Difference between revisions of "Weaponry"
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imported>Dibolcrif m (→Rifles) |
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| .45 drum | | .45 drum | ||
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| Shot | | Shot | ||
| | | 18-26 | ||
| ? | | ? | ||
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| Shot | | Shot | ||
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| 5.56mm | | 5.56mm | ||
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| 5-20 | | 5-20 | ||
| 15% | | 15% | ||
| 5.8mm | | 5.8mm | ||
| If you've gone to the trouble of getting a bullpup, don't waste it firing shitty standard rounds | | If you've gone to the trouble of getting a bullpup, don't waste it firing shitty standard rounds | ||
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| 50% | | 50% | ||
| Sniper round | | Sniper round | ||
Revision as of 03:48, 25 January 2012
These are (some of) the weapons used for skills in Hellmoo.
Please edit if there are missing items but check with admins or players as to which position they go in.
They are sorted by the 'Raw' attribute and then by min base damage not really sorted too well at all. Because fuck you.
Speed and non-base damage differ based on your stats and skills, so they are a bit more difficult to obtain.
Max speed shown is based on the normal fightstyle.
Additional data available at Weapons (Programming). I'm not sure how reliable those are though.
Damage Types
| Type | Associated weapons | Critical effects |
|---|---|---|
| Beat | Clubs, hammers, axes, blunt weapons. | Can break limbs, hitting broken limbs can put the target into shock. |
| Slash | Swords, axes, edged weapons. | Can cause bleeding. |
| Stab | Spears, pointed weapons. | Can cause bleeding. |
| Bullet | Pistols, rifles. | Can cause bleeding. |
| Burn | Flame chains, fire, lasers and plasma. | Can cause burning. |
| Electricity | Blacklashes and flashwhips, lightning, toaster in water. | Can both cause stuns and burning. |
| Acid | Venomous whips, sagebrushes. | Can cause shock. |
| Radiation | Abom claws, sharpened fuel rods. | Can cause burning and inflict rads. Unsoakable |
| Wasting | Waster shells, ectoblast ammo. | Can cause burning and inflict rads. Unsoakable. |
| Cold | Very few things do cold damage. | Can cause cold. Unsoakable by armor. |
| EMP | Crystal spikes, illuminol clips, EMP shotguns, proton packs, EMP weapon mods. | Can cause mental diseases in high-focus players. |
| Bleed | Sonic scalpels, chainsaws, chudstopper ammo. | Can cause the bleed status affect. Unsoakable. |
| Laser | Lasblasters, laspistols, etc. | Can cause burning. Not soaked by much, if any armor. |
Parry Classes
| Name | Icon | Notes |
|---|---|---|
| Non-parrying | - | Does not parry, and cannot be parried. Also ignores dodge in respects to hitting. |
| Class 0 | Can only parry other PC0 weapons. | |
| Class 1 | * | Can parry PC0 and other PC1 weapons. |
| Class 2 | ** | Can parry PC0, PC1 and PC2 weapons. |
Fists
| Name | Raw | Hands | Speed (Max) | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Fist | 0-4 | 1 | 3.8 | Beat | 1-3 | 20% | That's what you are using if you don't wield any weapon. | |
| Powerglove | 1-2 | 1 | ? | Beat/Slash | 1-2/1-1 | ? | A terrible weapon, don't bother with them. | |
| Chunk of brick | 1-3 | 1 | 6.2 | Beat | 1-6 | 15% | Get these by punching a cinder block until it breaks. | |
| Pair of screw drivers | 1-3 | 2 | ? | ** | Stab/Beat/Slash | 7-17/4-9/1-5 | 30%/15%/0% | Only gettable in the colloseum, and you can't take them out. |
| Knuckle Buster | 3-5 | 1 | 3.8 | Beat | 3-6 | 15% | Your bread and butter fist. Most fist users who don't go ripper/abom will spend a lot of time with these. | |
| Claw (Ripper) | 3-5 | 2 | ? | Slash/Stab | 3-7/0-6 | ? | Replace your regular fists. You can butcher and fish with them, but not fondle or wank without hurting yourself or the target. | |
