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If you are an experienced player you'll probably want to jump straight to the documetation on the [[Player Index]] page.  If you're new at this, read on for a brief tutorial of the game.
This is a page for players who are brand new to HellMOO, and need a quick guide on connecting to and playing the game. Players with more experience should check out [[Player-written guides]] instead.


== Preface ==


== Preface ==
HellMOO is and always has been a work in progress. The game contains a lot of unfinished content, many bugs, and many imbalances and strange behaviors. There is no guarantee that your character will not be a victim of one of these problems, but the game is still very fun. However, be advised: This game is not for those who might be easily offended. There are extremely graphic depictions of violence, harsh language, and completely inappropriate situations.


HellMOO is very much a work in progress.  You are doing us a service by playing and helping us find problems.  We try to keep things running smoothly, but we can't guarantee that your character won't be the victim of a code bug.  We may enlist your help in testing particular areas or concepts, if you're willing. We appreciate you taking part, and hope you have a lot of fun!
Throughout this guide, there will be fields with angle brackets, <like so>. This is to inform you that you must fill the appropriate space with information of your own; when you fill these spots in, the angle brackets should be omitted and appropriate information added in that field's place. In addition, whenever you see text {{cmd|like this}}, that means that those words are exactly what you should type into the game's interpreter to get the results you want.


One more thing: if you're easily offended, this probably isn't the place for you.  There are extremely graphic depictions of violence, harsh language, and completely inappropriate situations.  YOU MUST BE AT LEAST 18 YEARS OLD TO PLAY HELLMOO.
Finally: '''You must be at least 18 years old to play HellMOO.'''


== Getting Connected ==
== Getting Connected ==


HellMOO can be reached at:
To connect to HellMOO, a special MUD client will be necessary. Recommended clients include:
<pre>
 
  new.hellmoo.org  port 7777
* MUSHClient for Windows: gammon.com.au/mushclient
</pre>
* SimpleMU for Windows: download.com/SimpleMU/3000-2381_4-10009782.html
* Atlantis for Mac: riverdark.net/atlantis


In order to connect you&#39;ll need some sort of MUD client.  Our recommended client for Windows-based computers is SimpleMU [http://www.download.com/SimpleMU/3000-2381_4-10009782.html] or MUSH client [http://www.gammon.com.au/mushclient/].  If you're using a Mac try Atlantis [http://www.riverdark.net/atlantis/].  Any client that supports ANSI should do fine. Using color is optional, but it makes a lot of things in the game easier. We do not recommend that you connect to the game server with a raw telnet connection, as it will look like shit.
For players with pre-existing client preferences, any platform that supports ANSI will be fine. Using color is optional, but it makes a lot of things in the game easier. A raw telnet connection is not recommended; it looks excessively awful.


<strike>If you don't want to bother downloading a real client, you can try HellMOO using the client software we developed ourselves, Charon [http://hellmoo.org/charon/].  Charon has very few features compared to proper clients, but it will work fine if you just need to get connected and don't care about being able to do power-user stuff like spawning windows for chat channels.</strike> Charon, and indeed hellmoo.org is currently nonfunctional, so you're gonna have to get yourself a client.
Once your client is downloaded and set up, connect to HellMOO using this address:  
    new.hellmoo.org
    port 7777


== Character Creation ==
== Character Creation ==


The first time you connect, you'll need to request a character. You can do this from the login screen by typing:
The first time you connect, you'll need to request a character. You can do this from the login screen by typing:


   request <character_name> for <email_address>
   {{cmd|request <character_name> for <email_address>}}


Of course you'll need to substitute the name of the character you want and your email address, and leave off the angle brackets.  In general, anywhere you see angle brackets in this documentation ( &lt; &gt; ) it means that you need to substitute the appropriate text there. The angle brackets are just a clue that you need to supply information in that spot.
HellMOO names are unique; generic names will likely not be available. Once you've done this, you will be immediately disconnected from the game, and should receive an email shortly with your character's password. If it doesn't show up in good time, try asking for help on the zotnet channel of the server's discord (after checking your Spam folder). The server's discord is here:


Once you've done this, you should receive an email shortly with your character's password. You can change this password once you've logged in successfully with the {{cmd|@password}} command, like so:
    discord.gg/Te8Xyuz


  @password <old_password> <new_password>
Once you have you have received your password, connect to the game again, and then log in with


When you first log in, your character will be an orphan in the basement of the orphanage in [[Freedom City]]. You can use this time to wander around and get familiar with the controls and the game at no risk. When you're ready to actually start playing you should head over to the Museum and also read [[Character Creation]] for information on growing up.
    {{cmd|connect <character_name> <password>}}


== User Interface ==
You can change your password once you've logged in successfully with the {{cmd|@password}} command, like so:


HellMOO uses a command-line interface.  Each line you type is interpreted as a command.  Our interpreter has some interesting bells and whistles, reading the documentation and help files will help you understand how to format your commands. When you first connect, though, you'll probably want to get your preferences set up immediately.
  {{cmd|@password <old_password> <new_password>}}


You can customize your role-playing environment to your liking by setting your preferences. To see what's available, type:
When you first log in, your character will be an orphan in the basement of the [[Orphanage]] in [[Freedom City]]. In this state, nothing you do has any consequence, and you can explore, read help files and get familiar with the controls with no risk. Once you're ready to move on, check out the [[2012 Newbie Guide]], which is still up to date and accurate, and move on to [[Character Creation]].


  @prefs
== User Interface ==
 
You should see something like this:
 
  Category        Description                                               
display        Visual / display related settings.                         
gameplay        Settings that affect gameplay behavior.                   
mail            Mail system settings, 'help mail'.                         
misc                                                                       
notifications                                                             
who            Settings to tweak 'who' behavior. 
 
From there you can view specific preferences within categories. If you wanted to see the gameplay prefs, for example, you would type:
 
@prefs gameplay
 
That then gives this list:


Preference      Value Description                                           
HellMOO uses a command-line interface. Each line you type is interpreted as a command. Reading the help files ({{cmd|help}}) will inform you further about commands. For players who are not accustomed to text games, the command-line interaction can be strange, but with enough practice, it becomes very normal. If elements of the interface are particularly problematic for you, you may wish to investigate the [[Preferences]] page.
autobarge      off  barge into illegal places without confirmation       
autoeat        off  automatically eat when hungry                         
autofight      on    keep attacking once begun                             
autosmell      off  auto-smell when entering a room                       
autosmoke      off  automatically smoke cigarettes/blunts in your inventory
defendhome      off  defend your home when not connected                   
followleader    on    automatically follow party leader                     
hints          on    show hints every so often                             
opendoors      on    open closed doors automatically as you walk           
tersefight      off  reduce combat spam by not showing swings, etc         
unlockdoors    on    unlock locked doors automatically if you have the key 
wears          on    enable wearing messages 


Most preferences, and all of the ones shown, are &#39;on/off&#39;, or binary, preferences. You can toggle their value by typing:
If you are a blind HellMOO player, do not worry, you are not alone. There is a small but active blind community in HellMOO. For non-blind players, the map is on by default and very useful, but for blind players, the map and other features can disrupt screenreaders. For this reason, there is a special preference that makes HellMOO suit screenreaders better:


  @pref &lt;pref&gt; is &lt;on|off|1|0&gt;
    {{cmd|@prefs blind is 1}}
 
You can use &#39;on/off&#39; or &#39;1/0&#39; notation when setting a preference.
 
If your terminal supports ANSI, you will probably want to turn that on immediately.  The color and markup makes the text much easier to read.
 
The map is turned on by default, and makes it much easier to navigate, particularly if you&#39;re seeing it in color.
 
Of particular note is the "blind" pref. If you were to type:
 
@prefs blind is 1
 
This would automatically set several preferences in order to make things much easier for those who use screen readers to play HellMOO.


