Difference between revisions of "Spears"

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imported>Isadora
(Added a lot more data on specific spears, plus some general stuff, and corrected a couple mistakes from last edit.)
imported>Isadora
(→‎Notable Weapons: Removed misinformation on the zap brannigan and reverted to old content, having just double-checked. Cut fluff on luftspeer.)
 
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''Man, ain't no-one gonna [[endurance|endure]] getting the pointy end of a stick jabbed at them without some decent [[reflexes]]!''
''Man, ain't no-one gonna [[endurance|endure]] getting the pointy end of a stick jabbed at them without some decent [[reflexes]]!''


Spears skill determines your effectiveness while using polearms. Spears are generally much heavier than standard weapons, and are usually quite slow, but have high damage output to offput it. Spears most commonly do stabbing damage, though some do Slash as well.  
Spears skill determines your effectiveness while using polearms.


==Advantages==
==Advantages==
High-end spears such as the Chainsaw lance, Garden Weasel or Zap Brannigan tend to be very damaging and scale very well with brawn and endurance. They also can accept a wide range of mods compared to other weapons. Every spear is also at ''least'' PC1, and still more are PC2, allowing you to parry fists and whips with ease. The high endurance also helps greatly with drugs, so most spearmen are expected to get high as a kite on coke and speed. ''Spears also have a +5 bonus to parrying on all two-handed spears, and a 2.5 bonus on all one-handed spears.''
* '''Huge top-end damage.''' In terms of pure numbers, brawn spears are some of the hardest-hitting weapons in the entire game when maxed out.
* '''Weapon variety.''' Spears has a much wider range of viable weapons than most classes, which can also take a wide range of mods. Even for skill spears, there's plenty of choice.
* '''Good at parrying.''' Most spears are PC2, and all spears gain a bonus to parrying; +5 on PC2 spears and +2.5 on PC1 spears. This is great against any opponent with low dodge or low to-hit, since your parry abilities will outweigh their defences.
* '''Grabbing synergy.''' High brawn, reflexes, endurance and the power of the abossegai make your {{cmd|grab}} a real menace in PvE and PvP alike, assuming you can land it.
* '''Drug-friendly.''' Spears classes have high endurance, meaning you can use coke and speed to buff your stats with much less risk.


==Disadvantages==
==Disadvantages==
Spears are very heavy, compared to other weapons. They're also often quite slow and take a lot of reflexes to reach good speed, with many spears requiring around 31 reflexes to hit top speed. Even then, they're still out-sped easily by Whips and Fists. Also suffers from lower to-hit compared to other endgame weapons, even with drugs, unless you take [[Chromemouth]] and max it out.
* '''Spears are heavy.''' Weight clogs up your inventory and debuffs your dodge.
* '''Spears are fussy.''' Most spears demand buffed stats before they hit their stride; otherwise, they're just mediocre. They're also very hard to speedcap, usually requiring 31 reflexes. Drugs are key to helping spears fulfil their potential.
* '''Low to-hit.''' Compared to other classes, spears are somewhat inaccurate, even when maxed out with [[Chromemouth]].
* '''Hard to replace.''' A non-problem for carebears, but losing a spear can hurt PvP players. Many good spears are craft-intensive or awkward to replace compared to other classes.
* '''No PC0 option.''' You have no way of forcing high-dodge PC0 targets to parry you, so you pose little danger to them - they'll just dodge you forever.


==Weapons==
==Notable Weapons==
Here's a quick overview of some of the more notable spears in the game. A more exhaustive list can be found on the [[Weaponry#Spears|Weaponry]] page.
A more exhaustive list can be found on the [[Weaponry#Spears|Weaponry]] page.


'''Military Fork''' - The first spear for newbies who pick the spears class without any XP under their belts. Nothing amazing, but it'll punch through chuds just fine until you get the cash and experience to get an upgrade. There are plenty of other spears in this same category of "not great, but it'll do", but the military fork is extremely easy to acquire and has generally well-balanced performance, so it's rarely a bad pick.
'''Military Fork''' - The first spear for newbies who pick the spears class with zero XP. Nothing amazing, but it'll punch through chuds just fine until you get something else. The '''Rusty Spike Spear''' is also acceptable slightly later into the game if you really can't get hold of anything else.


