Difference between revisions of "Exploits"
(New page: ---+++ Exploits Exploits are bugs that, when manufactured, can be used to benefit you or other players. The general idea is not to abuse exploits or let them go unnoticed so somebody else...) |
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Exploits are bugs that, when manufactured, can be used to benefit you or other players. The general idea is not to abuse exploits or let them go unnoticed so somebody else can abuse them. | Exploits are bugs that, when manufactured, can be used to benefit you or other players. The general idea is not to abuse exploits or let them go unnoticed so somebody else can abuse them. | ||
What | What's the benefit to you, you ask, if you report them with ''@qsend *exploits'' instead of abusing them for getting money, XP, or IP? The benefit is that, by reporting it, you help game balance. Also, a fringe benefit of this is that you don't get the banhammer or stars for exploiting stuff. | ||
How do you know when something is an exploit and when it isn | How do you know when something is an exploit and when it isn't? Generally, you know something is an exploit when it's not working as intended, like Corpclave security system not responding properly to incidents and you taking advantage of that. Another old exploit would be hiding in hot tubs in Freedom City apartments so FCPD couldn't path to your apartment and attempt to subdue you. | ||
Exploits can also take advantage of game mechanics to get stuff, like getting | Exploits can also take advantage of game mechanics to get stuff, like getting 5 XP for a bullseye at the rifle range used to be abusable so you could get a ton of XP off of it. Basically, when something sounds too good to be true, it probably is and you should think carefully about if it abuses game mechanics. | ||
[[Category:Gameplay]] | |||
Revision as of 18:25, 26 December 2008
Exploits are bugs that, when manufactured, can be used to benefit you or other players. The general idea is not to abuse exploits or let them go unnoticed so somebody else can abuse them.
What's the benefit to you, you ask, if you report them with @qsend *exploits instead of abusing them for getting money, XP, or IP? The benefit is that, by reporting it, you help game balance. Also, a fringe benefit of this is that you don't get the banhammer or stars for exploiting stuff.
How do you know when something is an exploit and when it isn't? Generally, you know something is an exploit when it's not working as intended, like Corpclave security system not responding properly to incidents and you taking advantage of that. Another old exploit would be hiding in hot tubs in Freedom City apartments so FCPD couldn't path to your apartment and attempt to subdue you.
Exploits can also take advantage of game mechanics to get stuff, like getting 5 XP for a bullseye at the rifle range used to be abusable so you could get a ton of XP off of it. Basically, when something sounds too good to be true, it probably is and you should think carefully about if it abuses game mechanics.