Difference between revisions of "Weaponry"
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! Landmine | ! Landmine | ||
| Explosion | | Explosion | ||
| Explodes when someone enters the room. Leave a bunch of these in the house of someone you just robbed to rub salt in the wounds. | | Explodes when someone enters the room. Leave a bunch of these in the house of someone you just robbed to rub salt in the wounds. Also, leave them inside the huey and the osprey. | ||
|- | |- | ||
! Gangland Mines | ! Gangland Mines | ||
Revision as of 18:55, 9 May 2010
These are (some of) the weapons used for skills in Hellmoo.
Please edit if there are missing items but check with admins or players as to which position they go in.
They are sorted by the 'Raw' attribute and then by min base damage.
Speed and non-base damage differ based on your stats and skills, so they are a bit more difficult to obtain.
(You'd need to check them while being an orphan to get the raw values.)
Additional data available at Weapons (Programming). I'm not sure how reliable those are though.
Parry Classes
| Name | Icon | Notes |
|---|---|---|
| Class 0 | None. | |
| Class 1 | * | None. |
| Class 2 | ** | None. |
| Non-parrying | - | Does not parry, and cannot be parried. Also ignores dodge in respects to hitting. |
Fists
| Name | Raw | Hands | Speed | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Fist | 0-4 | 1 | 3.8 | Beat | 1-3 | 20% | That's what you are using if you don't wield any weapon. | |
| Powerglove | 1-2 | 1 | ? | Beat/Slash | 1-2/1-1 | ? | Sold in Am for $75. Does about as much Crit% as your fists, but can be dual wielded and modded. It's so bad. | |
| Chunk of brick | 1-3 | 1 | 6.2 | Beat | 1-6 | 15% | Get these by punching a cinder block until it breaks. | |
| Pair of screw drivers | 1-3 | 2 | ? | ** | Stab/Beat/Slash | 7-17/4-9/1-5 | 30%/15%/0% | Only gettable in the colloseum, and you can't take them out. |
| Knuckle Buster | 3-5 | 1 | 3.8 | Beat | 3-6 | ? | Your bread and butter fist. Most fist users who don't go ripper/abom will spend a lot of time with these. | |
| Claw (Ripper) | 3-5 | 2 | ? | Slash/Stab | 3-7/0-6 | ? | Replace your regular fists. You can butcher and fish with them, but not fondle or wank without hurting yourself or the target. | |
| Uru pounders | 3-6 | 2 | ? | Beat | 3-7 | ? | Weighs 6kg. | |
| Claws and fangs (Abom) | 3-6 | 2 | ? | Slash/Stab/Radiation | 3-7/3-7/2-5 | 30%/30%/10% | Bad fuckin' ass. Scales awesomely with brawn. | |
| Punch knife | 4-6 | 1 | ? | Stab | 1-6 | ? | None. | |
| Jawbreaker | 7-* | 1 | ? | Beat | 3-9 | 35% | The high end PvP weapon of choice. Defines fists - fast, good damage, and random stuns. Used to be a lot better. | |
| Tesla Gauntlets | 7-8 | 2 | ? | * | Electric/Beat | 8-20/2-8 | ? | Slower than Jawbreakers, but has a parry class of one and does shock damage, which most armors don't soak. Also, their damage scales off raw rather than brawn. |
| Edison Gauntlets | 7-8 | 2 | ? | * | Electric/Beat | 5-14/5-15 | ? | Similar to Tesla Gauntlets. Slower and harder hitting. |
| Claws (Zombie) | ? | ? | ? | ? | ? | ? | 2% | Scales insanely well with brawn, but slow as hell. |
| Claws (Chud) | ? | ? | ? | ? | ? | ? | ? | None. |
Clubs