| Uru pounders | 3-6 | 2 | ? | Beat | 3-7 | ? | Weighs 6kg. | |
| Claws and fangs (Abom) | 3-6 | 2 | ? | Slash/Stab/Radiation | 3-7/3-7/2-5 | 30%/30%/10% | Bad fuckin' ass. Scales awesomely with brawn. | |
| Punch knife | 4-6 | 1 | ? | Stab | 1-6 | ? | None. | |
| Jawbreaker | 7-* | 1 | ? | Beat | 3-9 | 35% | The high end PvP weapon of choice. Defines fists - fast, good damage, and random stuns. Used to be a lot better. | |
| Tesla Gauntlets | 7-8 | 2 | ? | * | Electric/Beat | 8-20/2-8 | 25%/15% | Slower than Jawbreakers, but has a parry class of one and does shock damage, which most armors don't soak. Also, their damage scales off raw rather than brawn. |
| Edison Gauntlets | 7-8 | 2 | ? | * | Electric/Beat | 5-14/5-15 | 35%/25% | Similar to Tesla Gauntlets. Slower and harder hitting. |
| Claws (Zombie) | ? | ? | ? | ? | Slash | 1-8 | 2% | Scales insanely well with brawn, but slow as hell. Has a chance of inflicting zombie rot on hitting. |
| Claws (Chud) | ? | ? | ? | ? | Slash | 1-8 | 2% | If you are hit, they can give you any diseases the chud has. |
Clubs
| Name | Raw | Hands | Speed (Max) | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Thighbone | 0-2 | 1 | ? | * | Beat | 1-4 | ? | For making bruce springsteels. |
| Nail mace | 0-2 | 2 | ? | * | Beat/Stab | 1-4/1-2 | ? | From chobos. Can be useful against zombies, since they deal slash. |
| Razor Bat | 0-2 | 1 | 8.2 | * | Beat/Slash | 1-6/3-3 | 20%/35% | Crafted from baseball bat + razor ribbon. |
| Crowbar | 0-2 | 1 | 7.9 | * | Beat | 3-5 | 15% | Can be used to open the elevator doors in the WU building, but otherwise pointless. |
| Spiked board | 0-2 | 1 | ? | ** | Beat/Stab | 1-5/1-3 | ? | Don't bother. |
| Spoon | 1 | ? | ? | ? | Beat | ? | ? | Can be found in prison, and can be crafted into a shank. |
| Fine walking stick | 1-3 | 1 | ? | * | Beat | 1-1 | ? | A MY IMMERSION item. |
| #217 pipewrench | 1-3 | 1 | ? | * | Beat | 1-3 | ? | You need one to fix FC's broken, gay infrastructure. |
| Truncheon | 1-3 | 1 | ? | * | Beat | 1-4 | ? | Bad damage, not bad for early grinding. |
| Pipe | 1-3 | 1 | ? | * | Beat | 1-5 | ? | Can be scavenged in the streets of Slagtown. |
| Baseball bat | 1-3 | 1 | 8.1 | * | Beat | 1-6 | 20% | Garbage. |
| Sagebrush stick | 1-3 | 1 | ? | * | Acid | 2-5 | ? | These do an unusual damage type. They're also one handed. |
| Lightweight pickaxe | 1-3 | 1 | ? | ** | Stab/Beat | 2-6/1-2 | ? | Good newbie weapon against zombies. |
| Tonfa | 1-3 | 1 | ? | * | Beat | 5-9 | ? | These are okay. |
| Pickaxe | 1-3 | 2 | ? | ** | Beat/Stab | 1-5/3-8 | ? | This is used for the mining job. |
| Sledgehammer | 1-3 | 2 | ? | * | Beat | 4-15 | ? | Good for door bashing, too slow for combat. |
| Softball bat | 3-5 | 1 | 7.9 | * | Beat | 4-9 | 20% | A grinding weapon. |
| RIP-4 combat shiver axe | 3-5 | 1 | ? | * | Slash | 6-25 | 35% | The Punisher drops these. |
| Slam bat | 4-6 | 2 | ? | * | Beat | 6-8 | ? | You can get these for free from hepcats. |
| Shock baton | 4-6 | 1 | ? | * | Beat/Electric | 3-8/4-9 | 10% | As good as a blacklash and can be bought easily in FC. Slap on a shock module and go to town on everything. |
| Fire axe | 4-6 | 2 | ? | * | Slash/Beat | 5-12/2-8 | 50% | From firemen. Has a large tohit penalty, making them fairly useless in high-end combat. |
| Pimp cane | 5-7 | 1 | 6.3 | Slash/Beat | 3-10/1-4 | 30%/30% | Does slash damage, making them good for zombies. Though if you can use a pimp cane, you can probably find something better. | |
| Santa cane | 5-7 | 1 | 6.3 | Slash/Beat | 3-10/1-4 | 30%/30% | A reskinned pimp cane. | |
| Crime stick | 5-7 | 1 | ? | * | Beat | 3-13 | 20% | Very powerful, and one handed. Can be gotten for free from chuman guards in the mines, though the drop rate is low. |
| Piston hammer | 7-* | ? | ? | ** | Beat/Elec | 6-15/1-4 | 20%/20% | High-end club of choice. Combustors are usually preferred over these. |
| Combustor hammer | 7-* | 2 | ? | ** | Beat/Burn | 6-15/3-6 | 20/20% | High-end club of choice. Usually preferred over pistons. |
