Difference between revisions of "User:Vayra/Character Building - skillsets and starting packages"
imported>Brogle (→Whips) |
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==Combat== | ==Combat== | ||
For a combat character, your main decision to be made is that of your weapon type. Do you want to be Spears? Fists? Clubs? Pistols? Something else? I'll help you out by listing a few of the | For a combat character, your main decision to be made is that of your weapon type. Do you want to be Spears? Fists? Clubs? Pistols? Something else? I'll help you out by listing a few of the traits of each weapon type. | ||
===Flails=== | ===Flails=== | ||
Flails | Flails are a special class of weapon specifically for use of fishing poles in combat. A fairly useless weapon to specialize in. | ||
===Throw=== | ===Throw=== | ||
Throw is | Throw is another strange weapon because shuriken are the only throwing obtainable throwing 'weapon'. Other objects are throwable, such as grappling hooks and moltov cocktails (which are technically bombs, but you need throw to use them without killing yourself), but only shiriken will earn you any XP. | ||
===Bombs=== | ===Bombs=== | ||
Bombs is gay because it's not really a weapon type and you can just use a grenade launcher to bypass the need for the skill in most cases. Not to mention you don't gain XP for blowing things up. | Bombs is gay because it's not really a weapon type and you can just use a grenade launcher to bypass the need for the skill in most cases. Not to mention you don't gain XP for blowing things up. Useful for griefing purposes only. | ||
===Wrestle=== | ===Wrestle=== | ||
Wrestle is | Wrestle is at the moment mostly unimplemented, only used for the hooligan's headbutting skill and checks for stripping an opponent(needs confirmation, may have been lost in the rollback code fixing). Since the only way to gain any points in this skill anyway is to take either the hooligan or brute strength mutations, it is mostly ignorable. | ||
===Whips=== | ===Whips=== | ||
| Line 41: | Line 41: | ||
===Blades=== | ===Blades=== | ||
Blades | Blades are an extremely common weapon in hellmoo, especially in the early game. However, because blades tend to be quite slow and do slash/stab damage, which is easily soaked, most blade users switch to guns in the late game. Also, while there is a very powerful end-game blade available, it requires power sources and is extremely difficult to craft to craft. Another problem is that most decent low- and mid-range blades are only obtainable once per player which will likely cause trouble unless you're the kind of person who can rob jerks. In addition, the stats are fairly hard to balance at first -- especially if you want to remain intelligent -- and all high-end blades are two-handed. | ||
===Clubs=== | ===Clubs=== | ||
Clubs is | Clubs are another weapon that is common in the early game but rarely used in the late game, as because high-end clubs do rather low damage compared to other high-end weapons (though still competitive) and require expensive mods to be of viable speed and power. The weapon type also suffers from a lack of useful mid-range weapons. In addition, the most powerful clubs -- though free -- can be quite frustrating to obtain. | ||
===Spears=== | ===Spears=== | ||
Spears | Spears are a bad choice for main weapon because almost all spears are two-handed and somewhat slow, though on the other hand you can eventually do impressive damage and have the highest parry class out of any weapon in the game. Spear damage is nearly always slash or stab damage which are two very easily soakable types in endgame PvP. Most low-end spears are either rare or bad; however, many of the mid-range spears they tend to have better stats than blades -- not to mention a much cooler top-end weapon -- and more originality. Spears are often used as a backup weapon for fist users as both stats rely heavily on endurance and the high parry rank of spears can be advantageous over low parry-rank fists in certain situations. | ||
===Rifles=== | ===Rifles=== | ||
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===Fists=== | ===Fists=== | ||
Fists | Fists own~. Tag fists if you aren't a faggot. | ||
=Starting Packages= | =Starting Packages= | ||
Revision as of 22:21, 30 September 2009
Hello
This aims to be a companion to the Simple character building guide for those of you without the balls or patience to figure stuff out for yourself. Stuff like: What's better, fists or rifles? What if I want to be a non-combat character? How can you help me be all I can beTM?
Build Focus
First off, you need to decide if you want to be a weak nerdy branes faggot or a tuff buff and sexy combat character. From there, you need to decide if you want to craft or pick locks as a focus if you chose the former, or what weapon you want to use if you chose the latter.
I'll attempt to supply an objective comparison of the different paths below. Remember that you dont have to stick to just combat or brains, you can be both with a little effort.
Brains
Really your main choice here will be between picking locks and robbing people (a noble profession) or making things for people to rob you of. Let me list some of the upsides of each build focus.
Crafting
- You can obtain a huge amount of experience rather quickly.
- You can make powerful items for yourself and your friends.
- You will likely have decent Science skill, allowing you to assist in robbing jerks and busting ghosts.
- You are not required by your character focus to routinely get in trouble with the Law.
Lockpicking
- You can get revenge on those who wrong you in the most permanent means possible in HellMOO -- Taking their text items.
- You can obtain powerful items for yourself and your friends.
- Robbing is a lot more fun and less boring than crafting.
- Your corporation will likely offer you a lot of support and aid as lockpickers are in short supply.
Combat
For a combat character, your main decision to be made is that of your weapon type. Do you want to be Spears? Fists? Clubs? Pistols? Something else? I'll help you out by listing a few of the traits of each weapon type.
Flails
Flails are a special class of weapon specifically for use of fishing poles in combat. A fairly useless weapon to specialize in.
Throw
Throw is another strange weapon because shuriken are the only throwing obtainable throwing 'weapon'. Other objects are throwable, such as grappling hooks and moltov cocktails (which are technically bombs, but you need throw to use them without killing yourself), but only shiriken will earn you any XP.
Bombs
Bombs is gay because it's not really a weapon type and you can just use a grenade launcher to bypass the need for the skill in most cases. Not to mention you don't gain XP for blowing things up. Useful for griefing purposes only.
Wrestle
Wrestle is at the moment mostly unimplemented, only used for the hooligan's headbutting skill and checks for stripping an opponent(needs confirmation, may have been lost in the rollback code fixing). Since the only way to gain any points in this skill anyway is to take either the hooligan or brute strength mutations, it is mostly ignorable.
Whips
Low end whips are easy to get a hold of, higher end whips do elemental damage. The speed cap is easy to get close to and the best whip stuns like a mother fucker. An excellent weapon for brainy branes since most whips dont require brawn to do damage. Only problem is that they dont do that much damage compared to other weapons.
Blades
Blades are an extremely common weapon in hellmoo, especially in the early game. However, because blades tend to be quite slow and do slash/stab damage, which is easily soaked, most blade users switch to guns in the late game. Also, while there is a very powerful end-game blade available, it requires power sources and is extremely difficult to craft to craft. Another problem is that most decent low- and mid-range blades are only obtainable once per player which will likely cause trouble unless you're the kind of person who can rob jerks. In addition, the stats are fairly hard to balance at first -- especially if you want to remain intelligent -- and all high-end blades are two-handed.
Clubs
Clubs are another weapon that is common in the early game but rarely used in the late game, as because high-end clubs do rather low damage compared to other high-end weapons (though still competitive) and require expensive mods to be of viable speed and power. The weapon type also suffers from a lack of useful mid-range weapons. In addition, the most powerful clubs -- though free -- can be quite frustrating to obtain.
Spears
Spears are a bad choice for main weapon because almost all spears are two-handed and somewhat slow, though on the other hand you can eventually do impressive damage and have the highest parry class out of any weapon in the game. Spear damage is nearly always slash or stab damage which are two very easily soakable types in endgame PvP. Most low-end spears are either rare or bad; however, many of the mid-range spears they tend to have better stats than blades -- not to mention a much cooler top-end weapon -- and more originality. Spears are often used as a backup weapon for fist users as both stats rely heavily on endurance and the high parry rank of spears can be advantageous over low parry-rank fists in certain situations.
Rifles
Rifles is gay because the rifle you would use for grinding is only obtainable through crafting or theft. They also require high brawn to cap their speed, which is necessary because they're slow even AT the speed cap. Especially if you want to use cover, which you shouldn't in most cases because you'll either be wasting time while a hostile NPC attacks you or while the player you want to kill runs away. In addition, they're all two-handed.
Pistols
Pistols is gay because the top-end weapon (Hammerhead 12mm pistol) is difficult to obtain and they can't make use of supressing fire like Rifles can. The good ammo is non-craftable which means you'll be spending tons of money on ammo.
Fists
Fists own~. Tag fists if you aren't a faggot.
Starting Packages
These will be some simple guidelines for how to start a playable character of any common build. Of course, there's no problems with switching out a stat point here or a skill point there, to fit your preference.
Brains
You'll notice both brains builds also have a combat skill. This is because you will want at least passable skill as many crafting components are in dangerous areas, and it's roughly of equal viability for gaining XP as a lockpicker.
Craft
Brawn 8 Reflexes 13
Brains 14 Endurance 8
Cool 8 Senses 11
Skills:
- Craft
- Science
- Whips
- open skill
Lockpicking
Brawn 8 Reflexes 14
Brains 14 Endurance 8
Cool 8 Senses 10
Skills:
- Hack
- Locksmith
- Whips
- open skill
Combat
Flails
wield fishing pole cry fishing pole
Throw
throw tv to e wist
Whips
Brawn 8 Reflexes 12
Brains 14 Endurance 8
Cool 8 Senses 12
Skills:
- Whips
- open skill
- open skill
- open skill
You can exchange brains for other stats if you dont want to be a brainy brane, but if you keep the brains tag something like locksmith/hack, science, or any other skill you want that is difficult to grind.
Blades
wield razor k me
Clubs
Brawn 14 Reflexes 14
Brains 8 Endurance 10
Cool 8 Senses 8
Skills:
- Clubs
- Climb
- open skill
- open skill
Spears
Brawn 12 Reflexes 14
Brains 8 Endurance 12
Cool 8 Senses 8
Skills:
- Spears
- Climb
- open skill
- open skill
Rifles
wield shotgun k me
Pistols
Brawn 10 Reflexes 14
Brains 8 Endurance 10
Cool 11 Senses 8
PLUS 1 free point -- put it in Cool if you want to become a Vampire or Brawn if you don't.
Skills:
- Pistols
- Climb
- open skill
- open skill
Fists
Brawn 14 Reflexes 14
Brains 8 Endurance 10
Cool 8 Senses 8
Skills:
- Fists
- Climb
- open skill
- open skill
Suggestions for open skill slots
- Climb! No wait do not EVER tag climb it is so easy to get up its ridiculous.
- Quickdraw - Especially important for guns users as it determines your success when aiming at people. (and your chance to cause them to fail when aiming at you)
- Repair - Fix your OWN weapon isntead of having to carry backups and cry for the smarter members of your corp to do your weapon laundry. Only tag it if you have low brains.
- Medic - It's either this or spend a lot of money on nanites, most of the time. And some builds can't even use nanites. Only tag it if you have low brains.
- Craft - Make bullets and other nice things. Get XP. You're better off tagging science.
- Swim - Makes moving in water a lot faster and a lot less frustrating. Do not tag this salamander makes this skill useless.
- Chemistry - Make hootch and molotovs. (both are useless) Get XP really fast in the beginning and then never use this skill again.
- Pilot - FLY PLANES -- GET YOUR PLANE STOLEN -- CRY. Probably a good idea to only tag if you have low brains.