| Name | Raw | Hands | Speed | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Thighbone | 0-2 | 1 | ? | * | Beat | 1-4 | ? | None. |
| Nail mace | 0-2 | 2 | ? | * | Beat/Stab | 1-4/1-2 | ? | None. |
| Crowbar | 0-2 | 1 | ? | * | Beat | 3-5 | ? | None. |
| Spiked board | 0-2 | 1 | ? | ** | Beat/Stab | 1-5/1-3 | ? | None. |
| Spoon | 1 | ? | ? | ? | Beat | ? | ? | Can be found in prison, and can be crafted into a shank. |
| Fine walking stick | 1-3 | 1 | ? | * | Beat | 1-1 | ? | None. |
| #217 pipewrench | 1-3 | 1 | ? | * | Beat | 1-3 | ? | You need one to fix FC's broken, gay infrastructure. |
| Truncheon | 1-3 | 1 | ? | * | Beat | 1-4 | ? | None. |
| Pipe | 1-3 | 1 | ? | * | Beat | 1-5 | ? | None. |
| Baseball bat | 1-3 | 1 | ? | * | Beat | 1-6 | ? | None. |
| Sagebrush stick | 1-3 | 1 | ? | * | Acid | 2-5 | ? | These do an unusual damage type. They're also one handed. |
| Lightweight pickaxe | 1-3 | 1 | ? | ** | Stab/Beat | 2-6/1-2 | ? | None. |
| Pickaxe | 1-3 | 2 | ? | ** | Beat/Stab | 1-5/3-8 | ? | None. |
| Sledgehammer | 1-3 | 2 | ? | * | Beat | 4-15 | ? | Great for door bashing, but don't bother with using them for combat. |
| Softball bat | 3-5 | 1 | ? | * | Beat | 4-9 | ? | None. |
| RIP-4 combat shiver axe | 3-5 | 1 | ? | * | Slash | 6-25 | 35% | The Punisher drops these. |
| Nunchaku | 4-6 | 1 | ? | * | Beat | 1-4 | ? | None. |
| Slam bat | 4-6 | 2 | ? | * | Beat | 6-8 | ? | You can get these for free from hepcats. |
| Shock baton | 4-6 | 1 | ? | * | Beat/Electric | 3-8/4-9 | ? | None. |
| Fire axe | 4-6 | 2 | ? | * | Slash/Beat | 5-12/2-8 | 50% | From firemen. A shitty accuracy means these arn't worth bothering with. |
| Pimp cane | 5-7 | 1 | ? | Slash/Beat | 3-10/1-4 | ? | Good for zombies. | |
| Santa cane | 5-7 | 1 | ? | Slash/Beat | 3-10/1-4 | ? | A reskinned pimp cane. | |
| Crime stick | 5-7 | 1 | ? | * | Beat | 3-13 | 20%? | Chuman guards have these sometimes. |
| Combustor hammer | 7-* | 2 | ? | ** | Beat/Burn | 6-15/3-6 | ? | None. |
| Piston hammer | 7-* | ? | ? | ? | Beat/Elec | ? | ? | None. |
Whips
| Name | Raw | Hands | Speed | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Electrical cord | 0-2 | 1 | ? | * | Beat/Slash | 1-2/0-2 | ? | Scavvable in gangland. |
| Riding crop | 1-3 | 1 | ? | Beat | 1-3 | ? | None. | |
| Antenna whip | 1-3 | 1 | ? | Beat/Slash | 1-5/1-4 | ? | Your grinding whip of choice. Effective against most early game mobs (chuds, chobos, crackheads, etc) | |
| Leather whip | 1-3 | 1 | ? | Beat/Slash | 1-5/1-6 | ? | None. | |
| Venomous lash | 3-5 | 1 | ? | * | Acid/Slash | 3-8/1-3 | ? | An unusual damage tpye, but otherwise not that interesting. |
| Link whip | 4-* | 2 | ? | ** | Beat | 4-8 | ? | None. |
| Flame chain | 5-7 | 2 | ? | ** | Burn/Beat | 6-11/2-7 | ? | Great weapon, fire damage kills lots of stuff real well and it also defends well thanks to PC2. Use this to farm ice yetis, ghosts, and anything else not invulnerable to fire. |
| Razorchain | 6-* | 2 | ? | * | Slash/Bleed | 6-10/1-1 | ? | None. |
| Blacklash | 7-* | 1 | ? | * | Electric/Slash | 5-9/1-3 | ? | Skip these and go straight for flash whips. |
| Flash whip | 7-* | 1 | ? | * | Electric | 6-12 | ? | The best whip. Dual wield these and max out your speedcap and you can kill anything up to and including large dinos. |
Spears
