Difference between revisions of "Weapon mods"

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imported>Nyll
m (→‎Mods: notes on cluster and sharpener)
imported>Nyll
m (→‎Mods: waste catalyst, rearranged to be easier to read)
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|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
! Mod !! Weapon !! Prefix !! Damtype !! Damage !! Critrate !! Notes  
! Mod !! Weapon !! Prefix !! Damtype !! Damage !! Critrate !! Notes  
|-
! tentacle mod
| whips
| tentacle
| bleed
| 1-3
| 1%
| crafted from kraken tentacles. Due to a recent update, this is now incompatible with Ninetails.
|-
! ninetails mod
| whips
| ninetails
| slash
| 3-6
| 9%
| Botany Bay, at [[Pegleg Pete's]]. Not always there. Due to a recent update, this is now incompatible with Tentacle.
|-
! folding stock
| some pistols
| extended stock
| colspan="3"|weapon is 2H, adds 1 tohit, raises weapon speed (makes it slower).
| 77Jack, <s>seriously worthless</s> useful for zombies, but not much else. Don't bother.
|-
! firing pin kit
| some pistols
| custom
| colspan="3"|adds burst (+2 hit) and auto (+3 hit) mods which increase damage but eat ammo faster.
| 77Jack, prepare to reload a lot
|-
! propellant enhancer
| rifles, some pistols
| custom
| colspan="3"|adds 3-3 damage
| 77Jack
|-
! laser sight
| rifles, pistols
| sighted
| colspan="3"|adds +1 tohit
| 77Jack
|-
! recoil suppressor
| pistols
| buffered
| colspan="3"|lowers brawn requirement for speedcap by 2
| 77Jack
|-
! force enhancer kit
| clubs, fists, heavy sword
| weighted
| colspan="3"|adds brawn based damage
| Ammu-Nation
|-
|-
! Spike cluster kit
! Spike cluster kit
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| 10%
| 10%
| Ammu-Nation. Sharpening kit adds damage to this.
| Ammu-Nation. Sharpening kit adds damage to this.
|-
! inertial damper kit
| clubs, fists
| dampened
| colspan="3"|adds weapon speed
| Ammu-Nation
|-
|-
! sharpened teeth
! sharpened teeth
| clubs, fists
| clubs, knuckle buster
| fang
| fang
| bleed
| bleed
| 2-3
| 2-3
| ?
|  
| crafted from a jawbone
| Crafted from a jawbone.
|-
! balanced grip
| blades, spears, whips, some clubs, fists
| balanced
| colspan="3"|increases weapon speed
| Ammu-Nation
|-
|-
! sharpening kit
! sharpening kit
| blades, spears, some fists
| blades, spears, knuckle buster
| sharp
| sharp
| slash or stab
| slash or stab
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| Ammu-Nation. Increases slash/stab damage, or adds some slash if either aren't already present on the weapon.
| Ammu-Nation. Increases slash/stab damage, or adds some slash if either aren't already present on the weapon.
|-
|-
! monowire serrator
! tentacle mod
| blades, spears
| whips
| serrated
| tentacle
| colspan="3"|Adds extra brawn scaling. Will '''reduce''' damage if user's brawn total is lower than 8.
| bleed
| Ammu-Nation
| 1-3
| 1%
| Crafted from kraken tentacles. Due to a recent update, this is now incompatible with Ninetails.
