Difference between revisions of "Template:Clothing"

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imported>Musashi
imported>Darksoullo
(More complete template.)
 
(5 intermediate revisions by 2 users not shown)
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Template to put clothing and armor in a table.
Template to put clothing and armor in a table.
=== Usage ===
=== Usage ===
If you make a table like this and put some of these templates where it says --Templates--, you save yourself some table formatting.
If you make a table like this and put some of these templates where it says --Templates--, you will save yourself some table formatting.
<pre>{| border="1" cellspacing="0" cellpadding="3"
<pre>{| border="1" cellspacing="0" cellpadding="3"
!Name
!Name !!Bodyparts !!Thickness !!Condition !!Dodge Penalty !!Beat !!Slash !!Bullet !!Burn !!Electric !!Acid
!Bodyparts
!Thickness
!Beat
!Slash
!Bullet
!Burn
!Electric
!Acid
--Templates--
--Templates--
|}
|}
</pre>
</pre>
The templates should look like this:
The templates should look like this:
<pre>{{Clothing|Name=chudskin jacket|Bodyparts=arm, chest, abdomen, back|Thickness=8|Beat=1-3|Slash=2-3|Stab=1-2|Bullet=0-3|Burn=1-3|Electric=1-2|Acid=1-2}}</pre>
<pre>{{Clothing|Name=rubber waders|Bodypart=leg,ass,groin,foot|Thk=5|Cond=10|Dodge=-1.0|Beat=2-4|Slash=1-4|Stab=1-1|Bullt=N/A|Burn=N/A|Elec=4-6|Acid=2-2|Notes=}}</pre>
It will default Thickness to 0 if you omit it and will leave all the damage types blank if you don't specify them. Some annoying text will display instead of name or body parts if you forget those.
'''Note #1''' If you omit any parts ??? will be displayed to show unknown values, please fill in all entries that you know of.<br>
'''Note #2''' Try to use the bodypart first that most relates to the piece of clothing in question if it covers multiple parts. e.g. head for a helmet, chest for a jacket or suit.  


====actual template below====
====actual template below====
Line 25: Line 18:
|-
|-
|{{{Name|No name given}}}
|{{{Name|No name given}}}
|{{{Bodyparts|No body part coverage specified}}}
|align="center"|{{{Bodypart|???}}}
|align="right"|{{{Thickness|0}}}
|align="center"|{{{Thk|???}}}
|align="center"|{{{Beat|}}}
|align="center"|{{{Cond|???}}}
|align="center"|{{{Slash|}}}
|align="center"|{{{Dodge|???}}}
|align="center"|{{{Bullet|}}}
|align="center"|{{{Beat|???}}}
|align="center"|{{{Burn|}}}
|align="center"|{{{Slash|???}}}
|align="center"|{{{Electric|}}}
|align="center"|{{{Stab|???}}}
|align="center"|{{{Acid|}}}
|align="center"|{{{Bullt|???}}}
|align="center"|{{{Burn|???}}}
|align="center"|{{{Elec|???}}}
|align="center"|{{{Acid|???}}}
|{{{Notes|}}}

Latest revision as of 11:41, 23 January 2011

Template to put clothing and armor in a table.

Usage

If you make a table like this and put some of these templates where it says --Templates--, you will save yourself some table formatting.

{| border="1" cellspacing="0" cellpadding="3"
!Name !!Bodyparts !!Thickness !!Condition !!Dodge Penalty !!Beat !!Slash !!Bullet !!Burn !!Electric !!Acid
--Templates--
|}

The templates should look like this:

{{Clothing|Name=rubber waders|Bodypart=leg,ass,groin,foot|Thk=5|Cond=10|Dodge=-1.0|Beat=2-4|Slash=1-4|Stab=1-1|Bullt=N/A|Burn=N/A|Elec=4-6|Acid=2-2|Notes=}}

Note #1 If you omit any parts ??? will be displayed to show unknown values, please fill in all entries that you know of.
Note #2 Try to use the bodypart first that most relates to the piece of clothing in question if it covers multiple parts. e.g. head for a helmet, chest for a jacket or suit.

actual template below

|- |No name given |align="center"|??? |align="center"|??? |align="center"|??? |align="center"|??? |align="center"|??? |align="center"|??? |align="center"|??? |align="center"|??? |align="center"|??? |align="center"|??? |align="center"|??? |