== Status ==
== Status ==
Once your preferences are set, it's a good idea to make sure that you're in good health. The simplest way is to simply look at yourself, as in:


Before you get too far, you'll need to know how to take a look at yourself and see where you stand.  The simplest way is to simply look are yourself, as in:
    {{cmd|look me}}


  look me
That will get you your description and a general feel for how you're doing. For a more comprehensive review, however, you will need {{cmd|st}} (short for {{cmd|status}}).


That will get you your description and a general feel for how you&#39;re doing, but for a more complete rundown you can use the &#39;status&#39; command:
The {{cmd|st}} output should look something like this:


   status   (or just &#39;st&#39;)
    Health   [|||||||||||||||||||]
    Thirst   [                        ]
    Hunger  [                        ]
    Stress  [                      ]
    You're horny.
    You're holding two Cab Colaway sodas.
    Your credit chip shows $300.


As you can see, some commands have shortcuts. Here we only need to type &#39;st&#39;, or &#39;sta&#39;, or &#39;stat&#39;, etc. We&#39;ll talk about this a little more when we get to the &#39;exam&#39; command.
These are all fairly self-explanatory:
* Like in any other game, a full healthbar is a good thing, and an empty one means that you're dead. For more information on health and health management, you may want to read [[Health]].
* The next three bars refer to your character's thirst, hunger and stress levels. These are the opposite, and should be kept empty when possible; being very thirsty, hungry or stressed out will debuff your character, and at very high levels, may lead to death!
* Some extra status lines below will tell you other relevant information, like what you're currently holding, whether you're horny, whether you need to pee, and other points.
* The next line will display your cash total. There is no physical money in [[Freedom City]], most everything here runs on a digital credit. All clones (players and NPCs alike) are spawned with the chip in them and the information of their credit stored on it, enabling you to save your money even in death.
* Finally, the status command will tell you how encumbered you are (if you are encumbered at all). The more you're carrying, the harder it will be to get around, and if you're carrying too much you won't be able to move at all.


Anyway, your output should look something like this:
These are just basic descriptions of what kind of shape your character is in; for more in-depth information on assessing a character's wellbeing and treating them, check out the [[Medic]] page.


  Health  [|||||||||||||||||||]
=== Early Sickness ===
  Thirst  [                        ]
It's possible that you will catch the "black lung" disease in early visits to the [[Orphanage]]. This disease isn't directly dangerous, but it does come with some nasty debuffs. To fix it, the most pragmatic option for newbies is to visit Sister Agnes and ask her for healing (see the below sections on communication for info on how to do that). Protection from black lung can be found in wearing a gas mask, should you find one.
  Hunger  [                        ]
  Stress  [                      ]
  You&#39;re horny.
  You&#39;re holding two Cab Colaway sodas.
  Your credit chip shows $300.
  You are unencumbered.
 
The bar at the top of the display is a quick representation of how healthy you are.  The more of that bar that&#39;s filled in, the better off you are.  When you take damage, you&#39;ll see your health bar go down, so that you have some sense of how badly you&#39;ve been hurt.  When you do get hurt, there are several ways to recover your vitality, which will be covered later in this document.
 
Next you get a visual description of how healthy you appear to be. This is how others will see you when they look at you as well.
 
If you're holding anything, it will show up on the next line. Other players can't see everything you're carrying, but they can see anything you're holding and the top layer you're wearing.
 
Then we get to how much money you have.  There is no physical money in [[Freedom City]], most everything here runs on a digital credit. All clones (players and NPCs alike) are spawned with the chip in them and the information of their credit stored on it, enabling you to save your money even in death.
 
Finally, the status command will tell you how encumbered you are.  The more you're carrying the harder it will be to get around, and if you're carrying too much you won't be able to move at all.
 
Another thing you can do to see how you (or anyone else) is doing, is to use the &#39;diagnose&#39; command (or just &#39;diag&#39;):
 
  &gt; diag me
  Spunky looks you over carefully.
  In your educated opinion...
  Spunky&#39;s wounds have left him with 99% of his functionality.
  Spunky is under the influence of horny.
 
Diagnosis depends on medical skill, so the better you are at medical the more info you&#39;ll be able to get about the state of other players.  You are at a big advantage when diagnosing yourself, since you know how you feel, so that is a good way to get some practice. Diagnosis is particularly good for spotting diseases and drug effects!


== Score ==
== Score ==


By typing the &#39;score&#39; command, or just &#39;sc&#39;, you&#39;ll get a lot of information.
By typing {{cmd|sc}} (short for {{cmd|score}}), you can review some of your character's key stats, which will look like this:


 
        brawn [16.60 /18]        cool [11.08 /12]    reflexes [14.83 /16]  
      brawn [16.60 /18]        cool [11.08 /12]    reflexes [14.83 /16]  
        brains [15.64 /  ]      senses [13.65 /12]  endurance [15.05 /16]  
      brains [15.64 /  ]      senses [13.65 /12]  endurance [15.05 /16]  
   
   
Mutations // superclot, leapfrog, high density, twitchy nerves, rubberskin, flight, fuck machine, ripper, firewalker, brute strength
  Mutations // superclot, leapfrog, high density, twitchy nerves, rubberskin, flight, fuck machine, ripper, firewalker, brute strength
   
   
        XP // 63,129 total  // 1,090 to spend
          XP // 63,129 total  // 1,090 to spend
        IP // 1,228 total equivalent //  50 available for gym
          IP // 1,228 total equivalent //  50 available for gym
   
   
Skill      Raw    +  + Total Depends Improve     
  Skill      Raw    +  + Total Depends Improve     
dodge      6.18  +1  +1 [19] ref,sen  5578xp Dizzying combat reactions! (-5 to
  dodge      6.18  +1  +1 [19] ref,sen  5578xp Dizzying combat reactions! (-5 to
fists      0.00  +2  +1 [13] brw,end  1568xp Street fighter.                   
  fists      0.00  +2  +1 [13] brw,end  1568xp Street fighter.                   
fuck        5.09      +4 [22] end,sen  2548xp God, you sicken me.               
  fuck        5.09      +4 [22] end,sen  2548xp God, you sicken me.               
teach      1.00        [14] brn      504xp Experienced teacher.             
  teach      1.00        [14] brn      504xp Experienced teacher.             
fish        0.01  +1    [13] col,end  332xp Gifted amateur.                   
  fish        0.01  +1    [13] col,end  332xp Gifted amateur.                   
wrestle    0.00  +2  +1 [12] ref,end  1344xp Tag-teamer.                       
  wrestle    0.00  +2  +1 [12] ref,end  1344xp Tag-teamer.                       
climb      0.00  +2  +1 [12] ref,end  784xp Avid climber.                     
  climb      0.00  +2  +1 [12] ref,end  784xp Avid climber.                     
chemistry  0.00      -1 [ 9] brn      1120xp Let's mix acids and bases.       
  chemistry  0.00      -1 [ 9] brn      1120xp Let's mix acids and bases.       
pilot      0.00  +1  -1 [ 9] brn,ref  896xp Student driver.                   
  pilot      0.00  +1  -1 [ 9] brn,ref  896xp Student driver.                   
focus      0.00      -2 [ 7] end,sen  1120xp Dim.                             
  focus      0.00      -2 [ 7] end,sen  1120xp Dim.                             
medic      0.00      -3 [ 7] brn      1200xp Dr. Kevorkian.                   
  medic      0.00      -3 [ 7] brn      1200xp Dr. Kevorkian.                   
repair      0.00      -3 [ 7] brn      896xp Can change lightbulbs.           
  repair      0.00      -3 [ 7] brn      896xp Can change lightbulbs.           
locksmith  0.00  +1  -5 [ 5] brn,ref  1120xp You're clueless.                 
  locksmith  0.00  +1  -5 [ 5] brn,ref  1120xp You're clueless.                 
craft      0.00  -1  -4 [ 4] brn,sen  1120xp You're clueless.                 
  craft      0.00  -1  -4 [ 4] brn,sen  1120xp You're clueless.                 
 
The first three lines show your stats.  Your character's stats are the basis for all rolls in the game.
 
