Difference between revisions of "Weapon mods"

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imported>D9cadence
imported>Dibolcrif
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EMP generator mod must be fitted before flame/shock/similar mods. Butane, flame and acid mods are mutually exclusive. You can only have one of the grip mods as well.
EMP generator mod must be fitted before flame/shock/similar mods. Butane, flame and acid mods are mutually exclusive. You can only have one of the grip mods as well.
Tentacle and ninetails mod are mutually exclusive.


Depending on the first mod you install, a specific prefix will be added to your weapon and the aliases will be updated to reflect this. If there is no specific prefix for that mod, it will be dubbed "custom".
Depending on the first mod you install, a specific prefix will be added to your weapon and the aliases will be updated to reflect this. If there is no specific prefix for that mod, it will be dubbed "custom".
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! tentacle mod
! tentacle mod
| whips
| whips
| unknown
| tentacle
| bleed damage
| bleed damage
| 1-3
| 1-3
| 1%
| 1%
| crafted from kraken tentacle
| crafted from kraken tentacles
|-
|-
! ninetails mod
! ninetails mod
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| 3-6
| 3-6
| 9%
| 9%
| botany bay
| Botany Bay
|-
|-
! folding stock
! folding stock
| some pistols
| some pistols
| extended stock
| extended stock
| colspan="3"|weapon is 2H, adds to hit
| colspan="3"|weapon is 2H, adds to hit, raises brawn requirement for speedcap
| 77Jack
| 77Jack
|-
|-
! firing pin kit
! firing pin kit
| some pistols
| some pistols
| none
| custom
| colspan="3"|adds burst (+2 hit) and auto (+3 hit) mods which increase damage but eat ammo faster.
| colspan="3"|adds burst (+2 hit) and auto (+3 hit) mods which increase damage but eat ammo faster.
| 77Jack, prepare to reload a lot
| 77Jack, prepare to reload a lot
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! propellant enhancer
! propellant enhancer
| rifles, some pistols
| rifles, some pistols
| none
| custom
| colspan="3"|Festivums says, "it adds 3 damage" "its a bitch to have show up on gear"
| colspan="3"|adds 3-3 damage
| 77Jack
| 77Jack
|-
|-
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| rifles, pistols
| rifles, pistols
| sighted
| sighted
| colspan="3"|adds to hit
| colspan="3"|adds (value?) tohit
| 77Jack
| 77Jack
|-
|-
! recoil suppressor
! recoil suppressor
| pistols
| pistols
| unknown
| buffered
| colspan="3"|increases weapon speed
| colspan="3"|lowers brawn requirement for speedcap by 2
| 77Jack
| 77Jack
|-
|-
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| none
| none
| colspan="3"|adds brawn based damage
| colspan="3"|adds brawn based damage
| ammunation
| Ammu-Nation
|-
|-
! Spike cluster kit
! Spike cluster kit
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| ?
| ?
| ?
| ?
| ammunation
| Ammu-Nation
|-
|-
! inertial damper kit
! inertial damper kit
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| none
| none
| colspan="3"|adds weapon speed
| colspan="3"|adds weapon speed
| ammunation
| Ammu-Nation
|-
|-
! a sharpened teeth
! sharpened teeth
| clubs
| clubs
| fang
| fang
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| 2-3
| 2-3
| ?
| ?
| craft from jawbone
| crafted from a jawbone
|-
|-
! balanced grip
! balanced grip
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| balanced
| balanced
| colspan="3"|increases weapon speed
| colspan="3"|increases weapon speed
| ammunation
| Ammu-Nation
|-
|-
! sharpening kit
! sharpening kit
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| 1-2
| 1-2
| 10%
| 10%
| ammunation
| Ammu-Nation
|-
|-
! monowire serrator
! monowire serrator
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| monowired
| monowired
| colspan="3"|adds brawn bonus to damage
| colspan="3"|adds brawn bonus to damage
| ammunation
| Ammu-Nation
|-
|-
! acid mod?
! acid pump kit
|
|
|
|
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|
|
|
|
| craft only
| craft-only
|-
|-
! grip tape
! grip tape
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| 0-1
| 0-1
|  
|  
| ammunaton
| Ammu-Nation
|-
|-
! gyro grip
! gyro grip
| any melee
| any melee
| gryo
| gyro
| colspan="3"|adds +1 hit
| colspan="3"|adds +1 tohit
| ammunation
| Ammu-Nation
|-
|-
! shock generator
! shock generator
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| 1-3
| 1-3
|
|
| ammunation, puts people in shock/fire
| Ammu-Nation, can set people on fire or even put them into shock
|-
|-
! emp generator mod
! emp generator mod
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| 1-3
| 1-3
|  
|  
| ammunation, allows you to hit ghosts
| Ammu-Nation, provides one of the only damage types effective against ghosts
|-
|-
! butane flame mod
! butane flame mod
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| 1-3
| 1-3
|  
|  
| ammunation, sets people on fire
| Ammu-Nation, does burn damage and can set people on fire
|}
|}


Taken from Helljunk.