| Name | Raw | Hands | Speed | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Military Fork | 0-2 | 1 | ? | Stab | 1-6 | ? | None. | |
| Sharp Pole | 0-2 | 2 | ? | ** | Stab | 2-6 | ? | None. |
| Infected Syringe | 1-3 | 1 | ? | - | Stab | 1-3 | ? | Infects whoever it hits with Ebola. Incredibly prone to permanently breaking, outside of the standard weapon condition system. |
| Sharpened Chopstick | 1-3 | 1 | ? | * | Stab | 1-1 | ? | Improviseable. |
| Signpost Spear | 1-3 | 2 | ? | ** | Stab | 1-7 | ? | None. |
| Spike Spear | 1-3 | 2 | ? | ** | Stab | 4-10 | ? | Your basic bread and butter grinding weapon. |
| Wooden Stake | 4-6 | 1 | ? | ** | Stab | 1-7 | ? | These autocrit against vampires. You can get them from any vampire slayer other than Hawthorn. |
| Slaver Spear | 5-7 | 2 | ? | ** | Stab | 5-15 | ? | None. |
| Light Assegai | 5-7 | 2 | ? | ** | Stab | 6-11 | ? | None. |
| Assegai | 5-7 | 1 | ? | * | Stab | 6-12 | 30% | None. |
| Rusty Scythe | 5-7 | 2 | ? | ** | Slash/Stab | 1-15/1-6 | ? | None. |
| Large Scythe | 5-7 | 2 | ? | ** | Slash | 6-12 | 30% | Excellent damage, but a little slow. |
| Abossegai | 5-7 | 1 | ? | * | Stab | 7-14 | 40% | Same as a assegai. Comes premodded with a balanced grip, sharpening kit and monowire serrator. |
| Luftspeer | 5-7 | 1 | ? | ** | Slash/Stab | 2-7/1-10 | 30%/20%? | Comes premodded with a balanced grip, sharpening kit and monowire serrator. |
| Ancient Trident | 6-8 | 2 | ? | ** | Electric/Stab | 1-10/1-10 | ? | Existed ingame only due to a quirk with toxic dump freak weapon selection, good luck finding one that isn't pre-owned. |
| Garden Weasel | 7-* | 2 | ? | ** | Slash | 8-13 | ? | The former king of spears, and still quite good. These actually exist irl, look up a picture of one if you feel like wincing in sympathetic pain. |
| Chainsaw lance | 8-* | 2 | ? | ** | Slash/Bleed | 5-16/4-8 | 35% | Craftable, or from Hawthorn. |
| Pitchfork | ? | ? | ? | ? | ? | ? | ? | Basically a reskinned rusty scythe. |
| Metal pole | ? | ? | ? | ? | ? | ? | ? | None. |
| Zap Brannigan OFF | 10-* | 2 | ? | ** | Stab/Elec | ? | ? | The best spear, but not easy to aquire. |
| Zap Brannigan ON | 10-* | 2 | ? | ** | Stab/Elec | ? | ? | The best spear, but not easy to aquire. Requires power adapters to use. |
Blades
| Name | Raw | Hands | Speed | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Rebar Sword | 0-2 | 1 | ? | * | Slash | 2-7 | ? | None. |
| War Saw | 0-2 | 1 | ? | * | Slash | 3-8 | ? | Not to be confused with Chainsaw. |
| Plywood Sword | 1-2 | 2 | ? | * | Beat | 1-1 | ? | These can break permanently outside of the weapon condition system, so they're actually not too good for grinding. |
| Spork | 1-2 | 1 | ? | * | Stab | 1-3 | ? | None. |
| Fork | 1-2 | 1 | ? | * | Stab | 1-3 | 5% | Fatalities become a lot more interesting. |
| Butane torch OFF | 1-3 | 1 | ? | Beat | 1-3 | ? | None. | |
| Butane torch ON | 1-3 | 1 | ? | Burn | 10-15 | ? | Needs a butane canister to operate. However, the butane runs out quite quickly. | |
| Switchblade | 1-3 | 1 | ? | Stab | 1-4 | 35% | From Slim Stabby. | |
| Razor blade | 1-3 | 1 | ? | * | Slash | 1-4 | ? | None. |
| Cutting Knife | 1-3 | 1 | ? | * | Stab | 1-5 | ? | Possibly gives a bonus to butchering corpses. |