'''Brawn''': Your physical strength.  This affects how much you can carry, and how hard you hit, the max speed you can achieve with attacks, among other things.


'''Brains''': Cognitive ability.  Intellectual skills like repair depend on brains.
The first three lines show your stats.  Your character's stats are the basis for all rolls in the game:


'''Cool''':  Your ability to stay focused in hectic situations, it also helps with [[implants]].
* '''[[Brawn]]''': Physical strength.  This affects how much you can carry, and how hard you hit, the max speed you can achieve with attacks, among other things.
* '''[[Brains]]''': Cognitive ability.  Intellectual skills like repair depend on brains.
* '''[[Cool]]''':  Ability to stay focused in hectic situations; also helps with [[implants]].
* '''[[Reflexes]]''': Ability to react quickly; calculates attack speed and such.
* '''[[Endurance]]''': How much of a beating you can take and how long you can give it out, as well as drug resistance and disease resistance so forth.
* '''[[Senses]]''': Ability to notice things about the world around you.


'''Reflexes''':  How quickly you're able to react, calculates attack speed and such.
These are all brief, abstract descriptions of the stats; for concrete facts and details, feel free to read the linked pages.


'''Endurance''':  How much of a beating you can take and how long you can give it out, as well as drug resistance and disease resistance so forth.
Sometimes, there is another number after your stat numbers. If this number is shown, this is your ''effective'' value for that stat, and the stat is being either buffed or debuffed. You can view such influences on your stats with the {{cmd|@buffs}} readout; for more information on what can affect stats, check out [[Buffs and Debuffs]], as well as [[Drugs]].


'''Senses''':  How good you are at noticing things about the world around you.
Below this is your XP and IP readout. Like most RPGs, HellMOO has an XP system. Your total XP is your "level"; how much XP your character has accumulated. This is one of your character's most important stats. Next to that is the spendable XP, which can be used to purchase levels in skills. Beneath that are similar stats for IP, which are just like XP, except that they're used for increasing stats instead of skills.


You may have noticed that sometimes there is another number after your stat numbers.  If this number is shown, this is your ''effective'' value for that stat.  This means that there is something going on with your character that is boosting or hampering your stats (taking drugs, being thirsty, mutations affecting them, etc).  Since all of your skills are based on your stats, when your stats are down, so are your skills, and vice versa when they are boosted.  This brings us to the next bit of output from the &#39;score&#39; command, which is your list of skills.
Finally, there is a large list of skills. There are [[Skills|many skills]] in the game, some of them absolutely essential, some hopelessly esoteric. Read the linked page for more info on each skill, and for more info on reading your skills readout. Improving these stats and skills is an important part of your character progressing, which will come with time. For information on how to increase your stats, check out [[Working Out]]. Aside from niche grinding interests, the chief way to increase skills is by learning them from NPCs; to do this, seek out the correct [[Teachers|teacher]], and then {{cmd|learn <skill> from <character>}}; skills can be taught by both NPCs and other players.
 
If you have any improvement points (IP) at all in a particular skill, it will show up in your character sheet when you type {{cmd|score}}.  Improvement points are awards that you have a chance to earn when you use a skill. So, the more you use a particular skill, the better you will become at it. Once you have acquired 100 improvement points in a skill, the skill will go up to the next level, and you will get a bonus on all of your rolls using that skill. Every IP gained into a skill also grants you one experience point, so grinding a skill up to 6 RAW will grant you 600 exp as well.
 
In addition to skill improvement points, your character can also earn experience points (XP).  You earn XP by doing things in the game, like completing quests and killing monsters. When you have acquired enough XP, you can use it to buy yourself a level of a skill (effectively giving yourself 100 improvement points). This is necessary as you can only improve skills to to 6 RAW max by use. But in order to do this, though, you must find a teacher (either another player or an NPC, see [trainers]).  Some NPCs you encounter in the game might be able to teach you things.  To see whether they might, you can type:
 
  learn from &lt;person&gt;
 
This will give you a list of subjects that person teaches. If you want to spend your XP to learn one of the listed skills, type:
 
  learn &lt;skill&gt; from &lt;person&gt;


== Interacting with the World ==
== Interacting with the World ==


Now that you know all about your skills and experience and your health, we can move on to how you actually play the game. First of all, it&#39;s important to understand that the game models a virtual reality.  Things you see in the text descriptions are usually objects you can interact with.  Everything in the world is an object, including you.  You can interact with object by using the commands they provide.  Your main tool in figuring out what commands you can use is the &#39;examine&#39; command (or just &#39;exam&#39;):
Now that you know all about your skills and experience and your health, we can move on to how you actually play the game. Your character is a human (for now) in the game world; when you traipse around, you'll see stuff in the world that your character sees, like so:


  You see a razor bat lying on the sidewalk.


  You see a razor bat lying on the sidewalk.
This doesn't tell you much. You might want to learn more about the bat with {{cmd|x razor bat}} (short for {{cmd|examine}}):
  &gt; exam razor bat
 
  razor bat (aka razor bat and bat)
 
  Several lengths of rusty razor ribbon have been wound around the end of a
    heavy wooden bat.
  Obvious commands:
    at*tack/kill/shoot/stab/hit/smash/break &lt;something&gt; with razor bat
    give/hand razor bat to &lt;something&gt;
    hold/wield/draw razor bat
    stow/unwield/rem*ove/sheath*e razor bat
    junk razor bat
    app*raise razor bat
      Use your appraise skill to evaluate its value.
    throw/toss razor bat &lt;something&gt; &lt;something&gt;


    razor bat (aka razor bat and bat)
    Several lengths of rusty razor ribbon have been wound around the end of a
      heavy wooden bat.
    Obvious commands:
      at*tack/kill/shoot/stab/hit/smash/break &lt;something&gt; with razor bat
      give/hand razor bat to &lt;something&gt;
      hold/wield/draw razor bat
      stow/unwield/rem*ove/sheath*e razor bat
      junk razor bat
      app*raise razor bat
        Use your appraise skill to evaluate its value.
      throw/toss razor bat &lt;something&gt; &lt;something&gt;


This command is giving you a list of commands that you can use with the razor bat. The commands are listed as you would type them. Commands with a &#39;*&#39; in them have shortcuts, the shortest alias for the command is the name up to the &#39;*&#39;.
This command is giving you a list of commands that you can use with the razor bat. The commands are listed as you would type them. Commands with a &#39;*&#39; in them have shortcuts; the shortest alias for the command is the name up to the &#39;*&#39;.


Two commands that are common to all objects you'll find in the world are {{cmd|get}} and {{cmd|drop}}.  In order to use most of the commands on an object you will need to be holding it, and you do this by using the {{cmd|get}} command:
Two commands that are common to all objects you'll find in the world are {{cmd|get}} and {{cmd|drop}}.  In order to use most of the commands on an object you will need to be holding it, and you do this by using the {{cmd|get}} command:


   &gt; get razor bat
   {{cmd|get razor bat}}
   Spunky picks up a razor bat off the pavement.
   Spunky picks up a razor bat off the pavement.


Now that you have something, it will show up in your inventory if you use the {{cmd|inventory}} command (or just {{cmd|i}}):
Now that you have something, it will show up in your inventory if you use the {{cmd|inventory}} command (or just {{cmd|i}}):


   &gt; i
   {{cmd|i}}
   Carrying:
   Carrying:
     a wristpad [10g]                a razor bat (wielded) [1kg]
     a wristpad [10g]                a razor bat (wielded) [1kg]
   [ Total Load: 1 kilogram ]
   [ Total Load: 1 kilogram ]


Your inventory will list everything you're carrying, and how much it weighs if you have your &#39;weights&#39; preference set. Note that since we just picked up the razor bat, we are now &#39;wielding&#39; it.  This means that it's in our hands, and we're ready to use it to attack.  Whatever weapon you are holding is your wielded weapon.  If you pick up something else, or use something else in your inventory, that object will go into your hands, and you will no longer be ready to fight. For this reason, you'll want to be careful who you're willing to accept gifts from, because if you end up in a fight with them they'll be allowed to hand you things, which will cause you to unwield your weapon. There is a permission system for allowing people to do things to you, which we will talk about in a moment.  
Your inventory will list everything you're carrying, and how much it weighs. Note that just because you are holding the bat does not mean you'll attack with it; HellMOO has a rather confusing weapon management system, and if you just have the weapon in your inventory, your character will immediately sheathe it and attack with their fists, no matter how much better the weapon may be. To use the weapon, you must input {{cmd|ready razor bat}}; this will make your character remember that on starting a fight, they should wield their bat.


If you want to get out your weapon, use the &#39;wield&#39; or &#39;hold&#39; command:
If you want to get out your weapon, use the &#39;wield&#39; or &#39;hold&#39; command:


   &gt; hold razor bat
   {{cmd|hold razor bat}}
   Spunky gets out his razor bat.
   Spunky gets out his razor bat.


If you want to put your weapon (or any other object) away, use the &#39;stow&#39; command:
If you want to put your weapon (or any other object) away, use the &#39;stow&#39; command:


   &gt; stow razor bat
   {{cmd|stow razor bat}}
   Spunky puts away his razor bat.
   Spunky puts away his razor bat.


The &#39;appraise&#39; command comes in handy when you&#39;re trying to figure out if an item is of any use to you:
For even more information about an item, the {{cmd|appraise}} command can be a good tool. This uses the [[Appraise]] skill; see that page for more info on appraising. For more information on your inventory and how to use it, check out the [[Inventory Management]] page.
 
  &gt; app razor bat
  You take a careful look at the razor bat...
  Several lengths of rusty razor ribbon have been wound around the end of a
    heavy wooden bat.
  It weighs 1 kg. You think it might fetch about $110 on the market.
  It&#39;s a one-handed weapon requiring skill in clubs.
  It&#39;s a normal-speed weapon.
  It does very slight beating and slight slashing damage.
  A skilled fighter could do a little more damage with this.
  A brawny fighter could do a little more damage with this.
 
Depending on how good your appraise skill is, your character may not get this much information.  But remember, the more you appraise things, the better you will get at it, so keep trying!
 
== Permissions ==
 
There is a generalized system in place for allowing certain classes of actions to be performed on you by other players or NPCs.  You can see the different categories by typing 'allows':
 
  > allows
  You allow medical from friends, and refuse medical from anyone else.
  You allow gifts from friends and kevlar, and refuse gifts from anyone else.
  You allow sex from friends, and refuse sex from anyone else.
 
Allowing medical means that you will allow someone to use medical equipment on you, like a suture kit or a healer.  Allowing gifts means that you'll allow someone to hand you things.  Allowing sex means that you'll allow them to perform acts of a potentially sexual nature on you, like taking off your clothes, or sucking your dick.
 
If you want to allow someone to do one of these things to you, just type:
 
  > allow medical from <person>
 
You could also allow gifts or sex, but you get the idea.  If you want to take someone off of your list, you can use the 'refuse'; command in exactly the opposite way:
 
  > refuse medical from <person>
 
 
As you can see, there is also a built-in provision in the system for keeping track of who your friends are.  You can list your friends by typing the &#39;friends&#39; command:
 
  > friends
  You consider Gilmore, djpie, poot1, Eclipse, and zeek to be your friends.


== Movement and Navigation ==
In the starting room, there isn't a whole lot for your character to mess with. To move around, you will need to input compass directions; to go west, for instance, you would input {{cmd|west}}, or just {{cmd|w}} for short. All eight compass directions work, as do {{cmd|up}}  and {{cmd|down}}. To get an idea of where you're going, try {{cmd|look}}ing in a valid direction first; there may be danger ahead!


To add someone to your friends list, type:
If you want to know exactly where you're going, you can check the map. There are several map commands available, but the most generally useful one is {{cmd|lmap}}, or {{cmd|lm}} for short, which will give you a detailed readout of all the tiles in your character's general vicinity, with a handy key and a big diagram. If this is overwhelming, don't worry too much. Check out [[Movement]] for more info on getting around the world and navigating.
 
  > friend &lt;person&gt;


== Strategy ==
== Strategy ==
At first, your main mission will be to stay alive. HellMOO has a reputation for being a violent, dangerous game, but this is an echo from an era long past; today, the area you spawn in (called the Orphanage) is a relatively safe place, as is Freedom City in general. Still, you may still be attacked by wandering dogs, rabid orphans, or if you are very unlucky, the occasional raving terrorist or raider. With this in mind, there are several priorities for your fledgling character:


At first, your main mission will be to stay alive. You are liable to get into fights wherever you go, so it really pays to protect yourself however you can.  You'll want to buy yourself some armor as soon as you can.  You can get some at ''Protect Ya Neck'' in Freedom City, on High Street, or check out a more extensive selection of wardrobe at ''Threads'' on Third. If you are brawny you may be able to get by with your fists for a while, but sooner or later you will probably want to pick up a weapon. In order to do much shopping, though, you'll need some way to make money.
* '''Join a [[Corporation]].''' Corps are analogous to clans in other RPGs; joining one will give you access to other players who might help you, as well as people to back you up when you get in a tough spot. Going corpless is not recommended for new players at all; it adds a lot of extra difficulty to what is already a confusing experience.
 
* '''Get [[money]].''' See the linked guide for more on that. In the early game, you can get money by killing orphans in the orphanage; Sister Agnes will pay you for clearing out the "lost ones".
A good way to start out is at the orphanage on Fourth in Freedom City. You can make some money there by &#39;taking care of&#39; the rabid orphans.  The nun who runs the place will give you $50 for each rabid child you &#39;take care of&#39;. There is also a nice blade to be found in the orphanage. This is really of the utmost importance, because you&#39;ll need a blade to stay alive as you make your way through particularly bloody adventures. This is because the way that you heal your character is by eating food and resting, and things you kill are usually a pretty good source of food.  By eating the meat of your kills, you can heal up and prepare for the next fight.  To do this, you&#39;ll need to know about the &#39;hack&#39; command that you&#39;ll find on corpses:
* '''Get a [[weaponry|weapon]].''' Your bare fists will only carry you so far. Which weapon you use will depend a great deal on your build; consult the [[Player-written guides]] for more advice on specifics.
 
* '''Get a blade.''' Any blade will do, but you will need one for [[Scavenge|scavenging]] things from corpses. It's yucky business, but butchering things is an essential part of getting things done in-game, from cutting out raw meat to eat (if you're really that hungry) to cutting treasures out of bizarre creatures of the dark. If you can find a butcher knife, that's the best choice, since it gives you a bonus to successfully cutting things.
  &gt; exam corpse
  Obvious commands:
    cut/hack/butcher &lt;something&gt; from generic corpse
      Butcher a piece of the body for yourself.
    get/take &lt;something&gt; from generic corpse
    search generic corpse
    kick generic corpse
    diag*nose generic corpse
      Use your Medic skill to see what&#39;s wrong.
    cure/treat &lt;something&gt; on generic corpse
      Use your Medic skill to treat a condition.
    pay/transfer &lt;something&gt; to generic corpse
 
The first command here is the important one.  If you just type:
 
  &gt; hack from &lt;corpse&gt;
 
You'll get a list of things you can hack off of the corpse.  Sometimes the name 'corpse' will actually work, but other times you'll need to use a different alias ('dead orphan', etc).  Usually there is some meat, sometimes skin or other parts.  Once you have identified what you want to cut off, you would type:
 
  &gt; hack &lt;meat&gt; from &lt;corpse&gt;
 
Where &lt;meat&gt; is the part you identified in the first step. Obviously, you can&#39;t do this without a knife of some sort.  The butcher knife has a bonus for hacking meat from corpses, so if you have one it is the best tool for the job.  Once you have the meat, you can eat it, and you&#39;ll regain some of your strength back at regular intervals. If you sit down and rest after you eat you will heal much faster.
 
