Difference between revisions of "2012 Newbie Guide"

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Welcome to the 2012 Newbie Guide.
Welcome to the 2012 Newbie Guide. Here follows some guidance for new HellMOO players.


This is a rework of Nanie's 2010 guide, so credit to them as well.
This is a rework of Nanie's 2010 guide, so credit to them as well. Even though this guide is over six years old now, rest assured, it's still accurate. Nothing major in here has changed over the years, just a few minor things - and those have all been noted.


Here follows some minor points for new HellMOO players.
=== Welcome to HellMOO! ===
 
=== Welcome to HellMOO! You have just created a character.===
   
   
Alright, you just made your character. Now, you'll notice that there
You just made your character, and have spawned into the [[Orphanage]]. Whoop! There's a flyer in your inventory and a toybox in the same room as you. Open the toybox and start ripping open animals for cheap junk if you want. Right now, you are an [[Orphans|orphan]], which means nothing you do is permanent. If you {{cmd|follow flyer}}, you'll get to the Museum, where you can progress into a real character. The game will prompt you to set a {{cmd|@desc}} and {{cmd|@gender}} before you leave the spawn room; just follow the instructions on-screen, they're very straightforward.
happens to be a flyer in your inventory and some manner of toybox
behind you. Open the toybox and start ripping open animals for cheap
random junk if you'd like  - though none of it will be saved. Your
current incarnation in the game is temporary. The flyer will tell you
to go to the Museum, where you will find a way to pick skills and
stats and for real start your character!
 
* Your character isn't as created yet as you'd think!
As stated before, your character is in a temporary state. Nothing you
do will be saved until you pick skills and stats. So do not start
collecting items, getting xp or grinding skills just yet. Your main
goal right now should be to come up with a build you want and then
heading to the Museum basement.
 
Now, before you go on reading the rest the tips on this page you should consider reading the guides on the character creation guide, and some of the guides on suggested builds.


* The Furnace is dangerous!
While you're toddling around, you should think about what build you'd like. Read the [[Player-written_guides#Character_Building|guides]] if you'd like, but if you aren't sure what to do, you can always take [[clubs]]. It's almost impossible to screw clubs up.
Just outside the hole you start in, north twice you can see a furnace
one space up. If you are mindlessly wandering, you'll likely find the
furnace by running inside of it blissfully ignorant..  You'll be
fulfilling an important HellMOO tradition. A deadly tradition. (Unless you set the thermostat to 50 to shut it off first.)


* Griefing, PKing and the like.
Just outside the hole you start in, you'll find a furnace two squares north. If you make the classic mistake of mindlessly wandering into it and dying, don't fret - you are fulfilling an important HellMOO tradition! If you remembered to set the thermostat to the south to 50 first, well done. Aside from the furnace and other orphans, don't worry about danger; you are quite safe here. HellMOO has a reputation as a harsh open PvP environment, but this is a very outdated vision. Players are completely unable to attack you in the orphanage unless you [[Challenge System|challenge]] someone by doing something aggressive. In yellow zones (you'll see the difference in the area name's color), you ''are'' vulnerable, but even then you'll be quite beneath most people's notice.
Hellmoo has evolved over the last year, and thus there is no more
griefing and PKing as it was before. You can safely walk around in the
orphanage and not get accosted by other players. You're only open to PVP once you break ten thousand experience points and shed your N-tag. And even then you're only open for target if you {{cmd|challenge}} someone or wander out of Freedom City or Slagtown into an area which is 'yellow' (you will see the difference in the colour of the area name) - there anyone can attack you.


* Help, I am lost!
==== Help, I'm lost! ====
It is quite easy to navigate in Hellmoo, thanks to all the helpful
Simmer down, Columbus. HellMOO is easy to navigate, it just takes a little practice to get used to the system.
commands and the nice colour-ascii like interface. You can type {{cmd|lmap}}
or {{cmd|gmap}} to bring up overhead maps of where you are, if you step
outside the orphanage you will want to head north and then west down
the street to find the Museum. It will be clearly marked on your map as
[Mu].


* This Ernest fellow won't let me through in the basement of the Museum!
Try {{cmd|lm}} and {{cmd|gm}} to bring up overhead maps of your position, and remember you can follow your flyer to get to the Museum when you're ready. If you lose your flyer, there's a box full of them at the front of the [[Orphanage]].
Ernest is an asshole NPC. You should either kill him or try to please
him orally. (The commands are {{cmd|kill ernest}} and {{cmd|suck ernest}}.)


On that note, get to the museum. You can do this easily by examining
==== This Ernest fellow won't let me through the Museum basement! ====
and using the flyer in your inventory.
Ernest is an asshole NPC. You should either kill him or try to please him orally. The commands are {{cmd|kill ernest}} and {{cmd|suck ernest}}. Once you're past him, you should check out the [[Character Creation]] page before going further! Basically all builds break down to picking a weapon skill and building around it. Good luck!


Now you should check out the [[Character Creation]] page before going further! Basically all builds usually break down to picking a weapon skill and building around it. Good luck!
Towards the end of chargen, the game will prompt you to choose from two options: PVP or PEACEFUL. If you go PEACEFUL, you will become [[Carebear]], and will be barred from all PvP. If you choose PVP, you won't.


=== Oh god I am dying! ===
=== Oh god I am dying! ===
 
Find Sister Agnes on the upper floor of the [[Orphanage]] (her office is to the west) and ask her to heal you. This will also cure any sickness you've picked up. If you do [[Death|die]], you'll reclone at [[Clone Arrangers]]. If you're having a more general problem with dying (like "omfg everything is too strong fuck this game's garbage early-game balance") try combing the [[player-written guides]] for advice.
If you get hurt by something or get sick, this is easily dealt with.
You can ask Sister Agnes in the orphanage to heal you,
or you can ask another player to heal you. If you get sick,
you can do the same thing. If you do die, you will reclone at the clone tanks
you are subscribed to. This defaults to the Clone Arrangers in Freedom City.  
Remember to {{cmd|update}} frequently at the clone tanks.


=== Hunger and Thirst ===
=== Hunger and Thirst ===
 
You need to eat and drink to reduce thirst and hunger. If you don't, your stats will be heavily debuffed, and you'll eventually die. Check {{cmd|st}} to see your status. You can find water in the [[Orphanage]]'s sink ({{cmd|drink}} from it). You can get food by dragging a corpse to the RDCD unit, which is just across from the orphanage. {{cmd|drag corpse to direction}} until you're there, and then {{cmd|process corpse with rdcd}}, which will turn your corpse into soylent. This will make you nauseous later in the game (find other food, like [[Wang's]] at the northeast corner of the city), but for now it's enough. It'll also get you some money for completing a [[job]].
You will notice, by using the STATUS or ST command that your hunger
and thirst will increase, this will eventually lead to your stats
lowering themselves and eventually damage and death. You can find
water in the kitchen in the orphanage (drink from sink). Food can be
easily found by dragging a corpse to the RDCD processing unit. You can
drag corpses, {{cmd|drag <corpse> to <direction>}}, to take them to the
recycling plant just across the way from the orphanage. Use {{cmd|process
<corpse> with RDCD}} to turn it into a soylent red food packet. Soylent
food will make you a bit queasy in the long run, so finding another
source of food is advisable. There is a 7/11 type store marked as [9E]
up the street where you can buy some cheap food, for one, and you can
also buy kebabs from the Tandoori Shack in Slagtown.


=== Making some Easy Money ===
=== Making some Easy Money ===
Joining a [[corp]] is a very good idea. Other players can give you pointers on money making, [[jobs]], and how to generally progress in the game rather than just walking around and looking confused. Being in a corp also lets you use [[contracts]], which are one of the game's main money sources. If you can't find a corp or your requests for a hire, don't fret - talk to MServo in the Museum, he'll set you up in [[ENEMA]]. You can't do this if you are [[carebear]].