| Butcher Knife | 1-3 | 1 | ? | * | Stab | 1-5 | ? | Gives a bonus to butchering corpses. |
| Ceremonial dagger | 1-3 | 1 | ? | * | Stab | 1-5 | 10% | Cultists and satanists have these. |
| Flint Knife | 1-3 | 1 | ? | * | Slash | 1-5 | ? | Craftable. |
| Combat knife | 1-3 | 1 | ? | Stab | 1-5 | ? | Cheap and shitty. Don't bother. | |
| Boxcutter | 1-3 | 1 | ? | Stab | 1-6 | ? | None. | |
| Machete | 1-3 | 1 | ? | * | Slash | 1-6 | 20% | None. |
| Shiv | 1-3 | 1 | ? | * | Slash/Stab | 1-2/2-4 | ? | Make this from a spoon in prison. |
| Poison Pick | 1-3 | 1 | ? | Stab | 3-9 | 40% | Gotten from Hepcat Jack in Maas Neotek. Can infect whoever it hits with Ebola, also can break permanently at random. Also has the highest critical chance of all the blades | |
| Fine Wakizashi | 1-3 | 1 | ? | * | Stab/Slash | 2-7/1-2 | ? | Hepcats drop these. |
| Sonic Scalpel | 1-3 | 1 | ? | Bleed/Slash | 3-5/1-3 | 15%/5% | Bleed damage ignores armour. Hepcats drop these. | |
| Heavy Sword | 1-3 | 2 | ? | ** | Slash/Beat | 3-5/3-5 | ? | Only BLADE in the game that can have a force enhancer kit installed on it. Still sucks though. |
| Crystal Spike | 1-3 | 1 | ? | * | Beat/EMP | 1-5/5-8 | ? | Can deal damage to ghosts and goasts (and MKII), without the need to install an EMP kit on them. |
| Chainsaw | 1-3 | 2 | ? | ** | Slash/Bleed | 3-13/2-4 | ? | Bleed damage is unsoakable. Not to be confused with War Saw. |
| Gas-Powered Chainsaw OFF | 1-3 | 1 | ? | * | Slash/Bleed | 5-10/2-4 | ? | Needs fuel to start-up. |
| Gas-Powered Chainsaw ON | 1-3 | 1 | ? | * | Slash/Bleed | 7-14/2-5 | ? | Too slow, don't bother. |
| Ice pick | 2-4 | 1 | ? | Stab | 2-4 | ? | None. | |
| Katana | 2-4 | 1 | ? | * | Slash | 4-11 | ? | For free from the gatekeeper at Kakuri. |
| Fine Katana | 4-6 | 1 | ? | * | Slash | 6-15 | 22% | Some say this is the best sword. |
| Lotus Nodachi | 4-6 | 2 | ? | ** | Slash/Stab | 4-8/6-10 | 35%/20% | Gotten from a basement on Kakuri island. |
| Hosaka Daikatana | 6-8 | 2 | ? | ** | Slash/Stab | 9-14/3-6 | ? | Gotten from Usagi Yojimbo the rabbit samurai in Necropolis. |
| Bruce Springsteel | 6-8 | 2 | ? | ** | Beat/Slash/Stab | 6-12/7-10/2-4 | 15%/30%/30% | Can be used to make a Boss Springsteel. |
| Boss Springsteel | 7-* | 2 | ? | ** | Beat/Slash/Stab | 1-5/9-17/3-5 | ? | Can be made from a Bruce Springsteel. |
| Ripper Blade | 1-3 | ? | ? | * | Beat/Slash | 5-8/3-10 | 10%/0% | Exists only in the Quake Dream. |
| RIP-9 Shiver Sword OFF | 10-* | ? | ? | ** | Slash | 2-7 | ? | None. |
| RIP-9 Shiver Sword ON | 10-* | ? | ? | ** | Slash | 8-27 | ? | Needs a power cell to operate. Most powerful weapon in the game currently. |
Pistols
| Name | Raw | Hands | Speed | Parry | Damage Type | Base Damage | Crit% | Ammo | Notes |
|---|---|---|---|---|---|---|---|---|---|
| AirSoft target pistol | 0-1 | 1 | ? | - | Shot | 1-1 | ? | Pellet clip | Basically useless for everything but grinding your first pistol raw. |
| Needler | 1-3 | 1 | ? | - | Stab | 1-1 | 0% | Curare dart clip | These things actually take needle clips, despite what appraising it says. |
| .22 Revolver | 1-3 | 1 | ? | - | Shot | 2-5 | ? | .22 speedload | None. |
| Powersquirt | 1-3 | 1 | ? | - | Acid | 2-7 | ? | Powersquirt clip | Useful against ghosts. Also one of the few pistols actually useful against zombies due to their hilariously high bullet soak. |