 


== Communication ==
== Communication ==
Wiki guides will only get you so far. To progress in the game, you'll need to join a corp and talk to NPCs.


The most basic way to talk to other people in the game is through the &#39;say&#39; command.  You can talk by typing:
The most basic way to talk to other people in the game is through the &#39;say&#39; command.  You can talk by typing:


   &gt; say hello
   {{cmd|say hello}}
   Spunky says, &quot;hello&quot;
   Spunky says, &quot;hello&quot;


You can also abbreviate your say command just by starting a line with a double quote.  Anything that appears after the double-quote will come out as speech from your character.  For instance:
You can also abbreviate your say command just by starting a line with a double quote.  Anything that appears after the double-quote will come out as speech from your character.  For instance:


   &gt; &quot;testing 1 2 3
   {{cmd|"testing 1 2 3"}}
   Spunky says, &quot;testing 1 2 3&quot;
   Spunky says, &quot;testing 1 2 3&quot;


You also have the capability to make your character emote things.  These are little things you do that convey meaning but don&#39;t necessarily involve speech.  For instance:
You also have the capability to make your character emote things.  These are little things you do that convey meaning but don&#39;t necessarily involve speech.  For instance:


   &gt; emote looks puzzled.
   {{cmd|emote looks puzzled.}}
   Spunky looks puzzled.
   Spunky looks puzzled.


Just like &#39;say&#39;, the &#39;emote&#39; command has a shortcut.  You can emote something just by starting the line with a &quot;:&quot;.  For instance:
Just like &#39;say&#39;, the &#39;emote&#39; command has a shortcut.  You can emote something just by starting the line with a &quot;:&quot;.  For instance:


   &gt; :looks puzzled.
   {{cmd|:looks puzzled.}}
   Spunky looks puzzled.
   Spunky looks puzzled.


Please don't abuse your power to emote!
Please don't abuse your power to emote!
Line 337: Line 214:
=== Talking to NPCs ===
=== Talking to NPCs ===


In addition to regular speech, you can also direct your speech at a particular player or npc target. You do this with the &#39;`&#39; command. This command is a little different than the ones we&#39;ve seen before, in that you include the target&#39;s name as a part of the command. For instance:
In addition to regular speech, you can also direct your speech at a particular player or npc target. You do this with the - command. This command is a little different than the ones we&#39;ve seen before, in that you include the target&#39;s name as a part of the command. For instance:


   &gt; `spunky hello
   {{cmd|-spunky hello}}
  Wilson [to Spunky]: hello
 
 
If you prefer you can also do the same thing with &#39;-&#39;:
 
  &gt; -spunky hello
   Wilson [to Spunky]: hello
   Wilson [to Spunky]: hello


Directed speech is very important for interacting with lots of the characters you&#39;ll encounter in the game.  If you speak directly to them about certain things, you can strike up a conversation.  For example:
Directed speech is very important for interacting with lots of the characters you&#39;ll encounter in the game.  If you speak directly to them about certain things, you can strike up a conversation.  For example:


   &gt; `sis hi there
   {{cmd|-sis hi there}}
   Spunky [to Sister Agnes]: hi there
   Spunky [to Sister Agnes]: hi there
   Sister Agnes [to Spunky]: I&#39;m '''Sister Agnes''', the head of the '''Gein''' Foundation
   Sister Agnes [to Spunky]: I&#39;m '''Sister Agnes''', the head of the '''Gein''' Foundation
     for Wayward Youths.
     for Wayward Youths.
   &gt; `sis Gein?  Never heard of him.  Who is he?
   {{cmd|-sis Gein?  Never heard of him.  Who is he?}}
   Spunky [to Sister Agnes]: Gein?  Never heard of him.  Who is he?
   Spunky [to Sister Agnes]: Gein?  Never heard of him.  Who is he?
   Sister Agnes [to Spunky]: Mr. '''Gein''', I&#39;m told, was a great philanthropist who
   Sister Agnes [to Spunky]: Mr. '''Gein''', I&#39;m told, was a great philanthropist who
     wanted '''children''' to be placed where they were most wanted.
     wanted '''children''' to be placed where they were most wanted.
   &gt; `sis Ah, so you want to save the children eh?
   {{cmd|-sis Ah, so you want to save the children eh?}}
   Spunky [to Sister Agnes]: Ah, so you want to save the children huh?
   Spunky [to Sister Agnes]: Ah, so you want to save the children huh?
   Sister Agnes [to Spunky]: We take in the '''children''' nobody wants -- the feral,
   Sister Agnes [to Spunky]: We take in the '''children''' nobody wants -- the feral,
Line 364: Line 235:
     children are causing '''problems''' for us...
     children are causing '''problems''' for us...


 
Some of the things NPCs will say to you appear in bold (unless you suffer from lack of ANSI in your terminal). These are the key words that that NPC will actually react to; the example above is more of an extended, in-character approach. Carrying out the entire conversation with single word prompts works just as well. Many NPCs are unfinished and do not have dialog attached to them, but the ones that do will almost always respond to "hi"; try {{cmd|-npc hi!}} if in doubt.
Some of the things people will say to you appear in bold (unless you suffer from lack of ANSI in your terminal). These are things that the person knows about, that you can ask them about to keep the conversation going. You can find out a lot of important things this way, so try to get to know the people you encounter as you make your way through the world.
 
Here are the conversation topics that most people know about, these are good things to ask about to get the conversation started:
 
  job,occupation:  Something about what they do for a living.
 
  hello,hi,howdy,greetings:  A simple greeting; this can be an opening for almost anything.
 
  rumor,rumors:  Again, just about anything, but probably something about some other NPC or possibly a quest.
 
=== Posing ===
 
As if all these methods of communicating weren&#39;t enough, there is a also a feature known as posing.  Posing allows you to emote something almost as though it were a command.  To do this, use the &#39;.&#39; command as follows:
 
  &gt; .sniffs spunky
  Wilson sniffs Spunky.
 


=== Socials ===
=== Socials ===
Line 387: Line 241:
There are also tons of built-in Social commands, which you really can type just like regular commands.  For instance:
There are also tons of built-in Social commands, which you really can type just like regular commands.  For instance:


   &gt; hug spunky
   {{cmd|hug spunky}}
   Wilson hugs Spunky.
   Wilson hugs Spunky.
   &gt; lick spunky
   {{cmd|lick spunky}}
   Wilson licks Spunky.
   Wilson licks Spunky.
   &gt; nod
   {{cmd|nod}}
   Wilson nods.
   Wilson nods.


If for some reason your ability to speak is inhibited, you can use {{cmd|nod}} and {{cmd|shake}} to indicate yes or no to NPCs; they will recognize this as well as a verbal response.


=== Paging ===
=== Paging ===
Line 399: Line 254:
There is also a built-in method for directly communicating with another player.  You do this with the &#39;page&#39; command as follows:
There is also a built-in method for directly communicating with another player.  You do this with the &#39;page&#39; command as follows:


   &gt; page spunky hi there!
   {{cmd|page spunky hi there!}}
   You tap your text message to Spunky into your wristpad.
   You tap your text message to Spunky into your wristpad.


Paging has a shortcut as well:
Paging has a shortcut as well:


   &gt; 'spunky hi there!
   {{cmd|'spunky hi there!}}
   You tap your text message to Spunky into your wristpad.
   You tap your text message to Spunky into your wristpad.


As you can see, the in-game mechanism for sending pages is your wristpad. Every time you page someone you are typing a message to them on your wristpad in the game, and sometimes other people notice that you're doing it.
As you can see, the in-game mechanism for sending pages is your wristpad. Every time you page someone you are typing a message to them on your wristpad in the game, and sometimes other people notice that you're doing it.
 