It would be advisable at this point to join a corporation at this
If that's all a little too scary, you can pick up random crap on the [[Orphanage]] floor and sell it to Avram at SU, south of the Orphanage. Here's a good workflow: {{cmd|get all}}, {{cmd|put all artifact in bag}}, then {{cmd|sell bag}} to Avram. Avram will buy all the items he wants from the bag and then give it back to you. He'll also return anything he doesn't want. You can also try looting the drawer in the orphanage kitchen, and rummaging through the donation bin in the basement for clothes. These items can be sold at various shops to the east of the Orphanage for small change.
point to get some hints from players on money making, and access to
contracts that net you money for killing certain targets. However, you
should be able to make some money from the Orphanage by simply picking
up everything you see and selling it to Avram down in [SU], south of
the Orphanage. An easy way to do this is to {{cmd|get all}}, {{cmd|put all artifact in bag}}, and then {{cmd|sell bag}} to Avram in [SU]. He will take your bag, take all
the artifact class items out and buy them. Anything he's not
interested in he will return, including the bag. Another point of
interest is to loot the drawer in the kitchen, which holds various
weapons (cutting knife and so forth), and the donation bin in the
basement. These items can be sold at the respective shops just east of
the Orphanage.


=== Highly Suggested Equipment ===
=== Highly Suggested Equipment ===
There's a shop marked EO southeast of the orphanage. It holds items that are very useful for new players. Good purchases include a gas mask and a bag, and later a towel. Gas masks protect you from getting sick in the oprhanage, while the bag is good for holding stuff. The towel can be used to clean infectious zombie bile off of your body if you happen to get splattered with some. A canteen is another good purchase. You can {{cmd|fill canteen from sink}} to save you running back to the sink all the time.


You will find a shop marked as [EO] southeast of the orphanage. It
To buy stuff, {{cmd|list}} to see the inventory, then {{cmd|buy <item>}}!
will hold some very useful items for a new player. Your first purchase
should perhaps be a gas mask and a bag, and later on a towel. The gas
mask will protect you from black lung - a sickness very common in the
orphanage. The bag is useful for holding loot of course, and selling
it. While the towel can be used to clean yourself if you get
splattered with zombie bile, the bile itself will have you turn into
zombie - leading to your death. A canteen or similar item would be
good for storing water, too. To browse equipment you type {{cmd|list}}, to purchase you type {{cmd|buy <item in question>}}.


=== How to log off Safely! ===
=== How to log off Safely! ===
 
So, you wanna close HellMOO out and return to your daily life. Sweet. But if you just logoff whereever, your character will stand around like a jackass, ready to die to the next stiff wind. Instead, go to CL on the map, just north of the Orphanage. Log off in here (with {{cmd|@quit}}), and you'll be completely safe. {{cmd|@sethome}} beforehand for an added bonus; if your friends see you logged off out in the world, they can {{cmd|pinch}} you to send you stumbling back to safety.
So, you wanna close HellMOO out and return to your daily life. Sweet.
But, if you just close out the window, your character will fall into a
fairly vulnerable state of narcoleptic fail. You will be standing
there. Able to have whatever done to you.
 
Just above the orphanage there is the Crash Landing Cube Hotel, [CL] on the map.
Go there, use {{cmd|@sethome}} just in case your friends can send you home with a {{cmd|pinch}},
and log off there with {{cmd|@quit}}. You'll be safe then.

Latest revision as of 13:29, 3 November 2018

Welcome to the 2012 Newbie Guide. Here follows some guidance for new HellMOO players.

This is a rework of Nanie's 2010 guide, so credit to them as well. Even though this guide is over six years old now, rest assured, it's still accurate. Nothing major in here has changed over the years, just a few minor things - and those have all been noted.

Welcome to HellMOO!

You just made your character, and have spawned into the Orphanage. Whoop! There's a flyer in your inventory and a toybox in the same room as you. Open the toybox and start ripping open animals for cheap junk if you want. Right now, you are an orphan, which means nothing you do is permanent. If you follow flyer, you'll get to the Museum, where you can progress into a real character. The game will prompt you to set a @desc and @gender before you leave the spawn room; just follow the instructions on-screen, they're very straightforward.

While you're toddling around, you should think about what build you'd like. Read the guides if you'd like, but if you aren't sure what to do, you can always take clubs. It's almost impossible to screw clubs up.

