Difference between revisions of "Bleeder"
imported>Brogle (New page: <br> '''Bleeder has the following effects''' <br> Bleeder allows you to REND, causing you to attempt to inflict bleeding wounds on yourself to enter a frenzy. <Br> Rend depends on either...) |
imported>Seigan (re-organized to fit the mutation template we've been using; still needs messages for Rend) |
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Bleeder [[mutations|mutation]] which allows a player to injure themselves for combat bonuses. It is mutually exclusive with [[zombie]] and [[ultra-clot]]. | |||
== Location == | |||
Bleeder | The Bleeder mutation is hidden somewhere within Princeton General in [[Slagtown]]. It is easy to acquire as it is unguarded, just be careful where you go once you find it... | ||
Rend | == Effects == | ||
This mutation grants: | |||
The ability {{cmd|Rend}} | |||
The Frenzy buff when bleeding | |||
Stress loss/gain depending on whether you are covered in blood or not | |||
You | Immunity to passing out from blood loss | ||
== Advantages == | |||
Entering a frenzy will grant you up to +4 Brawn and +4 Senses (depending on Brawn and/or focus, unconfirmed) raising your combat abilities greatly. It also will heal you in the same tic that you would take bleeding damage, and reduce your chance of being feinted. You will also lose stress at a slow rate when covered in blood, and will not pass out from blood loss. | |||
== Disadvantages == | |||
You may receive or inflict upon yourself (unconfirmed) bleeding wounds that deal more damage than your Frenzy heals, meaning you can still bleed to death (even if you don't pass out on the way there). Furthermore, you cannot stack the horny and frenzy buffs, and you will gain stress when you aren't covered in blood. You also cannot take [[Zombie]] or [[Ultra-clot]] as the bleeding wound resistance and bleeding wound immunity are paradoxical. | |||
== Rend == | |||
Using {{cmd|Rend}} will make your character attempt to deal a bleeding wound on his/herself. | |||
Message Upon Use: | |||
== Appearance == | |||
Revision as of 19:57, 8 October 2009
Bleeder mutation which allows a player to injure themselves for combat bonuses. It is mutually exclusive with zombie and ultra-clot.
Location
The Bleeder mutation is hidden somewhere within Princeton General in Slagtown. It is easy to acquire as it is unguarded, just be careful where you go once you find it...
Effects
This mutation grants:
The ability Rend
The Frenzy buff when bleeding
Stress loss/gain depending on whether you are covered in blood or not
Immunity to passing out from blood loss
Advantages
Entering a frenzy will grant you up to +4 Brawn and +4 Senses (depending on Brawn and/or focus, unconfirmed) raising your combat abilities greatly. It also will heal you in the same tic that you would take bleeding damage, and reduce your chance of being feinted. You will also lose stress at a slow rate when covered in blood, and will not pass out from blood loss.
Disadvantages
You may receive or inflict upon yourself (unconfirmed) bleeding wounds that deal more damage than your Frenzy heals, meaning you can still bleed to death (even if you don't pass out on the way there). Furthermore, you cannot stack the horny and frenzy buffs, and you will gain stress when you aren't covered in blood. You also cannot take Zombie or Ultra-clot as the bleeding wound resistance and bleeding wound immunity are paradoxical.
Rend
Using Rend will make your character attempt to deal a bleeding wound on his/herself.
Message Upon Use: