Difference between revisions of "Weaponry"

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imported>Nyll
m (→‎Fists: fists desc)
imported>Nyll
(added dodge penalty column to all weapon tables. added descriptions.)
Line 3: Line 3:
They are sorted <s>by the 'Raw' attribute and then by min base damage</s> however the fuck you want to sort them because the tables are sortable.
They are sorted <s>by the 'Raw' attribute and then by min base damage</s> however the fuck you want to sort them because the tables are sortable.


Speed and non-base damage differ based on your stats and skills, so they are a bit more difficult to obtain. Speeds that are shown are based on the normal fight style. Melee weapons depend on reflex for speed, and firearms depend on brawn for speed.
Speed and non-base damage differ by '''a lot''' based on your stats and skills, so they are a bit more difficult to obtain. Speeds that are shown are based on the normal fight style. Melee weapons depend on reflex for speed, and firearms depend on brawn for speed.
 
As of lately all weapons have an unshown dodge penalty calculated by the weapon's weight in kg rounded down.


Additional data available at [[Weapons (Programming)]].
Additional data available at [[Weapons (Programming)]].
Line 98: Line 100:
{| class="wikitable sortable" border=1 cellspacing=0
{| class="wikitable sortable" border=1 cellspacing=0
|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
!Name !! Raw !! Hands !! Speedcap (Reflex req/max speed) !! Parry !! Damage Type !! Base Damage !! Crit% !! Notes
!Name !! Raw !! Hands !! Speedcap (Reflex req/max speed) !! Parry !! Damage Type !! Base Damage !! Crit% !! Notes !! Weight (dodge penalty)
|-
|-
! Fist
! Fist
Line 109: Line 111:
| 20%
| 20%
| That's what you are using if you don't wield any weapon.  Damage is increased with litho.
| That's what you are using if you don't wield any weapon.  Damage is increased with litho.
| 0/0
|-
|-
! Powerglove
! Powerglove
Line 119: Line 122:
| ?
| ?
| A terrible weapon, don't bother with them.
| A terrible weapon, don't bother with them.
|
|-
|-
! Chunk of brick
! Chunk of brick
Line 129: Line 133:
| 15%
| 15%
| Get these by punching a cinder block until it breaks.
| Get these by punching a cinder block until it breaks.
|
|-
|-
! Pair of screw drivers
! Pair of screw drivers
Line 139: Line 144:
| 30%/15%/0%
| 30%/15%/0%
| Only gettable in the colloseum, and you can't take them out.
| Only gettable in the colloseum, and you can't take them out.
|
|-
|-
! Claws ([[Chud]])
! Claws ([[Chud]])
Line 149: Line 155:
| 2%
| 2%
| If you are hit, they can give you any diseases the chud has.
| If you are hit, they can give you any diseases the chud has.
| 0/0
|-
|-
! Claws ([[Zombie]])
! Claws ([[Zombie]])
Line 159: Line 166:
| 2%
| 2%
| Scales insanely well with brawn, but slow as hell. Has a chance of inflicting zombie rot on hitting.
| Scales insanely well with brawn, but slow as hell. Has a chance of inflicting zombie rot on hitting.
| 0/0
|-
|-
! Knuckle Buster
! Knuckle Buster
Line 169: Line 177:
| 15%
| 15%
| Your bread and butter fist. Most fist users who don't go ripper/abom will spend a lot of time with these. Damage can scale even higher than jawbies with enough brawn.
| Your bread and butter fist. Most fist users who don't go ripper/abom will spend a lot of time with these. Damage can scale even higher than jawbies with enough brawn.
|
|-
|-
! Claw ([[Ripper]])
! Claw ([[Ripper]])
Line 179: Line 188:
| 30%/30%
| 30%/30%
| Replace your regular fists. You can butcher and fish with them, but not fondle or wank without hurting yourself or the target.
| Replace your regular fists. You can butcher and fish with them, but not fondle or wank without hurting yourself or the target.
| 0/0
|-
|-
! Uru pounders
! Uru pounders
Line 189: Line 199:
| 35%
| 35%
| Weighs 6kg. Get from gammaprole stockboys.
| Weighs 6kg. Get from gammaprole stockboys.
|
|-
|-
! Claws and fangs ([[Abomination|Abom]])
! Claws and fangs ([[Abomination|Abom]])
Line 199: Line 210:
| 30%/30%/10%
| 30%/30%/10%
| <s>Bad fuckin' ass.</s> It's okay. Scales awesomely with brawn.
| <s>Bad fuckin' ass.</s> It's okay. Scales awesomely with brawn.
|
|-
|-
! Punch knife
! Punch knife
Line 209: Line 221:
| 30%
| 30%
| Can get them from clowns and mimes that spawn on north beach. A rather rare drop.
| Can get them from clowns and mimes that spawn on north beach. A rather rare drop.
|
|-
|-
! Tesla Gauntlets
! Tesla Gauntlets
Line 219: Line 232:
| 25%/15%
| 25%/15%
| Slower than Jawbreakers, but has a parry class of one and does shock damage, which most armors don't soak.  Also, their damage scales off skill rather than brawn.
| Slower than Jawbreakers, but has a parry class of one and does shock damage, which most armors don't soak.  Also, their damage scales off skill rather than brawn.
|
|-
|-
! Edison Gauntlets
! Edison Gauntlets
Line 229: Line 243:
| 35%/25%
| 35%/25%
| Similar to Tesla Gauntlets. Slower and harder hitting. Unlike the Tesla gauntlets, Edison's damage scales much better off of brawn rather than skill.
| Similar to Tesla Gauntlets. Slower and harder hitting. Unlike the Tesla gauntlets, Edison's damage scales much better off of brawn rather than skill.
|
|-
|-
! Jawbreaker
! Jawbreaker
Line 239: Line 254:
| 35%
| 35%
| The high end PvP weapon of choice. Defines fists - fast, good damage, and random stuns. Used to be a lot better.
| The high end PvP weapon of choice. Defines fists - fast, good damage, and random stuns. Used to be a lot better.
|
|-
|-
! pair of pata gauntlets
! pair of pata gauntlets
Line 249: Line 265:
| 40%/40%
| 40%/40%
| These are the high-end choice for fisters. With PC ** and decent speed, they are something to be feared when wielded by an endgame fister.
| These are the high-end choice for fisters. With PC ** and decent speed, they are something to be feared when wielded by an endgame fister.
|
|-
|-
|}
|}


== [[Clubs]] ==
== [[Clubs]] ==
Like fists. Fast, heavy hitting, but with the added bonus of higher parry classes. Good clubs are often easy to obtain compared to most other weapon classes and scale great with brawn or skill. Recent nerfs have made it so that only the higher value will be used to determine damage, not both.
{| class="wikitable sortable" border=1 cellspacing=0
{| class="wikitable sortable" border=1 cellspacing=0
|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
!Name !! Raw !! Hands !! Speed (Max) !! Parry !! Damage Type !! Base Damage !! Crit% !! Notes
!Name !! Raw !! Hands !! Speedcap (Reflex req/max speed) !! Parry !! Damage Type !! Base Damage !! Crit% !! Notes !! Weight (dodge penalty)
|-
|-
! Thighbone
! Thighbone
Line 265: Line 283:
| 1-4
| 1-4
| ?
| ?
| For making bruce springsteels.
| For making bruce springsteels and willy petes.
|
|-
|-
! Nail mace
! Nail mace
Line 276: Line 295:
| ?
| ?
| From chobos.
| From chobos.
|
|-
|-
! Razor Bat
! Razor Bat
Line 286: Line 306:
| 20%/35%
| 20%/35%
| Crafted from baseball bat + razor ribbon.
| Crafted from baseball bat + razor ribbon.
|
|-
|-
! Crowbar
! Crowbar
Line 296: Line 317:
| 15%
| 15%
| Can be used to open the elevator doors in the WU building, but otherwise pointless.
| Can be used to open the elevator doors in the WU building, but otherwise pointless.
|
|-
|-
! Spiked board
! Spiked board
Line 306: Line 328:
| ?
| ?
| Don't bother.
| Don't bother.
|
|-
|-
! Spoon
! Spoon
Line 316: Line 339:
| ?
| ?
| Can be found in prison, and can be crafted into a shank.
| Can be found in prison, and can be crafted into a shank.
|
|-
|-
! Fine walking stick
! Fine walking stick
Line 326: Line 350:
| ?
| ?
| A MY IMMERSION item.  
| A MY IMMERSION item.  
|
|-
|-
! Tomahawk
! Tomahawk
Line 335: Line 360:
| 2-5
| 2-5
| 50%
| 50%
|
|
|
|-
|-
Line 346: Line 372:
| 10%
| 10%
| You need one to fix FC's broken, gay infrastructure, and Weezer's even shittier pipes.
| You need one to fix FC's broken, gay infrastructure, and Weezer's even shittier pipes.
|
|-
|-
! Truncheon
! Truncheon
Line 356: Line 383:
| ?
| ?
| Bad damage, not bad for early grinding.
| Bad damage, not bad for early grinding.
|
|-
|-
! Hatchet
! Hatchet
Line 365: Line 393:
| 3-7/1-3
| 3-7/1-3
| 30%/10%
| 30%/10%
|  
| You can butcher trees with it.
|
|-
|-
! Pipe
! Pipe
Line 376: Line 405:
| 10%
| 10%
| Can be scavenged in the streets of Slagtown.
| Can be scavenged in the streets of Slagtown.
|
|-
|-
! Baseball bat
! Baseball bat
Line 386: Line 416:
| 20%
| 20%
| Garbage.
| Garbage.
|
|-
|-
! Toilet plunger
! Toilet plunger
Line 396: Line 427:
| 5%
| 5%
| Not entirely sure where I even got this from
| Not entirely sure where I even got this from
|
|-
|-
! Sagebrush stick
! Sagebrush stick
Line 405: Line 437:
| 2-5
| 2-5
| 8%
| 8%
| These do an unusual damage type. They're also one handed.  
| These do an unusual damage type many armors don't soak. They're also fast and one handed.  
|
|-
|-
! Lightweight pickaxe
! Lightweight pickaxe
Line 416: Line 449:
| ?
| ?
| Good newbie weapon against zombies.
| Good newbie weapon against zombies.
|
|-
|-
! scrap mace
! scrap mace
Line 426: Line 460:
| ?
| ?
| Scavengeable, very nice newbie weapon.
| Scavengeable, very nice newbie weapon.
|
|-
|-
! Tonfa
! Tonfa
Line 436: Line 471:
| ?
| ?
| These are okay.
| These are okay.
|
|-
|-
! Pickaxe
! Pickaxe
Line 445: Line 481:
| 1-5/3-8
| 1-5/3-8
| ?
| ?
| This is used for the mining job.
| This is used for the mining job and scales .
|
|-
|-
! Sledgehammer
! Sledgehammer
Line 456: Line 493:
| ?
| ?
| Good for door bashing, too slow for combat.
| Good for door bashing, too slow for combat.
|
|-
|-
! Pistol Hammer
! Pistol Hammer
Line 466: Line 504:
| 10%/0%
| 10%/0%
| Monster hunter, anyone?
| Monster hunter, anyone?
|
|-
|-
! Softball bat
! Softball bat
Line 475: Line 514:
| 4-9
| 4-9
| 20%
| 20%
| A grinding weapon.
| A grinding weapon, and very good for actual combat if modded correctly. Dubbed the "discount crime stick."
|
|-
|-
! Slam bat
! Slam bat
Line 486: Line 526:
| 20%
| 20%
| You can get these for free from hepcats.
| You can get these for free from hepcats.
|
|-
|-
! Shock baton
! Shock baton
Line 495: Line 536:
| 3-8/4-9
| 3-8/4-9
| 10%
| 10%
| As good as a blacklash and can be bought easily in FC. Slap on a shock module and go to town on everything.  
| As good as a blacklash and can be bought easily in FC. Slap on a shock module and go to town on everything.
|
|-
|-
! Fire axe
! Fire axe
Line 506: Line 548:
| 50%
| 50%
| From firemen. Has a large tohit penalty, making them fairly useless in high-end combat.
| From firemen. Has a large tohit penalty, making them fairly useless in high-end combat.
|
|-
|-
! Pimp cane
! Pimp cane
Line 516: Line 559:
| 30%/30%
| 30%/30%
| Does slash damage, making them good for zombies. Though if you can use a pimp cane, you can probably find something better.
| Does slash damage, making them good for zombies. Though if you can use a pimp cane, you can probably find something better.
|
|-
|-
! Santa cane
! Santa cane
Line 526: Line 570:
| 30%/30%
| 30%/30%
| A reskinned pimp cane.
| A reskinned pimp cane.
|
|-
|-
! crime stick
! crime stick
Line 536: Line 581:
| 20%
| 20%
| Very powerful, and one handed. Can be gotten for free from chuman guards in the mines, though the drop rate is low. Becomes exponentially stronger when modded correctly.
| Very powerful, and one handed. Can be gotten for free from chuman guards in the mines, though the drop rate is low. Becomes exponentially stronger when modded correctly.
|
|-
|-
! RIP-4 combat shiver axe
! RIP-4 combat shiver axe
Line 546: Line 592:
| 35%
| 35%
| The Punisher drops these.
| The Punisher drops these.
|
|-
|-
! Piston Hammer
! Piston Hammer
Line 556: Line 603:
| 20%/20%
| 20%/20%
| High-end club of choice. <s>Combustors are usually preferred over these.</s> Good for killing <s>Abominations due to their poor electrical soaks.</s> Everyone now, since deathsuits got nerfed.
| High-end club of choice. <s>Combustors are usually preferred over these.</s> Good for killing <s>Abominations due to their poor electrical soaks.</s> Everyone now, since deathsuits got nerfed.
|
|-
|-
! Combustor Hammer
! Combustor Hammer
Line 566: Line 614:
| 20%/20%
| 20%/20%
| High-end club of choice. <s>Usually preferred over pistons.</s>
| High-end club of choice. <s>Usually preferred over pistons.</s>
|
|-
|-
|}
|}


== [[Whips]] ==
== [[Whips]] ==
A bit inaccurate compared to most weapon classes, but deals exotic damage and hits very fast.
A bit inaccurate compared to most weapon classes, but deals exotic damage and hits very fast. Very popular since whips use the same attributes as dodge.
{| class="wikitable sortable" border=1 cellspacing=0
{| class="wikitable sortable" border=1 cellspacing=0
|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
!Name !! Raw !! Hands !! Speed (Max) !! Parry !! Damage Type !! Base Damage !! Crit% !! Notes
!Name !! Raw !! Hands !! Speedcap (Reflex req/max speed) !! Parry !! Damage Type !! Base Damage !! Crit% !! Notes !! Weight (dodge penalty)
|-
|-
! electrical cord
! electrical cord
Line 584: Line 633:
| 5%/5%
| 5%/5%
| Scavable in gangland, should be used for getting to 1 raw in whips if you aren't at 1 raw already.
| Scavable in gangland, should be used for getting to 1 raw in whips if you aren't at 1 raw already.
|
|-
|-
! razor wire whip
! razor wire whip
Line 594: Line 644:
| 6%
| 6%
| Garbage, improvised with razors.
| Garbage, improvised with razors.
|
|-
|-
! Riding crop
! Riding crop
Line 604: Line 655:
| 15%
| 15%
| Can be bought in the Giggling Schoolgirl, pretty shit but good for grinding. Alternative to Antenna Whip.
| Can be bought in the Giggling Schoolgirl, pretty shit but good for grinding. Alternative to Antenna Whip.
|
|-
|-
! antenna whip
! antenna whip
Line 614: Line 666:
| 5%/5%
| 5%/5%
| Your grinding whip of choice. Effective against most early game mobs (chuds, chobos, crackheads, etc)
| Your grinding whip of choice. Effective against most early game mobs (chuds, chobos, crackheads, etc)
|
|-
|-
! leather whip
! leather whip
Line 624: Line 677:
| 6%/5%
| 6%/5%
| Practically a direct upgrade from the antenna whip, it can be freely improvised from skins, you should try to upgrade to this as soon as possible.
| Practically a direct upgrade from the antenna whip, it can be freely improvised from skins, you should try to upgrade to this as soon as possible.
|
|-
|-
! Cobra baton
! Cobra baton
Line 634: Line 688:
| 15%
| 15%
| Complete shit, only good for grinding.
| Complete shit, only good for grinding.
|
|-
|-
! Venomous lash
! Venomous lash
Line 644: Line 699:
| 20%/10%
| 20%/10%
| An unusual acid damage type, but otherwise not that interesting. Schematic can be found in Sharpton.
| An unusual acid damage type, but otherwise not that interesting. Schematic can be found in Sharpton.
|
|-
|-
! nail sjambok
! nail sjambok
Line 654: Line 710:
| 10%/10%
| 10%/10%
| Rare find in Sharpton Projects in the riot locker. Mostly used for grinding, it's a better alternative to the much-slower venom lash, if you can get one.
| Rare find in Sharpton Projects in the riot locker. Mostly used for grinding, it's a better alternative to the much-slower venom lash, if you can get one.
|
|-
|-
! Link whip
! Link whip
Line 663: Line 720:
| 4-8
| 4-8
| 15%
| 15%
| Fairly decent whip, does beat damage and is good for grinding. Requires a schematic and is crafted at the forge. Can be found on some enemies.
| Fairly decent whip, does beat damage and is good for grinding. Has moderate beat scaling which is uncommon among whips. Requires a schematic and is crafted at the forge. Can be found on some enemies.
|
|-
|-
! Flame chain
! Flame chain
Line 674: Line 732:
| 20%/5%
| 20%/5%
| PC2, kinda scales with brawn, doesn't get very impressive damage now. Useful for stuff weak to fire, or relying on parry.
| PC2, kinda scales with brawn, doesn't get very impressive damage now. Useful for stuff weak to fire, or relying on parry.
|
|-
|-
! Urumi
! Urumi
Line 684: Line 743:
| 25%
| 25%
| Naturally lower accuracy, but dual wieldable. Alternative to using a razorchain.
| Naturally lower accuracy, but dual wieldable. Alternative to using a razorchain.
|
|-
|-
! razorchain
! razorchain
Line 694: Line 754:
| 30%/5%
| 30%/5%
| Just as good as the Urumi and is used as a easily-replaceable alternative. Does unsoakable bleed damage and <s>can be buffed even more with a tentacle mod</s> since tentacle and ninetail mods are now mutually exclusive, don't you dare.  
| Just as good as the Urumi and is used as a easily-replaceable alternative. Does unsoakable bleed damage and <s>can be buffed even more with a tentacle mod</s> since tentacle and ninetail mods are now mutually exclusive, don't you dare.  
|
|-
|-
! blacklash
! blacklash
Line 704: Line 765:
| 15%/5%
| 15%/5%
| Crafts in to the infinitely-better flash whip.
| Crafts in to the infinitely-better flash whip.
|
|-
|-
! Flash whip
! Flash whip
Line 714: Line 776:
| 17%
| 17%
| Dual wield these and max out your speedcap, another endgame whip similar to the Razorchain and Urumi. Does less damage, but does obscure electric damage that most enemies <s>do not soak.</s> endgame enemies soak this usually, mainly a pvp weapon now.
| Dual wield these and max out your speedcap, another endgame whip similar to the Razorchain and Urumi. Does less damage, but does obscure electric damage that most enemies <s>do not soak.</s> endgame enemies soak this usually, mainly a pvp weapon now.
|
|-
|-
|}
|}
Line 721: Line 784:
{| class="wikitable sortable" border=1 cellspacing=0
{| class="wikitable sortable" border=1 cellspacing=0
|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
!Name !! Raw !! Hands !! Speedcap (Reflex req/max speed) !! Parry !! Damage Type !! Base Damage !! Crit% !! Notes
!Name !! Raw !! Hands !! Speedcap (Reflex req/max speed) !! Parry !! Damage Type !! Base Damage !! Crit% !! Notes !! Weight (dodge penalty)
|-
|-
! Sharpened Chopstick
! Sharpened Chopstick
Line 732: Line 795:
| 10%
| 10%
| Improviseable.
| Improviseable.
|
|-
|-
! sharp pole
! sharp pole
Line 742: Line 806:
| 20%
| 20%
| A beginner's weapon, slightly higher minimum damage then the Military fork, but terribly slow. Can usually be bought at Ammu-Nation. Good to grind to 1 raw in spears.
| A beginner's weapon, slightly higher minimum damage then the Military fork, but terribly slow. Can usually be bought at Ammu-Nation. Good to grind to 1 raw in spears.
|
|-
|-
! military fork
! military fork
Line 752: Line 817:
| 20%
| 20%
| Good beginner weapon, slightly lower minimum damage then the sharp pole, but faster, one handed, and can be used to grind for longer. Can usually be bought at Ammu-Nation.
| Good beginner weapon, slightly lower minimum damage then the sharp pole, but faster, one handed, and can be used to grind for longer. Can usually be bought at Ammu-Nation.
|
|-
|-
! Infected Syringe
! Infected Syringe
Line 762: Line 828:
| 0%
| 0%
| Infects whoever it hits with Ebola. Incredibly prone to permanently breaking, outside of the standard weapon condition system.
| Infects whoever it hits with Ebola. Incredibly prone to permanently breaking, outside of the standard weapon condition system.
|
|-
|-
! Signpost Spear
! Signpost Spear
Line 772: Line 839:
| ?
| ?
| Crackheads use these. They do slightly better damage then the other two common beginner's spears but you'll have to craft or find one since Ammu-Nation doesn't usually sell them.  
| Crackheads use these. They do slightly better damage then the other two common beginner's spears but you'll have to craft or find one since Ammu-Nation doesn't usually sell them.  
|
|-
|-
! Rusty Spike Spear
! Rusty Spike Spear
Line 782: Line 850:
| ?
| ?
| Improvised with a rusty metal spike, a sharp pole, and a roll of duct tape; so you know its gotta be good.
| Improvised with a rusty metal spike, a sharp pole, and a roll of duct tape; so you know its gotta be good.
| 3.0kg/-3.0
|-
|-
! Spike Spear
! Spike Spear
Line 792: Line 861:
| ?
| ?
| Same as the rusty spike spear. Still slow as fuck
| Same as the rusty spike spear. Still slow as fuck
| 3.0kg/-3.0
|-
|-
! Wooden Stake
! Wooden Stake
Line 802: Line 872:
| ?
| ?
| Relatively easy to speedcap. These autocrit against vampires. You can get them from any vampire slayer other than Tyrone or craft improvise them. They also occasionally drop from orphans. They are also improvised with pieces of wood, do not mistake for 'Wooden Steak'.
| Relatively easy to speedcap. These autocrit against vampires. You can get them from any vampire slayer other than Tyrone or craft improvise them. They also occasionally drop from orphans. They are also improvised with pieces of wood, do not mistake for 'Wooden Steak'.
|
|-
|-
! Slaver Spear
! Slaver Spear
Line 812: Line 883:
| ?
| ?
| Found in the toxic dump.
| Found in the toxic dump.
|
|-
|-
! Light Assegai
! Light Assegai
Line 822: Line 894:
| ?
| ?
| None.
| None.
|
|-
|-
! Assegai
! Assegai
Line 832: Line 905:
| 30%
| 30%
| Likely one of your first midgame spears. From Stormfront, dropped by killing Michael Savage, Sky Pirates in Necro drop these and they can be found in many other places.  
| Likely one of your first midgame spears. From Stormfront, dropped by killing Michael Savage, Sky Pirates in Necro drop these and they can be found in many other places.  
|
|-
|-
! Luftspeer
! Luftspeer
Line 842: Line 916:
| 30%/40%/50%
| 30%/40%/50%
| One time reward that comes premodded with a balanced grip, sharpening kit, monowire serrator, and shock generator. Gets insane DPS, especially when dual wielded.
| One time reward that comes premodded with a balanced grip, sharpening kit, monowire serrator, and shock generator. Gets insane DPS, especially when dual wielded.
|
|-
|-
! Rusty Scythe
! Rusty Scythe
Line 851: Line 926:
| 1-15/1-6
| 1-15/1-6
| ?
| ?
| Terribly slow. Almost impossible to use as an effective weapon, but scales well with brawn. One spawns outside of Edith's farm. Can be used to craft a normal Large Scytge.
| Terribly slow and heavy. Almost impossible to use as an effective weapon, but scales well with brawn. One spawns outside of Edith's farm. Can be used to craft a normal Large Scytge.
| 8.0kg/-8.0
|-
|-
! Large Scythe
! Large Scythe
Line 862: Line 938:
| 30%
| 30%
| These now scale really well with brawn and can get a decent speed.
| These now scale really well with brawn and can get a decent speed.
| 3.0kg/-3.0
|-
|-
! Pitchfork
! Pitchfork
Line 872: Line 949:
| 5%
| 5%
| Similar to a rusty scythe, but with only one damage type and a more predictable range. Also slow as fuck (8.0 at 26 reflexes)
| Similar to a rusty scythe, but with only one damage type and a more predictable range. Also slow as fuck (8.0 at 26 reflexes)
|
|-
|-
! Corrosive Pike
! Corrosive Pike
Line 882: Line 960:
| 5%/25%
| 5%/25%
| Craft-only. A remarkably... average weapon, not terrible but not too great either.
| Craft-only. A remarkably... average weapon, not terrible but not too great either.
|
|-
|-
! Abossegai
! Abossegai
Line 892: Line 971:
| 30%/20%
| 30%/20%
| Recently changed to be better than the assegai, not just pre-modded.
| Recently changed to be better than the assegai, not just pre-modded.
|
|-
|-
! Willy Pete
! Willy Pete
Line 902: Line 982:
| 25%/20%
| 25%/20%
| A relatively new midgame spear, useful for stuff that's weak to burn, but is VERY hard to speedcap has a very low base accuracy. Scales well with brawn.
| A relatively new midgame spear, useful for stuff that's weak to burn, but is VERY hard to speedcap has a very low base accuracy. Scales well with brawn.
| 2.1kg/-2.0
|-
|-
! Ancient Trident
! Ancient Trident
Line 912: Line 993:
| ?
| ?
| Existed ingame only due to a quirk with toxic dump freak weapon selection, good luck finding one that isn't pre-owned.
| Existed ingame only due to a quirk with toxic dump freak weapon selection, good luck finding one that isn't pre-owned.
|
|-
|-
! garden weasel
! garden weasel
Line 922: Line 1,004:
| 20%
| 20%
| Very good. These actually exist in real life, look up a picture of one if you feel like wincing in sympathetic pain, they are found rarely from toxic freaks in the toxic dump and from a certain store in Necropolis.
| Very good. These actually exist in real life, look up a picture of one if you feel like wincing in sympathetic pain, they are found rarely from toxic freaks in the toxic dump and from a certain store in Necropolis.
| 1.5kg/-1.0
|-
|-
! Drilltar
! Drilltar
Line 932: Line 1,015:
| 40%/20%
| 40%/20%
| A god damn guitar with a motherfucking drill on it. Holy shit. Only from admins.
| A god damn guitar with a motherfucking drill on it. Holy shit. Only from admins.
|
|-
|-
! Chainsaw lance
! Chainsaw lance
Line 942: Line 1,026:
| 35%
| 35%
| Craftable, or from Hawthorn, scales well more with brawn and does unsoakable bleed damage, other endgame spears like the Zap Brannigan, Weasel and Assegai scale with skill more.
| Craftable, or from Hawthorn, scales well more with brawn and does unsoakable bleed damage, other endgame spears like the Zap Brannigan, Weasel and Assegai scale with skill more.
|
|-
|-
! Titanium Bo Staff
! Titanium Bo Staff
Line 952: Line 1,037:
| 25%
| 25%
| Craft only, does beat damage not common with other spears.
| Craft only, does beat damage not common with other spears.
|
|-
|-
! Zap Brannigan [[OFF]]
! Zap Brannigan [[OFF]]
Line 962: Line 1,048:
| 15%
| 15%
| Is crafted, not easy to acquire and to be good, requires to be turned on and have a power source.
| Is crafted, not easy to acquire and to be good, requires to be turned on and have a power source.
|
|-
|-
! Zap Brannigan [[ON]]
! Zap Brannigan [[ON]]
Line 972: Line 1,059:
| 35%/20%
| 35%/20%
| Not easy to acquire. Requires power adapters with atomicells or cheap power adapters to use.
| Not easy to acquire. Requires power adapters with atomicells or cheap power adapters to use.
|
|-
|-
|}
|}
Line 979: Line 1,067:
{| class="wikitable sortable" border=1 cellspacing=0
{| class="wikitable sortable" border=1 cellspacing=0
|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
!Name !! Raw !! Hands !! Speed (Max) !! Parry !! Damage Type !! Base Damage !! Crit% !! Notes
!Name !! Raw !! Hands !! Speedcap (Reflex req/max speed) !! Parry !! Damage Type !! Base Damage !! Crit% !! Notes !! Weight (dodge penalty)
|-
|-
! Rebar Sword
! Rebar Sword
Line 989: Line 1,077:
| 2-7
| 2-7
| 20%
| 20%
| Can be bought from NPC stores.
| Grinding weapon. Can be bought from NPC stores.
|
|-
|-
! War Saw
! War Saw
Line 1,000: Line 1,089:
| ?
| ?
| Not to be confused with Chainsaw.
| Not to be confused with Chainsaw.
|
|-
|-
! Plywood Sword
! Plywood Sword
Line 1,010: Line 1,100:
| ?
| ?
| These can break permanently outside of the weapon condition system, so they're actually not too good for grinding.
| These can break permanently outside of the weapon condition system, so they're actually not too good for grinding.
|
|-
|-
! Spork
! Spork
Line 1,019: Line 1,110:
| 1-3
| 1-3
| 5%
| 5%
| Garbage.  
| Orphanage garbage.  
|
|-
|-
! Fork
! Fork
Line 1,030: Line 1,122:
| 5%
| 5%
| Fatalities become a lot more interesting.
| Fatalities become a lot more interesting.
|
|-
|-
! Butane torch [[OFF]]
! Butane torch [[OFF]]
Line 1,039: Line 1,132:
| 1-3
| 1-3
| ?
| ?
| None.
| Turn torch to on
|
|-
|-
! Butane torch [[ON]]
! Butane torch [[ON]]
Line 1,049: Line 1,143:
| 10-15
| 10-15
| ?
| ?
| Needs a butane canister to operate, bought from HH in FC. However, the butane runs out quite quickly, and it is a bitch to get fuel for.
| Needs a butane canister to operate, bought from HH in FC. However, the butane runs out quite quickly, and it is a bitch to get fuel for. Still does decent burn damage.
|
|-
|-
! Switchblade
! Switchblade
Line 1,060: Line 1,155:
| 35%
| 35%
| Ganglanders and slagtownies often use these, and they are pretty fast. Good for grinding.
| Ganglanders and slagtownies often use these, and they are pretty fast. Good for grinding.
|
|-
|-
! Razor blade
! Razor blade
Line 1,070: Line 1,166:
| 10%
| 10%
| you emo
| you emo
|
|-
|-
! Cutting Knife
! Cutting Knife
Line 1,080: Line 1,177:
| ?
| ?
| Gives a bonus to butchering corpses.
| Gives a bonus to butchering corpses.
|
|-
|-
! Butcher Knife
! Butcher Knife
Line 1,090: Line 1,188:
| 15%
| 15%
| Gives a bonus to butchering corpses.
| Gives a bonus to butchering corpses.
|
|-
|-
! Ceremonial dagger
! Ceremonial dagger
Line 1,100: Line 1,199:
| 10%
| 10%
| Cultists and satanists have these.
| Cultists and satanists have these.
|
|-
|-
! Flint Knife
! Flint Knife
Line 1,109: Line 1,209:
| 1-5
| 1-5
| ?
| ?
| Craftable. Improv them with flint and a vine.
| Craftable. Improv them with flint and a vine. Unusually high brawn scaling.
|
|-
|-
! Combat knife
! Combat knife
Line 1,120: Line 1,221:
| 35%
| 35%
| Cheap and shitty.
| Cheap and shitty.
|
|-
|-
! Titanium Combat knife
! Titanium Combat knife
Line 1,129: Line 1,231:
| 1-6/1-3
| 1-6/1-3
| 40%/20%
| 40%/20%
| Comes with different engravings. Can drop from the four-armed zombie. Also sold in Rough Trade's automat.
| More accurate than the normal combat knife. Comes with different engravings. Can drop from the four-armed zombie. Also sold in Rough Trade's automat.
|
|-
|-
! Boxcutter
! Boxcutter
Line 1,140: Line 1,243:
| ?
| ?
| Marginally better than a combat knife.
| Marginally better than a combat knife.
|
|-
|-
! Machete
! Machete
Line 1,150: Line 1,254:
| 20%
| 20%
| Junk.
| Junk.
|
|-
|-
! Shiv
! Shiv
Line 1,160: Line 1,265:
| 5%
| 5%
| Make this from a spoon in prison.
| Make this from a spoon in prison.
|
|-
|-
! Poison Pick
! Poison Pick
Line 1,170: Line 1,276:
| 40%
| 40%
| Gotten from Hepcat Jack in [[Maas Neotek]]. Can infect whoever it hits with Ebola, also can break permanently at random.  
| Gotten from Hepcat Jack in [[Maas Neotek]]. Can infect whoever it hits with Ebola, also can break permanently at random.  
|
|-
|-
! fine wakizashi
! fine wakizashi
Line 1,180: Line 1,287:
| 25%/0%
| 25%/0%
| A hepcat drops these. Fast.
| A hepcat drops these. Fast.
|
|-
|-
! Heavy Sword
! Heavy Sword
Line 1,190: Line 1,298:
| 40%/30%
| 40%/30%
|  
|  
|
|-
|-
! Ripper Blade
! Ripper Blade
Line 1,199: Line 1,308:
| 5-8/3-10
| 5-8/3-10
| 10%/0%
| 10%/0%
| Exists only in the Quake Dream. A rare few existed in the world prewipe due to a bug.
| Exists only in the Quake Dream. A rare few existed in a world long past due to a bug.
|
|-
|-
! Broken Chainsaw
! Broken Chainsaw
Line 1,210: Line 1,320:
| ?
| ?
| Decent damage, but very slow.
| Decent damage, but very slow.
|
|-
|-
! Ice pick
! Ice pick
Line 1,220: Line 1,331:
| 30%
| 30%
| Crap.
| Crap.
|
|-
|-
! Crystal Spike
! Crystal Spike
Line 1,230: Line 1,342:
| 10%/10%
| 10%/10%
| Deals EMP damage, making them the blademan ghost killing weapon of choice.
| Deals EMP damage, making them the blademan ghost killing weapon of choice.
|
|-
|-
! suburito
! suburito
Line 1,239: Line 1,352:
| 1-9
| 1-9
| 30%
| 30%
| A beat-damage pc2 sword that scales with skill. Decent crit chance, too.
| A beat-damage pc2 sword that scales with skill and brawn. Decent crit chance, too.
|
|-
|-
! Katana
! Katana
Line 1,250: Line 1,364:
| 20%
| 20%
| For free from the gatekeeper at Kakuri.
| For free from the gatekeeper at Kakuri.
|
|-
|-
! Huge scissors
! Huge scissors
Line 1,259: Line 1,374:
| 4-9
| 4-9
| ?
| ?
| Can be purchased in Botany Bay. Also found on Rompers.
| Can be purchased in Botany Bay. Also found on Rompers. Extremely slow.
|
|-
|-
! Fine Katana
! Fine Katana
Line 1,270: Line 1,386:
| 22%/11%
| 22%/11%
| <s>One of three one-handed blades worth using.</s> Only gets to 23 slash for skillblades at 38 total either use chobo knives or use kukri if brawn.
| <s>One of three one-handed blades worth using.</s> Only gets to 23 slash for skillblades at 38 total either use chobo knives or use kukri if brawn.
|
|-
|-
! Lotus Nodachi
! Lotus Nodachi
Line 1,280: Line 1,397:
| 35%/20%
| 35%/20%
| One-time quest reward. Amazing low/mid level blade.
| One-time quest reward. Amazing low/mid level blade.
|
|-
|-
! Gas-Powered Chainsaw [[OFF]]
! Gas-Powered Chainsaw [[OFF]]
Line 1,290: Line 1,408:
| 30%/0%
| 30%/0%
| Needs fuel to start-up.
| Needs fuel to start-up.
|
|-
|-
! Gas-Powered Chainsaw [[ON]]
! Gas-Powered Chainsaw [[ON]]
Line 1,300: Line 1,419:
| 50%/20%
| 50%/20%
| Fairly crappy for actual combat, but fun to use.
| Fairly crappy for actual combat, but fun to use.
|
|-
|-
! Cutlass
! Cutlass
Line 1,310: Line 1,430:
| 20%/5%
| 20%/5%
| Can be found uncommonly on bandits in the underground mine. Can sometimes be found in Open Prairie. The fastest blade available, too bad it's damage is cruddy.
| Can be found uncommonly on bandits in the underground mine. Can sometimes be found in Open Prairie. The fastest blade available, too bad it's damage is cruddy.
|
|-
|-
! Wasteland kukri
! Wasteland kukri
Line 1,319: Line 1,440:
| 5-14
| 5-14
| 25%
| 25%
| The best one-handed blade. Scales much better with brawn than fine katanas.
| One of the best one-handed bladse. Scales much better with brawn than fine katanas.
|
|-
|-
! Hosaka Daikatana
! Hosaka Daikatana
Line 1,330: Line 1,452:
| 30%/30%
| 30%/30%
| Gotten from Usagi Yojimbo the rabbit samurai. He wanders and is quite tuff.
| Gotten from Usagi Yojimbo the rabbit samurai. He wanders and is quite tuff.
|
|-
|-
! Bonesword
! Bonesword
Line 1,339: Line 1,462:
| 6-8/6-8
| 6-8/6-8
| 5%/25%
| 5%/25%
| Brawn blade, acid scales very high.
| Brawn blade. Deals exotic acid damage that scales very high.
|
|-
|-
! Bruce Springsteel
! Bruce Springsteel
Line 1,350: Line 1,474:
| 15%/30%/30%
| 15%/30%/30%
| Slow, but impressive beat damage that scales MASSIVELY with brawn. Crafted.
| Slow, but impressive beat damage that scales MASSIVELY with brawn. Crafted.
|
|-
|-
! Boss Springsteel
! Boss Springsteel
Line 1,359: Line 1,484:
| 8-12/1-5/3-5
| 8-12/1-5/3-5
| 25%/15%/35%
| 25%/15%/35%
| Is slightly faster than a bruce but does <s>more</s>less damage has less hit(-2tohit). Beat scaling was changed for Slash scaling a while back and it's damage nerfed from 9-17 to 8-12. You are better of using the bruce.
| Is slightly faster than a bruce but does <s>more</s>less damage has less hit(-2tohit). Beat scaling was changed for Slash scaling a while back and it's damage nerfed from 9-17 to 8-12. You are better off using the bruce.
|
|-
|-
! Chobo Knife
! Chobo Knife
Line 1,370: Line 1,496:
| 35%/25%
| 35%/25%
| New skill blade, use these instead of fine katanas. Scales up to 32 slash damage but is parried by a lot of things endgame unless fully buffed.
| New skill blade, use these instead of fine katanas. Scales up to 32 slash damage but is parried by a lot of things endgame unless fully buffed.
|
|-
|-
! RIP-9 Shiver Sword [[OFF]]
! RIP-9 Shiver Sword [[OFF]]
Line 1,380: Line 1,507:
| 20%
| 20%
| Needs to be turned on to be useful. Turned off, it still scales impressively with blades.
| Needs to be turned on to be useful. Turned off, it still scales impressively with blades.
|
|-
|-
! RIP-9 Shiver Sword [[ON]]
! RIP-9 Shiver Sword [[ON]]
Line 1,390: Line 1,518:
| 28%
| 28%
| Needs a cheap power adapter or a normal one with an atomicell to operate. Hard caps at 42 slsh, no matter the boost in total or brawn.
| Needs a cheap power adapter or a normal one with an atomicell to operate. Hard caps at 42 slsh, no matter the boost in total or brawn.
|
|-
|-
! RIP-10 Cherenkov [[ON]]
! RIP-10 Cherenkov [[ON]]
Line 1,400: Line 1,529:
| 35%/15%/30%
| 35%/15%/30%
| An upgraded shiver sword. Has lesser skill scaling than a shiver and caps at 30 elec. Unlike the shiver it can accept gyro and balanced grips but it can't accept shock mods.
| An upgraded shiver sword. Has lesser skill scaling than a shiver and caps at 30 elec. Unlike the shiver it can accept gyro and balanced grips but it can't accept shock mods.
|
|}
|}


