Difference between revisions of "Kakuri Island"

From Hellmoo Wiki Archive
Jump to navigation Jump to search
imported>Seigan
imported>Isadora
(Rewrote most of article with detailed coverage of all the island's various features. Redlinked to the Kakuri Monastery, which deserves its own article.)
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[Image:Kakuri.jpg|left]]
[[Image:Kakuri.png|left]]
Kakuri Island is home to a group of japanese isolationists who created the community in response to the savage crimes and social trauma that occurred after the Collapse.  Most of the inhabitants of the island participate in a small sect of Zen Buddhists who engage in meditation training and some martial arts training.  Rumor has it that the island has several training facilities which can be used to improve abilities.


Language skill and combat skill are both recommended for exploration of the island. Some puzzles can or must be solved without the use of violence, so be careful whom you kill.
Kakuri Island is home to a group of Japanese isolationists who created the community in response to post-Collapse social trauma. The inhabitants are members of a Zen Buddhist sect which practices meditation and martial arts training.
 
The nexus of these practices is the island's [[Kakuri Monastery]]. This is the island's main attraction; it contains a couple teachers and some low-level journals.
 
Kakuri can be reached by taxi; it costs $80 to fly here from the roof of [[Any Port]].
 
=== Features ===
* The Lonely Hut on the island's north-east corner is the only shop in the game where you can buy many [[pilot|plane modules]]. It's not [[Hideous_Freak|freak]]-friendly.
* Various small crops grow here, including sugarbeet, thornberries and tomatoes.
* There's a small ornamental box in one of the huts, which spawns comics and other low-level junk.
* There's a garbage heap on the north-west corner of the island, which spawns various low-level artifacts.
* Shimoji Kikoman the gatekeeper guards the [[Kakuri Monastery]]. He holds the key to the gate, as well as a [[Blades|katana]]. You could beat him up (he's quite weak), or perhaps you could just join the monastery...
* Various peasants wander the island, devoid of possessions. They might aggro you if you're low XP - if you can't beat them up, come back when you're a little stronger. They also have fun behaviors; they will {{cmd|bow}} if you do, and beat the stuffing into you if you {{cmd|wank}} or {{cmd|piss}} in their sacred land.


[[Category:Areas]][[Category:Earth]]
[[Category:Areas]][[Category:Earth]]

Latest revision as of 03:40, 5 November 2018

Kakuri.png

Kakuri Island is home to a group of Japanese isolationists who created the community in response to post-Collapse social trauma. The inhabitants are members of a Zen Buddhist sect which practices meditation and martial arts training.

The nexus of these practices is the island's Kakuri Monastery. This is the island's main attraction; it contains a couple teachers and some low-level journals.

Kakuri can be reached by taxi; it costs $80 to fly here from the roof of Any Port.

Features

  • The Lonely Hut on the island's north-east corner is the only shop in the game where you can buy many plane modules. It's not freak-friendly.
  • Various small crops grow here, including sugarbeet, thornberries and tomatoes.
  • There's a small ornamental box in one of the huts, which spawns comics and other low-level junk.
  • There's a garbage heap on the north-west corner of the island, which spawns various low-level artifacts.
  • Shimoji Kikoman the gatekeeper guards the Kakuri Monastery. He holds the key to the gate, as well as a katana. You could beat him up (he's quite weak), or perhaps you could just join the monastery...
  • Various peasants wander the island, devoid of possessions. They might aggro you if you're low XP - if you can't beat them up, come back when you're a little stronger. They also have fun behaviors; they will bow if you do, and beat the stuffing into you if you wank or piss in their sacred land.