Difference between revisions of "User:Vayra/Vayra's Elaborate Scrub Guide"

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* sign eugenic cleansing 2 contract -> kill serial killers -> loot serial killers -> sell shit at Th, Am, and Pr in that order
* sign eugenic cleansing 2 contract -> kill serial killers -> loot serial killers -> sell shit at Th, Am, and Pr in that order
* sign ghostbusting contract -> drop ghost trap -> use ghostbait -> kill ghosts -> sell full ghost traps at CSICOP where you bought them
* sign ghostbusting contract -> drop ghost trap -> use ghostbait -> kill ghosts -> sell full ghost traps at CSICOP where you bought them
* sign tankboy tracker contract -> track tankboys -> kill tankboys
* sign chomo killer contract -> sign tankboy tracker contract -> track tankboys -> kill tankboys
* sign chomoninja tracker contract -> track chomoninjas -> kill chomoninjas
* sign chomo killer contract -> sign chomoninja tracker contract -> track chomoninjas -> kill chomoninjas
* kill treeman -> cut bark from treeman -> sell bark to old man in botany
* kill treeman -> cut bark from treeman -> sell bark to old man in botany
* kill ant -> cut carapace from ant -> sell carapace to j'lar
* kill ant -> cut carapace from ant -> sell carapace to j'lar

Revision as of 05:31, 16 September 2010

HI VAYRA I WANT TO BE COOL LIKE YOU OR MAYBE COOL LIKE SOMEONE ELSE HOW DO I GET STARTED

what well okay i guess, i'm going to turn you into a killing MACHINE or whatever and girls will like you and you will be able to beat up the people that made fun of you

how do i make a character

GO TO THIS FUCKING PAGE AND READ THAT SHIT. I JUST UPDATED IT.

IF YOUR BUILD ISN'T MENTIONED THERE YOU SHOULD PROBABLY REROLL UNLESS YOU'RE 100% SURE YOU KNOW WHAT YOU'RE DOING

SERIOUSLY PICKING THE WRONG STATS CAN REALLY FUCK YOU UP AND IT WILL SUCK A LOT MORE TO REROLL LATER ON

I want to join TLE because TLE is totally the best corporation so how do i do that

basically you just cwho TLE and look for anyone who is a manager or board or CEO and page ('<name> <text goes here>) them and tell them you want to join

what do i now, how do i survive in TLE

well the first thing you should do is say hi. you can just type c hi im a new gay guy who is cool i guess and maybe tell us something else about yourself like what you are trying to do with your life or hellmoo character. you talk to the corp by typing c <text goes here> if you haven't figured that out yet.

Vayra (that's me) is the person to ask if you wanna know stuff. if i'm not on, then Flowman and Leal and Jehdin and Kent and Psiwyrm know a lot of stuff too, and then after them i guess you could ask any of the other managers/board members/shopkeeps/CEOs/whatever. DO NOT LISTEN TO THE EMPLOYEES because they are probably wrong and stupid.

the next thing you should do is type @read from:vayra on *c-tle. this will get you caught up on some basic newbie shit, reiterate some of the important points of this guide, and let you know any new shit that has become important since I wrote this.

whats this about an HQ

Our HQ is suite 502 in the JS building in corpclave. JS on your map. Fifth floor.

IMPORTANT STUFF ABOUT HQ:

  • Before you go in, look up and l d and make damn sure no one is standing around waiting to follow you in. I will fire you or at the very least yell a lot if you get us robbed so don't fukken do it.
  • Likewise, before you leave, peek out and make sure no one is standing outside.
  • Close the door IMMEDIATELY once you are through it. You can do this by typing close 502 if you are outside or close out if you are inside.
  • Don't touch the sex slave and/or roomba on the patio. They're there for a reason.
  • No, you can't sleep in the HQ or use the clone tank.
  • Our shit is kind of organized. See the following table and don't fuck it up and put shit where it belongs.
things go where
crafting materials/workbenches ----- north office
armor, weapons and other gear ----- bullpen
drugs and medicine and shit ----- health center
chill and furniture ----- conference room
food and cookstoves and perishables ----- freezer or kitcher
valuables or anything you care about ----- your own damn apartment

what shit do i use

well honey that depends on who the fuck you are

what weapons should i use

If your weapon class isn't mentioned below that's because you should reroll.

