Difference between revisions of "Crack Mansion"

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The '''Crack Mansion''' is a large crackhouse in central [[Freedom City]], commonly used as a grinding area by low level players. The Crack Mansion features an assortment of weak monsters, including [[crackheads]], [[crackbabies]] and [[crackfiends]], as well as several respawning loot containers.
''Not to be confused with the [[Crackhouse]], a slightly harder zone with similar mobs in [[Gangland]].''


Recent changes to [[contracts]] have made the Crack Mansion a less crowded area, but it remains popular and accessible to all characters.
The '''Crack Mansion''' is a house in central [[Freedom City]], populated by hapless drug addicts mostly used for newbie grinding and fodder for [[jobs]]. A couple minor loot chests also spawn here.


==Layout==
===Mobs===
[[Image:Krackmansion.png|thumb|right|The first floor]]
[[Image:Krackmansion.png|thumb|right|The first floor]]
The Crack Mansion has 3 floors; a large lower floor, a large 2nd floor, and a single-tile outdoor rooftop.
* There are three mob varieties here. From weakest to strongest: crackbabies, crackheads and crackfiends. All are weak, though crackfiends and crackheads may trump extremely low level players. Crackbabies are as harmless as the toddlers they are.
** Crackheads are useful for many [[jobs]]. They can be {{cmd|scam}}med for Scam Artist, show up as targets for Hitman, given crank to satisfy Pusherman, collared for Slave Driver, and stuck with gene ampules from [[Weezer_Dam|Weezer]].
* Propecia is the area's benign boss mob, at the far north of the second floor. She carries a [[nanite healer]] which you can kill her for. She is a weaker version of the babymommas in [[Gangland]], but stronger than the crackheads. Give her food, and she'll let you {{cmd|fuck}} her, which will spawn a monster baby.


===First Floor===
===Features===
The first floor (pictured) has it's entrance in the southmost tile. This entryway is the only way in or out of the Crack Mansion, barring the use of certain [[Mutations]] or portals. The easternmost tile features a gin tub, which contains a respawning quantity of alcohol. Doors connect the two western tiles (the porch and yard) to the mansion proper. The tile to the immediate west of the gin tub contains the mansion's main and only staircase and entrance to the upper floors.
 
===Second Floor===
The second floor contains three respawning loot containers: a crate that spawns random artifacts in the northwest, a footlocker that spawns two articles of random clothing in the southwest, and a box that spawns random medical supplies in the southernmost tile. Notably, the room containing the footlocker is behind a door, and slightly darker than the rest of the mansion. It is the only single exit room in the area that has a door. Propecia, a unique, weaker version of a [[babymomma]], resides in the northernmost room.
 
===Rooftop===
The roof is a single room in area, and is outdoors. This means that it's lighting changes with the time of day, and it can provide advantages and disadvantages otherwise not present to players with certain [[Mutations]].
 
==Dangers==
[[Image:Cm2.png|thumb|right|The second floor]]
[[Image:Cm2.png|thumb|right|The second floor]]
===NPC Inhabitants===
The Crack Mansion has three floors; a large lower floor, a large second floor, and a single-tile rooftop.
====Crackbabies====
* The first floor has a bathtub in the bathroom to the east which respawns a small amount of alcohol continually.
Crackbabies are largely harmless, even to weak or injured players. They're kind of adorable. Kind of.
* The second floor has three chests which respawn goodies: A crate to the northwest which spawns random junk, a footlocker to the southwest which spawns two random clothing items, and a box to the southeast which spawns a [[trauma kit]] of varying size.
 