Whips
| Name | Raw | Hands | Speed (Max) | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Electrical cord | 0-2 | 1 | 8.7 | * | Beat/Slash | 1-2/0-2 | 6% | Scavvable in gangland, good as an offhand parry weapon since the other low leveled whips don't have any parry. |
| Riding crop | 1-3 | 1 | ? | Beat | 1-3 | ? | Can be bought in the Giggling Schoolgirl, but you're better off getting an antenna whip as soon as you can. | |
| Antenna whip | 1-3 | 1 | ? | Beat/Slash | 1-5/1-4 | ? | Your grinding whip of choice. Effective against most early game mobs (chuds, chobos, crackheads, etc) | |
| Leather whip | 1-3 | 1 | ? | Beat/Slash | 1-5/1-6 | ? | Practically a direct upgrade from the antenna whip, it can be freely improvised from skins, you should try to upgrade to this as soon as possible. | |
| Venomous lash | 3-5 | 1 | ? | * | Acid/Slash | 3-8/1-3 | ? | An unusual damage type, but otherwise not that interesting. Slow as hell and very inaccurate, get something better as soon as possible. |
| Link whip | 4-* | 2 | ? | ** | Beat | 4-8 | ? | Fairly decent whip, nothing spectacular but much better than the venomous lash in terms of speed and accuracy. |
| Nail sjambok | 4-6 | 1 | ? | * | Beat/Slash | 2-7/2-5 | 10%/10% | Rare find in Sharpton Projects, maybe elsewhere. |
| Flame chain | 5-7 | 2 | ? | ** | Burn/Beat | 6-11/2-7 | 20%/5% | Great weapon, fire damage kills lots of stuff real well and it also defends well thanks to PC2. Use this to farm ice yetis, ghosts, and anything else not invulnerable to fire. |
| Razorchain | 6-* | 2 | ? | * | Slash/Bleed | 6-10/1-1 | ? | About as fast as the flame chain, the bleed is unsoakable and can be buffed with whip upgrades, useful against burn resistant mobs or as a weaker replacement for the flame chain. |
| Blacklash | 7-* | 1 | ? | * | Electric/Slash | 5-9/1-3 | ? | Skip these and go straight for flash whips. |
| Flash whip | 7-* | 1 | ? | * | Electric | 6-12 | ? | The best whip. Dual wield these and max out your speedcap and you can kill anything up to and including large dinos. |
Spears
| Name | Raw | Hands | Speed (Max) | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Sharpened Chopstick | 0-1 | 1 | ? | * | Stab | 1-1 | 10% | Improviseable. |
| Sharp Pole | 0-2 | 2 | ? | ** | Stab | 2-6 | ? | A good beginner's weapon, slightly higher minimum damage then the Military fork. Can usually be bought at Ammu-Nation |
| Military Fork | 1-3 | 1 | ? | Stab | 1-6 | ? | Good beginner weapon, slightly lower minimum damage then the sharp pole, but can be used to grind for longer. Can usually be bought at Ammu-Nation | |
| Infected Syringe | 1-3 | 1 | ? | - | Stab | 1-3 | ? | Infects whoever it hits with Ebola. Incredibly prone to permanently breaking, outside of the standard weapon condition system. |
| Signpost Spear | 1-3 | 2 | ? | ** | Stab | 1-7 | ? | Crackheads use these now. They do slightly better damage then the other two common beginner's spears but you'll have to craft or find one since Ammu-Nation doesn't usually sell them. |
| Spike Spear | 1-3 | 2 | ? | ** | Stab | 4-10 | ? | A great weapon but rarer then the others. Don't expect to find one unless you're in a good corporation. |
| Wooden Stake | 4-6 | 1 | ? | ** | Stab | 1-7 | ? | These autocrit against vampires. You can get them from any vampire slayer other than Hawthorn. You can also find them occasionally in the orphanage. |
| Slaver Spear | 5-7 | 2 | ? | ** | Stab | 5-15 | ? | found in the toxic dump. |
| Light Assegai | 5-7 | 2 | ? | ** | Stab | 6-11 | ? | None. |
| Assegai | 5-7 | 1 | ? | * | Stab | 6-12 | 30% | From Stormfront. |
| Rusty Scythe | 5-7 | 2 | ? | ** | Slash/Stab | 1-15/1-6 | ? | Much lower minimum damage then it's non-rusty counterpart but it makes up for it with higher max damage and ease of location. One spawns outside of Edith's farm. |
| Large Scythe | 5-7 | 2 | ? | ** | Slash | 6-12 | 30% | Excellent damage, but a little slow. |
| Abossegai | 6-8 | 1 | ? | * | Stab | 7-14 | 40% | Same as an assegai. Comes premodded with a balanced grip, sharpening kit and monowire serrator. |
| Luftspeer | 5-7 | 1 | ? | ** | Slash/Stab | 2-7/1-10 | 30%/20%? | Comes premodded with a balanced grip, sharpening kit and monowire serrator. |
| Ancient Trident | 6-8 | 2 | ? | ** | Electric/Stab | 1-10/1-10 | ? | Existed ingame only due to a quirk with toxic dump freak weapon selection, good luck finding one that isn't pre-owned. |
| Garden Weasel | 7-* | 2 | ? | ** | Slash | 8-13 | ? | The former king of spears, and still very good. These actually exist irl, look up a picture of one if you feel like wincing in sympathetic pain. |
| Chainsaw lance | 8-* | 2 | ? | ** | Slash/Bleed | 5-16/4-8 | 35% | Craftable, or from Hawthorn. |
| Pitchfork | ? | ? | ? | ? | ? | ? | ? | Basically a reskinned rusty scythe. |
| Metal pole | ? | ? | ? | ? | ? | ? | ? | None. |
| Zap Brannigan OFF | 10-* | 2 | ? | ** | Stab | ? | ? | The best spear, but not easy to acquire. |
| Zap Brannigan ON | 10-* | 2 | ? | ** | Stab/Elec | ? | ? | The best spear, but not easy to acquire. Requires power adapters with atomicells or cheap power adapters to use. |
Blades
| Name | Raw | Hands | Speed (Max) | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Rebar Sword | 0-2 | 1 | 6.3 | * | Slash | 2-7 | 20% | Can be bought from NPC stores. |
| War Saw | 0-2 | 1 | ? | * | Slash | 3-8 | ? | Not to be confused with Chainsaw. |
| Plywood Sword | 1-2 | 2 | ? | * | Beat | 1-1 | ? | These can break permanently outside of the weapon condition system, so they're actually not too good for grinding. |
| Spork | 1-2 | 1 | 9.5 | * | Stab | 1-3 | 5% | Garbage. |
| Fork | 1-2 | 1 | 7.9 | * | Stab | 1-3 | 5% | Fatalities become a lot more interesting. |
| Butane torch OFF | 1-3 | 1 | ? | Beat | 1-3 | ? | None. | |
| Butane torch ON | 1-3 | 1 | ? | Burn | 10-15 | ? | Needs a butane canister to operate, bought from HH in FC. However, the butane runs out quite quickly, and it is a bitch to get fuel for. | |
| Switchblade | 1-3 | 1 | 5.5 | Stab | 1-4 | 35% | Ganglanders and slagtownies often use these, and they are pretty fast. Good for grinding. | |
| Razor blade | 1-3 | 1 | 6.3 | * | Slash | 1-4 | 10% | you emo |
| Cutting Knife | 1-3 | 1 | ? | * | Stab | 1-5 | ? | Gives a bonus to butchering corpses. |
| Butcher Knife | 1-3 | 1 | 7.9 | * | Stab | 1-5 | 15% | Gives a bonus to butchering corpses. |
| Ceremonial dagger | 1-3 | 1 | 7.1 | * | Stab | 1-5 | 10% | Cultists and satanists have these. |
| Flint Knife | 1-3 | 1 | ? | * | Slash | 1-5 | ? | Craftable. Improv them with flint and a vine. |
| Combat knife | 1-3 | 1 | 6.3 | Stab | 1-5 | 35% | Cheap and shitty. | |
| Boxcutter | 1-3 | 1 | ? | Stab | 1-6 | ? | Marginally better than a combat knife. | |
| Machete | 1-3 | 1 | 7.1 | * | Slash | 1-6 | 20% | Junk. |
| Shiv | 1-3 | 1 | 6.5 | * | Slash/Stab | 1-2/2-4 | 5% | Make this from a spoon in prison. |
| Poison Pick | 1-3 | 1 | 6.5 | Stab | 3-9 | 40% | Gotten from Hepcat Jack in Maas Neotek. Can infect whoever it hits with Ebola, also can break permanently at random. Also has the highest critical chance of all the blades | |
| Fine Wakizashi | 1-3 | 1 | 5.8 | * | Stab/Slash | 2-7/1-2 | 25% | A hepcat drops these. |
| Sonic Scalpel | 1-3 | 1 | 5.8 | Bleed/Slash | 3-5/1-3 | 15%/5% | Bleed damage ignores armour, and they are fast. Hepcats drop these. They are extremely useful for farming anything tough (like other players) | |
| Heavy Sword | 1-3 | 2 | ? | ** | Slash/Beat | 3-5/3-5 | ? | |
| Crystal Spike | 2-4 | 1 | 6.3 | * | Beat/EMP | 1-5/5-8 | 10%/10% | Deals EMP damage, making them the blademan ghost killing weapon of choice. |
| Chainsaw | 1-3 | 2 | ? | ** | Slash/Bleed | 3-13/2-4 | ? | Decent damage, but very slow. |
| Gas-Powered Chainsaw OFF | 1-3 | 1 | ? | * | Slash/Bleed | 5-10/2-4 | ? | Needs fuel to start-up. |
| Gas-Powered Chainsaw ON | 1-3 | 1 | ? | * | Slash/Bleed | 7-14/2-5 | ? | Too slow, don't bother. |