If you don't know where to get something, ask in corpchat. We might have some in the HQ and if we don't, someone will either get you one or tell you how to get one. EVERYTHING IN HQ THAT YOU NEED IS YOURS. IF YOU ARE GOING TO USE IT, IT IS PROBABLY FOR YOU.

flails

Flails are retarded and don't really exist. That said:

  • use a sock-in-a-half-brick until you hit 4 raw
  • nunchaku are pretty good (really really fast)
  • meteor hammers are okay

whips

Whips are kind of fucked for early-game weapons. Low-end:

  • Electrical cords are sort of fast.
  • I hear antenna whips are the best shitty whip.
  • Venemous lashes do acid damage.

High-end:

  • Urumis (craftable) are good, fast, slash damage whips. They are probably better than blacklashes.
  • Blacklashes are good, fast, slash + elec damage whips.
  • Flash whips are good, fast, elec damage whips. They are probably better than blacklashes.

blades

Blades own. Low-end:

  • Katanas, wakizashis and nodachis are all decent and obtainable very easily.
  • Fine wakizashis are really, really fast. I think this is the best newbie blade.
  • Fine katanas are really fast AND do good damage. You can get one from a journal pretty easily but you're fucked if you lose it.
  • Wasteland kukris are like fine katanas but craftable.

High-end:

  • Daikatanas are decent.
  • Bruce springsteels are very, very slow but deal a ton of beat damage.
  • Boss springsteels are slightly faster and weaker bruces. I think they're way less good, personally.
  • Shiver swords deal incredible damage but are a bitch to craft and require power cells.

clubs

Clubs own. Low-end:

  • Sagebrushes are a fucking amazing weapon. They're free, they do acid damage, and they're extremely fast. Remember to mod them. (inertial damper and force enhancer)
  • Lightweight pickaxes are parry class 2 and free.

High-end:

  • Crime sticks do amazing damage and are one-handed and parry class 1. Bonus: they're free (though annoying to get).
  • Piston hammers do a lot of beat damage plus some elec and are parry class 2. They're crafted.
  • Combustor hammers do a lot of beat damage plus quite a bit of burn and are parry class 2. I think they're better than pistons. They're crafted too.

spears

Spears own. Low-end:

  • Military forks are decent damage, decent speed, and parry class 2. You can buy them for cheap at Am.
  • Slaver spears have a HUGE accuracy bonus.
  • Wooden stakes are fast and one-handed.

High-end:

  • Assegais are fast and do decent damage.
  • Luftspeers are like assegais but split between two damage types. Slightly worse.
  • Abossegais are just premodded assegais.
  • Garden weasels are very strong, balanced slashing two-handed parry class 2 spears.
  • Zap brannigans are very VERY strong powered weapons, like shiver swords. They are a bitch to craft and require power but do a ton of elec and stab damage.
  • Chainsaw lances are slash + bleed damage weapons that are incredibly scary. Fortunately they're also very slow.

rifles

Rifles own. Low-end:

  • American-180s are fantastic. Ask a crafter to make you some handloaded ammo. They're super fast and have huge clips.
  • M100s do slightly more damage than non-handloaded Am-180s but the clips are infinitely smaller.

High-end:

  • AK-7s are amazingly common and do a lot of damage with handloads.
  • SCAR-Ls are very fast.
  • Bullpups are the go-to weapon for serious high-end rifles due to being equivalent damage to the AK but faster. Sadly you'll have to craft them
  • Plasma rifles are okay for killing NPCs, but very very slow. They do huge amounts of burn damage.

pistols

Pistols own. Low-end:

  • Airsoft pistols do the least damage out of pretty much any weapon which is cool I guess.
  • Defender 6mm pistols are not too slow and you can buy them easily.
  • .22 revolvers are not too slow and they're just lying around everywhere.
  • .38 or .357 revolvers are decent damage and speed. Probably the best disposable pistol.

High-end:

  • .71 Desert hawk revolvers are stupidly slow. Don't use them.
  • 12mm Hammerheads are the standard of pistols. Easy to speed-cap (14 brawn!) and huge damage.
  • 12mm Flughammers are pre-modded hammerheads. They're probably way more common.
  • 12mm Vipers are shittier hammerheads. Don't use them.
  • Samaritans are very slow but deal stupendous and unsoakable damage. Good for aiming at people.
  • Super Shorties require 19 brawn to speedcap but are very fast once you have and do a ton of damage. Very good.

fists

Fists own. Low-end:

  • Don't use your actual fists if you can help it.
  • Ripper claws are great at the low-end though they quickly become much less good and Ripper is kind of a shitty mutation to have.
  • Knuckle busters are really really good. You can buy them at Am. Mod them with balanced grips and force enhancers.

High-end:

  • Jawbreakers are the weapon of choice. They're decent speed and decent damage but 0 parry. Buy them in botany bay. Don't mod them.
  • Tesla gauntlets were recently buffed. They're still sort of slow but not too bad. They do elec damage and are parry class 1.
  • Edison gauntlets were recently buffed. They're still very slow. They do quite a bit of elec and beat damage though.
  • Abomination claws and teeth are very powerful, though generally considered less so than jawbreakers et al. Abomination is a very serious choice to make regarding how you play the game, though.

what armor should i use

EVERYTHING IN HQ THAT YOU NEED IS YOURS. IF YOU ARE GOING TO USE IT, IT IS PROBABLY FOR YOU.

stuff to wear that isn't really armor

Stuff to wear that isn't really armor owns:

  • Gas masks are important. Wear one 100% of the time. You have to wear it under everything else.
  • Miner helmets are free light. They do turn themselves off but that's not really THAT big of an issue (though it is annoying). You have to wear it on top of everything else.
  • There are a lot of items, mostly wearable, that boost a utility skill by +1.
  • Bling can increase your cool stat by up to +4 if you have enough of it! This is never a bad thing, but especially important for blades, pistols, and rifles users. Put on some expensive rings.

armor

Armor owns. Low-end:

  • Chudskin is pretty much the best it gets for most things. It's craftable and we should therefore have a ton.
  • Lotus <stupid japanese word here> is good beat-damage soaking armor. You can find it in corp HQ, probably. Or ask corpchat.
  • Rusted pots stacked on top of eachother are pretty much the best cheap head armor out there. Buyable at Pr.
  • Hockey masks are perfect for covering your face. (over your gas mask)
  • Satanist battle habits, when combined with any type of jorts, cover your entire body. The soaks are mediocre, but we should have a ton in HQ for free.

High-end:

  • Leech-hide is amazing slash, stab and burn soak. This makes you effectively invulnerable to blades, especially if you put on two layers. It's craftable.
  • Caballero gear is amazing for soaking bullet damage, and you can wear two layers. It's buyable in corpclave but costs an exorbitant sum.
  • Deathsuits and deathsheads have very good soaks. They are so thin that you can wear them under other armor. However, they infect you with a disease that will buff your stats and eventually knock you out and kill you unless you have Hyperimmune. These both come from quests.
  • Exosuits and exohelmets are modifiable amazing heavy armor. They provide probably the best soaks in the game. You can stick other shit on them to modify the soaks somewhat. They're craftable.
  • Gator boots deserve special mention for being the best boots. Craftable.
  • MK I Tactical helmets deserve special mention for giving you night vision, having a gas mask built in, and being good soaks. Craftable.

ok what do i do now

how do i make xp

do jobs mostly

  • super easy jobs go here?

do all the easy quests

  • quests that are easy go here
  • orphanage cave complex secret!@!!!!
  • edith's dolly
  • crundlebhud
  • etc

kill stuff once you've got a ton of xp already from jobs and quests

  • enemies go here
  • in order of xp

how do i make cash

well there are some ways to make money by killing shit that don't pay shitty

  • sign eugenic cleansing 2 contract -> kill serial killers -> loot serial killers -> sell shit at Th, Am, and Pr in that order
  • sign ghostbusting contract -> drop ghost trap -> use ghostbait -> kill ghosts -> sell full ghost traps at CSICOP where you bought them
  • sign chomo killer contract -> sign tankboy tracker contract -> track tankboys -> kill tankboys
  • sign chomo killer contract -> sign chomoninja tracker contract -> track chomoninjas -> kill chomoninjas
  • kill treeman -> cut bark from treeman -> sell bark to old man in botany
  • kill ant -> cut carapace from ant -> sell carapace to j'lar
  • kill basilisk -> cut hide from basilisk -> sell hide to j'lar

there are some other stuff

  • sign mine rescue contract -> drop mine rescue contract if it's aphotic grotto -> go to mine -> find geologist -> bring geologist to Clara's in lurleen if it's open or WS in slagtown if it's not
  • sign broken arrow contract -> i don't even fucking know
  • kill or rob other players, take their things, put them in the corpstore or sell them back to them personally

what about skills

grinding

Yes, people still grind. You can grind any skill to 6.00 raw -- if you REALLY want to. I wouldn't recommend it because it's boring and tedious, but it does mean you end up with more xp overall.

what do i spend my xp on

Spend your hard-earned xp in this order:

  • Primary skill (your weapon, or craft/scavenge, or hack/locksmith)
  • Weapon skill if you're not a combat character, science if you're a crafter, quickdraw if you use guns
  • Dodge
  • Focus if you want focus
  • Secondary weapons/scavenge/whatever

If you wanna learn a few raw of climb or track or whatever that's not really a big deal, learn it whenever you have the xp.
note: you give people a ton of xp when you learn from them. for this reason, it is important that you learn from people in TLE if at all possible. ideally Vayra.

what mutations do i get

all-around stuff

  • salamander -- +4 swim and climb. Good for pretty much everyone, regardless of focus.
  • iron liver -- an amazing source of healing for pretty much anyone. Much better with more brawn though.
  • bloodhound -- +4 track, +2 senses, no downside. Never a bad thing.
  • high density -- beat soak, no downsides, beat is a common damage type, and you probably want nimble fingers.
  • twitchy nerves -- +2 reflexes, -2 focus, -1 senses. Reflexes are so good that I'm pretty sure every build should have this.
  • either brute strength or swollen brains -- I will pretty much always recommend you get one of these two. One or the other is key to nearly every build.

branes

crafting

Must-haves:

  • swollen brains -- +3 branes +1 senses, what more do you want
  • bloodhound -- +senses, no downsides
  • junkrat -- +senses, makes it way easier to find the three chrome hubcaps you need
  • nimble fingers -- +1 craft +2 reflexes, but hefty downsides. Definitely worth it though.

Optional cool stuff:

  • high density -- good to offset the beat resist penalty from nimble fingers.
  • empath -- great stat boosts but makes it irritating or even debilitating to kill almost anything
  • brainslug -- great stat boosts but really hurts your brawn and reflexes and you NEED access to a corp bank account or you will send all your cash to the slugmind
  • twitchy nerves -- -1 senses but increases reflexes. great if you want to kill stuff with your whips for crafting components etc.
  • hideous freak -- +4 senses, awesome for whips users/crafters, but changes your playstyle dramatically (can't do a ton of jobs or buy almost anything from stores)

Avoid:

  • anything not mentioned above that lowers your brains or senses
  • stuff that relies on high stats you don't have (i.e. hooligan)

picking

Must-haves:

  • swollen brains -- +3 branes, what more do you want
  • nimble fingers -- +1 locksmith +2 reflexes, but hefty downsides. Definitely worth it though.
  • twitchy nerves -- +2 reflexes, minor downsides

Optional cool stuff:

  • high density -- good to offset the beat resist penalty from nimble fingers.
  • empath -- great stat boosts but makes it irritating or even debilitating to kill almost anything
  • brainslug -- great stat boosts but really hurts your brawn and reflexes and you NEED access to a corp bank account or you will send all your cash to the slugmind
  • billygoat -- allows you to eat all the things you just stole, preferably in front of the person you stole them from

Avoid:

  • anything not mentioned above that lowers your brains or reflexes or whatever other stat your weapon skill is based on
  • stuff that relies on high stats you don't have (i.e. hooligan)
  • hideous freak -- you don't want the cops chasing you until you actually start picking

combat

flails

Must-haves:

  • brute strength -- +3 brawn, no downsides
  • twitchy nerves -- +2 reflexes, no downsides
  • iron liver -- you'll have enough brawn to carry around the liquor, so this is basically an amazing source of healing (and revival sickness removal)

Optional cool stuff:

  • nimble fingers -- +2 reflexes, -2 endurance, -beat soak.
  • bleeder -- +4 brawn that you can turn on whenever you need it, plus constant destress. mutually exclusive with ultraclot.
  • ultraclot -- +2 endurance passively, and immunity to bleeding. mutually exclusive with bleeder.
  • high density -- good to offset the beat resist penalty from nimble fingers. still good even if you don't take nimble fingers.
  • hooligan -- hb is a very powerful thing with high brawn and wrestle.
  • hyperimmune -- +2 endurance passively, and immunity to pretty much all sickness. Mutually exclusive with hampire.
  • vampire -- +4 endurance +4 brawn, awesome for pretty much everything, but penalizes brains heavily and requires a lot more micromanagement than other characters (can only go outside half the time, can't be hungry or you get mental illnesses, etc) mutually exclusive with hyperimmune and hideous freak.
  • hideous freak -- +1 endurance, +4 senses, dramatic change to the way the game plays. I wouldn't really recommend it unless you're going abomination. mutually exclusive with vampire.
  • abomination -- +1 endurance, +1 brawn, gives you irad damage on your claws and makes them way better, even more dramatic change to the way the game plays. This requires hideous freak, fuck machine, and ripper. I recommend you do some serious thinking about if you really want to be an abomination. Also, get it LATE in your build or you will die to cops and hawthorne over and over again.

Avoid:

  • anything not mentioned above that lowers your reflexes or brawn or endurance

whips

Must-haves:

  • twitchy nerves -- +2 reflexes, minor downsides
  • bloodhound -- +2 senses, no downsides
  • nimble fingers -- +2 reflexes, hefty downsides, still worth it
  • swollen brains -- +1 senses and the brains bonus doesn't hurt. as a whips user you'll end up with decent brains anyway so might as well make the best of it.

Optional cool stuff:

  • high density -- good to offset the beat resist penalty from nimble fingers.
  • junkrat -- +1 senses, useful for scavenging
  • hideous freak -- +4 senses, awesome for whips users/crafters, but changes your playstyle dramatically (can't do a ton of jobs or buy almost anything from stores)
  • vampire -- +4 senses, awesome for pretty much everything, but penalizes brains heavily and requires a lot more micromanagement than other characters (can only go outside half the time, can't be hungry or you get mental illnesses, etc)
  • bleeder -- +4 senses that you can turn on whenever you need it at the expense of bleeding a little. Also, constant destress. Debuffs craft and other brainy things while you have it active though. No downsides when not active.