| Powersquirt | 1-3 | 1 | ? | - | Acid/EMP | ? | ? | Illuminol clip | More useful against ghosts than with powersquirt clips. |
| Powersquirt | 1-3 | 1 | ? | - | ? | ? | ? | Freakbile clip | Does impressive damage, but a huge pain to craft the ammo. |
| Rusty old .38 caliber revolver | 1-3 | 1 | ? | - | Shot | 4-8 | ? | .38 speedload | None. |
| Snubnose .38 revolver | 1-3 | 1 | ? | - | Shot | 4-8 | ? | .38 speedload | May accept .357 speedloads. |
| .357 revolver | 1-3 | 1 | ? | - | Shot | 4-8 | ? | .357 speedload | May accept .38 speeloads. |
| Fletchette Pistol | 1-3 | 1 | ? | - | Slash | 3-10 | ? | Fletchette clip | None. |
| Defender 6mm pistol | 1-3 | 1 | ? | - | Shot | 5-12 | ? | 6mm | None. |
| Kel-Tec P11 9mm | 1-3 | 1 | ? | - | Shot | 7-15 | ? | 9mm | None. |
| Lizard Gun | 1-3 | 1 | ? | - | Shot | 1-20 | ? | .40 slug | A gimmick weapon. Single shot. |
| 9mm Beretta | 2-4 | 1 | ? | - | Shot | 7-15 | ? | 9mm | Your bread and butter grinding weapon for some time. |
| Walter P99 | 2-4 | 1 | ? | - | Shot | 7-15 | 20% | 9mm | From Pegleg Pete's. Don't bother. |
| .44 magnum | 2-4 | 1 | ? | - | Shot | 9-17 | ? | .44 speedload | Great damage with handloads (close to that of a desert hawk). |
| Sawn-Off Shotgun | 2-4 | 1 | ? | - | Beat/Slash/Shot | 5-15/5-15/5-15 | ? | Shotgun shell | Can be switched to single or double fire mode. Double fire still only fires one shell, but does more damage. This will break, a lot. |
| TT-77 | 5-7 | 2 | ? | - | Shot | 5-18 | ? | 14.5mm | Too slow and too heavy to be useful. |
| .71 Desert Hawk Revolver (Rusty) | 5-7 | 1 | ? | - | Shot | 8-30 | ? | .71 speedload | Indistinguishable from the non-rusty one through name alone. Always look/app before you purchase. |
| .71 Desert Hawk Revolver | 5-7 | 1 | ? | - | Shot | 8-30 | ? | .71 speedload | Indistinguishable from the rusty one through name alone. Always look/app before you purchase. Requires a ridiculous amount of brawn to speedcap. |
| Samaritan | 5-7 | 1 | ? | - | Shot/Explosion | 16-40/3-15 | ? | .92 speedload | Good damage if you can get a shot off, the Samaritan is very slow. Use this for aiming at people's heads or at doors. |
| Inferno pistol | 5-* | 1 | ? | - | Burn | 5-15 | ? | Napalm canister | Use on turtles. The ammo can be scavved upstairs in the church of satan. |
| 12mm FlugHammer | Identical to the 12mm Hammerhead. Comes premodded with a laser sight, recoil supressor and propellant enhancer. | ||||||||
| 12mm Hammerhead | 6-8 | 1 | ? | - | Shot | 8-24 | 35% | 12mm clip | The best easily available pistol weapon, and can be fitted with the full auto option for massive damage. |
| 12mm Hammerhead | 6-8 | 1 | ? | - | Shot | 10-24 | 30% | Cop/Swatkiller clips | The best easily available pistol weapon, and can be fitted with the full auto option for massive damage. |
| 12mm Hammerhead | 6-8 | 1 | ? | - | Shot/Bleed | 6-26/2-4 | 32%/20% | Chudstopper clips | The best easily available pistol weapon, and can be fitted with the full auto option for massive damage. |
| Lasblaster | 5-7 | 1 | ? | - | Laser | 8-10 | ? | Atomicell | Laser damage isn't soaked by many things. Getting the parts together for the ammo can be a little annoying, however. |