| Ice pick | 2-4 | 1 | 5.7 | Stab | 2-4 | 30% | Crap. | |
| Katana | 3-5 | 1 | 6.9 | * | Slash | 4-11 | 20% | For free from the gatekeeper at Kakuri. |
| Huge scissors | 3-5 | 1 | 11 | * | Stab | 4-9 | ? | Can be purchased in Botany Bay. |
| Fine Katana | 4-6 | 1 | 6.6 | * | Slash | 6-15 | 22% | The best one-handed blade. Very fast and good damage. One-time quest reward from a certain person on Kakuri! |
| Lotus Nodachi | 4-6 | 2 | ? | ** | Slash/Stab | 4-8/6-10 | 35%/20% | One-time quest reward. |
| Cutlass | 5-7 | 1 | 6.3 | ** | Slash/Stab | 4-8/1-4 | 20%/5% | Can be found uncommonly on bandits in the underground mine. |
| Wasteland kukri | 5-8 | 1 | ? | * | Slash | 5-14 | ? | A treasure hunter dropped it after a hit to the hand. |
| Hosaka Daikatana | 6-8 | 2 | ? | ** | Slash/Stab | 9-14/3-6 | ? | Gotten from Usagi Yojimbo the rabbit samurai. He wanders and is quite tuff. |
| Bruce Springsteel | 6-8 | 2 | ? | ** | Beat/Slash/Stab | 6-12/7-10/2-4 | 15%/30%/30% | Slow, but impressive damage. Crafted. |
| Boss Springsteel | 7-* | 2 | ? | ** | Beat/Slash/Stab | 1-5/9-17/3-5 | ? | Does better damage than a bruce and is slightly faster, but has less hit. |
| Ripper Blade | 1-3 | ? | ? | * | Beat/Slash | 5-8/3-10 | 10%/0% | Exists only in the Quake Dream. A rare few existed in the world prewipe due to a bug. |
| RIP-9 Shiver Sword OFF | 10-* | ? | ? | ** | Slash | 2-7 | ? | Needs to be turned on to be useful. Turned off, it still scales impressively with blades. |
| RIP-9 Shiver Sword ON | 10-* | ? | ? | ** | Slash | 8-27 | ? | Needs a cheap power adapter or a normal one with an atomicell to operate. Best blade. |
Pistols
| Name | Raw | Hands | Speed (Max) | Parry | Damage Type | Base Damage | Crit% | Ammo | Notes |
|---|---|---|---|---|---|---|---|---|---|
| AirSoft target pistol | 0-1 | 1 | ? | - | Shot | 1-1 | ? | Pellet clip | Basically useless for everything but grinding your first pistol raw. |
| Needler | 1-3 | 1 | ? | - | Stab | 1-1 | 0% | Curare dart clip | These things actually take needle clips, despite what appraising it says. |
| .22 Revolver | 1-3 | 1 | ? | - | Shot | 2-5 | ? | .22 speedload | Newbie grinding weapon. |
| Powersquirt | 1-3 | 1 | ? | - | Acid | 2-7 | ? | Powersquirt clip | Useful against ghosts. Also one of the few pistols actually useful against zombies due to their hilariously high bullet soak. |
| Powersquirt | 1-3 | 1 | ? | - | Acid/EMP | ? | ? | Illuminol clip | More useful against ghosts than with acid powersquirt clips. |
| Powersquirt | 1-3 | 1 | ? | - | ? | ? | ? | Freakbile clip | Does impressive damage, but a massive pain to craft the ammo unless you have access to a friendly abom, who can create an endless supply of chestbursters to be butchered. |
| Rusty old .38 caliber revolver | 1-3 | 1 | ? | - | Shot | 4-8 | ? | .38 speedload | Liable to explode. |
| Snubnose .38 revolver | 3-5 | 1 | ? | - | Shot | 4-8 | ? | .38 speedload | May accept .357 speedloads. |
| Fletchette Pistol | 1-3 | 1 | ? | - | Slash | 3-10 | ? | Fletchette clip | Don't bother. |
| Defender 6mm pistol | 1-3 | 1 | ? | - | Shot | 5-12 | ? | 6mm | You can buy Insult ammo for this at 77jack's. |
| Nail Gun | 2-4 | 1 | ? | - | Stab | 1-7 | 15% | Nail Clip | Craft-only? Clips can be purchased at Hell's Up In Hardware for $75, and hold 50 rounds, making this a very handy grinding pistol. |
| Kel-Tec P11 9mm | 2-4 | 1 | ? | - | Shot | 5-13 | ? | 9mm | You can buy 9mm Insult at 77jack's. |
| Lizard Gun | 1-3 | 1 | ? | - | Shot | 1-20 | ? | .40 slug | A gimmick weapon. Single shot. Used as a component in lasblasters. |
| 9mm Beretta | 2-4 | 1 | ? | - | Shot | 7-15 | 20% | 9mm | Your bread and butter grinding weapon for some time. |
| Walter P99 | 2-4 | 1 | ? | - | Shot | 7-15 | 20% | 9mm | From Pegleg Pete's. A tiny bit more accurate than a Beretta, and seems to scale slightly better as well. |
| .44 magnum | 2-4 | 1 | ? | - | Shot | 9-17 | ? | .44 speedload | Good damage with handloads (close to that of a desert hawk). |
| Sawn-Off Shotgun | 2-4 | 1 | ? | - | Beat/Slash/Shot | 5-15/5-15/5-15 | ? | Buckshot shell | Can be switched to single or double fire mode. Double fire still only fires one shell, but does more damage. This will break, a lot. Does excellent damage, however. |
| Sawn-Off Shotgun | 2-4 | 1 | ? | - | Shot | 18-33 | ? | Slug shell | Can be bought in Botany Bay. Concentrated bullet damage, use on targets with low bullet soaks. Expensive but worth it. |
| Sawn-Off Shotgun | 2-4 | 1 | ? | - | Slash/Slash/Slash/Slash | 6-10/7-13/7-13/6-10 | ? | Fletch shell | Can be bought in Botany Bay. Extremely effective on targets with low slash soaks, ineffective on leech. |
| Sawn-Off Shotgun | 2-4 | 1 | ? | - | Burn/Slash | 8-15/8-13 | ? | Incendiary shell | Can be bought in Botany Bay. Relatively low damage for a shotgun, and easily soaked by lots of armors (especially leech-hide). Do not buy this, almost every other kind of shell is better and can be bought for the same. |
| Sawn-Off Shotgun | 2-4 | 1 | ? | - | Shot/Slash/Bleed | 5-10/15-25/2-5 | ? | Bolo shell | None. |
| Sawn-Off Shotgun | 2-4 | 1 | ? | - | Beat/Shot/Radiation | 4-15/2-15/1-10 | ? | Waster shell | None. |
| .357 revolver | 4-6 | 1 | ? | - | Shot | 6-12 | 30% | .357 speedload | Accepts .38 speedloads also. |
| Needle Pistol | 5-7 | 1 | ? | - | Slash/Stab/Bleed | 2-2/2-2/2-2 | 30%/30%/30% | Needle clip | |
| TT-77 | 5-7 | 2 | ? | - | Shot | 5-18 | ? | 14.5mm | Good luck getting your hands on one of these~ |
| TT-77 | 5-7 | 2 | ? | - | Shot | 2-12 | 10% | Hand-loaded 14.5mm | Good luck getting your hands on one of these~ |
| TT-77 | 5-7 | 2 | ? | - | Shot | 18-20 | 20% | 14.5mm silvertip | Good luck getting your hands on one of these~ |
| Rusty .71 Desert Hawk Revolver | 5-7 | 1 | ? | - | Shot | 8-30 | ? | .71 speedload | Distinguishable from the non-rusty one through name alone. Always look/app before you purchase. Liable to explode. Ammo isn't buyable and a huge pain to craft. |
| .71 Desert Hawk Revolver | 5-7 | 1 | ? | - | Shot | 8-30 | ? | .71 speedload | Distinguishable from the rusty one through name alone. Always look/app before you purchase. Requires a ridiculous amount of brawn to speedcap. Ammo isn't buyable and a huge pain to craft. |
| Samaritan | 5-7 | 1 | ? | - | Shot/Explosion | 16-40/3-15 | ? | .92 speedload | Good damage if you can get a shot off, the Samaritan is very slow. Use this for aiming at people's heads or at doors. |
| 12mm FlugHammer | Identical to the 12mm Hammerhead. Comes premodded with a laser sight, recoil supressor and propellant enhancer. | ||||||||
| 12mm Hammerhead | 6-8 | 1 | ? | - | Shot | 10-26 | 35% | 12mm clip | The best easily available pistol weapon, and can be fitted with the full auto option for massive damage. |
| 12mm Hammerhead | 6-8 | 1 | ? | - | Shot | 12-26 | 30% | CopKiller clips | The best easily available pistol weapon, and can be fitted with the full auto option for massive damage. |
| 12mm Hammerhead | 6-8 | 1 | ? | - | Shot | 14-28 | 30% | SWATKiller clips | The best easily available pistol weapon, and can be fitted with the full auto option for massive damage. |
| 12mm Hammerhead | 6-8 | 1 | ? | - | Shot/Bleed | 6-26/2-4 | 32%/20% | ChudStopper clips | The best easily available pistol weapon, and can be fitted with the full auto option for massive damage. |
| Lasblaster | 5-7 | 1 | ? | - | Laser | 8-10 | ? | Atomicell | Laser damage isn't soaked by many things. Getting the parts together for the ammo can be a little annoying, however. |
| Viper 12mm | ? | ? | ? | ? | ? | ? | ? | 12mm | Identical to a hammerhead, but more accurate and slower. |
| Super Shorty | 13-* | 2 | ? | - | Beat/Slash/Shot | Buckshot shell | |||
| Super Shorty | 13-* | 2 | ? | - | Shot | Slug shell | |||
| Super Shorty | 13-* | 2 | ? | - | Slash/Slash/Slash/Slash | Fletch shell | |||
| Super Shorty | 13-* | 2 | ? | - | Burn/Slash | Incendiary shell | |||