Avoid:

  • anything not mentioned above that lowers your reflexes or senses
  • stuff that relies on high stats you don't have (i.e. hooligan)

blades

Must-haves:

  • fuck machine -- +1 cool, ability to control your horniness with ~20 total focus is good too if you get focus, no downsides
  • twitchy nerves -- +2 reflexes, minor downsides
  • nimble fingers -- +2 reflexes, hefty downsides, still worth it
  • chiller -- +1 cool plus utility, downsides seem minor. (stress out in extreme heat)

Optional cool stuff:

  • high density -- good to offset the beat resist penalty from nimble fingers.
  • enigma -- +2 cool, but inability to be diagnosed can suck (mostly if you're a vampire) I would take this unless you are taking vampire.
  • vampire -- +4 cool +4 brawn, awesome for pretty much everything, but penalizes brains heavily and requires a lot more micromanagement than other characters (can only go outside half the time, can't be hungry or you get mental illnesses, etc)
  • bleeder -- +4 brawn when you need it, less good for blades than most other but the constant destress from being covered in blood could be useful to you.

Avoid:

  • anything not mentioned above that lowers your reflexes or cool

clubs

Must-haves:

  • brute strength -- +3 brawn, no downsides
  • bleeder -- +4 brawn that you can turn on whenever you need it, plus constant destress
  • twitchy nerves -- +2 reflexes, no downsides
  • nimble fingers -- +2 reflexes, hefty downsides, still worth it
  • iron liver -- you'll have enough brawn to carry around the liquor, so this is basically an amazing source of healing (and revival sickness removal)

Optional cool stuff:

  • high density -- good to offset the beat resist penalty from nimble fingers.
  • hooligan -- hb is a very powerful thing with high brawn and wrestle.
  • vampire -- +4 brawn, awesome for pretty much everything, but penalizes brains heavily and requires a lot more micromanagement than other characters (can only go outside half the time, can't be hungry or you get mental illnesses, etc) mutually exclusive with hideous freak.
  • hideous freak -- +1 endurance, +4 senses, dramatic change to the way the game plays. mutually exclusive with vampire.
  • abomination -- +1 endurance, +1 brawn, even more dramatic change to the way the game plays. This requires hideous freak, fuck machine, and ripper. I recommend you do some serious thinking about if you really want to be an abomination. Also, get it LATE in your build or you will die to cops and hawthorne over and over again.

Avoid:

  • anything not mentioned above that lowers your reflexes or brawn

spears

Must-haves:

  • brute strength -- +3 brawn, no downsides
  • twitchy nerves -- +2 reflexes, no downsides
  • iron liver -- you'll have enough brawn to carry around the liquor, so this is basically an amazing source of healing (and revival sickness removal)

Optional cool stuff:

  • nimble fingers -- +2 reflexes, -2 endurance, -beat soak. Doesn't change your skill but makes you faster.
  • bleeder -- +4 brawn that you can turn on whenever you need it, plus constant destress. mutually exclusive with ultraclot.
  • ultraclot -- +2 endurance passively, and immunity to bleeding. mutually exclusive with bleeder.
  • high density -- good to offset the beat resist penalty from nimble fingers.
  • hooligan -- hb is a very powerful thing with high brawn and wrestle.
  • hyperimmune -- +2 endurance passively, and immunity to pretty much all sickness. Mutually exclusive with hampire.
  • vampire -- +4 endurance +4 brawn, awesome for pretty much everything, but penalizes brains heavily and requires a lot more micromanagement than other characters (can only go outside half the time, can't be hungry or you get mental illnesses, etc) mutually exclusive with hyperimmune and hideous freak.
  • hideous freak -- +1 endurance, +4 senses, dramatic change to the way the game plays. mutually exclusive with vampire.
  • abomination -- +1 endurance, +1 brawn, even more dramatic change to the way the game plays. This requires hideous freak, fuck machine, and ripper. I recommend you do some serious thinking about if you really want to be an abomination. Also, get it LATE in your build or you will die to cops and hawthorne over and over again.

Avoid:

  • anything not mentioned above that lowers your reflexes or brawn or endurance

rifles

Must-haves:

  • fuck machine -- +1 cool, ability to control your horniness with ~20 total focus is good too if you get focus, no downsides
  • twitchy nerves -- +2 reflexes, minor downsides
  • nimble fingers -- +2 reflexes, hefty downsides, still worth it
  • chiller -- +1 cool plus utility, downsides seem minor. (stress out in extreme heat)
  • brute strength -- +3 brawn, good luck speedcapping rifles without it.

