Difference between revisions of "Iron Liver"
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Essentially, it allows you to drink alcohol for health and gives resistance to some toxins at the cost of some healing from nanites and some resistance to crank. It's often taken by players with low medic skill to allow on demand healing. Note that Jacks Liquors won't sell alcohol to underaged characters, so you will either need to rely on bathtub gin from the crack mansion or find another source of alcohol. | Essentially, it allows you to drink alcohol for health and gives resistance to some toxins at the cost of some healing from nanites and some resistance to crank. It's often taken by players with low medic skill to allow on demand healing. Note that Jacks Liquors won't sell alcohol to underaged characters, so you will either need to rely on bathtub gin from the crack mansion or find another source of alcohol. | ||
The main drawback to this mutation is the reduced effect from Nanite Healers. This is somewhat offset by the ability to "chug" containers of alcohol which will usually get you very drunk very quickly (note that with 50% resistance to alcohol, you will occasionally be completely uneffected by it). Every time your drunk status is increased, the alcohol effectively 'ticks', giving you a tick of healing. Although doing this can be dangerous (for example, if you're wielding a two handed weapon you'll unequip it, which may cause you to stop parrying), it has a | The main drawback to this mutation is the reduced effect from Nanite Healers. This is somewhat offset by the ability to "chug" containers of alcohol which will usually get you very drunk very quickly (note that with 50% resistance to alcohol, you will occasionally be completely uneffected by it). Every time your drunk status is increased, the alcohol effectively 'ticks', giving you a tick of healing. Although doing this can be dangerous (for example, if you're wielding a two handed weapon you'll unequip it, which may cause you to stop parrying) and is slower than a nanite healer, it has a bonus in that in addition to quick and powerful healing it gives a longer healing over time effect as the booze works its way through your system. | ||
Revision as of 00:06, 7 November 2009
You've developed the 'iron liver' mutation!
A reorganized liver filters out blood toxins such as poisons and drugs; unfortunately it also cuts the effectiveness of nanites. On the plus side, it turns excess alcohol into energy the body can use for healing itself and recovering from revival.
Your nanite healing resistance increases by 25 Your THC resistance increases by 40 Your speed resistance increases by 40 Your curare resistance increases by 60 Your alcohol resistance increases by 50 Your spider venom resistance increases by 70 Your PCP resistance increases by 75
Essentially, it allows you to drink alcohol for health and gives resistance to some toxins at the cost of some healing from nanites and some resistance to crank. It's often taken by players with low medic skill to allow on demand healing. Note that Jacks Liquors won't sell alcohol to underaged characters, so you will either need to rely on bathtub gin from the crack mansion or find another source of alcohol.
The main drawback to this mutation is the reduced effect from Nanite Healers. This is somewhat offset by the ability to "chug" containers of alcohol which will usually get you very drunk very quickly (note that with 50% resistance to alcohol, you will occasionally be completely uneffected by it). Every time your drunk status is increased, the alcohol effectively 'ticks', giving you a tick of healing. Although doing this can be dangerous (for example, if you're wielding a two handed weapon you'll unequip it, which may cause you to stop parrying) and is slower than a nanite healer, it has a bonus in that in addition to quick and powerful healing it gives a longer healing over time effect as the booze works its way through your system.