Just outside the hole you start in, you'll find a furnace two squares north. If you make the classic mistake of mindlessly wandering into it and dying, don't fret - you are fulfilling an important HellMOO tradition! If you remembered to set the thermostat to the south to 50 first, well done. Aside from the furnace and other orphans, don't worry about danger; you are quite safe here. HellMOO has a reputation as a harsh open PvP environment, but this is a very outdated vision. Players are completely unable to attack you in the orphanage unless you challenge someone by doing something aggressive. In yellow zones (you'll see the difference in the area name's color), you are vulnerable, but even then you'll be quite beneath most people's notice.

Help, I'm lost!

Simmer down, Columbus. HellMOO is easy to navigate, it just takes a little practice to get used to the system.

Try lm and gm to bring up overhead maps of your position, and remember you can follow your flyer to get to the Museum when you're ready. If you lose your flyer, there's a box full of them at the front of the Orphanage.

This Ernest fellow won't let me through the Museum basement!

Ernest is an asshole NPC. You should either kill him or try to please him orally. The commands are kill ernest and suck ernest. Once you're past him, you should check out the Character Creation page before going further! Basically all builds break down to picking a weapon skill and building around it. Good luck!

Towards the end of chargen, the game will prompt you to choose from two options: PVP or PEACEFUL. If you go PEACEFUL, you will become Carebear, and will be barred from all PvP. If you choose PVP, you won't.

Oh god I am dying!

Find Sister Agnes on the upper floor of the Orphanage (her office is to the west) and ask her to heal you. This will also cure any sickness you've picked up. If you do die, you'll reclone at Clone Arrangers. If you're having a more general problem with dying (like "omfg everything is too strong fuck this game's garbage early-game balance") try combing the player-written guides for advice.

Hunger and Thirst

You need to eat and drink to reduce thirst and hunger. If you don't, your stats will be heavily debuffed, and you'll eventually die. Check st to see your status. You can find water in the Orphanage's sink (drink from it). You can get food by dragging a corpse to the RDCD unit, which is just across from the orphanage. drag corpse to direction until you're there, and then process corpse with rdcd, which will turn your corpse into soylent. This will make you nauseous later in the game (find other food, like Wang's at the northeast corner of the city), but for now it's enough. It'll also get you some money for completing a job.

Making some Easy Money

Joining a corp is a very good idea. Other players can give you pointers on money making, jobs, and how to generally progress in the game rather than just walking around and looking confused. Being in a corp also lets you use contracts, which are one of the game's main money sources. If you can't find a corp or your requests for a hire, don't fret - talk to MServo in the Museum, he'll set you up in ENEMA. You can't do this if you are carebear.

If that's all a little too scary, you can pick up random crap on the Orphanage floor and sell it to Avram at SU, south of the Orphanage. Here's a good workflow: get all, put all artifact in bag, then sell bag to Avram. Avram will buy all the items he wants from the bag and then give it back to you. He'll also return anything he doesn't want. You can also try looting the drawer in the orphanage kitchen, and rummaging through the donation bin in the basement for clothes. These items can be sold at various shops to the east of the Orphanage for small change.

Highly Suggested Equipment

There's a shop marked EO southeast of the orphanage. It holds items that are very useful for new players. Good purchases include a gas mask and a bag, and later a towel. Gas masks protect you from getting sick in the oprhanage, while the bag is good for holding stuff. The towel can be used to clean infectious zombie bile off of your body if you happen to get splattered with some. A canteen is another good purchase. You can fill canteen from sink to save you running back to the sink all the time.

To buy stuff, list to see the inventory, then buy <item>!

How to log off Safely!

So, you wanna close HellMOO out and return to your daily life. Sweet. But if you just logoff whereever, your character will stand around like a jackass, ready to die to the next stiff wind. Instead, go to CL on the map, just north of the Orphanage. Log off in here (with @quit), and you'll be completely safe. @sethome beforehand for an added bonus; if your friends see you logged off out in the world, they can pinch you to send you stumbling back to safety.