Optional cool stuff:

  • iron liver -- you'll probably have enough brawn to carry around the liquor, so this is basically an amazing source of healing (and revival sickness removal)
  • high density -- good to offset the beat resist penalty from nimble fingers.
  • enigma -- +2 cool, but inability to be diagnosed can suck (mostly if you're a vampire) I would take this unless you are taking vampire.
  • vampire -- +4 cool +4 brawn, awesome for pretty much everything, but penalizes brains heavily and requires a lot more micromanagement than other characters (can only go outside half the time, can't be hungry or you get mental illnesses, etc)

Avoid:

  • anything not mentioned above that lowers your reflexes or cool or brawn

pistols

Must-haves:

  • fuck machine -- +1 cool, ability to control your horniness with ~20 total focus is good too if you get focus, no downsides
  • twitchy nerves -- +2 reflexes, minor downsides
  • nimble fingers -- +2 reflexes, hefty downsides, still worth it
  • chiller -- +1 cool plus utility, downsides seem minor. (stress out in extreme heat)

Optional cool stuff:

  • high density -- good to offset the beat resist penalty from nimble fingers.
  • enigma -- +2 cool, but inability to be diagnosed can suck (mostly if you're a vampire) I would take this unless you are taking vampire.
  • brute strength -- +3 brawn, you'll probably want this to speedcap your hammerheads unless you're going vampire. If you are going vampire you might still want it to speedcap super shorties.
  • vampire -- +4 cool +4 brawn, awesome for pretty much everything, but penalizes brains heavily and requires a lot more micromanagement than other characters (can only go outside half the time, can't be hungry or you get mental illnesses, etc)

Avoid:

  • anything not mentioned above that lowers your reflexes or cool or brawn
  • stuff that relies on high stats you don't have (i.e. hooligan)

fists

Must-haves:

  • brute strength -- +3 brawn, no downsides
  • twitchy nerves -- +2 reflexes, no downsides
  • iron liver -- you'll have enough brawn to carry around the liquor, so this is basically an amazing source of healing (and revival sickness removal)

Optional cool stuff:

  • nimble fingers -- +2 reflexes, -2 endurance, -beat soak. mutually exclusive with ripper.
  • ripper -- +1 fists, gives kind of shitty claws. A whole heap of downsides. mutually exclusive with nimble fingers.
  • bleeder -- +4 brawn that you can turn on whenever you need it, plus constant destress. mutually exclusive with ultraclot.
  • ultraclot -- +2 endurance passively, and immunity to bleeding. mutually exclusive with bleeder.
  • high density -- good to offset the beat resist penalty from nimble fingers. still good even if you don't take nimble fingers.
  • hooligan -- hb is a very powerful thing with high brawn and wrestle.
  • hyperimmune -- +2 endurance passively, and immunity to pretty much all sickness. Mutually exclusive with hampire.
  • vampire -- +4 endurance +4 brawn, awesome for pretty much everything, but penalizes brains heavily and requires a lot more micromanagement than other characters (can only go outside half the time, can't be hungry or you get mental illnesses, etc) mutually exclusive with hyperimmune and hideous freak.
  • hideous freak -- +1 endurance, +4 senses, dramatic change to the way the game plays. I wouldn't really recommend it unless you're going abomination. mutually exclusive with vampire.
  • abomination -- +1 endurance, +1 brawn, gives you irad damage on your claws and makes them way better, even more dramatic change to the way the game plays. This requires hideous freak, fuck machine, and ripper. I recommend you do some serious thinking about if you really want to be an abomination. Also, get it LATE in your build or you will die to cops and hawthorne over and over again.

Avoid:

  • anything not mentioned above that lowers your reflexes or brawn or endurance