== Permissions ==
 
If you get hurt, another player may offer aid, and you may want to accept it, or perhaps accept a healing item from them so that you can fix yourself. To do this, you must allow them to do so. Similarly, it is wise to disallow gifts from people who, say, might want to hand you a live grenade. Try {{cmd|allows}} for an overview of what you allow from various people:
 
  You allow medical from friends, and refuse medical from anyone else.
  You allow gifts from friends and kevlar, and refuse gifts from anyone else.
  You allow sex from friends, and refuse sex from anyone else.
 
Allowing medical means that you will allow someone to use medical equipment on you, like a suture kit. Allowing gifts means that you'll allow someone to hand you things. Allowing sex means that you'll allow them to perform acts of a potentially sexual nature on you, like taking off your clothes.
 
If you want to allow someone to do one of these things to you, just type:
 
  {{cmd|allow medical from <person>}}
 
You could also allow gifts or sex, but you get the idea. If you want to take someone off of your list, you can use the 'refuse' command in exactly the opposite way:
 
  {{cmd|refuse medical from <person>}}
 
To handle these permissions more efficiently, there is also a friends system in place in the game, try {{cmd|help friends}} for more info on that.


== Death ==
== Death ==


When you die (you will die), you will be reactivated by the city&#39;s clonebank. When you are reactivated you are born into the world naked, and it&#39;s up to you to recover anything you may have lost as a consequence of dying. There is also the chance of genetic drift, which results in you losing skill points and experience.  You can lock in your current stats by visiting the clone bank in the city and updating your clone. Note that there is a fee for updating your clone which depends on how experienced you are.  There is also a per-clone activation fee. If you can&#39;t afford your clone at the time of death, the clone bank will not do a very good job restoring you, and your character will suffer for it in the form of reduced skills and xp.
On death, you will respawn at the Freedom City clone bank. HellMOO does not allow players to keep items on death; any lost gear must be manually recovered. In addition, if your clone was not updated before death, you will lose any experience gained between your death and your last clone update. To prevent this, you can {{cmd|update}} your clone at a clone bank before doing anything dumb or risky. Updating your clone and recloning are not free benefits. The cost of doing either scales with your character's total XP, and if the cost is too high, extra XP may be deducted instead.


For a player perspective, read Casull's essay on on [[PlayerDeath]].
For more information on dying, check out [[Death]].


== Bugs ==
== Bugs ==


If you find something you think is a bug, please report your bug as follows:
If you find something that you think is a bug, please report your bug as follows:


   &gt; @qsend *bugs
   &gt; @qsend *bugs
Line 432: Line 307:
   Message sent.
   Message sent.


== Diseases and Afflictions ==
Note that many bugs in HellMOO are long-standing issues that have remained unfixed for years and years, which admins are tired of hearing about; don't take it personally if you get a grumpy response.
 
HellMOO features a wide variety of bodily maladies, from broken limbs to avian flu. Naturally, being ill carries stat penalties. Some illnesses (like worms and mudbutt to name a couple) are mostly annoying, while others are more serious and will warrant immediate attention and treatment.
 
One of the first diseases new players tend to encounter is black lung (not the coal miner&#39;s disease, but tuberculosis). This can be treated a number of ways. Firstly, you can try to get better on your own. You have a recurring chance of shaking the disease off, so provided it doesn't kill you, you will eventually get better without any extra help. Secondly, if you have a decent medic score, you can try to treat it with a hypodermic of Allomycin (a powerful broad-spectrum antibiotic available from Meds-4-Less for $100). Thirdly, you can go to the clinic in Princeton General hospital, located in Slagtown. Dr.Octagon can treat Black Lung, and some other diseases for a fee. Other players may be skilled in medic, and willing to help. Also, as long as you're an N-tag you can ask Sister Agnes for healing.


Most other diseases and afflictions follow the same general pattern of treatment using drugs and treatments specific to the disease in question. For a few diseases (like AIDS) you have no chance of getting better on your own and must seek other options.
=== Exploits ===


Finally, if all else fails, a freshly-cloned body won't have any afflictions at all.
Exploits are bugs that, when manufactured, can be used to benefit you or other players. The general idea is not to abuse exploits or let them go unnoticed so somebody else can abuse them. Generally, you know something is an exploit when it's not working as intended, like Corpclave security system not responding properly to incidents and you taking advantage of that. Basically, when something sounds too good to be true, it probably is and you should think carefully about if it abuses game mechanics.


== Mutations ==
What's the benefit to you, you ask, if you report them with ''@qsend *exploits'' instead of abusing them for getting money, XP, or IP?  The benefit is that, by reporting it, you help game balance.  Also, a fringe benefit of this is that you don't get the banhammer for exploiting stuff.


Apart from improving your skills and stats though use and training, one of the ways you improve the capability of your character is via mutations. A new character starts with a single mutation slot and will gain more as he or she gains more experience. At certain places throughout the world the character will be able to mutate, thereby gaining a set of abilities or penalties that take up a single mutation slot. Once a mutation has been gained, '''it can never be removed or changed for another mutation''', so think carefully before mutating. See [[Mutations]] for more information and a list of mutations and XP requirements for acquiring more slots.
== Further Reading ==
This guide is just a primer, and barely scratches the surface of all there is to know about HellMOO. A variety of topics await you, most with their own wiki page, like [[Mutations]]! For a variety of guides on many topics, check out the [[Player-written guides]] page.

Latest revision as of 04:49, 14 November 2019

This is a page for players who are brand new to HellMOO, and need a quick guide on connecting to and playing the game. Players with more experience should check out Player-written guides instead.

Preface

HellMOO is and always has been a work in progress. The game contains a lot of unfinished content, many bugs, and many imbalances and strange behaviors. There is no guarantee that your character will not be a victim of one of these problems, but the game is still very fun. However, be advised: This game is not for those who might be easily offended. There are extremely graphic depictions of violence, harsh language, and completely inappropriate situations.

Throughout this guide, there will be fields with angle brackets, <like so>. This is to inform you that you must fill the appropriate space with information of your own; when you fill these spots in, the angle brackets should be omitted and appropriate information added in that field's place. In addition, whenever you see text like this, that means that those words are exactly what you should type into the game's interpreter to get the results you want.

Finally: You must be at least 18 years old to play HellMOO.

Getting Connected

To connect to HellMOO, a special MUD client will be necessary. Recommended clients include:

  • MUSHClient for Windows: gammon.com.au/mushclient
  • SimpleMU for Windows: download.com/SimpleMU/3000-2381_4-10009782.html
  • Atlantis for Mac: riverdark.net/atlantis

For players with pre-existing client preferences, any platform that supports ANSI will be fine. Using color is optional, but it makes a lot of things in the game easier. A raw telnet connection is not recommended; it looks excessively awful.

Once your client is downloaded and set up, connect to HellMOO using this address:

   new.hellmoo.org
   port 7777

Character Creation

The first time you connect, you'll need to request a character. You can do this from the login screen by typing:

  request <character_name> for <email_address>

HellMOO names are unique; generic names will likely not be available. Once you've done this, you will be immediately disconnected from the game, and should receive an email shortly with your character's password. If it doesn't show up in good time, try asking for help on the zotnet channel of the server's discord (after checking your Spam folder). The server's discord is here:

   discord.gg/Te8Xyuz

Once you have you have received your password, connect to the game again, and then log in with

   connect <character_name> <password>

You can change your password once you've logged in successfully with the @password command, like so:

  @password <old_password> <new_password>

When you first log in, your character will be an orphan in the basement of the Orphanage in Freedom City. In this state, nothing you do has any consequence, and you can explore, read help files and get familiar with the controls with no risk. Once you're ready to move on, check out the 2012 Newbie Guide, which is still up to date and accurate, and move on to Character Creation.

User Interface

HellMOO uses a command-line interface. Each line you type is interpreted as a command. Reading the help files (help) will inform you further about commands. For players who are not accustomed to text games, the command-line interaction can be strange, but with enough practice, it becomes very normal. If elements of the interface are particularly problematic for you, you may wish to investigate the Preferences page.