| Super Shorty | 13-* | 2 | ? | - | Shot/Slash/Bleed | Bolo shell | |||
| Super Shorty | 13-* | 2 | ? | - | Beat/Shot/Radiation | Waster shell |
Rifles
| Name | Raw | Hands | Speed (Max) | Parry | Damage Type | Base Damage | Crit% | Ammo | Notes |
|---|---|---|---|---|---|---|---|---|---|
| 10/22 rifle | 0-2 | 2 | ? | - | Shot | 3-6 | 25% | .22 speedload | None. |
| M100 rifle | 1-4 | 2 | ? | - | Shot | 7-14 | 15% | 6mm | None. |
| American-180 | 3-6 | 2 | ? | - | Shot | 2-6 | 15% | .22 pancake | Ammo available at Blastarms/craftable |
| Pump shotgun | 1-3 | 2 | ? | * | Beat/Slash/Shot | 5-15/5-15/5-15 | ? | Shotgun shell | Too slow to be competitive. Good for aiming. |
| EMP shotgun | 1-3 | 1 | ? | - | EMP | 4-9 | 15% | Energy cell | For killing ghosts. |
| EMP shotgun | 1-3 | 1 | ? | - | EMP/Cold/Waste | 8-20/7-11/6-8 | 25%/10%/10% | Ectoblast cell | For killing motherfucking everything. |
| Riot gun | 3-5 | 2 | ? | * | Beat/Slash/Shot | 5-15/5-15/5-15 | ? | Shotgun shell | The best shotgun, which isn't saying much. Use waster shells against everything but aboms. One of the few guns you can actually parry with, which may or may not throw people off-guard. |
| Kel-tec KSG shotgun | 3-5 | 2 | ? | * | Beat/Slash/Shot | 5-15/5-15/5-15 | ? | Shotgun shell | A reskin of the riot gun. Can be bought from Zombie Hunters Inc. |
| Rusty AK-7 rifle | 4-6 | 2 | ? | - | Shot | 10-18 | ? | 7.62mm burst | Cheaper alternative when making AR-17 rifles. Can be switched to single or burst mode. Liable to explode. |
| AK-7 rifle | 5-7 | 2 | ? | - | Shot | 10-18 | 20% | 7.62mm burst | Can be switched to single or burst mode. |
| AK-7 rifle | 5-7 | 2 | ? | - | Shot | 17-27 | 25% | 7.62mm handloads burst | Can be switched to single or burst mode. |
| Tommy gun | 5-7 | 2 | ? | - | Shot | 12-25 | 30% | .45 drum | Can be switched to burst or auto mode. Ammo is extremely rare. Nice base crit chance |
| AR-17 rifle | 6-8 | 2 | ? | - | Shot | 18-26 | ? | 7.62mm | Identical to the AK-7, but more accurate and slower. |
| SCAR-L | 8-* | 2 | ? | - | Shot | 11-21 | 20% | 5.56mm | |
| SCAR-L | 8-* | 2 | ? | - | Shot | 13-20 | 25% | 5.56mm handloads | |
| bullpup rifle | 7-* | 2 | ? | - | Shot | 5-20 | 15% | 5.8mm | If you've gone to the trouble of getting a bullpup, don't waste it firing shitty standard rounds |
| bullpup rifle | 7-* | 2 | ? | - | Shot | 17-27 | 25% | 5.8mm handloads burst | Generally considered the king of rifles. |
| bullpup rifle | 7-* | 2 | ? | - | Shot/Cold | 5-20/0-0 | 15%/5% | 5.8mm iceblox | Dunno what's up with the bizarre cold base. Need someone with rifles skill to confirm |
| bullpup rifle | 7-* | 2 | ? | - | Shot/Bleed | 5-20/0-0 | 15%/5% | 5.8mm blacktalon | Again, what the hell. Need confirmation |
| wasteland bullpup | 7-* | 2 | ? | - | Shot | 5-20 | 15% | 5.8mm | None. |
| Harpoon rifle | 3-5 | 2 | ? | - | Stab | 7-27 | 20% | Harpoon Clip | Harpoon Clips can be bought from Blastarms. Auto-crits on vampires? |
| Sniper rifle | 12-* | 2 | ? | - | Shot | 23-43 | 50% | Sniper round | Sniper ammo is extremely difficult to find, the weapon itself has a high skill and is very slow but it does huge damage |
| Vector carbine | 4-6 | 2 | ? | - | Shot | 7-15 | 20% | 9mm Clip | |
| Plasma rifle | 10-* | 2 | ?/3.0 | - | Burn | 25-35 | ? | Plasma Bottle | Extremely high damage, and not soaked by much. Ammo is craft-only, though |
| Quakegun | 1-3 | 2 | ? | - | Shot | 5-30 | 50% | Quakegun Hopper | Exists only in the Quake Dream. |
| Shotgun (Quake) | 1-3 | 2 | ? | * | Beat/Slash/Shot | 5-15/5-15/5-15 | 10%/10%/10% | ? | Exists only in the Quake Dream. |
| Big 'ol Test Gun | ? | ? | ? | ? | ? | ? | ? | ? | Good luck trying to find one of these. |
| Red Rider BB rifle | 14-* | 1 | ? | - | Shot | 0-0 | ? | Pellet clip | Good luck trying to find one of these. Spawned on four-arms for a while due to a bug. |
Firearms - Mod Table
Here is a mod table for all firearms. Credit goes to Twerp and Dibolcrif for this.