Line 1,406: Line 1,536:
{| class="wikitable sortable" border=1 cellspacing=0
{| class="wikitable sortable" border=1 cellspacing=0
|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
!Name !! Raw !! Hands !! Speedcap (Brawn req/max speed) !! Parry !! Damage Type !! Base Damage !! Crit% !! Ammo !!  Notes
!Name !! Raw !! Hands !! Speedcap (Brawn req/max speed) !! Parry !! Damage Type !! Base Damage !! Crit% !! Ammo !!  Notes !! Weight (dodge penalty)
|-
|-
! AirSoft target pistol
! AirSoft target pistol
Line 1,418: Line 1,548:
| Pellet clip
| Pellet clip
| Basically useless for everything but grinding your first pistol raw.
| Basically useless for everything but grinding your first pistol raw.
|
|-
|-
! Needler
! Needler
Line 1,429: Line 1,560:
| Curare dart clip
| Curare dart clip
| This is the weapon used by those damn spiderlings
| This is the weapon used by those damn spiderlings
|
|-
|-
! Dart Pistol
! Dart Pistol
Line 1,440: Line 1,572:
| Dart Clip
| Dart Clip
| These things paralyze the target, allowing for easy murdering with a different weapon. Ammo is a pain to find.
| These things paralyze the target, allowing for easy murdering with a different weapon. Ammo is a pain to find.
|
|-
|-
! .22 Revolver
! .22 Revolver
Line 1,450: Line 1,583:
| 25%
| 25%
| .22 speedload
| .22 speedload
| Newbie grinding weapon.
| Newbie grinding weapon. Don't even bother trying handloads.
|-
|
! .22 Revolver
| 1-3
| 1
| ?/4.5
| -
| Shot
| 3-6
| 25%
| hand-loaded .22 speedload
| Don't even bother.
|-
|-
! Powersquirt
! Powersquirt
Line 1,473: Line 1,596:
| Powersquirt clip
| Powersquirt clip
| Useful against ghosts. Also more useful against zombies than most pistols, since it doesn't do bullet damage
| Useful against ghosts. Also more useful against zombies than most pistols, since it doesn't do bullet damage
|
|-
|-
! Powersquirt
! Powersquirt
Line 1,484: Line 1,608:
| Illuminol clip
| Illuminol clip
| More useful against ghosts than with acid powersquirt clips.
| More useful against ghosts than with acid powersquirt clips.
|
|-
|-
! Powersquirt
! Powersquirt
Line 1,495: Line 1,620:
| Freakbile clip
| Freakbile clip
| Does impressive damage, but a massive pain to craft the ammo unless you have access to a friendly abom, who can create an endless supply of chestbursters to be butchered.
| Does impressive damage, but a massive pain to craft the ammo unless you have access to a friendly abom, who can create an endless supply of chestbursters to be butchered.
|
|-
|-
! Powersquirt
! Powersquirt
Line 1,506: Line 1,632:
| napalm powersquirt clip
| napalm powersquirt clip
| Garbage
| Garbage
|
|-
|-
! Rusty old .38 caliber revolver
! Rusty old .38 caliber revolver
Line 1,517: Line 1,644:
| .38 speedload
| .38 speedload
| Liable to explode. Found in a cabin in yeti forest.
| Liable to explode. Found in a cabin in yeti forest.
|
|-
|-
! Lizard Gun
! Lizard Gun
Line 1,528: Line 1,656:
| .40 slug
| .40 slug
| A gimmick weapon. Single shot. Used as a component in lasblasters.
| A gimmick weapon. Single shot. Used as a component in lasblasters.
|
|-
|-
! Fletchette Pistol
! Fletchette Pistol
Line 1,539: Line 1,668:
| Fletchette clip
| Fletchette clip
| Garbage, 77jack uses one.
| Garbage, 77jack uses one.
|
|-
|-
! Defender 6mm pistol
! Defender 6mm pistol
Line 1,549: Line 1,679:
| 15%
| 15%
| 6mm
| 6mm
| You can buy Insult ammo for this at 77jack's, breaks very easily.
| You can buy Insult ammo for this at 77jack's, breaks very easily. Slightly better with 6mm Insult(tm) but still not good for anything but grinding.
|-
|
! Defender 6mm pistol
| 1-3
| 1
| ?/4.0
| -
| Shot
| 7-13
| 15%
| 6mm Insult(tm)
| Slightly better, but still not good for anything but grinding.
|-
|-
! Nail Gun
! Nail Gun
Line 1,572: Line 1,692:
| Nail Clip
| Nail Clip
| Craft-only. Clips can be purchased at Hell's Up In Hardware for $75, and hold 50 rounds, making this a ''very'' handy grinding pistol.
| Craft-only. Clips can be purchased at Hell's Up In Hardware for $75, and hold 50 rounds, making this a ''very'' handy grinding pistol.
|
|-
|-
! Kel-Tec P11 9mm
! Kel-Tec P11 9mm
Line 1,582: Line 1,703:
| ?
| ?
| 9mm
| 9mm
| You can buy 9mm Insult at 77jack's.
| Rentacops drp these. You can buy 9mm Insult at 77jack's. Still outclassed by the 9mm beretta.
|
|-
|-
! 9mm Beretta
! 9mm Beretta
Line 1,594: Line 1,716:
| 9mm
| 9mm
| Your bread and butter grinding weapon for some time.  
| Your bread and butter grinding weapon for some time.  
|
|-
|-
! Walther P99
! Walther P99
Line 1,605: Line 1,728:
| 9mm
| 9mm
| From Pegleg Pete's. More accurate than the Beretta and scales better.
| From Pegleg Pete's. More accurate than the Beretta and scales better.
|
|-
|-
! .44 magnum
! .44 magnum
Line 1,615: Line 1,739:
| 30%
| 30%
| .44 speedload
| .44 speedload
| Good damage with handloads, otherwise not that great.
| Much better damage with handloads (6-25), otherwise not that great.
|-
|
! .44 magnum
| 2-4
| 1
| ?/3.2
| -
| Shot
| 6-25
| 30%
| Handloaded .44 speedload
| Good damage, close to that of the Desert Hawk.
|-
|-
! Sawn-Off Shotgun
! Sawn-Off Shotgun
Line 1,638: Line 1,752:
| Buckshot shell
| Buckshot shell
| Can be switched to single or double fire mode. Double fire grants slightly better tohit, at the cost of using both shells at once. This will break, a lot.
| Can be switched to single or double fire mode. Double fire grants slightly better tohit, at the cost of using both shells at once. This will break, a lot.
|
|-
|-
! Sawn-Off Shotgun
! Sawn-Off Shotgun
Line 1,649: Line 1,764:
| Slug shell
| Slug shell
| Concentrated bullet damage, use on targets with low bullet soaks.  Expensive but worth it.
| Concentrated bullet damage, use on targets with low bullet soaks.  Expensive but worth it.
|
|-
|-
! Sawn-Off Shotgun
! Sawn-Off Shotgun
Line 1,660: Line 1,776:
| Fletch shell
| Fletch shell
| Extremely effective on targets with low slash soaks, ineffective on leech.
| Extremely effective on targets with low slash soaks, ineffective on leech.
|
|-
|-
! Sawn-Off Shotgun
! Sawn-Off Shotgun
Line 1,671: Line 1,788:
| Incendiary shell
| Incendiary shell
| Low damage that is easy to soak. Do not buy this, every other shell is better.
| Low damage that is easy to soak. Do not buy this, every other shell is better.
|
|-
|-
! Sawn-Off Shotgun
! Sawn-Off Shotgun
Line 1,681: Line 1,799:
| ?
| ?
| Bolo shell
| Bolo shell
| Very good for killing things that soak radiation damage.
| Very good for killing things that soak radiation damage, but extremely expensive.
|
|-
|-
! Sawn-Off Shotgun
! Sawn-Off Shotgun
Line 1,693: Line 1,812:
| Waster shell
| Waster shell
| Looted off of mutant bootleggers, the radiation damage is only soaked by a few things, making this very handy for killing.
| Looted off of mutant bootleggers, the radiation damage is only soaked by a few things, making this very handy for killing.
|
|-
|-
! Harpoon pistol
! Harpoon pistol
Line 1,704: Line 1,824:
| Harpoon clips
| Harpoon clips
| Useful for underwater fights, might be useful against vampires for very lucky chest shot
| Useful for underwater fights, might be useful against vampires for very lucky chest shot
|
|-
|-
! Snubnose .38 revolver
! Snubnose .38 revolver
Line 1,715: Line 1,836:
| .38 speedload
| .38 speedload
| May accept .357 speedloads.
| May accept .357 speedloads.
|
|-
|-
! .357 revolver
! .357 revolver
Line 1,726: Line 1,848:
| .357 speedload
| .357 speedload
| Accepts .38 speedloads also.
| Accepts .38 speedloads also.
|
|-
|-
! TT-77
! TT-77
Line 1,738: Line 1,861:
|  [zotnet] Everyone says, "hey kayle let's talk about the tt-77"  [zotnet] Kayle says, "I don't want to talk about that. :("  
|  [zotnet] Everyone says, "hey kayle let's talk about the tt-77"  [zotnet] Kayle says, "I don't want to talk about that. :("  
.wist kayle
.wist kayle
|
|-
|-
! TT-77
! TT-77
Line 1,749: Line 1,873:
| Rusty 14.5mm AP
| Rusty 14.5mm AP
| Shit, like every other ammo type for this gun.
| Shit, like every other ammo type for this gun.
|
|-
|-
! TT-77
! TT-77
Line 1,760: Line 1,885:
| Hand-loaded 14.5mm
| Hand-loaded 14.5mm
| Damage is bugged, doing less damage with hand-loads than regular magazines.
| Damage is bugged, doing less damage with hand-loads than regular magazines.
|
|-
|-
! TT-77
! TT-77
Line 1,771: Line 1,897:
| 14.5mm silvertip
| 14.5mm silvertip
| The only upside to this weapon, while still being terrible silvertips make it actually usable in combat.
| The only upside to this weapon, while still being terrible silvertips make it actually usable in combat.
|-
|
|-
|-
! Rusty .71 Desert Hawk Revolver
! Rusty .71 Desert Hawk Revolver
Line 1,782: Line 1,908:
| 35%
| 35%
| .71 speedload
| .71 speedload
| Liable to explode. Ammo isn't buyable and a huge pain to craft.
| Same as the desert hawk, but liable to explode.
|
|-
|-
! .71 Desert Hawk Revolver
! .71 Desert Hawk Revolver
| 5-7
| 5-7
| 1
| 1
| 24/3.2
| 17/3.2
| -
| -
| Shot
| Shot
Line 1,793: Line 1,920:
| 35%
| 35%
| .71 speedload
| .71 speedload
| Requires a ridiculous amount of brawn to speedcap. Ammo isn't buyable and a huge pain to craft.
| Requires a moderate amount of brawn to speedcap, and even more to dual wield. Ammo can be bought from South Necropolis. Does even more damage with handloads.
|
|-
|-
! Samaritan
! Samaritan
Line 1,804: Line 1,932:
| 15%/20%
| 15%/20%
| .92 speedload
| .92 speedload
| Very great damage, but really slow. Useful for aiming related shootings. Now requires 2 hands.
| Very great damage, but really slow and hard to make ammo for. Useful for aiming related shootings. Now requires 2 hands.
|
|-
|-
! .357 Autorevolver
! .357 Autorevolver
Line 1,816: Line 1,945:
| .357 speedload
| .357 speedload
| The faster counterpart to the .357 revolver. Craft only. Accepts .38 speedloads also.
| The faster counterpart to the .357 revolver. Craft only. Accepts .38 speedloads also.
|
|-
|-
! 12mm FlugHammer
! 12mm FlugHammer
Line 1,827: Line 1,957:
| 12mm clip
| 12mm clip
| Identical to the 12mm Hammerhead. Comes premodded with a laser sight, recoil supressor and propellant enhancer.
| Identical to the 12mm Hammerhead. Comes premodded with a laser sight, recoil supressor and propellant enhancer.
|
|-
|-
! 12mm Hammerhead
! 12mm Hammerhead
Line 1,838: Line 1,969:
| 12mm clip
| 12mm clip
| The best easily available pistol weapon.  
| The best easily available pistol weapon.  
|
|-
|-
! 12mm Hammerhead
! 12mm Hammerhead
Line 1,849: Line 1,981:
| CopKiller clip
| CopKiller clip
| Ammo is bought at 77Jacks place. Better than regular 12mm magazines.
| Ammo is bought at 77Jacks place. Better than regular 12mm magazines.
|
|-
|-
! 12mm Hammerhead
! 12mm Hammerhead
Line 1,860: Line 1,993:
| SWATKiller clips
| SWATKiller clips
| Holds almost twice as many bullets as a regular magazine with greater damage, somewhat expensive though.
| Holds almost twice as many bullets as a regular magazine with greater damage, somewhat expensive though.
|
|-
|-
! 12mm Hammerhead
! 12mm Hammerhead
Line 1,871: Line 2,005:
| ChudStopper clips
| ChudStopper clips
| Lower minimum damage than regular magazines, but balanced out by adding unsoakable bleed damage.
| Lower minimum damage than regular magazines, but balanced out by adding unsoakable bleed damage.
|
|-
|-
! 12mm Hammerhead
! 12mm Hammerhead
Line 1,882: Line 2,017:
| Blacktalon clip
| Blacktalon clip
| The poor man's chudstopper.  
| The poor man's chudstopper.  
|
|-
|-
! Viper 12mm
! Viper 12mm
Line 1,892: Line 2,028:
| 35%
| 35%
| 12mm clip
| 12mm clip
| Higher damage and more accurate, though slower than the regular Hammerhead.
| 1-1 higher damage and 3 tohit more accurate, though 0.3 slower than the regular Hammerhead.
|
|-
|-
! needle pistol
! needle pistol
Line 1,903: Line 2,040:
| 25%/25%/15%
| 25%/25%/15%
| Needle clip
| Needle clip
| None.
| Can be used underwater. Otherwise not that great (anymore)
|
|-
|-
! Super Shorty
! Super Shorty
Line 1,914: Line 2,052:
| 10%/10%/10%
| 10%/10%/10%
| Buckshot shell
| Buckshot shell
| Good for when you don't want to waste your real ammo.
| Sawn-off shotgun on steroids. Amazing speed, but only 4 capacity and a bitch to speedcap. Buckshot is good for when you don't want to waste your real ammo.
|
|-
|-
! Super Shorty
! Super Shorty
Line 1,926: Line 2,065:
| Slug shell
| Slug shell
| Good against things with low bullet soak, damage is comparable to most rifles.
| Good against things with low bullet soak, damage is comparable to most rifles.
|
|-
|-
! Super Shorty
! Super Shorty
Line 1,937: Line 2,077:
| Fletch shell
| Fletch shell
| Garbage against anything with decent slash soak.
| Garbage against anything with decent slash soak.
|
|-
|-
! Super Shorty
! Super Shorty
Line 1,948: Line 2,089:
| Electric Shell
| Electric Shell
| Ammo of choice for killing <s>abominations,</s> fucking anyone now.
| Ammo of choice for killing <s>abominations,</s> fucking anyone now.
|
|-
|-
! Super Shorty
! Super Shorty
Line 1,959: Line 2,101:
| Incendiary shell
| Incendiary shell
| Nullianac pack killers. Otherwise not good.
| Nullianac pack killers. Otherwise not good.
|
|-
|-
! Super Shorty
! Super Shorty
Line 1,969: Line 2,112:
| 10%/25%/70%
| 10%/25%/70%
| Bolo shell
| Bolo shell
| Great for killing things
| Great for killing everything. Still extremely expensive.
|
|-
|-
! Super Shorty
! Super Shorty
Line 1,981: Line 2,125:
| Waster shell
| Waster shell
| Very nice, radiation damage isn't soaked by a whole lot of mobs.
| Very nice, radiation damage isn't soaked by a whole lot of mobs.
|
|-
|-
|}
|}
Line 1,988: Line 2,133:
{| class="wikitable sortable" border=1 cellspacing=0
{| class="wikitable sortable" border=1 cellspacing=0
|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
!Name !! Raw !! Hands !! Speedcap (Brawn req/max speed) !! Parry !! Damage Type !! Base Damage !! Crit% !! Ammo !! Notes
!Name !! Raw !! Hands !! Speedcap (Brawn req/max speed) !! Parry !! Damage Type !! Base Damage !! Crit% !! Ammo !! Notes !! Weight (dodge penalty)
|-
|-
! 10/22 rifle
! 10/22 rifle
Line 2,000: Line 2,145:
| .22 speedload
| .22 speedload
| None.
| None.
|
|-
|-
! Pump shotgun
! Pump shotgun
Line 2,010: Line 2,156:
| ?
| ?
| Shotgun shell
| Shotgun shell
| Too slow to be competitive. Good for aiming.
| Too slow to be competitive, but scales slightly higher than other shotguns. Good for aiming.
|
|-
|-
! EMP shotgun
! EMP shotgun
Line 2,022: Line 2,169:
| Energy cell
| Energy cell
| For killing ghosts.
| For killing ghosts.
|
|-
|-
! EMP shotgun
! EMP shotgun
Line 2,033: Line 2,181:
| Ectoblast cell
| Ectoblast cell
| For killing motherfucking everything.
| For killing motherfucking everything.
|
|-
|-
! Quakegun
! Quakegun
Line 2,044: Line 2,193:
| Quakegun Hopper
| Quakegun Hopper
| Exists only in the Quake Dream.
| Exists only in the Quake Dream.
|
|-
|-
! Shotgun (Quake)
! Shotgun (Quake)
Line 2,055: Line 2,205:
| ?
| ?
| Exists only in the Quake Dream.
| Exists only in the Quake Dream.
|
|-
|-
! 14.5mm pipe gun
! 14.5mm pipe gun
Line 2,066: Line 2,217:
| hand loaded 14.5mm clip
| hand loaded 14.5mm clip
| A one-handed rifle?? And the ammo takes pistols skill to craft??? This gun is a mess.
| A one-handed rifle?? And the ammo takes pistols skill to craft??? This gun is a mess.
|
|-
|-
! M100 rifle
! M100 rifle
Line 2,076: Line 2,228:
| 15%
| 15%
| 6mm
| 6mm
| None.
| High damage, but still a cheap, slow grinding weapon.
|
|-
|-
! Harpoon rifle
! Harpoon rifle
Line 2,087: Line 2,240:
| 20%
| 20%
| Harpoon Clip
| Harpoon Clip
| Harpoon Clips can be bought from [[Blastarms]]. Auto-crits on vampires?
| Harpoon Clips can be bought from [[Blastarms]]. Can be used underwater and auto-crits on vampires?
|
|-
|-
! Kel-tec KSG shotgun
! Kel-tec KSG shotgun
Line 2,099: Line 2,253:
| Buckshot shell
| Buckshot shell
| The best shotgun, more damage than the riot gun, twice as much ammo capacity, and with enough brawn can get pretty fast.  
| The best shotgun, more damage than the riot gun, twice as much ammo capacity, and with enough brawn can get pretty fast.  
|
|-
|-
! Riot gun
! Riot gun
Line 2,110: Line 2,265:
| Buckshot shell
| Buckshot shell
| Less damage and capacity than the KSG, has a parry class of one though.
| Less damage and capacity than the KSG, has a parry class of one though.
|
|-
|-
! American-180
! American-180
Line 2,120: Line 2,276:
| 15%
| 15%
| .22 pancake
| .22 pancake
| Ammo available at Blastarms/craftable
| Ammo available at Blastarms/craftable. Likely the fastest rifle. Weak, but very good for grinding. Slightly stronger with handloads.
|-
|
! American-180
| 3-6
| 2
| 12/2.4
| -
| Shot
| 8-13
| 15%
| hand-loaded .22 pancake
|  
|-
|-
! Rusty AK-7 rifle
! Rusty AK-7 rifle
Line 2,143: Line 2,289:
| 7.62mm burst
| 7.62mm burst
| Cheaper alternative when making AR-17 rifles. Can be switched to single or burst mode. Liable to explode.
| Cheaper alternative when making AR-17 rifles. Can be switched to single or burst mode. Liable to explode.
|
|-
|-
! Vector carbine
! Vector carbine
Line 2,153: Line 2,300:
| 20%
| 20%
| 9mm Clip
| 9mm Clip
|  
| Slow but powerful. Bad for actual combat. Even stronger with Insult 9mm(tm)
|-
! Vector carbine
| 4-6
| 2
| ?/4.8
| -
| Shot
| 16-20
| 20%
| 9mm Insult(tm) Clip
|
|-
|-
! AK-7 rifle
! AK-7 rifle
Line 2,176: Line 2,312:
| 7.62mm burst
| 7.62mm burst
| Can be switched to single or burst mode.
| Can be switched to single or burst mode.
|
|-
|-
! AK-7 rifle
! AK-7 rifle
Line 2,187: Line 2,324:
| 7.62mm handloads burst
| 7.62mm handloads burst
| Can be switched to single or burst mode.
| Can be switched to single or burst mode.
|
|-
|-
! snow white AKS-74u
! snow white AKS-74u
Line 2,198: Line 2,336:
| 7.62mm burst
| 7.62mm burst
| Previously the best rifle in the game, after getting the shit nerfed out of it its now an AK-7 reskin.
| Previously the best rifle in the game, after getting the shit nerfed out of it its now an AK-7 reskin.
|
|-
|-
! snow white AKS-74u
! snow white AKS-74u
Line 2,209: Line 2,348:
| 7.62mm handloads  
| 7.62mm handloads  
| Can be switched to single or burst mode.
| Can be switched to single or burst mode.
|-
! snow white AKS-74u
| 5-7
| 2
| 18/3.9
| -
| shot/bleed
| 15-23/2-3
| 20%/5%
| 7.62mm blacktalon
|  
|  
|-
|-
! snow white AKS-74u
! Tommy gun
| 5-7
| 5-7
| 2
| 2
| 18/3.9
| ?
| -
| -
| shot/expl
| Shot
| 15-23/2-3
| 20%/5%
| 7.62mm thumper
|
|-
! Tommy gun
| 5-7
| 2
| ?
| -
| Shot
| 12-25
| 12-25
| 30%
| 30%
| drum magazine
| drum magazine
| Only good for looking cool, otherwise garbage.
| Only good for looking cool, otherwise garbage.
|
|-
|-
! AR-17 rifle
! AR-17 rifle
Line 2,253: Line 2,372:
| 7.62mm
| 7.62mm
| Higher damage and more accurate than the AK-7, but slower.
| Higher damage and more accurate than the AK-7, but slower.
|
|-
|-
! AR-17 rifle
! AR-17 rifle
Line 2,263: Line 2,383:
| 25%
| 25%
| hand-loaded 7.62mm clip
| hand-loaded 7.62mm clip
|  
| The highest shot damage gun that actually gets used in combat. Extrememly easy to craft and make ammo for.
|
|-
|-
! AR-17 rifle
! AR-17 rifle
Line 2,274: Line 2,395:
| 20%/5%
| 20%/5%
| 7.62mm iceblox clip
| 7.62mm iceblox clip
|  
| Cold is unsoakable by most things andcan scale higher with mods.
|
|-
|-
! AR-17 rifle
! AR-17 rifle
Line 2,285: Line 2,407:
| 20%/5%
| 20%/5%
| 7.62mm blacktalon clip
| 7.62mm blacktalon clip
|  
| Like Iceblox, but for bleeding.
|
|-
|-
! AR-17 rifle
! AR-17 rifle
Line 2,296: Line 2,419:
| 20%/5%
| 20%/5%
| 7.62mm thumper clip
| 7.62mm thumper clip
|  
| Explosive bullets. Likely to gib your target.
|
|-
|-
! tec-9 machine pistol
! tec-9 machine pistol
| 6-*
| 6-*
| 2
| 2
| 3.9(22?)
| 16/3.9
| -
| -
| Shot
| Shot
Line 2,307: Line 2,431:
| 20%
| 20%
| 9mm
| 9mm
| Drops from karn seniors... alas, how rarely
| Drops from karn seniors... alas, how rarely. Relatively easy to speedcap.
|
|-
|-
! tec-9 machine pistol
! tec-9 machine pistol
| 6-*
| 6-*
| 2
| 2
| 3.9(22?)
| 16/3.9
| -
| -
| Shot
| Shot
Line 2,319: Line 2,444:
| 9mm Insult(tm)
| 9mm Insult(tm)
| 10 lower minimum damage than an AR-17, but gets to a higher maximum with scaling.
| 10 lower minimum damage than an AR-17, but gets to a higher maximum with scaling.
|
|-
|-
! Rusty Gremlin SMG
! Rusty Gremlin SMG
Line 2,330: Line 2,456:
| 9mm clip
| 9mm clip
| Dropped by rig workers, pretty shitty.
| Dropped by rig workers, pretty shitty.
|
|-
|-
! Rusty Gremlin SMG
! Rusty Gremlin SMG
Line 2,341: Line 2,468:
| 9mm Insult(tm)
| 9mm Insult(tm)
| Still pretty shitty.
| Still pretty shitty.
|
|-
|-
! bullpup rifle
! bullpup rifle
Line 2,352: Line 2,480:
| 5.8mm
| 5.8mm
| If you've gone to the trouble of getting a bullpup, don't waste it firing shitty standard rounds
| If you've gone to the trouble of getting a bullpup, don't waste it firing shitty standard rounds
|
|-
|-
! bullpup rifle
! bullpup rifle
Line 2,363: Line 2,492:
| 5.8mm handloads burst
| 5.8mm handloads burst
| Decent rifle, though outclassed by the AR-17 in damage and the SCAR-L in speed.
| Decent rifle, though outclassed by the AR-17 in damage and the SCAR-L in speed.
|
|-
|-
! bullpup rifle
! bullpup rifle
Line 2,374: Line 2,504:
| 5.8mm iceblox
| 5.8mm iceblox
|  
|  
|
|-
|-
! bullpup rifle
! bullpup rifle
Line 2,385: Line 2,516:
| 5.8 tsap magazine
| 5.8 tsap magazine
|  
|  
|
|-
|-
! bullpup rifle
! bullpup rifle
Line 2,396: Line 2,528:
| 5.8mm thumper magazine
| 5.8mm thumper magazine
|  
|  
|
|-
|-
! bullpup rifle
! bullpup rifle
Line 2,407: Line 2,540:
| 5.8mm blacktalon
| 5.8mm blacktalon
|  
|  
|
|-
|-
! wasteland bullpup
! wasteland bullpup
Line 2,418: Line 2,552:
| 5.8mm
| 5.8mm
| Stronger than the regular bullpup, but much less accurate and slower.
| Stronger than the regular bullpup, but much less accurate and slower.
|
|-
|-
! sighted sturmgewehr
! sighted sturmgewehr
Line 2,428: Line 2,563:
| 15%
| 15%
| 5.8mm
| 5.8mm
| this is just a fully modded bullpup rifle
| This is just a fully modded bullpup rifle with a fancy name.
|
|-
|-
! sighted sturmgewehr
! Plasma rifle
| 7-*
| 8-*
| 2
| 2
| ?
| ?/3.0
| -
| -
| Shot
| burn/burn
| 25-35
| 15-18/15-18
| 15%
| 30%/30%
| hand-loaded 5.8mm
| plasma bottle
| this is just a fully modded bullpup rifle
| Almost completely nullified by leech-hide and dusters, though can still cause some damage to the unprepared
|
|-
|-
! sighted sturmgewehr
! SCAR-L
| 7-*
| 10-*
| 2
| 2
| ?
| 16/2.6
| -
| -
| Shot/Cold
| Shot
| 13-28/2-4
| 11-21
| 15%/5%
| 20%
| 5.8mm iceblox
| 5.56mm
|  
| Much, much faster than the bullpup and AR.
|
|-
|-
! sighted sturmgewehr
! SCAR-L
| 7-*
| 10-*
| 2
| 2
| ?
| 16/2.6
| -
| -
| Shot/elec
| Shot
| 13-28/2-3
| 18-25
| 15%/5%
| 25%
| 5.8 tsap magazine
| 5.56mm handloads
|  
| Generally considered the king of rifles. What it lacks in stopping power it makes up for in speed.
|
|-
|-
! sighted sturmgewehr
! needle rifle
| 7-*
| 10-*
| 2
| 2
| ?
| ?/3.1
| -
| -
| Shot/explo
| stab/stab/bleed
| 13-28/2-3
| 8-10/8-10/3-3
| 15%/5%
| 25%/25%/15%
| 5.8mm thumper magazine
| needle clip
|  
| The bleed damage and speed was nerfed significantly, RIP in PIP sweet prince. Can still be used underwater.
|
|-
|-
! sighted sturmgewehr
! Sniper rifle
| 7-*
| 12-*
| 2
| 2
| ?
| 28/8.0
| -
| -
| Shot/Bleed
| Shot
| 13-28/2-3
| 18-38
| 15%/5%
| 50%
| 5.8mm blacktalon
| Sniper round
|  
| Sniper ammo is extremely difficult to find, the weapon itself has a high skill and is very slow but it does huge damage
|
|-
|-
! Plasma rifle
! Sniper rifle
| 8-*
| 12-*
| 2
| 2
| ?/3.0
| 28/8.0
| -
| -
| burn/burn
| Shot
| 15-18/15-18
| 30-55
| 30%/30%
| 100%
| plasma bottle
| tantalum sabot sniper round
| Almost completely nullified by leech-hide and dusters, though can still cause some damage to the unprepared
| Ammo is a pain in the ass to make, but it has the potential to instantly kill most targets.
|
|-
|-
! SCAR-L
! Red Rider BB rifle
| 10-*
| 14-*
| 2
| 1
| 16/2.6
| ?
| -
| -
| Shot
| Shot
| 11-21
| 0-0
| 20%
| ?
| 5.56mm
| Pellet clip
| Much, much faster than the bullpup, also slightly stronger.
| Good luck trying to find one of these. Spawned on four-arms for a while due to a bug.
|-
|
! SCAR-L
| 10-*
| 2
| 16/2.6
| -
| Shot
| 18-25
| 25%
| 5.56mm handloads
| Generally considered the king of rifles.
|-
! needle rifle
| 10-*
| 2
| ?/3.1
| -
| stab/stab/bleed
| 8-10/8-10/3-3
| 25%/25%/15%
| needle clip
| The bleed damage was nerfed significantly, RIP in PIP sweet prince.
|-
! Sniper rifle
| 12-*
| 2
| 28/8.0
| -
| Shot
| 18-38
| 50%
| Sniper round
| Sniper ammo is extremely difficult to find, the weapon itself has a high skill and is very slow but it does huge damage
|-
! Sniper rifle
| 12-*
| 2
| 28/8.0
| -
| Shot
| 30-55
| 100%
| tantalum sabot sniper round
| Ammo is a pain in the ass to make, but it has the potential to instantly kill most targets.
|-
! Red Rider BB rifle
| 14-*
| 1
| ?
| -
| Shot
| 0-0
| ?
| Pellet clip
| Good luck trying to find one of these. Spawned on four-arms for a while due to a bug.
|-
|-
|}
|}
Line 2,568: Line 2,656:


== [[Flails]] ==
== [[Flails]] ==
A gimmick weaponclass that was created and forgotten. Don't expect any buffs anytime soon, these are almost all trash unless you know what you're doing. Flails can sometimes get "stuck" inside opponents and pulled out for extra damage.
{| class="wikitable sortable" border=1 cellspacing=0
{| class="wikitable sortable" border=1 cellspacing=0
|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
!Name !! Raw !! Hands !! Speed (Max) !! Parry !! Damage Type !! Base Damage !! Crit% !! Notes
!Name !! Raw !! Hands !! Speedcap (Reflex req/max speed) !! Parry !! Damage Type !! Base Damage !! Crit% !! Notes !! Weight (dodge penalty)
|-
|-
! Yo-yo
! Yo-yo
Line 2,581: Line 2,670:
| 10%
| 10%
| Can be found on orphans.
| Can be found on orphans.
|
|-
|-
! Sock with a half-brick
! Sock with a half-brick
Line 2,591: Line 2,681:
| ?
| ?
| None.
| None.
|
|-
|-
! Steel Morningstar
! Steel Morningstar
Line 2,601: Line 2,692:
| 20%/15%
| 20%/15%
| Can be bought from Zombie Hunters Inc.
| Can be bought from Zombie Hunters Inc.
|
|-
|-
! Steyr M48 security flail
! Steyr M48 security flail
Line 2,611: Line 2,703:
| 25%/10%/10%
| 25%/10%/10%
| Found in the mall, p okay.
| Found in the mall, p okay.
|
|-
|-
! Nunchaku
! Nunchaku
Line 2,621: Line 2,714:
| 35%
| 35%
| Pretty fast, however, the damage scaling is pretty shitty.
| Pretty fast, however, the damage scaling is pretty shitty.
|
|-
|-


Line 2,632: Line 2,726:
| 30%
| 30%
| Can be bought from The Mystery Den in the Shoreline, decent.
| Can be bought from The Mystery Den in the Shoreline, decent.
|
|-
|-


Line 2,637: Line 2,732:


== [[Throw|Throwing]] ==
== [[Throw|Throwing]] ==
Used to be a lot better. Has very few real weapons but anything thrown can be weaponized and potentially deal damage determined by the weight of the item.
{| class="wikitable sortable" border=1 cellspacing=0
{| class="wikitable sortable" border=1 cellspacing=0
|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
Line 2,663: Line 2,759:


== [[Science]] ==
== [[Science]] ==
All science weapons act like guns and deal exotic damage most armors can't soak.
All science weapons act like guns and deal exotic damage most armors can't soak. They often have a unique gimmick such as causing mentals or firing onto adjacent tiles like grenade launchers.
{| class="wikitable sortable" border=1 cellspacing=0
{| class="wikitable sortable" border=1 cellspacing=0
|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
!Name !! Raw !! Hands !! Speed (Max) !! Parry !! Damage Type !! Base Damage !! Crit% !! Ammo !! Notes
!Name !! Raw !! Hands !! Speedcap (Reflex req/max speed) !! Parry !! Damage Type !! Base Damage !! Crit% !! Ammo !! Notes !! Weight (dodge penalty)
|-
|-
! Brainscrambler
! Brainscrambler
Line 2,678: Line 2,774:
| Brainscrambler canister
| Brainscrambler canister
| The crazy damage means that targets hit by it will develop mental illnesses. These things are a fucking pain in the ass to craft
| The crazy damage means that targets hit by it will develop mental illnesses. These things are a fucking pain in the ass to craft
|
|-
|-
! Proton pack (Mk I)
! Proton pack (Mk I)
Line 2,689: Line 2,786:
| Mk I Energy Cells
| Mk I Energy Cells
| Useful for busting ghosts and not much else.
| Useful for busting ghosts and not much else.
|
|-
|-
! Proton pack (Mk II)
! Proton pack (Mk II)
Line 2,700: Line 2,798:
| Mk II Energy Cells
| Mk II Energy Cells
| Still utterly useless for anything other than ghosts.
| Still utterly useless for anything other than ghosts.
|
|-
|-
! Proton Pack (Ectoblast)
! Proton Pack (Ectoblast)
Line 2,711: Line 2,810:
| Ectoblast Cells
| Ectoblast Cells
| Incredibly powerful, nothing soaks waste damage, and few things soak cold.
| Incredibly powerful, nothing soaks waste damage, and few things soak cold.
|
|-
|-
! Tesla Rifle
! Tesla Rifle
Line 2,722: Line 2,822:
| Tesla cell
| Tesla cell
| Not good at all. Too slow, outscaled by flash whips and teslas/edisons and cherenkov, no crit. Has the special "shock a room" shit, but it does awful damage.
| Not good at all. Too slow, outscaled by flash whips and teslas/edisons and cherenkov, no crit. Has the special "shock a room" shit, but it does awful damage.
|
|-
|-
! Desolator
! Desolator
Line 2,733: Line 2,834:
| Desolator payload
| Desolator payload
| Scales very well with science. Ammo is an absolute bitch to craft. Can be fired onto another tile to <s>irradiate it</s> go off like a goddamn clusternuke.
| Scales very well with science. Ammo is an absolute bitch to craft. Can be fired onto another tile to <s>irradiate it</s> go off like a goddamn clusternuke.
|
|-
|-
! Disruptor
! Disruptor
Line 2,744: Line 2,846:
| Disruptor Power Pack
| Disruptor Power Pack
| Absurdly Slow. May blow up with low science skill. Nigh-useless in any form of combat <s>other than aiming-related shooting</s> cant aim with it anymore because fuck Gilmore. Excellent for tearing down doors, however.
| Absurdly Slow. May blow up with low science skill. Nigh-useless in any form of combat <s>other than aiming-related shooting</s> cant aim with it anymore because fuck Gilmore. Excellent for tearing down doors, however.
|
|-
|-
! Debilitator
! Debilitator
Line 2,755: Line 2,858:
| Debilitator Slug
| Debilitator Slug
| Several ammo types, but they are a pain in the ass to make. Effects of ammo vary.
| Several ammo types, but they are a pain in the ass to make. Effects of ammo vary.
|
|-
|-
! Lasblaster
! Lasblaster
Line 2,766: Line 2,870:
| Atomicell
| Atomicell
| Low damage, but very few things soak laser damage. Can be dual-wielded with high enough brawn.
| Low damage, but very few things soak laser damage. Can be dual-wielded with high enough brawn.
|
|}
|}


== [[Medic]] ==
== [[Medic]] ==
Oddly enough, medicine can be weaponized. Currently there is only one medic weapon in existence but it's low weight and unsoakable damage is enough to make it warrant it's own class.
{| class="wikitable sortable" border=1 cellspacing=0
{| class="wikitable sortable" border=1 cellspacing=0
|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
!Name !! Raw !! Hands !! Base speed !! Parry !! Damage Type !! Base Damage !! Crit% !! Notes
!Name !! Raw !! Hands !! Speedcap (Reflex req/max speed) !! Parry !! Damage Type !! Base Damage !! Crit% !! Notes !! Weight (dodge penalty)
|-
|-
! Sonic scalpel
! Sonic scalpel
| 5-7
| 5-7
| 1
| 1
| 2.6
| 26/2.6
|  
|  
| Bleed/slash
| Bleed/slash
| 3-5/1-3
| 3-5/1-3
| 15%/5%
| 15%/5%
| Oddly enough, medicine can be weaponized. This weapon's bleeding damage scales with medic skill making it a great light blade brainies can use to kill as well as butcher. Can also be used to grind medic.
| This weapon's bleeding damage scales with medic skill making it a great light blade brainies can use to kill as well as butcher. Can also be used to grind medic.
| 0.500g/0
|}
|}



Revision as of 19:01, 11 May 2016

These are (most of) the weapons used for skills in Hellmoo.

They are sorted by the 'Raw' attribute and then by min base damage however the fuck you want to sort them because the tables are sortable.

Speed and non-base damage differ by a lot based on your stats and skills, so they are a bit more difficult to obtain. Speeds that are shown are based on the normal fight style. Melee weapons depend on reflex for speed, and firearms depend on brawn for speed.

As of lately all weapons have an unshown dodge penalty calculated by the weapon's weight in kg rounded down.

Additional data available at Weapons (Programming). I'm not sure how reliable those are though.

Damage Types

Type Associated weapons Critical effects
Beat Clubs, hammers, axes, blunt weapons. Can break limbs, hitting broken limbs can put the target into shock.
Slash Swords, axes, edged weapons. Can cause bleeding and castration on a lucky hit.
Stab Spears, pointed weapons. Can cause bleeding.
Bullet Pistols, rifles. Can cause bleeding.
Burn Flame chains, fire, and plasma. Can cause burning.
Electricity Blacklashes and flashwhips, lightning, toaster in water. Can both cause stuns and burning and shock.
Acid Venomous whips, sagebrushes, corrosive pikes. Can cause shock.
Radiation Abom claws, sharpened fuel rods. Can cause burning and inflict rads.
Wasting Ectoblast ammo, Gulfhounds, Starving. Can and will cause almost entirely unsoakable damage and inflict hunger.
Cold Ectoblast ammo, Gulfhounds, Environments, etc. Can cause the cold status effect.
EMP Crystal spikes, illuminol clips, EMP shotguns, proton packs, EMP weapon mods. Can cause mental diseases in high-focus players.
Bleed Sonic scalpels, chainsaws, chudstopper ammo. Can cause the bleed status effect and knockouts.
Laser Lasblasters Can cause burning.

Parry Classes

Name Icon Notes
Non-parrying - Does not parry, and cannot be parried.
Class 0 Can only parry other PC0 weapons.
Class 1 * Can parry PC0 and other PC1 weapons.
Class 2 ** Can parry PC0, PC1 and PC2 weapons.

Weapon mods

Here is a consolidated page to a list of melee and firearms mods.

Fists

Hits hard and hits fast. Fists gain damage from high skill as well as brawn. Nearly all fists can be used at maximum speed with enough reflex. The fister's main weapons (jawbies) are parry class 0, meaning fisters can spend less time parrying and more time beating the ever loving shit out of their target.

Name Raw Hands Speedcap (Reflex req/max speed) Parry Damage Type Base Damage Crit% Notes Weight (dodge penalty)
Fist 0-4 1 22/2.6 Beat 1-3 20% That's what you are using if you don't wield any weapon. Damage is increased with litho. 0/0
Powerglove 1-2 1 ? Beat/Slash 1-2/1-1 ? A terrible weapon, don't bother with them.
Chunk of brick 1-3 1 ? Beat 1-6 15% Get these by punching a cinder block until it breaks.
Pair of screw drivers 1-3 2 ? ** Stab/Beat/Slash 7-17/4-9/1-5 30%/15%/0% Only gettable in the colloseum, and you can't take them out.
Claws (Chud) 2-4 2 22/2.6 Slash 1-8 2% If you are hit, they can give you any diseases the chud has. 0/0
Claws (Zombie) 2-5 2 ? Slash 1-8 2% Scales insanely well with brawn, but slow as hell. Has a chance of inflicting zombie rot on hitting. 0/0
Knuckle Buster 3-5 1 22/2.6 Beat 3-6 15% Your bread and butter fist. Most fist users who don't go ripper/abom will spend a lot of time with these. Damage can scale even higher than jawbies with enough brawn.
Claw (Ripper) 3-5 2 22/2.6 Slash/Stab 3-7/1-6 30%/30% Replace your regular fists. You can butcher and fish with them, but not fondle or wank without hurting yourself or the target. 0/0
Uru pounders 3-6 2 ? Beat 3-7 35% Weighs 6kg. Get from gammaprole stockboys.
Claws and fangs (Abom) 3-6 2 ? Slash/Stab/Radiation 3-7/3-7/2-5 30%/30%/10% Bad fuckin' ass. It's okay. Scales awesomely with brawn.
Punch knife 4-6 1 ? Stab 1-6 30% Can get them from clowns and mimes that spawn on north beach. A rather rare drop.
Tesla Gauntlets 7-8 2 26(?)/2.6 * Electric/Beat 8-20/2-8 25%/15% Slower than Jawbreakers, but has a parry class of one and does shock damage, which most armors don't soak. Also, their damage scales off skill rather than brawn.
Edison Gauntlets 7-8 2 29(?)/2.6 * Electric/Beat 5-14/5-15 35%/25% Similar to Tesla Gauntlets. Slower and harder hitting. Unlike the Tesla gauntlets, Edison's damage scales much better off of brawn rather than skill.
Jawbreaker 7-* 1 23/2.6 Beat 3-9 35% The high end PvP weapon of choice. Defines fists - fast, good damage, and random stuns. Used to be a lot better.
pair of pata gauntlets 8-* 2 27(?)/2.6 ** Slash/stab 3-11/5-10 40%/40% These are the high-end choice for fisters. With PC ** and decent speed, they are something to be feared when wielded by an endgame fister.

Clubs

Like fists. Fast, heavy hitting, but with the added bonus of higher parry classes. Good clubs are often easy to obtain compared to most other weapon classes and scale great with brawn or skill. Recent nerfs have made it so that only the higher value will be used to determine damage, not both.

Name Raw Hands Speedcap (Reflex req/max speed) Parry Damage Type Base Damage Crit% Notes Weight (dodge penalty)
Thighbone 0-2 1 ? * Beat 1-4 ? For making bruce springsteels and willy petes.
Nail mace 0-2 2 ? * Beat/Stab 1-4/1-2 ? From chobos.
Razor Bat 0-2 1 8.2 * Beat/Slash 1-6/3-3 20%/35% Crafted from baseball bat + razor ribbon.
Crowbar 0-2 1 7.9 * Beat 3-5 15% Can be used to open the elevator doors in the WU building, but otherwise pointless.
Spiked board 0-2 1 ? * Beat/Stab 1-5/1-3 ? Don't bother.
Spoon 1 ? ? ? Beat ? ? Can be found in prison, and can be crafted into a shank.
Fine walking stick 1-3 1 ? * Beat 1-1 ? A MY IMMERSION item.
Tomahawk 1-3 1 2.6 Slash 2-5 50%
#217 pipewrench 1-3 1 4.0? * Beat 1-3 10% You need one to fix FC's broken, gay infrastructure, and Weezer's even shittier pipes.
Truncheon 1-3 1 ? * Beat 1-4 ? Bad damage, not bad for early grinding.
Hatchet 1-3 1 ? * Slash/Beat 3-7/1-3 30%/10% You can butcher trees with it.
Pipe 1-3 1 ? * Beat 1-5 10% Can be scavenged in the streets of Slagtown.
Baseball bat 1-3 1 8.1 * Beat 1-6 20% Garbage.
Toilet plunger 1-3 1 ? * Beat 2-4 5% Not entirely sure where I even got this from
Sagebrush stick 1-3 1 ? * Acid 2-5 8% These do an unusual damage type many armors don't soak. They're also fast and one handed.
Lightweight pickaxe 1-3 1 ? * Stab/Beat 2-6/1-2 ? Good newbie weapon against zombies.
scrap mace 1-3 1 ? * beat 3-10 ? Scavengeable, very nice newbie weapon.
Tonfa 1-3 1 ? * Beat 5-9 ? These are okay.
Pickaxe 1-3 2 ? ** Beat/Stab 1-5/3-8 ? This is used for the mining job and scales .
Sledgehammer 1-3 2 ? * Beat 4-15 ? Good for door bashing, too slow for combat.
Pistol Hammer 1-3 1 3.4 * Beat/Shot 2-4/1-1 10%/0% Monster hunter, anyone?
Softball bat 3-5 1 7.9 * Beat 4-9 20% A grinding weapon, and very good for actual combat if modded correctly. Dubbed the "discount crime stick."
Slam bat 4-6 2 ? * Beat 6-8 20% You can get these for free from hepcats.
Shock baton 4-6 1 ? * Beat/Electric 3-8/4-9 10% As good as a blacklash and can be bought easily in FC. Slap on a shock module and go to town on everything.
Fire axe 4-6 2 ? * Slash/Beat 5-12/2-8 50% From firemen. Has a large tohit penalty, making them fairly useless in high-end combat.
Pimp cane 5-7 1 6.3 Slash/Beat 3-10/1-4 30%/30% Does slash damage, making them good for zombies. Though if you can use a pimp cane, you can probably find something better.
Santa cane 5-7 1 6.3 Slash/Beat 3-10/1-4 30%/30% A reskinned pimp cane.
crime stick 5-7 1 ? * Beat 3-13 20% Very powerful, and one handed. Can be gotten for free from chuman guards in the mines, though the drop rate is low. Becomes exponentially stronger when modded correctly.
RIP-4 combat shiver axe 7-* 1 ? * Slash 6-25 35% The Punisher drops these.
Piston Hammer 7-* 2 2.6 (26 ref) ** beat/elec 6-15/1-4 20%/20% High-end club of choice. Combustors are usually preferred over these. Good for killing Abominations due to their poor electrical soaks. Everyone now, since deathsuits got nerfed.
Combustor Hammer 7-* 2 2.6 (26 ref) ** Beat/Burn 6-15/3-6 20%/20% High-end club of choice. Usually preferred over pistons.

Whips

A bit inaccurate compared to most weapon classes, but deals exotic damage and hits very fast. Very popular since whips use the same attributes as dodge.

Name Raw Hands Speedcap (Reflex req/max speed) Parry Damage Type Base Damage Crit% Notes Weight (dodge penalty)
electrical cord 0-2 1 ? * beat/Slash 1-2/1-2 5%/5% Scavable in gangland, should be used for getting to 1 raw in whips if you aren't at 1 raw already.
razor wire whip 0-2 1 ? slash 3-4 6% Garbage, improvised with razors.
Riding crop 1-3 1 ? Beat 1-3 15% Can be bought in the Giggling Schoolgirl, pretty shit but good for grinding. Alternative to Antenna Whip.
antenna whip 1-3 1 ? beat/slash 1-5/1-4 5%/5% Your grinding whip of choice. Effective against most early game mobs (chuds, chobos, crackheads, etc)
leather whip 1-3 1 ? beat/slash 1-5/1-6 6%/5% Practically a direct upgrade from the antenna whip, it can be freely improvised from skins, you should try to upgrade to this as soon as possible.
Cobra baton 2-4 1 ? * Beat 2-5 15% Complete shit, only good for grinding.
Venomous lash 3-5 1 ? * Acid/Slash 3-8/1-3 20%/10% An unusual acid damage type, but otherwise not that interesting. Schematic can be found in Sharpton.
nail sjambok 4-6 1 ? * beat/slash 2-7/2-5 10%/10% Rare find in Sharpton Projects in the riot locker. Mostly used for grinding, it's a better alternative to the much-slower venom lash, if you can get one.
Link whip 4-* 2 ? ** Beat 4-8 15% Fairly decent whip, does beat damage and is good for grinding. Has moderate beat scaling which is uncommon among whips. Requires a schematic and is crafted at the forge. Can be found on some enemies.
Flame chain 5-7 2 ? ** Burn/Beat 7-14/2-7 20%/5% PC2, kinda scales with brawn, doesn't get very impressive damage now. Useful for stuff weak to fire, or relying on parry.
Urumi 5-7 1 2.6 * Slash 6-12 25% Naturally lower accuracy, but dual wieldable. Alternative to using a razorchain.
razorchain 7-* 2 2.6 ** slash/bleed 8-15/1-2 30%/5% Just as good as the Urumi and is used as a easily-replaceable alternative. Does unsoakable bleed damage and can be buffed even more with a tentacle mod since tentacle and ninetail mods are now mutually exclusive, don't you dare.
blacklash 7-* 1 ? * electric/slash 5-9/1-3 15%/5% Crafts in to the infinitely-better flash whip.
Flash whip 7-* 1 2.6 * Electric 6-12 17% Dual wield these and max out your speedcap, another endgame whip similar to the Razorchain and Urumi. Does less damage, but does obscure electric damage that most enemies do not soak. endgame enemies soak this usually, mainly a pvp weapon now.

Spears

All spears have a +5 chance to parry. Many spears are two handed, parry class 2, and often require high reflexes to speedcap. They also benefit from brawn scaling for extra damage.

Name Raw Hands Speedcap (Reflex req/max speed) Parry Damage Type Base Damage Crit% Notes Weight (dodge penalty)
Sharpened Chopstick 0-1 1 ? * Stab 1-1 10% Improviseable.
sharp pole 0-2 2 26/5.4(?) ** stab 2-6 20% A beginner's weapon, slightly higher minimum damage then the Military fork, but terribly slow. Can usually be bought at Ammu-Nation. Good to grind to 1 raw in spears.
military fork 1-3 1 26/2.6 ** stab 1-6 20% Good beginner weapon, slightly lower minimum damage then the sharp pole, but faster, one handed, and can be used to grind for longer. Can usually be bought at Ammu-Nation.
Infected Syringe 1-3 1 27/4.0(?) Stab 1-3 0% Infects whoever it hits with Ebola. Incredibly prone to permanently breaking, outside of the standard weapon condition system.
Signpost Spear 1-3 2 ? ** Stab 1-7 ? Crackheads use these. They do slightly better damage then the other two common beginner's spears but you'll have to craft or find one since Ammu-Nation doesn't usually sell them.
Rusty Spike Spear 2-4 2 26/5.4(?) ** Stab 4-11 ? Improvised with a rusty metal spike, a sharp pole, and a roll of duct tape; so you know its gotta be good. 3.0kg/-3.0
Spike Spear 2-4 2 26/5.4(?) ** Stab 4-10 ? Same as the rusty spike spear. Still slow as fuck 3.0kg/-3.0
Wooden Stake 4-6 1 24/2.6 ** Stab 1-7 ? Relatively easy to speedcap. These autocrit against vampires. You can get them from any vampire slayer other than Tyrone or craft improvise them. They also occasionally drop from orphans. They are also improvised with pieces of wood, do not mistake for 'Wooden Steak'.
Slaver Spear 5-7 2 ? ** Stab 5-15 ? Found in the toxic dump.
Light Assegai 5-7 2 ? ** Stab 6-11 ? None.
Assegai 5-7 1 29/2.6 * Stab 6-12 30% Likely one of your first midgame spears. From Stormfront, dropped by killing Michael Savage, Sky Pirates in Necro drop these and they can be found in many other places.
Luftspeer 5-7 1 26(?)/2.6 * Slash/Stab/Elec 6-15/5-10/2-8 30%/40%/50% One time reward that comes premodded with a balanced grip, sharpening kit, monowire serrator, and shock generator. Gets insane DPS, especially when dual wielded.
Rusty Scythe 5-7 2 30/7.5(?) ** Slash/Stab 1-15/1-6 ? Terribly slow and heavy. Almost impossible to use as an effective weapon, but scales well with brawn. One spawns outside of Edith's farm. Can be used to craft a normal Large Scytge. 8.0kg/-8.0
Large Scythe 5-7 2 ? ** Slash 5-12 30% These now scale really well with brawn and can get a decent speed. 3.0kg/-3.0
Pitchfork 5-7 2 ? ** Stab 5-15 5% Similar to a rusty scythe, but with only one damage type and a more predictable range. Also slow as fuck (8.0 at 26 reflexes)
Corrosive Pike 6-* 2 ? ** Acid/Stab 6-6/6-8 5%/25% Craft-only. A remarkably... average weapon, not terrible but not too great either.
Abossegai 6-8 1 ? * stab/slash 12-18/4-8 30%/20% Recently changed to be better than the assegai, not just pre-modded.
Willy Pete 6-8 1 31/2.6 * burn/slash 2-9/5-13 25%/20% A relatively new midgame spear, useful for stuff that's weak to burn, but is VERY hard to speedcap has a very low base accuracy. Scales well with brawn. 2.1kg/-2.0
Ancient Trident 6-8 2 ? ** Electric/Stab 1-10/1-10 ? Existed ingame only due to a quirk with toxic dump freak weapon selection, good luck finding one that isn't pre-owned.
garden weasel 7-* 2 29/2.6 ** slash 8-13 20% Very good. These actually exist in real life, look up a picture of one if you feel like wincing in sympathetic pain, they are found rarely from toxic freaks in the toxic dump and from a certain store in Necropolis. 1.5kg/-1.0
Drilltar 8-* 2 ? ** Stab/Elec 4-11/2-6 40%/20% A god damn guitar with a motherfucking drill on it. Holy shit. Only from admins.
Chainsaw lance 8-* 2 ? ** Slash/Bleed 5-16/4-8 35% Craftable, or from Hawthorn, scales well more with brawn and does unsoakable bleed damage, other endgame spears like the Zap Brannigan, Weasel and Assegai scale with skill more.
Titanium Bo Staff 8-* 2 2.5 ** Beat 7-15 25% Craft only, does beat damage not common with other spears.
Zap Brannigan OFF 10-* 2 ? ** Stab 5-10 15% Is crafted, not easy to acquire and to be good, requires to be turned on and have a power source.
Zap Brannigan ON 10-* 2 ? ** Stab/Elec 5-15/6-16 35%/20% Not easy to acquire. Requires power adapters with atomicells or cheap power adapters to use.

Blades

These do 7% of their damage (max of 3) through armor on crit. Also note that a lot of these speed caps are at 28(which you will never reach without rad muts or drugs)

Name Raw Hands Speedcap (Reflex req/max speed) Parry Damage Type Base Damage Crit% Notes Weight (dodge penalty)
Rebar Sword 0-2 1 3.1 * Slash 2-7 20% Grinding weapon. Can be bought from NPC stores.
War Saw 0-2 1 4.4 * Slash 3-8 ? Not to be confused with Chainsaw.
Plywood Sword 1-2 2 ? * Beat 1-1 ? These can break permanently outside of the weapon condition system, so they're actually not too good for grinding.
Spork 1-2 1 ? * Stab 1-3 5% Orphanage garbage.
Fork 1-2 1 4.4 * Stab 1-3 5% Fatalities become a lot more interesting.
Butane torch OFF 1-3 1 ? Beat 1-3 ? Turn torch to on
Butane torch ON 1-3 1 ? Burn 10-15 ? Needs a butane canister to operate, bought from HH in FC. However, the butane runs out quite quickly, and it is a bitch to get fuel for. Still does decent burn damage.
Switchblade 1-3 1 2.6 Stab 1-4 35% Ganglanders and slagtownies often use these, and they are pretty fast. Good for grinding.
Razor blade 1-3 1 3.1 * Slash 1-4 10% you emo
Cutting Knife 1-3 1 4.4 * Stab 1-5 ? Gives a bonus to butchering corpses.
Butcher Knife 1-3 1 4.4 * Stab 1-5 15% Gives a bonus to butchering corpses.
Ceremonial dagger 1-3 1 3.8 * Stab 1-5 10% Cultists and satanists have these.
Flint Knife 1-3 1 ? * Slash 1-5 ? Craftable. Improv them with flint and a vine. Unusually high brawn scaling.
Combat knife 1-3 1 ? Stab 1-5 35% Cheap and shitty.
Titanium Combat knife 1-3 1 3.0? Stab/Slash 1-6/1-3 40%/20% More accurate than the normal combat knife. Comes with different engravings. Can drop from the four-armed zombie. Also sold in Rough Trade's automat.
Boxcutter 1-3 1 ? Stab 1-6 ? Marginally better than a combat knife.
Machete 1-3 1 3.8 * Slash 1-6 20% Junk.
Shiv 1-3 1 ? * Slash/Stab 1-2/2-4 5% Make this from a spoon in prison.
Poison Pick 1-3 1 ? Stab 3-9 40% Gotten from Hepcat Jack in Maas Neotek. Can infect whoever it hits with Ebola, also can break permanently at random.
fine wakizashi 1-3 1 2.9 * stab/slash 2-7/1-2 25%/0% A hepcat drops these. Fast.
Heavy Sword 2-4 2 4.4 ** Slash/Beat 3-5/3-5 40%/30%
Ripper Blade 1-3 ? ? * Beat/Slash 5-8/3-10 10%/0% Exists only in the Quake Dream. A rare few existed in a world long past due to a bug.
Broken Chainsaw 1-3 2 6.4 * Beat/Slash 5-8/3-10 ? Decent damage, but very slow.
Ice pick 2-4 1 ? Stab 2-4 30% Crap.
Crystal Spike 2-4 1 ? * Beat/EMP 1-5/5-8 10%/10% Deals EMP damage, making them the blademan ghost killing weapon of choice.
suburito 2-5 2 ? ** beat 1-9 30% A beat-damage pc2 sword that scales with skill and brawn. Decent crit chance, too.
Katana 3-5 1 ? * Slash 4-11 20% For free from the gatekeeper at Kakuri.
Huge scissors 3-5 1 ? * Stab 4-9 ? Can be purchased in Botany Bay. Also found on Rompers. Extremely slow.
Fine Katana 4-6 1 2.7 * Slash/Stab 6-15/3-7 22%/11% One of three one-handed blades worth using. Only gets to 23 slash for skillblades at 38 total either use chobo knives or use kukri if brawn.
Lotus Nodachi 4-6 2 ? ** Slash/Stab 5-10/6-10 35%/20% One-time quest reward. Amazing low/mid level blade.
Gas-Powered Chainsaw OFF 5-7 1 ? * Slash/Bleed 5-10/2-4 30%/0% Needs fuel to start-up.
Gas-Powered Chainsaw ON 5-7 1 ? * Slash/Bleed 7-14/2-5 50%/20% Fairly crappy for actual combat, but fun to use.
Cutlass 5-7 1 2.3 * Slash/Stab 4-8/1-4 20%/5% Can be found uncommonly on bandits in the underground mine. Can sometimes be found in Open Prairie. The fastest blade available, too bad it's damage is cruddy.
Wasteland kukri 5-8 1 2.7 * Slash 5-14 25% One of the best one-handed bladse. Scales much better with brawn than fine katanas.
Hosaka Daikatana 6-8 2 3.8 ** Slash/Stab 9-14/3-6 30%/30% Gotten from Usagi Yojimbo the rabbit samurai. He wanders and is quite tuff.
Bonesword 6-8 2 ? ** Acid/Slash 6-8/6-8 5%/25% Brawn blade. Deals exotic acid damage that scales very high.
Bruce Springsteel 6-8 2 4.2 ** Beat/Slash/Stab 6-12/7-10/2-4 15%/30%/30% Slow, but impressive beat damage that scales MASSIVELY with brawn. Crafted.
Boss Springsteel 7-* 2 3.6 ** Slash/Beat/Stab 8-12/1-5/3-5 25%/15%/35% Is slightly faster than a bruce but does moreless damage has less hit(-2tohit). Beat scaling was changed for Slash scaling a while back and it's damage nerfed from 9-17 to 8-12. You are better off using the bruce.
Chobo Knife 8-* 1 28/3.1 * Stab/Slash 4-16/3-6 35%/25% New skill blade, use these instead of fine katanas. Scales up to 32 slash damage but is parried by a lot of things endgame unless fully buffed.
RIP-9 Shiver Sword OFF 10-* 2 3.1 ** Slash 2-7 20% Needs to be turned on to be useful. Turned off, it still scales impressively with blades.
RIP-9 Shiver Sword ON 10-* 2 3.1 ** Slash 8-27 28% Needs a cheap power adapter or a normal one with an atomicell to operate. Hard caps at 42 slsh, no matter the boost in total or brawn.
RIP-10 Cherenkov ON 13-* 2 3.6 ** Elec/Irrad/EMP 10-22/1-4/2-12 35%/15%/30% An upgraded shiver sword. Has lesser skill scaling than a shiver and caps at 30 elec. Unlike the shiver it can accept gyro and balanced grips but it can't accept shock mods.

Pistols

One-handed pistols can be dual wielded for a higher speed and penalty to their accuracy, if you have the brawn.

Name Raw Hands Speedcap (Brawn req/max speed) Parry Damage Type Base Damage Crit% Ammo Notes Weight (dodge penalty)
AirSoft target pistol 0-1 1 ?/3.9 - Shot 1-1 0% Pellet clip Basically useless for everything but grinding your first pistol raw.
Needler 1-3 1 ?/1.3 - Stab 1-1 0% Curare dart clip This is the weapon used by those damn spiderlings
Dart Pistol 1-3 1 ?/3.2 - Stab 1-1 0% Dart Clip These things paralyze the target, allowing for easy murdering with a different weapon. Ammo is a pain to find.
.22 Revolver 1-3 1 ?/4.5 - Shot 2-5 25% .22 speedload Newbie grinding weapon. Don't even bother trying handloads.
Powersquirt 1-3 1 ?/2.3 - Acid 3-8 40% Powersquirt clip Useful against ghosts. Also more useful against zombies than most pistols, since it doesn't do bullet damage
Powersquirt 1-3 1 ?/2.3 - EMP/Acid 1-5/1-3 30%/10% Illuminol clip More useful against ghosts than with acid powersquirt clips.
Powersquirt 1-3 1 ?/2.3 - Acid 13-18 25% Freakbile clip Does impressive damage, but a massive pain to craft the ammo unless you have access to a friendly abom, who can create an endless supply of chestbursters to be butchered.
Powersquirt 1-3 1 ?/2.3 - burn 3-9 30% napalm powersquirt clip Garbage
Rusty old .38 caliber revolver 1-3 1 ? - Shot 6-12 30% .38 speedload Liable to explode. Found in a cabin in yeti forest.
Lizard Gun 1-3 1 ? - Shot 1-20 3 % .40 slug A gimmick weapon. Single shot. Used as a component in lasblasters.
Fletchette Pistol 1-3 1 ? - Slash 3-10 40% Fletchette clip Garbage, 77jack uses one.
Defender 6mm pistol 1-3 1 ?/4.0 - Shot 5-12 15% 6mm You can buy Insult ammo for this at 77jack's, breaks very easily. Slightly better with 6mm Insult(tm) but still not good for anything but grinding.
Nail Gun 2-4 1 ?/2.9 - Stab 1-7 15% Nail Clip Craft-only. Clips can be purchased at Hell's Up In Hardware for $75, and hold 50 rounds, making this a very handy grinding pistol.
Kel-Tec P11 9mm 2-4 1 ? - Shot 5-13 ? 9mm Rentacops drp these. You can buy 9mm Insult at 77jack's. Still outclassed by the 9mm beretta.
9mm Beretta 2-4 1 ?/4.2 - Shot 7-15 20% 9mm Your bread and butter grinding weapon for some time.
Walther P99 2-4 1 ?/3.9 - Shot 7-15 20% 9mm From Pegleg Pete's. More accurate than the Beretta and scales better.
.44 magnum 2-4 1 ?/3.2 - Shot 6-14 30% .44 speedload Much better damage with handloads (6-25), otherwise not that great.
Sawn-Off Shotgun 2-4 1 ?/5.0 - Beat/Slash/Shot 5-15/5-15/5-15 10%/10%/10% Buckshot shell Can be switched to single or double fire mode. Double fire grants slightly better tohit, at the cost of using both shells at once. This will break, a lot.
Sawn-Off Shotgun 2-4 1 ?/5.0 - Shot 15-30 25% Slug shell Concentrated bullet damage, use on targets with low bullet soaks. Expensive but worth it.
Sawn-Off Shotgun 2-4 1 ?/5.0 - Slash/Slash/Slash/Slash 3-7/4-10/4-10/3-7 10%/10%/10%/10% Fletch shell Extremely effective on targets with low slash soaks, ineffective on leech.
Sawn-Off Shotgun 2-4 1 ?/5.0 - Burn/Slash 5-12/5-10 30%/20% Incendiary shell Low damage that is easy to soak. Do not buy this, every other shell is better.
Sawn-Off Shotgun 2-4 1 ?/5.0 - Shot/Slash/Bleed 5-10/15-25/2-5 ? Bolo shell Very good for killing things that soak radiation damage, but extremely expensive.
Sawn-Off Shotgun 2-4 1 ?/5.0 - Beat/Shot/Radiation 4-15/2-15/1-10 ? Waster shell Looted off of mutant bootleggers, the radiation damage is only soaked by a few things, making this very handy for killing.
Harpoon pistol 3-5 1 ?/3.5 - stab 1-1 0% Harpoon clips Useful for underwater fights, might be useful against vampires for very lucky chest shot
Snubnose .38 revolver 3-5 1 ? - Shot 6-12 30% .38 speedload May accept .357 speedloads.
.357 revolver 4-6 1 ?/3.3 - Shot 6-12 30% .357 speedload Accepts .38 speedloads also.
TT-77 5-7 2 ?/4.5 - Shot 5-18 ? 14.5mm [zotnet] Everyone says, "hey kayle let's talk about the tt-77" [zotnet] Kayle says, "I don't want to talk about that. :("

.wist kayle

TT-77 5-7 2 ?/4.5 - Shot 6-16 ? Rusty 14.5mm AP Shit, like every other ammo type for this gun.
TT-77 5-7 2 ?/4.5 - Shot 2-12 10% Hand-loaded 14.5mm Damage is bugged, doing less damage with hand-loads than regular magazines.
TT-77 5-7 2 ?/4.5 - Shot 18-20 20% 14.5mm silvertip The only upside to this weapon, while still being terrible silvertips make it actually usable in combat.
Rusty .71 Desert Hawk Revolver 5-7 1 ? - Shot 8-30 35% .71 speedload Same as the desert hawk, but liable to explode.
.71 Desert Hawk Revolver 5-7 1 17/3.2 - Shot 8-30 35% .71 speedload Requires a moderate amount of brawn to speedcap, and even more to dual wield. Ammo can be bought from South Necropolis. Does even more damage with handloads.
Samaritan 5-7 2 19/5.8 - Shot/Explosion 16-40/3-15 15%/20% .92 speedload Very great damage, but really slow and hard to make ammo for. Useful for aiming related shootings. Now requires 2 hands.
.357 Autorevolver 5-8 1 ?/2.7 - Shot 10-16 20% .357 speedload The faster counterpart to the .357 revolver. Craft only. Accepts .38 speedloads also.
12mm FlugHammer 6-8 1 14/3.2 - Shot 13-29 35% 12mm clip Identical to the 12mm Hammerhead. Comes premodded with a laser sight, recoil supressor and propellant enhancer.
12mm Hammerhead 6-8 1 15/3.2 - Shot 10-26 35% 12mm clip The best easily available pistol weapon.
12mm Hammerhead 6-8 1 15/3.2 - Shot 12-26 30% CopKiller clip Ammo is bought at 77Jacks place. Better than regular 12mm magazines.
12mm Hammerhead 6-8 1 15/3.2 - Shot 14-28 30% SWATKiller clips Holds almost twice as many bullets as a regular magazine with greater damage, somewhat expensive though.
12mm Hammerhead 6-8 1 15/3.2 - Shot/Bleed 8-28/4-6 32%/20% ChudStopper clips Lower minimum damage than regular magazines, but balanced out by adding unsoakable bleed damage.
12mm Hammerhead 6-8 1 15/3.2 - Shot/Bled 10-26/1-1 35%/5% Blacktalon clip The poor man's chudstopper.
Viper 12mm 6-8 1 16/3.5 - Shot 11-27 35% 12mm clip 1-1 higher damage and 3 tohit more accurate, though 0.3 slower than the regular Hammerhead.
needle pistol 9-* 1 ?/3.1 - stab/stab/bled 5-7/5-7/1-1 25%/25%/15% Needle clip Can be used underwater. Otherwise not that great (anymore)
Super Shorty 13-* 2 21/2.6 - Beat/Slash/Shot 5-15/5-15/5-15 10%/10%/10% Buckshot shell Sawn-off shotgun on steroids. Amazing speed, but only 4 capacity and a bitch to speedcap. Buckshot is good for when you don't want to waste your real ammo.
Super Shorty 13-* 2 21/2.6 - Shot 15-30 25% Slug shell Good against things with low bullet soak, damage is comparable to most rifles.
Super Shorty 13-* 2 21/2.6 - Slash/Slash/Slash/Slash 3-7/4-10/4-10/3-7 10%/10%/10%/10% Fletch shell Garbage against anything with decent slash soak.
Super Shorty 13-* 2 21/2.6 - Stab/Electric 1-1/14-30 0%/15% Electric Shell Ammo of choice for killing abominations, fucking anyone now.
Super Shorty 13-* 2 21/2.6 - Burn/Slash 5-12/5-10 30%/20% Incendiary shell Nullianac pack killers. Otherwise not good.
Super Shorty 13-* 2 21/2.6 - Shot/Slash/Bleed 5-10/15-25/2-5 10%/25%/70% Bolo shell Great for killing everything. Still extremely expensive.
Super Shorty 13-* 2 21/2.6 - Beat/Shot/Radiation 4-15/2-15/1-10 30%/20%/25% Waster shell Very nice, radiation damage isn't soaked by a whole lot of mobs.

