP, or other special damage types.
    • If Moms is killed, she drops her woman mask, which counts as a trophy.
  • Sharpton chobos live in the basement of Sharpton. They're stronger than regular chobos, and give more XP and their own unique kill journal.

Features

Sharpton has several floors, as well as a small exterior zone. Across the interior of Sharpton, there are scavenge tiles with a variety of drops. The best loot is concentrated in the rat nest areas, which are also where the largest rats hang out. Several hidden paths cris-cross the Projects, and some of them hide notable loot. If you're lost, lmap reveals all tiles near you, hidden and otherwise.

Exterior

  • The entrance tile has a Meds-2-Go vending machine, which sells basic medical supplies, porn, and cigarettes.
  • The first tile also holds a rusted oil drum, which is a clean water source.

Basement

  • Three doors here that must be either bashed down or picked to pass by them - or approached from the unlocked side!
  • A filing cabinet in the Maintenance Cabinet room contains several low-level crafting schematics.
  • There is a butane tank in the same room - the only one in the game, in fact. You can refill butane torches here.
  • The Mule mutation spot is in the easternmost part of the basement, behind a locked door.

Ground Floor

  • A toolbox can be found next to Chester. It is a consistent spawn for nail gun schematics.
  • Much of the parking area to the south counts as a rat nest, with good scavenge loot.

Second Floor

  • The Firewalker mutation spot is here, behind the warped door. The door can be bashed down easily enough, but figuring out how to get it may take some searching.

Third Floor

  • Two rat nests are on this floor, just look out for the big rats.
  • There is a scratched metal cabinet in Apartment 326 (to the north, with a gunsmith's bench in it). This holds all the schematics necessary for building and tinkering with pipe guns.
  • A riot locker is in Apartment 318 (to the southwest) mostly contains truncheons, but has a small chance of containing a Nail Sjambok, which is useful for low-level Whips users.