| Viper 12mm | ? | ? | ? | ? | ? | ? | ? | 12mm | More accurate than a Hammerhead, but less speedy. |
| Assraper | ? | ? | ? | ? | ? | ? | ? | Shotgun shell | Admin weapon. First found by Ghostrexc from a bootlegger, sold to BONGHITZ, then later removed by admin. Apparently does unconditional knockout when a head-shot occurs. Seems to be a double-barreled automatic shotgun. Ghostrexc mentioned that it seemed to be a pistol-type weapon, though I have doubts. Possible reference to scout scattergun from TF2. |
Rifles
| Name | Raw | Hands | Speed | Parry | Damage Type | Base Damage | Crit% | Ammo | Notes |
|---|---|---|---|---|---|---|---|---|---|
| M100 rifle | 0-2 | 2 | ? | - | Shot | 5-12 | ? | 6mm | None. |
| American-180 | 1-3 | 2 | ? | - | Shot | 2-6 | ? | .22 pancake | Former grinding rifle of champions. |
| Pump shotgun | 1-3 | 2 | ? | * | Beat/Slash/Shot | 5-15/5-15/5-15 | ? | Shotgun shell | None. |
| EMP shotgun | 1-3 | 1 | ? | - | EMP | 2-7 | ? | Energy cell | For killing ghosts. With ectoblast cells, also for killing people. |
| Riot gun | 3-5 | 2 | ? | * | Beat/Slash/Shot | 5-15/5-15/5-15 | ? | Shotgun shell | The best shotgun, which isn't saying much. Use waster shells against everything but aboms. One of the few guns you can actually parry with, which may or may not throw people off-guard. |
| Rusty AK-7 rifle | 4-6 | 2 | ? | - | Shot | 10-18 | ? | 7.62mm burst | Cheaper alternative when making AR-17 rifles. Can be switched to single or burst mode. |
| AK-7 rifle | 4-6 | 2 | ? | - | Shot | 10-18 | 20% | 7.62mm burst | Can be switched to single or burst mode. |
| AK-7 rifle | 4-6 | 2 | ? | - | Shot | 22-37 | 25% | 7.62mm handloads burst | Can be switched to single or burst mode. |
| Tommy gun | 5-7 | 2 | ? | - | Shot | 7-20 | ? | .45 drum | Can be switched to burst or auto mode. Ammo is extremely rare. |
| AR-17 rifle | 5-7 | 2 | ? | - | Shot | 10-18 | ? | 7.62mm | Made from AK-7 rifles. |
| bullpup rifle | 7-* | 2 | ? | - | Shot | 17-27 | ? | 5.8mm burst | None. |
| bullpup rifle | 7-* | 2 | ? | - | Shot | 21-38 | ? | 5.8mm handloads burst | None. |
| wasteland bullpup | 7-* | 2 | ? | - | Shot | 5-20 | ? | 5.8mm | None. |
| Harpoon rifle | ? | ? | ? | ? | ? | ? | ? | Harpoon Clip | Harpoon Clips are hilariously difficult to find, if not impossible. |
| 10/22 | ? | ? | ? | ? | ? | ? | ? | .22 speedload | An alternative to the American-180. |
| Sniper rifle | ? | ? | ? | ? | ? | ? | ? | Sniper round | Sniper ammo is extremely difficult to find, and the weapon itself has a high skill. |
| Vector carbine | ? | ? | ? | ? | ? | ? | ? | 9mm Clip | None. |
| Plasma rifle | 10-* | 2 | caps around 5.6 at 18 brawn. | - | Burn | 25-35 | ? | Plasma Bottle | Slow, but extremely high damage. Don't try to use this against people wearing leech-hide. |
| Quakegun | 1-3 | 2 | ? | - | Shot | 5-30 | 50% | Quakegun Hopper | Exists only in the Quake Dream. |
| Shotgun (Quake) | 1-3 | 2 | ? | * | Beat/Slash/Shot | 5-15/5-15/5-15 | 10%/10%/10% | ? | Exists only in the Quake Dream. |
| Big 'ol Test Gun | ? | ? | ? | ? | ? | ? | ? | ? | Good luck trying to find one of these. |
| Red Rider BB rifle | 14-* | 1 | ? | - | Shot | 0-0 | ? | Pellet clip | Good luck trying to find one of these. |
Firearms - Mod Table
Here is a mod table for all firearms. Credit goes to Twerp for this.