Flails
| Name | Raw | Hands | Speed (Max) | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Yo-yo | 0-2 | One | ? | - | beat | 0-2 | 10% | Can be found on orphans. |
| Sock with a half-brick | 1-3 | One | 5.1 | - | beat | 1-10 | ? | None. |
| Steel Morningstar | 1-3 | One | ? | - | beat/stab | 3-5 | 20%/15% | Can be bought from Zombie Hunters Inc. |
| Nunchaku | 4-6 | 1 | ? | * | Beat | 1-4 | ? | Very, very fast. Because of this, quite devastating against opponents vulnerable to beat. |
| Meteor Hammer | 4-6 | Two | ? | - | beat | 4-10 | 30% | Can be bought from The Mystery Den in the Shoreline |
Throwing
| Name | Raw | Hands | Base speed | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Shuriken | 1-3 | 1 | ? | - | Stab | 2-6 | ? | None. |
| Soda Can | > | ? | ? | - | Beat | ? | ? | None. |
| Flaming school bus | > | ? | ? | - | Explode | ? | ? | An admin weapon. |
Science
| Name | Raw | Hands | Speed (Base/Cap) | Parry | Damage Type | Base Damage | Crit% | Ammo | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Proton pack | 1-5 | 2 | ? | - | EMP | 2-7 | 15% | Mk I Energy Cells | Useful for busting ghosts and not much else. |
| Proton Pack (Ectoblast) | 1-5 | 2 | ? | - | EMP/Cold/Waste | 6-18/5-9/4-6 | 25%/10%/10% | Ectoblast Cells | Incredibly powerful, nothing soaks waste damage. |
| Disruptor | 4-6 | 1 | ? | - | Explode | 50-60 | 0% | Disruptor Power Pack | Absurdly Slow. May blow up with low science skill. Nigh-useless in any form of combat other than aiming-related shooting. Excellent for tearing down doors, however. |
| Tesla Rifle | 2-3 | 2 | ? | - | Electrical | 5-10? Forgot to check before modding | 5% | Tesla cell | Makes up for mediocre speed and relatively low damage by doing fairly rare electrical damage, which many mobs and most armors don't soak well |
Fishing
| Name | Raw | Hands | Base speed | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Bamboo fishing pole | 1-3 | 1 | 4.8 | - | Stab | 1-3 | 0.45 | None. |
| Wood fishing pole | 1-3 | 1 | 4.8 | - | Stab | 1-3 | 0.45 | None. |
| Carbon fishing pole | 1-3 | 1 | 4.8 | - | Stab | 1-3 | 0.45 | None. |
Scavenge
| Name | Raw | Hands | Speed | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Rusty can opener | 0-2 | 1 | Slash/Stab | 1-2/1-2 | 5%/10% | Common orphan drop |
Explosives
| Name | Effects | Notes |
|---|---|---|
| EMP grenade | EMP damage | Kills ghosts and robots, but has little effect otherwise. |
| THC grenade | Getting high | Enough weed can make someone pass out, but gas masks protect completely and the dosage from a single grenade isn't that high. |
| Cheap firecracker | Explosion | Very weak explosion. Use for bombs grinding. |
| Giant firecracker | Explosion | None. |
| Molotov cocktail | Explosion+Fire | Can be crafted by the metric asston. However, these will explode in your hand. A lot. |
| Pipe bomb | Explosion | Can be used to make suicide vests/belts and landmines. You can also take apart suicide belts to get these. |
| Cherry bomb | Explosion | From mountain pass bandits. |
| Metal Suitcase | Explosion | WMD (Multi-room explosion). |
| Clusternuke pellet | Explosion+Radiation | WMD (Multi-room explosion). Kills anyone. |
| Dirty Bomb | Explosion+Radiation | WMD (Multi-room explosion). |
| Rapenade | Rapinex (getting horny) | Gas mask protects from the gas. |
| Smoke bomb | Reduces weapon accuracy and increases fleeing success rate | Great alternative to spew. |
| Psychotropic grenade | Induces Fear | Like a Hideous Freak's Scare ability. |
| Chlorine Bomb | Fucking people's eyes up | None. |
| Landmine | Explosion | Explodes when someone enters the room. Leave a bunch of these in the house of someone you just robbed to rub salt in the wounds. Also, leave them inside the huey and the osprey. |
| Gangland Mines | Explosion | Two types: Splat and Buster, the first is the weaker. Only work in gangland. Place outside Panopticon prison for giggles. |
| Remote Mines | Explosion | A mine that can be remotely detonated via ham radio. Use these in combination with a stickycam to watch your apartment and then gib robbers when they break in. Then go home and collect their stuff. |