Rifles

All rifles have a chance to make your target "duck and weave for cover", stunning them. With enough speed you can essentially stun-lock someone as they try to break your cover.

Name Raw Hands Speedcap (Brawn req/max speed) Parry Damage Type Base Damage Crit% Ammo Notes Weight (dodge penalty)
10/22 rifle 0-2 2 ?/5.0 - Shot 8-11 25% .22 speedload None.
Pump shotgun 1-3 2 ? * Beat/Slash/Shot 5-15/5-15/5-15 ? Shotgun shell Too slow to be competitive, but scales slightly higher than other shotguns. Good for aiming.
EMP shotgun 1-3 1 ? - EMP 4-9 15% Energy cell For killing ghosts.
EMP shotgun 1-3 1 ? - EMP/Cold/Waste 8-20/7-11/6-8 25%/10%/10% Ectoblast cell For killing motherfucking everything.
Quakegun 1-3 2 ? - Shot 5-30 50% Quakegun Hopper Exists only in the Quake Dream.
Shotgun (Quake) 1-3 2 ? * Beat/Slash/Shot 5-15/5-15/5-15 10%/10%/10% ? Exists only in the Quake Dream.
14.5mm pipe gun 1-3 1 ? - shot 2-12 10% hand loaded 14.5mm clip A one-handed rifle?? And the ammo takes pistols skill to craft??? This gun is a mess.
M100 rifle 1-4 2 ? - Shot 12-19 15% 6mm High damage, but still a cheap, slow grinding weapon.
Harpoon rifle 3-5 2 ?/5.2 - Stab 7-27 20% Harpoon Clip Harpoon Clips can be bought from Blastarms. Can be used underwater and auto-crits on vampires?
Kel-tec KSG shotgun 3-5 2 21/3.9 - Beat/Slash/Shot 5-15/5-15/5-15 10%/10%/10% Buckshot shell The best shotgun, more damage than the riot gun, twice as much ammo capacity, and with enough brawn can get pretty fast.
Riot gun 3-5 2 ?/5.2 * Beat/Slash/Shot 3-13/3-13/3-13 10%/10%/10% Buckshot shell Less damage and capacity than the KSG, has a parry class of one though.
American-180 3-6 2 12/2.4 - Shot 7-11 15% .22 pancake Ammo available at Blastarms/craftable. Likely the fastest rifle. Weak, but very good for grinding. Slightly stronger with handloads.
Rusty AK-7 rifle 4-6 2 ?/3.9 - Shot 10-18 ? 7.62mm burst Cheaper alternative when making AR-17 rifles. Can be switched to single or burst mode. Liable to explode.
Vector carbine 4-6 2 ?/4.8 - Shot 12-20 20% 9mm Clip Slow but powerful. Bad for actual combat. Even stronger with Insult 9mm(tm)
AK-7 rifle 5-7 2 19/3.9 - Shot 15-23 20% 7.62mm burst Can be switched to single or burst mode.
AK-7 rifle 5-7 2 19/3.9 - Shot 22-30 25% 7.62mm handloads burst Can be switched to single or burst mode.
snow white AKS-74u 5-7 2 19/3.9 - Shot 15-23 20% 7.62mm burst Previously the best rifle in the game, after getting the shit nerfed out of it its now an AK-7 reskin.
snow white AKS-74u 5-7 2 19/3.9 - Shot 22-30 25% 7.62mm handloads Can be switched to single or burst mode.
Tommy gun 5-7 2 ? - Shot 12-25 30% drum magazine Only good for looking cool, otherwise garbage.
AR-17 rifle 6-8 2 18/4.0 - Shot 18-26 20% 7.62mm Higher damage and more accurate than the AK-7, but slower.
AR-17 rifle 6-8 2 18/4.0 - Shot 25-33 25% hand-loaded 7.62mm clip The highest shot damage gun that actually gets used in combat. Extrememly easy to craft and make ammo for.
AR-17 rifle 6-8 2 18/4.0 - Shot/cold 20-26/2-4 20%/5% 7.62mm iceblox clip Cold is unsoakable by most things andcan scale higher with mods.
AR-17 rifle 6-8 2 18/4.0 - Shot/bleed 20-26/2-3 20%/5% 7.62mm blacktalon clip Like Iceblox, but for bleeding.
AR-17 rifle 6-8 2 18/4.0 - Shot/expl 18-26/2-3 20%/5% 7.62mm thumper clip Explosive bullets. Likely to gib your target.
tec-9 machine pistol 6-* 2 16/3.9 - Shot 15-23 20% 9mm Drops from karn seniors... alas, how rarely. Relatively easy to speedcap.
tec-9 machine pistol 6-* 2 16/3.9 - Shot 19-23 20% 9mm Insult(tm) 10 lower minimum damage than an AR-17, but gets to a higher maximum with scaling.
Rusty Gremlin SMG 6-* 2 ? - Shot 15-23 20% 9mm clip Dropped by rig workers, pretty shitty.
Rusty Gremlin SMG 6-* 2 ? - Shot 19-23 20% 9mm Insult(tm) Still pretty shitty.
bullpup rifle 7-* 2 18/3.6 - Shot 10-25 15% 5.8mm If you've gone to the trouble of getting a bullpup, don't waste it firing shitty standard rounds
bullpup rifle 7-* 2 18/3.6 - Shot 22-32 25% 5.8mm handloads burst Decent rifle, though outclassed by the AR-17 in damage and the SCAR-L in speed.
bullpup rifle 7-* 2 18/3.6 - Shot/Cold 10-25/2-4 15%/5% 5.8mm iceblox
bullpup rifle 7-* 2 16/3.6 - Shot/elec 10-25/2-3 15%/5% 5.8 tsap magazine
bullpup rifle 7-* 2 18/3.6 - Shot/explo 10-25/2-3 15%/5% 5.8mm thumper magazine
bullpup rifle 7-* 2 18/3.6 - Shot/Bleed 10-25/2-3 15%/5% 5.8mm blacktalon
wasteland bullpup 7-* 2 ? - Shot 13-28 15% 5.8mm Stronger than the regular bullpup, but much less accurate and slower.
sighted sturmgewehr 7-* 2 ? - Shot 13-28 15% 5.8mm This is just a fully modded bullpup rifle with a fancy name.
Plasma rifle 8-* 2 ?/3.0 - burn/burn 15-18/15-18 30%/30% plasma bottle Almost completely nullified by leech-hide and dusters, though can still cause some damage to the unprepared
SCAR-L 10-* 2 16/2.6 - Shot 11-21 20% 5.56mm Much, much faster than the bullpup and AR.
SCAR-L 10-* 2 16/2.6 - Shot 18-25 25% 5.56mm handloads Generally considered the king of rifles. What it lacks in stopping power it makes up for in speed.
needle rifle 10-* 2 ?/3.1 - stab/stab/bleed 8-10/8-10/3-3 25%/25%/15% needle clip The bleed damage and speed was nerfed significantly, RIP in PIP sweet prince. Can still be used underwater.
Sniper rifle 12-* 2 28/8.0 - Shot 18-38 50% Sniper round Sniper ammo is extremely difficult to find, the weapon itself has a high skill and is very slow but it does huge damage
Sniper rifle 12-* 2 28/8.0 - Shot 30-55 100% tantalum sabot sniper round Ammo is a pain in the ass to make, but it has the potential to instantly kill most targets.
Red Rider BB rifle 14-* 1 ? - Shot 0-0 ? Pellet clip Good luck trying to find one of these. Spawned on four-arms for a while due to a bug.

Firearms - Mod Table

Here is a mod table for all firearms. Credit goes to Twerp and Dibolcrif for this.

Flails

A gimmick weaponclass that was created and forgotten. Don't expect any buffs anytime soon, these are almost all trash unless you know what you're doing. Flails can sometimes get "stuck" inside opponents and pulled out for extra damage.

Name Raw Hands Speedcap (Reflex req/max speed) Parry Damage Type Base Damage Crit% Notes Weight (dodge penalty)
Yo-yo 0-2 1 ? - beat 0-2 10% Can be found on orphans.
Sock with a half-brick 1-3 1 5.1 - Beat 1-10 ? None.
Steel Morningstar 1-3 1 ? - Beat/Stab 3-5 20%/15% Can be bought from Zombie Hunters Inc.
Steyr M48 security flail 3-6 1 3.0 - Elec/Stab/Beat 3-6/2-6/3-6 25%/10%/10% Found in the mall, p okay.
Nunchaku 4-6 1 ? * Beat 1-4 35% Pretty fast, however, the damage scaling is pretty shitty.
Meteor Hammer 4-6 2 ? - Beat 4-10 30% Can be bought from The Mystery Den in the Shoreline, decent.

Throwing

Used to be a lot better. Has very few real weapons but anything thrown can be weaponized and potentially deal damage determined by the weight of the item.

Name Raw Hands Base speed Parry Damage Type Base Damage Crit% Notes
Shuriken 1-3 1 ? - Stab 2-6 35% None.
Boomerang 2-5 1 ? - Beat 3-9 30% If you throw it, it comes back!

Science

All science weapons act like guns and deal exotic damage most armors can't soak. They often have a unique gimmick such as causing mentals or firing onto adjacent tiles like grenade launchers.

Name Raw Hands Speedcap (Reflex req/max speed) Parry Damage Type Base Damage Crit% Ammo Notes Weight (dodge penalty)
Brainscrambler 1-3 2 ? - Crazy 0-10 0% Brainscrambler canister The crazy damage means that targets hit by it will develop mental illnesses. These things are a fucking pain in the ass to craft
Proton pack (Mk I) 1-5 2 15/5.2 - EMP 2-7 15% Mk I Energy Cells Useful for busting ghosts and not much else.
Proton pack (Mk II) 1-5 2 15/5.2 - EMP 4-13 15% Mk II Energy Cells Still utterly useless for anything other than ghosts.
Proton Pack (Ectoblast) 1-5 2 15/5.2 - EMP/Cold/Waste 6-18/5-9/4-6 25%/10%/10% Ectoblast Cells Incredibly powerful, nothing soaks waste damage, and few things soak cold.
Tesla Rifle 2-3 2 3.7 - Electrical 5-10 5% Tesla cell Not good at all. Too slow, outscaled by flash whips and teslas/edisons and cherenkov, no crit. Has the special "shock a room" shit, but it does awful damage.
Desolator 4-6 2 ? - Waste/Irrad 15-20/15-20 20%/20% Desolator payload Scales very well with science. Ammo is an absolute bitch to craft. Can be fired onto another tile to irradiate it go off like a goddamn clusternuke.
Disruptor 4-6 1 ? - Explode 50-60 0% Disruptor Power Pack Absurdly Slow. May blow up with low science skill. Nigh-useless in any form of combat other than aiming-related shooting cant aim with it anymore because fuck Gilmore. Excellent for tearing down doors, however.
Debilitator 4-6 2 ? - Shot 1-1 0% Debilitator Slug Several ammo types, but they are a pain in the ass to make. Effects of ammo vary.
Lasblaster 5-7 1 3.2 - Laser 8-10 ? Atomicell Low damage, but very few things soak laser damage. Can be dual-wielded with high enough brawn.

Medic

Oddly enough, medicine can be weaponized. Currently there is only one medic weapon in existence but it's low weight and unsoakable damage is enough to make it warrant it's own class.

Name Raw Hands Speedcap (Reflex req/max speed) Parry Damage Type Base Damage Crit% Notes Weight (dodge penalty)
Sonic scalpel 5-7 1 26/2.6 Bleed/slash 3-5/1-3 15%/5% This weapon's bleeding damage scales with medic skill making it a great light blade brainies can use to kill as well as butcher. Can also be used to grind medic. 0.500g/0

Fishing

Name Raw Hands Base speed Parry Damage Type Base Damage Crit% Notes
Bamboo fishing pole 1-3 1 4.8 - Stab 1-3 0.45 Gets 'stuck' like flail on occasion.
Wood fishing pole 1-3 1 4.8 - Stab 1-3 0.45 See above.
Carbon fishing pole 1-3 1 4.8 - Stab 1-3 0.45 See above.

Scavenge

Name Raw Hands Speed Parry Damage Type Base Damage Crit% Notes
Rusty can opener 0-2 1 Slash/Stab 1-2/1-2 5%/10% Common orphan drop

Explosives

Devices that can either be loaded into a grenade launcher and shot with the bombs skill, pulled and thrown to the next tile, or destroyed to go off. They have a variety of effects.

Name Effects Notes
EMP grenade EMP damage Kills ghosts and robots, but has little effect otherwise.
THC grenade Getting high Enough weed can make someone pass out, but gas masks protect completely and the dosage from a single grenade isn't that high.
Cheap firecracker Explosion Very weak explosion. Use for bombs grinding.
Giant firecracker Explosion None.
Molotov cocktail Explosion+Fire Can be crafted by the metric asston. However, these will explode in your hand. A lot.
Pipe bomb Explosion Can be used to make suicide vests/belts and landmines. You can also take apart suicide belts to get these.
Cherry bomb Explosion From mountain pass bandits.
Metal Suitcase Explosion WMD (Multi-room explosion). Used in a journal.
Clusternuke pellet Explosion+Radiation WMD (Multi-room explosion). Kills everyone most people. One time reward from a journal.
Dirty Bomb Explosion+Radiation WMD (Multi-room explosion).
Rapenade Rapinex (getting horny) Gas mask protects from the gas.
Smoke bomb Reduces weapon accuracy and increases fleeing success rate Great alternative to spew.
Psychotropic grenade Induces Fear Like a Hideous Freak's Scare ability.
Chlorine Bomb Fucking people's eyes up None.
Landmine Explosion Explodes when someone enters the room.
Gangland Mines Explosion Two types: Splat and Buster, the first is the weaker. Only work in gangland.
Remote Mines Explosion A mine that can be remotely detonated via ham radio.