Difference between revisions of "Clubs"

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imported>Kork
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Bashing a guy with a bat requires the [[brawn]] to break his bones and the [[reflexes]] so you can break them faster.
''Bashing a guy with a bat requires the [[brawn]] to break his bones and the [[reflexes]] so you can break them faster!''


The Clubs skill governs your chracter's ability to effectively wield any blunt, bludgeoning weapons you may come across in hell. Effectively weilding a club demands that your character is brawny and reflexive enough to swing around these often bulky, heavy, and unwieldy weapons. Clubs weapons usually tend to do mostly beat damage, and tend to get a large damage boost from a high brawn score.
The Clubs skill governs your character's ability to effectively wield any blunt, bludgeoning weapons you may come across in Hellmoo. Effectively weilding a club demands that your character has brawn and reflexes enough to swing around these often bulky, heavy, and unwieldy weapons. Clubs weapons usually tend to do mostly beat damage, and tend to get a large damage boost from a high brawn score.


Contrary to popular belief, axes are considered clubs rather then [[blades]], and they do slashing damage. This includes the fireaxe and the RIP-4 Combat Shiver Axe.
Contrary to popular belief, axes are considered clubs rather then [[blades]], and they do slashing damage. This includes the fireaxe and the RIP-4 Combat Shiver Axe.


Some of the clubs you may come across in hell include:
Some of the clubs you may come across in Hellmoo include:
* baseball bats
* Baseball bats
* hammers
* Hammers
* nunchaku
* Nunchaku
* crowbars
* Crowbars
* canes
* Canes
* and many more
* And many more..




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[[Category:Skills]] [[Category:Gameplay]] [[Category:Combat]]
[[Category:Skills]] [[Category:Gameplay]] [[Category:Combat]]

Revision as of 14:28, 4 April 2011

Bashing a guy with a bat requires the brawn to break his bones and the reflexes so you can break them faster!

The Clubs skill governs your character's ability to effectively wield any blunt, bludgeoning weapons you may come across in Hellmoo. Effectively weilding a club demands that your character has brawn and reflexes enough to swing around these often bulky, heavy, and unwieldy weapons. Clubs weapons usually tend to do mostly beat damage, and tend to get a large damage boost from a high brawn score.

Contrary to popular belief, axes are considered clubs rather then blades, and they do slashing damage. This includes the fireaxe and the RIP-4 Combat Shiver Axe.

Some of the clubs you may come across in Hellmoo include:

  • Baseball bats
  • Hammers
  • Nunchaku
  • Crowbars
  • Canes
  • And many more..


See Weaponry.