Difference between revisions of "Crack Mansion"

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The '''Crack Mansion''' is a crackhead infested house in central [[Freedom City]], commonly used as a grinding area by low level players. The Crack Mansion features an assortment of weak enemies, including [[crackheads]], [[crackbabies]] and [[crackfiends]], as well as several re-spawning loot containers.
''Not to be confused with the [[Crackhouse]], a slightly harder zone with similar mobs in [[Gangland]].''


==Layout==
The '''Crack Mansion''' is a house in central [[Freedom City]], populated by hapless drug addicts mostly used for newbie grinding and fodder for [[jobs]]. A couple minor loot chests also spawn here.
 
===Mobs===
[[Image:Krackmansion.png|thumb|right|The first floor]]
[[Image:Krackmansion.png|thumb|right|The first floor]]
The Crack Mansion has three floors; a large lower floor, a large second floor, and a single-tile outdoor rooftop.
* There are three mob varieties here. From weakest to strongest: crackbabies, crackheads and crackfiends. All are weak, though crackfiends and crackheads may trump extremely low level players. Crackbabies are as harmless as the toddlers they are.
 
** Crackheads are useful for many [[jobs]]. They can be {{cmd|scam}}med for Scam Artist, show up as targets for Hitman, given crank to satisfy Pusherman, collared for Slave Driver, and stuck with gene ampules from [[Weezer_Dam|Weezer]].
===First Floor===
* Propecia is the area's benign boss mob, at the far north of the second floor. She carries a [[nanite healer]] which you can kill her for. She is a weaker version of the babymommas in [[Gangland]], but stronger than the crackheads. Give her food, and she'll let you {{cmd|fuck}} her, which will spawn a monster baby.
The first floor (pictured) has it's entrance in the southmost tile. This entryway is the only way in or out of the Crack Mansion, barring the use of certain [[mutations]] or portals. The easternmost tile features a gin tub, which contains a re-spawning quantity of alcohol. Doors connect the two western tiles (the porch and yard) to the mansion proper. The tile to the immediate west of the gin tub contains the mansion's main and only staircase and entrance to the upper floors.
 
===Second Floor===
The second floor contains three re-spawning loot containers: a crate that spawns random artifacts in the northwest, a footlocker that spawns two articles of random clothing in the southwest, and a box that spawns trauma kits in the southernmost tile. Notably, the room containing the footlocker is behind a door, and slightly darker than the rest of the mansion. It is the only single exit room in the area that has a door. Propecia, a unique, weaker version of a [[babymomma]], resides in the northernmost room - she drops a [[nanite healer]].


===Rooftop===
===Features===
The roof is a single room in area, and is outdoors. This means that it's lighting changes with the time of day, and it can provide advantages and disadvantages otherwise not present to players with certain [[mutations]].
 
==Dangers==
[[Image:Cm2.png|thumb|right|The second floor]]
[[Image:Cm2.png|thumb|right|The second floor]]
===NPC Inhabitants===
The Crack Mansion has three floors; a large lower floor, a large second floor, and a single-tile rooftop.
====Crackbabies====
* The first floor has a bathtub in the bathroom to the east which respawns a small amount of alcohol continually.
Crackbabies are largely harmless, even to weak or injured players. They're kind of adorable. Kind of.
* The second floor has three chests which respawn goodies: A crate to the northwest which spawns random junk, a footlocker to the southwest which spawns two random clothing items, and a box to the southeast which spawns a [[trauma kit]] of varying size.
 
* The single-tile rooftop is also a small airplane landing tile. [[Hideous_Freak|Freaks]] can land here and enter the mansion without attracting police attention, and (hilariously enough) even complete Pusherman if they hand the rocks out fast!
====Crackheads====
* This location is a target for bombing in a quest for Fat Ratzo in [[Any Port]]. This quest is rarely done, but when it does happen you'll get blown up if you're inside! The mansion can also be dangerous in PvP, being a yellow zone right inside the extremely high-traffic [[Freedom City]].
Crackheads are usually non-aggressive inhabitants of the mansion that are armed with various weapons. Although they are usually not aggressive, they can be unpredictable and attack with no warning. Crackheads are capable of killing weak or unprepared players. Crackheads may be unarmed or may wield nail boards, various knives, and infected syringes, or anything else that they find laying on the ground. Crackheads armed with infected syringes should be treated with caution, as Ebola spreads quickly and can be lethal if left untreated. Crackheads will pay money for medical attention or rocks of crank and can be scammed as well, making them a decent source of money for players uninterested in killing them.
* The tiles of this zone can be scavenged for lots and lots of crap, and the occasional 30-dose crank rock. These rocks can be broken down into 16 rocks in total, enough for three Pusherman [[job]] completions and a free sample!
 
====Crackfiends====
Crackfiends are tougher, more aggressive crackheads. They carry rebar swords, and are capable of killing most weak players. Otherwise, they are similar to crackheads.
 
===Players===
As a popular grinding spot, the Crack Mansion is likely to contain several players at any one time. As difficult as it is to cope with the prospect of having to share an area with others, it happens. Be wary of more powerful players, or middling-exp players looking to fuck with people. There's also the chance that someone might try to blow up the entire joint for [[Fat Ratzo]], be wary if you see anyone carrying a metal suitcase bomb.


[[Category:Areas]]
[[Category:Areas]]

Latest revision as of 06:47, 15 January 2019

Not to be confused with the Crackhouse, a slightly harder zone with similar mobs in Gangland.

The Crack Mansion is a house in central Freedom City, populated by hapless drug addicts mostly used for newbie grinding and fodder for jobs. A couple minor loot chests also spawn here.

Mobs

The first floor
  • There are three mob varieties here. From weakest to strongest: crackbabies, crackheads and crackfiends. All are weak, though crackfiends and crackheads may trump extremely low level players. Crackbabies are as harmless as the toddlers they are.
    • Crackheads are useful for many jobs. They can be scammed for Scam Artist, show up as targets for Hitman, given crank to satisfy Pusherman, collared for Slave Driver, and stuck with gene ampules from Weezer.
  • Propecia is the area's benign boss mob, at the far north of the second floor. She carries a nanite healer which you can kill her for. She is a weaker version of the babymommas in Gangland, but stronger than the crackheads. Give her food, and she'll let you fuck her, which will spawn a monster baby.

Features

The second floor

The Crack Mansion has three floors; a large lower floor, a large second floor, and a single-tile rooftop.

  • The first floor has a bathtub in the bathroom to the east which respawns a small amount of alcohol continually.
  • The second floor has three chests which respawn goodies: A crate to the northwest which spawns random junk, a footlocker to the southwest which spawns two random clothing items, and a box to the southeast which spawns a trauma kit of varying size.
  • The single-tile rooftop is also a small airplane landing tile. Freaks can land here and enter the mansion without attracting police attention, and (hilariously enough) even complete Pusherman if they hand the rocks out fast!
  • This location is a target for bombing in a quest for Fat Ratzo in Any Port. This quest is rarely done, but when it does happen you'll get blown up if you're inside! The mansion can also be dangerous in PvP, being a yellow zone right inside the extremely high-traffic Freedom City.
  • The tiles of this zone can be scavenged for lots and lots of crap, and the occasional 30-dose crank rock. These rocks can be broken down into 16 rocks in total, enough for three Pusherman job completions and a free sample!