* The single-tile rooftop is also a small airplane landing tile. [[Hideous_Freak|Freaks]] can land here and enter the mansion without attracting police attention, and (hilariously enough) even complete Pusherman if they hand the rocks out fast!
====Crackheads====
* This location is a target for bombing in a quest for Fat Ratzo in [[Any Port]]. This quest is rarely done, but when it does happen you'll get blown up if you're inside! The mansion can also be dangerous in PvP, being a yellow zone right inside the extremely high-traffic [[Freedom City]].
Crackheads are usually non-aggressive inhabitants of the mansion that are armed with various weapons. Although they are usually not aggressive, they can be unpredictable and attack with no warning. Crackheads are capable of killing weak or unprepared players. Some crackheads are armed with infected syringes, which infect players hit by them with Ebola. Crackheads armed with infected syringes should be treated with caution, as Ebola spreads quickly and can be lethal if left untreated. Crackheads will pay money for medical attention or rocks of crank, making them a decent source of money for players uninterested in killing them.  
* The tiles of this zone can be scavenged for lots and lots of crap, and the occasional 30-dose crank rock. These rocks can be broken down into 16 rocks in total, enough for three Pusherman [[job]] completions and a free sample!
 
====Crackfiends====
Crackfiends are tougher, more aggressive crackheads. They carry rebar swords, and are capable of killing most weak players. Otherwise, they are similar to crackheads.
 
===Players===
As a popular grinding spot, the Crack Mansion is likely to contain several players at any one time. As difficult as it is to cope with the prospect of having to share an area with others, it happens. Be on the lookout for the following types of player:
 
*Guy With a Nuke: One of [[Fat Ratzo]]'s quests involves bombing the Crack Mansion with a suitcase nuke. If you see anyone fiddling with a metal briefcase or looking all shifty, get out of there; they might be trying to blow you up.
 
*Ripperscrub: It's not unusual to run into someone with the ripper mutation who just waddles around the Crack Mansion looking for weak new players to attack. If you see someone with claws, there's a good chance that they're going to try to kill you. Run away, or kill them first. There's a tiny chance that it's just some benign mutant who chose the ripper mutation, but better safe than sorry. If you kill them, they deserved it anyway, for possibly planning to kill you first.
 
*Strong Player: Sometimes you'll see a strong player in the Crack Mansion. This means they're there for a reason, probably to rob innocent crackhead-murderers like yourself. Running away before they can attack you is usually a good idea.


[[Category:Areas]]
[[Category:Areas]]

Latest revision as of 06:47, 15 January 2019

Not to be confused with the Crackhouse, a slightly harder zone with similar mobs in Gangland.

The Crack Mansion is a house in central Freedom City, populated by hapless drug addicts mostly used for newbie grinding and fodder for jobs. A couple minor loot chests also spawn here.

Mobs

The first floor
  • There are three mob varieties here. From weakest to strongest: crackbabies, crackheads and crackfiends. All are weak, though crackfiends and crackheads may trump extremely low level players. Crackbabies are as harmless as the toddlers they are.
    • Crackheads are useful for many jobs. They can be scammed for Scam Artist, show up as targets for Hitman, given crank to satisfy Pusherman, collared for Slave Driver, and stuck with gene ampules from Weezer.
  • Propecia is the area's benign boss mob, at the far north of the second floor. She carries a nanite healer which you can kill her for. She is a weaker version of the babymommas in Gangland, but stronger than the crackheads. Give her food, and she'll let you fuck her, which will spawn a monster baby.

Features

The second floor

The Crack Mansion has three floors; a large lower floor, a large second floor, and a single-tile rooftop.

  • The first floor has a bathtub in the bathroom to the east which respawns a small amount of alcohol continually.
  • The second floor has three chests which respawn goodies: A crate to the northwest which spawns random junk, a footlocker to the southwest which spawns two random clothing items, and a box to the southeast which spawns a trauma kit of varying size.
  • The single-tile rooftop is also a small airplane landing tile. Freaks can land here and enter the mansion without attracting police attention, and (hilariously enough) even complete Pusherman if they hand the rocks out fast!
  • This location is a target for bombing in a quest for Fat Ratzo in Any Port. This quest is rarely done, but when it does happen you'll get blown up if you're inside! The mansion can also be dangerous in PvP, being a yellow zone right inside the extremely high-traffic Freedom City.
  • The tiles of this zone can be scavenged for lots and lots of crap, and the occasional 30-dose crank rock. These rocks can be broken down into 16 rocks in total, enough for three Pusherman job completions and a free sample!