=== [[Weaponry#Weapon_mods|Return to weapons list]] ===
=== [[Weaponry#Weapon_mods|Return to weapons list]] ===

Revision as of 22:12, 3 May 2012

Mods

EMP generator mod must be fitted before flame/shock/similar mods. Butane, flame and acid mods are mutually exclusive. You can only have one of the grip mods as well.

Depending on the first mod you install, a specific prefix will be added to your weapon and the aliases will be updated to reflect this. If there is no specific prefix for that mod, it will be dubbed "custom".

Mod Weapon Prefix Damtype Damage Critrate Notes
tentacle mod whips tentacle bleed damage 1-3 1% crafted from kraken tentacles
ninetails mod whips ninetails slash 3-6 9% Botany Bay
folding stock some pistols extended stock weapon is 2H, adds to hit, raises brawn requirement for speedcap 77Jack
firing pin kit some pistols custom adds burst (+2 hit) and auto (+3 hit) mods which increase damage but eat ammo faster. 77Jack, prepare to reload a lot
propellant enhancer rifles, some pistols custom adds 3-3 damage 77Jack
laser sight rifles, pistols sighted adds (value?) tohit 77Jack
recoil suppressor pistols buffered lowers brawn requirement for speedcap by 2 77Jack
force enhancer kit clubs, heavy sword none adds brawn based damage Ammu-Nation
Spike cluster kit clubs spiked ? ? ? Ammu-Nation
inertial damper kit clubs none adds weapon speed Ammu-Nation
sharpened teeth clubs fang adds bleed damage 2-3 ? crafted from a jawbone
balanced grip blades spears whips balanced increases weapon speed Ammu-Nation
sharpening kit blades spears sharp slash or stab 1-2 10% Ammu-Nation
monowire serrator blades spears monowired adds brawn bonus to damage Ammu-Nation
acid pump kit craft-only
grip tape any melee except knuckle buster taped 0-1 Ammu-Nation
gyro grip any melee gyro adds +1 tohit Ammu-Nation
shock generator any melee shock elec 1-3 Ammu-Nation, can set people on fire or even put them into shock
emp generator mod any melee pulse emp 1-3 Ammu-Nation, provides one of the only damage types effective against ghosts
butane flame mod any melee flame burn 1-3 Ammu-Nation, does burn damage and can set people on fire


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Gun mods

The table below records which firearm can be fitted with which mod. Credit goes to Twerp and Dibolcrif for this.

Weapon Recoil Stock Laser Pin Propellant
.22 Revolver Yes Yes Yes No Yes
.357 Revolver Yes Yes Yes No Yes
.38 Revolver Yes Yes Yes No Yes
.44 Revolver Yes No Yes No Yes
.71 Revolver Yes No Yes No Yes
10/22 No No Yes No Yes
9mm Beretta Yes Yes Yes Yes Yes
AK-7 No No Yes No Yes
American-180 No No Yes No No
AR-17 No No Yes No Yes
Bullpup Rifle No No Yes No Yes
Disruptor No No Yes No Yes
EMP Shotgun No No Yes No Yes
Fletchette Pistol Yes Yes Yes No Yes
Hammerhead 12mm Yes Yes Yes Yes Yes
Harpoon Pistol ? ? ? ? ?
Harpoon Rifle No No Yes No Yes
Kel-Tec P11 9mm Yes Yes Yes Yes Yes
Lasblaster No Yes Yes No No
Lizard Gun No No No No No
Needle Pistol No No Yes No No
Needle Rifle ? ? ? ? ?
Needler Yes Yes Yes No ?
Plasma Rifle No No Yes No No
Powersquirt Yes Yes Yes No Yes
Proton Pack No No Yes No Yes
Pump Shotgun No No Yes No Yes
Riot Gun No No Yes No Yes
Samaritan Yes Yes Yes Yes Yes
Sawn-off Shotgun No No Yes No Yes
SCAR-L No No Yes No Yes
Sniper Rifle No No Yes No Yes
Super Shorty No No Yes No Yes
Target Pistol Yes Yes Yes Yes Yes
Tesla Rifle No No Yes No Yes
Tommy Gun No No Yes No Yes
TT-77 No No Yes No Yes
Vector Carbine No No Yes No Yes
Viper 12mm Yes Yes Yes Yes Yes
Walther P99 Yes Yes Yes Yes Yes

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