Difference between revisions of "Superclot"

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imported>Isadora
(Added a bunch of information across the board. Advantages, disadvantages, applicability, interaction with vamp feeding.)
imported>Isadora
(Cut a bunch of fluff. Info is identical, just re-worded. Streamlined dis/advantages into bullet point format.)
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== Location ==
== Location ==


Located in the northernmost room of the Abandoned Subway Station in the [[Subway Tunnels]] deep below [[Slagtown]]. There are no hostile mobs en route (except maybe the odd chobo), so just head down and nab it whenever.
Located in the northernmost room of the Abandoned Subway Station in the [[Subway Tunnels]] deep below [[Slagtown]]. There are no hostile mobs en route (except maybe the odd chobo).


== Effects ==
== Effects ==


Superclot's main effect is complete immunity to the bleeding status effect. You will still take bleed damage from weapons and mobs that inflict bleed damage (such as sonic scalpels), but the damage-over-time effect will never apply to you. There's no special message to tell you when it happens. It all works behind the scenes -- you'll just never, ever bleed.
This mutation makes you 100% immune to the damage-over-time bleed effect. You will never be hit by the DoT, end of story. There are no special messages, it "just works". You won't be immune to direct bleed damage from weapons such as the Sonic Scalpel, however.


Superclot also reduces the chance that you're successfully fed from by a [[Vampire]]. There is a chance for each {{cmd|feed}} to succeed, but it's rather low, so if you're attempting to feed a friendly vamp they may have to try several times before the feed succeeds. If it succeeds, the vampire will be nourished as usual and you'll take damage, but no bleed effect. If it fails, a message will mention the wound clotting too fast for the vamp to feed, and no damage/nourishment will occur.
Superclot also reduces the chance that you're successfully fed from by a [[Vampire]]. There is a chance for each {{cmd|feed}} to fail on you. If it succeeds, the vampire will be nourished as usual and you'll take damage, but receive no bleed effect. If it fails, the vampire will get a special message, and no damage/nourishment will occur.


== Advantages ==
== Advantages ==


Cannot bleed. That's it. In theory this should be a good mutation for tanky types, but in practice it's more of a convenience mutation. It's good for [[Carebear]] players, since [[Bleeder]] is used more often in PvP than PvE, though you may still miss Bleeder's buffs for big-game PvE like soloing bosses.
* Not bleeding is convenient. Don't need to worry about patching yourself up after scrapes. Doubly convenient for [[Vampire|vamps]] and [[Hideous Freak|freaks]].
 
* If you don't have [[Bleeder]], this will stop you from passing out from blood loss.
Also nice for the odd [[Hideous Freak]] or [[Vampire]] build that will either never {{cmd|rend}} ([[Carebear]]) or doesn't benefit greatly from frenzy. Freaks burn themselves when they bleed and vamps get hungry really fast, so it's convenient to just sidestep all of that.
* Good for carebears, since they have little use for [[Bleeder]] aside from fishing for brags and soloing bosses.
* Will occasionally save you from dying to your own poor health management in PvE.


== Disadvantages ==
== Disadvantages ==


Incompatible with the [[Bleeder]] mutation, which means no frenzy-on-command. Frenzy is really strong for many builds, giving +2 dodge, +4 brawn and excellent {{cmd|feint}} resistance. Also, while not being able to bleed is nice, Bleeder's constant passive destress is also very convenient in a different way. (Pedants will tell you that you can frenzy with berserker hypos and human hearts, but in truth it's really hard to match Bleeder's easy consistency outside of [[Hideous Freak]]'s {{cmd|scare}}.)
* Incompatible with [[Bleeder]], which for many players is a big deal. Frenzying on command is really strong. In theory, you can frenzy with berserker hypos and human hearts, but in practise nothing matches Bleeder's easy consistency except for freak's {{cmd|scare}}.
 
* PvP fights usually end too quickly for damage over time to matter much.
Bleeding wounds are also easy to deal with using suture kits (or improvised bandages if you're dumb). PvP fights usually end too quickly for the bleed over time to matter. If you do get hit with a big PvE bleed from a basilisk powerattack or similar, the damage output of tough mobs is so high that they'll usually stun and then finish you off before you can patch yourself up anyway, and if you're fighting lesser mobs that inflict bleed, then you're likely in no hurry and you might as well suture.
* If you get hit with a big bleed in PvE from a basilisk or something, you're already stunned, and will die to the follow up hit anyway. Superclot won't save you.
 
* Takes up a mutation slot while offering no skill or stat bonuses and very little practical improvement to your build.
Between these problems, Superclot is often regarded as a waste of a slot. Better to spend the slot on a mutation that actually constitutes a worthwhile buff to your build.


[[Category:Mutation]]
[[Category:Mutation]]

Revision as of 04:42, 11 October 2018

Blood platelets evolve to clot far faster, increasing endurance and preventing bleeding from wounds.

Location

Located in the northernmost room of the Abandoned Subway Station in the Subway Tunnels deep below Slagtown. There are no hostile mobs en route (except maybe the odd chobo).

Effects

This mutation makes you 100% immune to the damage-over-time bleed effect. You will never be hit by the DoT, end of story. There are no special messages, it "just works". You won't be immune to direct bleed damage from weapons such as the Sonic Scalpel, however.

Superclot also reduces the chance that you're successfully fed from by a Vampire. There is a chance for each feed to fail on you. If it succeeds, the vampire will be nourished as usual and you'll take damage, but receive no bleed effect. If it fails, the vampire will get a special message, and no damage/nourishment will occur.

Advantages

  • Not bleeding is convenient. Don't need to worry about patching yourself up after scrapes. Doubly convenient for vamps and freaks.
  • If you don't have Bleeder, this will stop you from passing out from blood loss.
  • Good for carebears, since they have little use for Bleeder aside from fishing for brags and soloing bosses.
  • Will occasionally save you from dying to your own poor health management in PvE.

Disadvantages

  • Incompatible with Bleeder, which for many players is a big deal. Frenzying on command is really strong. In theory, you can frenzy with berserker hypos and human hearts, but in practise nothing matches Bleeder's easy consistency except for freak's scare.
  • PvP fights usually end too quickly for damage over time to matter much.
  • If you get hit with a big bleed in PvE from a basilisk or something, you're already stunned, and will die to the follow up hit anyway. Superclot won't save you.
  • Takes up a mutation slot while offering no skill or stat bonuses and very little practical improvement to your build.