|-
! ninetails mod
| whips
| ninetails
| slash
| 3-6
| 9%
| Botany Bay, at [[Pegleg Pete's]]. Not always there. Due to a recent update, this is now incompatible with Tentacle.
|-
! Waste catalyst
| Chobo knife
| irradiated
| radiation
| 2-6
| 0%
| Craft-only. Hard to soak rad damage that can be used with other element mods. Exclusive to chobo knives.
|-
|-
! acid pump kit
! acid pump kit
| ?
| any melee
| corrosive
| corrosive
| acid
| acid
| 1-3
| 1-3
| ?
| craft-only
|-
! grip tape
| any melee except knuckle buster
| taped
|
| 0-1
|  
|  
| Ammu-Nation
| Craft-only, not much soaks acid as well. Incompatible with other elements.
|-
! gyro grip
| any melee
| gyro
| colspan="3"|adds +2 tohit
| Ammu-Nation
|-
|-
! shock generator
! shock generator
Line 131: Line 71:
| 1-3
| 1-3
|
|
| Ammu-Nation, can set people on fire or even put them into shock
| Ammu-Nation, can set people on fire or even put them into shock. Incompatible with other elements
|-
|-
! emp generator mod
! emp generator mod
Line 139: Line 79:
| 1-3
| 1-3
|  
|  
| Ammu-Nation, provides one of the only damage types effective against ghosts - Due to a recent update, this is now incompatible with ANY elemental mod, even if placed first, last, whenever.
| Ammu-Nation, sometimes inflicts mentals in players with high focus. Incompatible with other elements.
|-
|-
! butane flame mod
! butane flame mod
Line 148: Line 88:
|  
|  
| Ammu-Nation, does burn damage and can set people on fire
| Ammu-Nation, does burn damage and can set people on fire
|-
! grip tape
| any melee, some fists
| taped
|
| 0-1
|
| Ammu-Nation. Adds a tiny bit of damage.
|-
! balanced grip
| any melee, some fists
| balanced
| colspan="3"|increases weapon speed
| Ammu-Nation
|-
! gyro grip
| any melee
| gyro
| colspan="3"|adds +2 tohit
| Ammu-Nation
|-
! force enhancer kit
| clubs, some fists, heavy sword
| weighted
| colspan="3"|adds brawn based damage
| Ammu-Nation
|-
! inertial damper kit
| clubs, some fists
| dampened
| colspan="3"|adds weapon speed. Incompatible with balanced grip.
| Ammu-Nation
|-
! monowire serrator
| blades, spears
| serrated
| colspan="3"|Adds extra brawn scaling. Will '''reduce''' damage if user's brawn total is lower than 8.
| Ammu-Nation
|-
! folding stock
| pistols
| extended stock
| colspan="3"|weapon is 2H, adds 1 tohit, raises weapon speed (makes it slower).
| 77Jack, <s>seriously worthless</s> useful for zombies, but not much else. Don't bother.
|-
! firing pin kit
| pistols
| custom
| colspan="3"|adds burst (+2 hit) and auto (+3 hit) mods which increase damage but eat ammo faster.
| 77Jack, prepare to reload a lot
|-
! propellant enhancer
| rifles, pistols
| custom
| colspan="3"|adds 3-3 damage
| 77Jack
|-
! laser sight
| rifles, pistols
| sighted
| colspan="3"|adds +1 tohit
| 77Jack
|-
! recoil suppressor
| pistols
| buffered
| colspan="3"|lowers brawn requirement for speedcap by 2
| 77Jack
|}
|}



