Difference between revisions of "Eelskin"

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imported>Sobek
(disadvantages)
imported>Isadora
(Reworked page's formatting to be consistent with other mutation pages, added extra notes on dis/advantages. Redlinked the Watery Fissure for later creation.)
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Eelskin is a soak [[mutations|mutation]] which gives resistance against stab, slash and electric damage. In order to get the Eelskin mutation, you must first take [[Snakeskin]].
Eelskin is a soak [[mutations|mutation]] which gives resistance against stab, slash and electric damage, plus some buffs to water mobility. Requires [[Snakeskin]]. This is the least popular soak mutation of all, and is generally regarded as a poor pick for any build.


== Location ==
== Location ==
 
Eelskin can be found outside of the [[Kraken|Kraken's]] cave, in the [[Watery Fissure]]. The Kraken is a mean fight, so steer clear if you're a newer player.
Eelskin can be found outside of the [[Kraken|Kraken's]] Cave, a warning though, if you attempt to kill the [[Kraken]], it is pretty tough, so try and steer clear if you're a newer player.


== Effects ==
== Effects ==
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     +1-2 slashing resistance
     +1-2 slashing resistance
     +3 to Swim
     +3 to Swim
    Minor bonus to breaking out of {{cmd|grab}}
    Underwater breathing
    No underwater fighting penalties
    -50% peeing required
    +50% thirst


== Advantages ==
== Advantages ==
 
* '''2-2 electric resistance.''' Electric is a useful damage type to be able to soak, but at such a low level, it's almost completely negligible.
This mutation mildly increases chances of breaking out of a hold, so if you're grabbed by something, you have a better chance of breaking free.  
* '''2-2 stab and 1-2 slash soak.''' These are both very common damage types.
 
* '''+3 Swim.''' This is useful if you are going for the world champion of [[swim]] brag.
As well as this, you have to piss fifty percent less than you usually would.
* '''-50% piss.''' A mild convenience.
 
* '''Bonus to breaking out of grabs.''' This bonus is ''tiny'', but it's there.
The speed penalty is removed when underwater for all melee weapons, so you will effectively swing as fast as you would on ground.
* '''Underwater breathing and no underwater fighting penalties.''' Underwater areas are rare, but this does allow you to juke opponents by hiding underwater. It's largely useless against the Kraken, however, since that fight is very short and harpoon/needle rifles suffer no underwater penalties anyway.
 
You can also breathe underwater, as if you were wearing a scuba tank, artificial gill or the like.


== Disadvantages ==
== Disadvantages ==
 
* '''Same soak problem as [[snakeskin]].''' Slash and stab soaks on a mutation are just not that useful. Elec soak is good, but 2-2 is nothing; [[rubberskin]] gives way better soaks and requires less investment.
The break out bonus is tiny and underwater areas are scarce, making this probably the least useful T2 soak mutation.
* '''Breakout bonus is tiny.''' If you are grabbed by someone with good [[brawn]] and have bad brawn yourself, this mutation will not save you, and in any other case it doesn't matter because you'll break out anyway.
 
* '''+50% thirst.''' A minor inconvenience. The convenience exchange works out negatively because carrying extra water takes inventory weight, whereas peeing does not.
You become thirsty fifty percent faster.


== Appearance ==
== Appearance ==
This mutation adds the following line to a character's description:


His/Her skin is shiny and slick.
His/Her skin is shiny and slick.


[[Category:Soak Mutation]][[Category:Mutation]]
[[Category:Soak Mutation]][[Category:Mutation]]

Revision as of 13:32, 23 April 2019

Eelskin is a soak mutation which gives resistance against stab, slash and electric damage, plus some buffs to water mobility. Requires Snakeskin. This is the least popular soak mutation of all, and is generally regarded as a poor pick for any build.

Location

Eelskin can be found outside of the Kraken's cave, in the Watery Fissure. The Kraken is a mean fight, so steer clear if you're a newer player.

Effects

This mutation grants:

    +2-2 electric resistance
    +2-2 stabbing resistance
    +1-2 slashing resistance
    +3 to Swim
    Minor bonus to breaking out of grab
    Underwater breathing
    No underwater fighting penalties
    -50% peeing required
    +50% thirst

Advantages

  • 2-2 electric resistance. Electric is a useful damage type to be able to soak, but at such a low level, it's almost completely negligible.
  • 2-2 stab and 1-2 slash soak. These are both very common damage types.
  • +3 Swim. This is useful if you are going for the world champion of swim brag.
  • -50% piss. A mild convenience.
  • Bonus to breaking out of grabs. This bonus is tiny, but it's there.
  • Underwater breathing and no underwater fighting penalties. Underwater areas are rare, but this does allow you to juke opponents by hiding underwater. It's largely useless against the Kraken, however, since that fight is very short and harpoon/needle rifles suffer no underwater penalties anyway.

Disadvantages

  • Same soak problem as snakeskin. Slash and stab soaks on a mutation are just not that useful. Elec soak is good, but 2-2 is nothing; rubberskin gives way better soaks and requires less investment.
  • Breakout bonus is tiny. If you are grabbed by someone with good brawn and have bad brawn yourself, this mutation will not save you, and in any other case it doesn't matter because you'll break out anyway.
  • +50% thirst. A minor inconvenience. The convenience exchange works out negatively because carrying extra water takes inventory weight, whereas peeing does not.

Appearance

This mutation adds the following line to a character's description:

His/Her skin is shiny and slick.