Flails
| Name | Raw | Hands | Speed | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Sock with a half-brick | 1-3 | One | 5.1 | - | beat | 1-10 | ? | None. |
| Sack of doorknobs | ? | ? | ? | ? | ? | ? | ? | None. |
Throwing
| Name | Raw | Hands | Speed | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Shuriken | 1-3 | 1 | ? | - | Stab | 2-6 | ? | None. |
| Soda Can | > | ? | ? | - | Beat | ? | ? | None. |
| Flaming school bus | > | ? | ? | - | Explode | ? | ? | An admin weapon. |
Science
| Name | Raw | Hands | Speed | Parry | Damage Type | Base Damage | Crit% | Ammo | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Proton pack | 4-8 | 2 | ? | - | EMP | 2-7 | ? | MK1 Energy Cells | With ectoblast cells, this can deal cold damage and lots of it, making it an extremely effective PVP weapon in the right hands. Other than that, it's use is obvious. May blow up with low science skill. Don't cross the streams. |
| Proton Pack (Ectoblast) | 4-8 | 2 | ? | - | EMP/Cold/Waste | 15-27/14-18/13-15 | 25%/10%/10% | Ectoblast Cells | Incredibly powerful, nothing soaks waste damage. |
| Disruptor | ? | ? | ? | ? | ? | ? | ? | Disruptor Power Pack | Absurdly Slow. May blow up with low science skill. Nigh-useless in any form of combat whatsoever, basically a joke weapon. Good for tearing down doors, pointless as hell otherwise. |
Fishing
| Name | Raw | Hands | Speed | Parry | Damage Type | Base Damage | Crit% | Notes |
|---|---|---|---|---|---|---|---|---|
| Bamboo fishing pole | 1-3 | 1 | 4.8 | - | Stab | 1-3 | 0.45 | None. |
| Wood fishing pole | 1-3 | 1 | 4.8 | - | Stab | 1-3 | 0.45 | None. |
| Carbon fishing pole | 1-3 | 1 | 4.8 | - | Stab | 1-3 | 0.45 | None. |
Explosives
| Name | Effects | Notes |
|---|---|---|
| EMP grenade | EMP damage | Kills ghosts and robots, but has little effect otherwise. |
| THC grenade | Getting high | Enough weed can make someone pass out, but gas masks protect completely and the dosage from a single grenade isn't that high. |
| Cheap firecracker | Explosion | Very weak explosion. Use for bombs grinding. |
| Giant firecracker | Explosion | None. |
| Molotov cocktail | Explosion+Fire | Can be crafted by the metric asston. However, these will explode in your hand. A lot. |
| Pipe bomb | Explosion | Can be used to make suicide vests/belts and landmines. You can also take apart suicide belts to get these. |
| Cherry bomb | Explosion | From mountain pass bandits. |
| Metal Suitcase | Explosion | WMD (Multi-room explosion). |
| Clusternuke pellet | Explosion+Radiation | WMD (Multi-room explosion). Kills anyone. |
| Dirty Bomb | Explosion+Radiation | WMD (Multi-room explosion). |
| Rapenade | Rapinex (getting horny) | Gas mask protects from the gas. |
| Smoke bomb | Reduces weapon accuracy and increases fleeing success rate | Great alternative to spew. |
| Psychotropic grenade | Induces Fear | Like a Hideous Freak's Scare ability. |
| Chlorine Bomb | Fucking people's eyes up | None. |
| Landmine | Explosion | Explodes when someone enters the room. Leave a bunch of these in the house of someone you just robbed to rub salt in the wounds. Also, leave them inside the huey and the osprey. |
| Gangland Mines | Explosion | Two types: Splat and Buster, the first is the weaker. Only work in gangland. Place outside Panopticon prison for giggles. |