Revision as of 19:42, 29 December 2016

Mods

EMP generator mod must be fitted before flame/shock/similar mods. Tentacle mods must be applied before ninetails mod. Butane, shock and acid mods are mutually exclusive. You can only have one of the grip mods as well.

Depending on the first mod you install, a specific prefix will be added to your weapon and the aliases will be updated to reflect this. If there is no specific prefix for that mod, it will be dubbed "custom".

Mod Weapon Prefix Damtype Damage Critrate Notes
Spike cluster kit clubs, knuckle buster spiked stab 1-2 10% Ammu-Nation. Sharpening kit adds damage to this.
sharpened teeth clubs, knuckle buster fang bleed 2-3 Crafted from a jawbone.
sharpening kit blades, spears, knuckle buster sharp slash or stab 1-2 10% Ammu-Nation. Increases slash/stab damage, or adds some slash if either aren't already present on the weapon.
tentacle mod whips tentacle bleed 1-3 1% Crafted from kraken tentacles. Due to a recent update, this is now incompatible with Ninetails.
ninetails mod whips ninetails slash 3-6 9% Botany Bay, at Pegleg Pete's. Not always there. Due to a recent update, this is now incompatible with Tentacle.
Waste catalyst Chobo knife irradiated radiation 2-6 0% Craft-only. Hard to soak rad damage that can be used with other element mods. Exclusive to chobo knives.
acid pump kit any melee corrosive acid 1-3 Craft-only, not much soaks acid as well. Incompatible with other elements.
shock generator any melee electro elec 1-3 Ammu-Nation, can set people on fire or even put them into shock. Incompatible with other elements
emp generator mod any melee pulse emp 1-3 Ammu-Nation, sometimes inflicts mentals in players with high focus. Incompatible with other elements.
butane flame mod any melee flame burn 1-3 Ammu-Nation, does burn damage and can set people on fire
grip tape any melee, some fists taped 0-1 Ammu-Nation. Adds a tiny bit of damage.
balanced grip any melee, some fists balanced increases weapon speed Ammu-Nation
gyro grip any melee gyro adds +2 tohit Ammu-Nation
force enhancer kit clubs, some fists, heavy sword weighted adds brawn based damage Ammu-Nation
inertial damper kit clubs, some fists dampened adds weapon speed. Incompatible with balanced grip. Ammu-Nation
monowire serrator blades, spears serrated Adds extra brawn scaling. Will reduce damage if user's brawn total is lower than 8. Ammu-Nation
folding stock pistols extended stock weapon is 2H, adds 1 tohit, raises weapon speed (makes it slower). 77Jack, seriously worthless useful for zombies, but not much else. Don't bother.
firing pin kit pistols custom adds burst (+2 hit) and auto (+3 hit) mods which increase damage but eat ammo faster. 77Jack, prepare to reload a lot
propellant enhancer rifles, pistols custom adds 3-3 damage 77Jack
laser sight rifles, pistols sighted adds +1 tohit 77Jack
recoil suppressor pistols buffered lowers brawn requirement for speedcap by 2 77Jack


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Gun mods

The table below records which firearm can be fitted with which mod. Credit goes to Twerp and Dibolcrif for this.

Weapon Recoil Stock Laser Pin Propellant
.22 Revolver Yes Yes Yes No Yes
.357 Revolver Yes Yes Yes No Yes
.38 Revolver Yes Yes Yes No Yes
.44 Revolver Yes No Yes No Yes
.71 Revolver Yes No Yes No Yes
10/22 No No Yes No Yes
9mm Beretta Yes Yes Yes Yes Yes
AK-7 No No Yes No Yes
American-180 No No Yes No No
AR-17 No No Yes No Yes
Bullpup Rifle No No Yes No Yes
Disruptor No No Yes No Yes
EMP Shotgun No No Yes No Yes
Fletchette Pistol Yes Yes Yes No Yes
Hammerhead 12mm Yes Yes Yes Yes Yes
Harpoon Pistol No No Yes No Yes
Harpoon Rifle No No Yes No Yes
Kel-Tec P11 9mm Yes Yes Yes Yes Yes
Lasblaster No Yes Yes No No
Lizard Gun No No No No No
Needle Pistol No No Yes No No
Needle Rifle No No Yes No No
Needler Yes Yes Yes No ?
Plasma Rifle No No Yes No No
Powersquirt Yes Yes Yes No Yes
Proton Pack No No Yes No Yes
Pump Shotgun No No Yes No Yes
Riot Gun No No Yes No Yes
Samaritan Yes Yes Yes No Yes
Sawn-off Shotgun No No Yes No Yes
SCAR-L No No Yes No Yes
Sniper Rifle No No Yes No Yes
Super Shorty No No Yes No Yes
Target Pistol Yes Yes Yes Yes Yes
Tesla Rifle No No Yes No Yes
Tommy Gun No No Yes No Yes
TT-77 No No Yes No Yes
Vector Carbine No No Yes No Yes
Viper 12mm Yes Yes Yes No Yes
Walther P99 Yes Yes Yes Yes Yes

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