If you are a blind HellMOO player, do not worry, you are not alone. There is a small but active blind community in HellMOO. For non-blind players, the map is on by default and very useful, but for blind players, the map and other features can disrupt screenreaders. For this reason, there is a special preference that makes HellMOO suit screenreaders better:

   @prefs blind is 1

Status

Once your preferences are set, it's a good idea to make sure that you're in good health. The simplest way is to simply look at yourself, as in:

   look me

That will get you your description and a general feel for how you're doing. For a more comprehensive review, however, you will need st (short for status).

The st output should look something like this:

   Health   [|||||||||||||||||||]
   Thirst   [                        ]
   Hunger   [                        ]
   Stress   [                       ]
   You're horny.
   You're holding two Cab Colaway sodas.
   Your credit chip shows $300.

These are all fairly self-explanatory:

  • Like in any other game, a full healthbar is a good thing, and an empty one means that you're dead. For more information on health and health management, you may want to read Health.
  • The next three bars refer to your character's thirst, hunger and stress levels. These are the opposite, and should be kept empty when possible; being very thirsty, hungry or stressed out will debuff your character, and at very high levels, may lead to death!
  • Some extra status lines below will tell you other relevant information, like what you're currently holding, whether you're horny, whether you need to pee, and other points.
  • The next line will display your cash total. There is no physical money in Freedom City, most everything here runs on a digital credit. All clones (players and NPCs alike) are spawned with the chip in them and the information of their credit stored on it, enabling you to save your money even in death.
  • Finally, the status command will tell you how encumbered you are (if you are encumbered at all). The more you're carrying, the harder it will be to get around, and if you're carrying too much you won't be able to move at all.

These are just basic descriptions of what kind of shape your character is in; for more in-depth information on assessing a character's wellbeing and treating them, check out the Medic page.

Early Sickness

It's possible that you will catch the "black lung" disease in early visits to the Orphanage. This disease isn't directly dangerous, but it does come with some nasty debuffs. To fix it, the most pragmatic option for newbies is to visit Sister Agnes and ask her for healing (see the below sections on communication for info on how to do that). Protection from black lung can be found in wearing a gas mask, should you find one.

Score

By typing sc (short for score), you can review some of your character's key stats, which will look like this:

        brawn [16.60 /18]        cool [11.08 /12]    reflexes [14.83 /16] 
       brains [15.64 /  ]      senses [13.65 /12]   endurance [15.05 /16] 

  Mutations // superclot, leapfrog, high density, twitchy nerves, rubberskin, flight, fuck machine, ripper, firewalker, brute strength

         XP // 63,129 total  // 1,090 to spend
         IP // 1,228 total equivalent //  50 available for gym

  Skill      Raw    +   + Total Depends Improve    
  dodge       6.18  +1  +1 [19] ref,sen  5578xp Dizzying combat reactions! (-5 to
  fists       0.00  +2  +1 [13] brw,end  1568xp Street fighter.                  
  fuck        5.09      +4 [22] end,sen  2548xp God, you sicken me.              
  teach       1.00         [14] brn       504xp Experienced teacher.             
  fish        0.01  +1     [13] col,end   332xp Gifted amateur.                  
  wrestle     0.00  +2  +1 [12] ref,end  1344xp Tag-teamer.                      
  climb       0.00  +2  +1 [12] ref,end   784xp Avid climber.                    
  chemistry   0.00      -1 [ 9] brn      1120xp Let's mix acids and bases.       
  pilot       0.00  +1  -1 [ 9] brn,ref   896xp Student driver.                  
  focus       0.00      -2 [ 7] end,sen  1120xp Dim.                             
  medic       0.00      -3 [ 7] brn      1200xp Dr. Kevorkian.                   
  repair      0.00      -3 [ 7] brn       896xp Can change lightbulbs.           
  locksmith   0.00  +1  -5 [ 5] brn,ref  1120xp You're clueless.                 
  craft       0.00  -1  -4 [ 4] brn,sen  1120xp You're clueless.                 

The first three lines show your stats. Your character's stats are the basis for all rolls in the game:

  • Brawn: Physical strength. This affects how much you can carry, and how hard you hit, the max speed you can achieve with attacks, among other things.
  • Brains: Cognitive ability. Intellectual skills like repair depend on brains.
  • Cool: Ability to stay focused in hectic situations; also helps with implants.
  • Reflexes: Ability to react quickly; calculates attack speed and such.
  • Endurance: How much of a beating you can take and how long you can give it out, as well as drug resistance and disease resistance so forth.
  • Senses: Ability to notice things about the world around you.

These are all brief, abstract descriptions of the stats; for concrete facts and details, feel free to read the linked pages.

Sometimes, there is another number after your stat numbers. If this number is shown, this is your effective value for that stat, and the stat is being either buffed or debuffed. You can view such influences on your stats with the @buffs readout; for more information on what can affect stats, check out Buffs and Debuffs, as well as Drugs.

Below this is your XP and IP readout. Like most RPGs, HellMOO has an XP system. Your total XP is your "level"; how much XP your character has accumulated. This is one of your character's most important stats. Next to that is the spendable XP, which can be used to purchase levels in skills. Beneath that are similar stats for IP, which are just like XP, except that they're used for increasing stats instead of skills.

Finally, there is a large list of skills. There are many skills in the game, some of them absolutely essential, some hopelessly esoteric. Read the linked page for more info on each skill, and for more info on reading your skills readout. Improving these stats and skills is an important part of your character progressing, which will come with time. For information on how to increase your stats, check out Working Out. Aside from niche grinding interests, the chief way to increase skills is by learning them from NPCs; to do this, seek out the correct teacher, and then learn <skill> from <character>; skills can be taught by both NPCs and other players.

Interacting with the World

Now that you know all about your skills and experience and your health, we can move on to how you actually play the game. Your character is a human (for now) in the game world; when you traipse around, you'll see stuff in the world that your character sees, like so:

 You see a razor bat lying on the sidewalk.

This doesn't tell you much. You might want to learn more about the bat with x razor bat (short for examine):

   razor bat (aka razor bat and bat)
   Several lengths of rusty razor ribbon have been wound around the end of a
     heavy wooden bat.
   Obvious commands:
     at*tack/kill/shoot/stab/hit/smash/break <something> with razor bat
     give/hand razor bat to <something>
     hold/wield/draw razor bat
     stow/unwield/rem*ove/sheath*e razor bat
     junk razor bat
     app*raise razor bat
       Use your appraise skill to evaluate its value.
     throw/toss razor bat <something> <something>

This command is giving you a list of commands that you can use with the razor bat. The commands are listed as you would type them. Commands with a '*' in them have shortcuts; the shortest alias for the command is the name up to the '*'.

Two commands that are common to all objects you'll find in the world are get and drop. In order to use most of the commands on an object you will need to be holding it, and you do this by using the get command:

  get razor bat
  Spunky picks up a razor bat off the pavement.

Now that you have something, it will show up in your inventory if you use the inventory command (or just i):

  i
  Carrying:
    a wristpad [10g]                a razor bat (wielded) [1kg]
  [ Total Load: 1 kilogram ]

Your inventory will list everything you're carrying, and how much it weighs. Note that just because you are holding the bat does not mean you'll attack with it; HellMOO has a rather confusing weapon management system, and if you just have the weapon in your inventory, your character will immediately sheathe it and attack with their fists, no matter how much better the weapon may be. To use the weapon, you must input ready razor bat; this will make your character remember that on starting a fight, they should wield their bat.

If you want to get out your weapon, use the 'wield' or 'hold' command:

  hold razor bat
  Spunky gets out his razor bat.

If you want to put your weapon (or any other object) away, use the 'stow' command:

  stow razor bat
  Spunky puts away his razor bat.

For even more information about an item, the appraise command can be a good tool. This uses the Appraise skill; see that page for more info on appraising. For more information on your inventory and how to use it, check out the Inventory Management page.

Movement and Navigation

In the starting room, there isn't a whole lot for your character to mess with. To move around, you will need to input compass directions; to go west, for instance, you would input west, or just w for short. All eight compass directions work, as do up and down. To get an idea of where you're going, try looking in a valid direction first; there may be danger ahead!

If you want to know exactly where you're going, you can check the map. There are several map commands available, but the most generally useful one is lmap, or lm for short, which will give you a detailed readout of all the tiles in your character's general vicinity, with a handy key and a big diagram. If this is overwhelming, don't worry too much. Check out Movement for more info on getting around the world and navigating.

Strategy

At first, your main mission will be to stay alive. HellMOO has a reputation for being a violent, dangerous game, but this is an echo from an era long past; today, the area you spawn in (called the Orphanage) is a relatively safe place, as is Freedom City in general. Still, you may still be attacked by wandering dogs, rabid orphans, or if you are very unlucky, the occasional raving terrorist or raider. With this in mind, there are several priorities for your fledgling character:

  • Join a Corporation. Corps are analogous to clans in other RPGs; joining one will give you access to other players who might help you, as well as people to back you up when you get in a tough spot. Going corpless is not recommended for new players at all; it adds a lot of extra difficulty to what is already a confusing experience.
  • Get money. See the linked guide for more on that. In the early game, you can get money by killing orphans in the orphanage; Sister Agnes will pay you for clearing out the "lost ones".
  • Get a weapon. Your bare fists will only carry you so far. Which weapon you use will depend a great deal on your build; consult the Player-written guides for more advice on specifics.
  • Get a blade. Any blade will do, but you will need one for scavenging things from corpses. It's yucky business, but butchering things is an essential part of getting things done in-game, from cutting out raw meat to eat (if you're really that hungry) to cutting treasures out of bizarre creatures of the dark. If you can find a butcher knife, that's the best choice, since it gives you a bonus to successfully cutting things.

Communication

Wiki guides will only get you so far. To progress in the game, you'll need to join a corp and talk to NPCs.

The most basic way to talk to other people in the game is through the 'say' command. You can talk by typing:

  say hello
  Spunky says, "hello"

You can also abbreviate your say command just by starting a line with a double quote. Anything that appears after the double-quote will come out as speech from your character. For instance:

  "testing 1 2 3"
  Spunky says, "testing 1 2 3"

You also have the capability to make your character emote things. These are little things you do that convey meaning but don't necessarily involve speech. For instance:

  emote looks puzzled.
  Spunky looks puzzled.

Just like 'say', the 'emote' command has a shortcut. You can emote something just by starting the line with a ":". For instance:

  :looks puzzled.
  Spunky looks puzzled.

Please don't abuse your power to emote!

Talking to NPCs

In addition to regular speech, you can also direct your speech at a particular player or npc target. You do this with the - command. This command is a little different than the ones we've seen before, in that you include the target's name as a part of the command. For instance:

  -spunky hello
  Wilson [to Spunky]: hello

Directed speech is very important for interacting with lots of the characters you'll encounter in the game. If you speak directly to them about certain things, you can strike up a conversation. For example:

  -sis hi there
  Spunky [to Sister Agnes]: hi there
  Sister Agnes [to Spunky]: I'm Sister Agnes, the head of the Gein Foundation
    for Wayward Youths.
  -sis Gein?  Never heard of him.  Who is he?
  Spunky [to Sister Agnes]: Gein?  Never heard of him.  Who is he?
  Sister Agnes [to Spunky]: Mr. Gein, I'm told, was a great philanthropist who
    wanted children to be placed where they were most wanted.
  -sis Ah, so you want to save the children eh?
  Spunky [to Sister Agnes]: Ah, so you want to save the children huh?
  Sister Agnes [to Spunky]: We take in the children nobody wants -- the feral,
    the mutated, the abandoned. It's our mission. Of course, some of the
    children are causing problems for us...

Some of the things NPCs will say to you appear in bold (unless you suffer from lack of ANSI in your terminal). These are the key words that that NPC will actually react to; the example above is more of an extended, in-character approach. Carrying out the entire conversation with single word prompts works just as well. Many NPCs are unfinished and do not have dialog attached to them, but the ones that do will almost always respond to "hi"; try -npc hi! if in doubt.

Socials

There are also tons of built-in Social commands, which you really can type just like regular commands. For instance:

  hug spunky
  Wilson hugs Spunky.
  lick spunky
  Wilson licks Spunky.
  nod
  Wilson nods.

If for some reason your ability to speak is inhibited, you can use nod and shake to indicate yes or no to NPCs; they will recognize this as well as a verbal response.

Paging

There is also a built-in method for directly communicating with another player. You do this with the 'page' command as follows:

  page spunky hi there!
  You tap your text message to Spunky into your wristpad.

Paging has a shortcut as well:

  'spunky hi there!
  You tap your text message to Spunky into your wristpad.

As you can see, the in-game mechanism for sending pages is your wristpad. Every time you page someone you are typing a message to them on your wristpad in the game, and sometimes other people notice that you're doing it.

Permissions

If you get hurt, another player may offer aid, and you may want to accept it, or perhaps accept a healing item from them so that you can fix yourself. To do this, you must allow them to do so. Similarly, it is wise to disallow gifts from people who, say, might want to hand you a live grenade. Try allows for an overview of what you allow from various people:

  You allow medical from friends, and refuse medical from anyone else.
  You allow gifts from friends and kevlar, and refuse gifts from anyone else.
  You allow sex from friends, and refuse sex from anyone else.

Allowing medical means that you will allow someone to use medical equipment on you, like a suture kit. Allowing gifts means that you'll allow someone to hand you things. Allowing sex means that you'll allow them to perform acts of a potentially sexual nature on you, like taking off your clothes.

If you want to allow someone to do one of these things to you, just type:

  allow medical from <person>

You could also allow gifts or sex, but you get the idea. If you want to take someone off of your list, you can use the 'refuse' command in exactly the opposite way:

  refuse medical from <person>

To handle these permissions more efficiently, there is also a friends system in place in the game, try help friends for more info on that.

Death

On death, you will respawn at the Freedom City clone bank. HellMOO does not allow players to keep items on death; any lost gear must be manually recovered. In addition, if your clone was not updated before death, you will lose any experience gained between your death and your last clone update. To prevent this, you can update your clone at a clone bank before doing anything dumb or risky. Updating your clone and recloning are not free benefits. The cost of doing either scales with your character's total XP, and if the cost is too high, extra XP may be deducted instead.

For more information on dying, check out Death.

Bugs

If you find something that you think is a bug, please report your bug as follows:

  > @qsend *bugs
  Subject:
  a line of input [or `@abort' to abort.]
  > short description of the bug
  Enter lines of message:
  [Type lines of input; `?' for help; end with `.', `@abort' or `@edit'.]
  > type as much information as you can about what you were doing and
  > what caused the bug.  If you got a code traceback, please copy and
  > paste it into the body of your message if you can.  When you are
  > done, just enter a period ('.') on a line by itself, like this:
  > .
  Message sent.

Note that many bugs in HellMOO are long-standing issues that have remained unfixed for years and years, which admins are tired of hearing about; don't take it personally if you get a grumpy response.

Exploits

Exploits are bugs that, when manufactured, can be used to benefit you or other players. The general idea is not to abuse exploits or let them go unnoticed so somebody else can abuse them. Generally, you know something is an exploit when it's not working as intended, like Corpclave security system not responding properly to incidents and you taking advantage of that. Basically, when something sounds too good to be true, it probably is and you should think carefully about if it abuses game mechanics.

What's the benefit to you, you ask, if you report them with @qsend *exploits instead of abusing them for getting money, XP, or IP? The benefit is that, by reporting it, you help game balance. Also, a fringe benefit of this is that you don't get the banhammer for exploiting stuff.

Further Reading

This guide is just a primer, and barely scratches the surface of all there is to know about HellMOO. A variety of topics await you, most with their own wiki page, like Mutations! For a variety of guides on many topics, check out the Player-written guides page.