'''Infected Syringe''' - Infects anyone who it hits without Hyperimmune with Ebola and causes large amounts of bleeding. Sometimes used by serial killers and drops off of Doctor Shunt. This isn't a one-shot machine, however; Ebola is only truly dangerous to newer players, who haven't maxed out their HP pools yet and don't have the medic skill to cure the ailment.
'''Large Scythe''' - Crafted, scales with brawn. Can reach 3.0 speed easily enough and gets fair to-hit. Caps just under 55 slash, plus some free stab.


'''Assegai''' - This thing is a footnote. Used in crafting the Large Scythe, but otherwise inferior to the Abossegai in every way. Most people only get their hands on one when they kill a certain Nazi scumbag on Stormfront Island.
'''Pitchfork''' - Scales with brawn, dropped by farmers in [[Macero]], and freaks in the [[Toxic Dump]]. Similar to the Large Scythe, but with stab damage, no secondary damtype, roughly .5 slower, and a ''massive'' crit rate. Easy to replace.


'''Luftspeer''' - Premodded with balanced grip, monowire and sharpening kit. Has some extra electric damage. One time reward from a journal.
'''Corrosive Pike''' - Crafted, scales with brawn, does rare acid damage, and gets okay to-hit. Can only take two mods; one of these should be the monowire to max out the acid damage. Terrible in PvE because nothing's weak to acid, but scary in PvP because only studded armordillo armor really soaks acid. Somewhat difficult to craft.


'''Large Scythe''' - Crafted. Can reach a respectable 3.0 speed without too much trouble (especially with a balanced grip) and gets fair to-hit. Can comfortably reach the low 50s and even approach 55 in slash damage if you've got the brawn for it, along with a bit of free stab damage. Outclassed by the Chainsaw Lance at the top end, but much easier to max out than the lance, and still does a very creditable job while having better to-hit.
'''Abossegai''' - Scales with brawn. Very high minimum damage, and caps out in the high 40s. Also one-handed, leaving the other hand free for other mischief or powerful dual-wielding. Farmed from Abominations in the [[Necropolis]]. War abominations from the Necropolis invasion contracts from Camp Benjamin also have a good chance of having these.


'''Pitchfork''' - Dropped by farmers in Macero, as well as the odd freak in the Toxic Dump. Has about the same impressive damage profile and to-hit as the Large Scythe, except with stab instead of slash (slash is slightly better) and no secondary damage. The main difference is that the pitchfork is about .5 slower, and lags behind even with a balanced grip. On the other hand, it has an excellent crit rate that can reach well over 50% without really trying. Ultimately inferior to the Large Scythe unless you're willing to properly buff up or lean on crits, and in either of those cases, you're likely better off just using a Chainsaw Lance. Not a terrible weapon, but it's generally outclassed by its peers.
'''Willy Pete''' - Crafted, scales with brawn, one-handed. A dubious pick. Max damage caps at around 50, but minimum damage is only three, and lots of things soak burn damage. Often bad for PvP because it has an abysmal accuracy modifier. In PvE these are really good for gulfbitch packs and nullianac packs which are very weak to burn, but the abossegai is just plain better for its consistency.


'''Corrosive Pike''' - Does rare acid damage that can scale high with enough brawn, and gets respectable to-hit. Followed by an undeserved reputation of being "average", this thing is a diamond in the rough. Can only accept two modifications; one of these should absolutely be the monowire serrator, to max out the weapon's acid damage potential. Not much good in PvE, because few mobs are weak to acid that aren't weak to everything else anyway and the pike's a one-trick pony outside of its special typing.
'''Garden Weasel''' - Scales with brawn and skill. Gets good to-hit and good speed, is very lightweight, slash caps in the mid-40s, plus a fair minimum damage of 9. Found either from toxic freaks or from the chud-only shop.


'''Abossegai''' - Other weapons wish they were an Abossegai; this thing's a monster. High minimum damage, and the max can hit stab damage in the high 40s (scaling with brawn). Also one-handed, leaving your other hand free for either grabbing/nanite spam/other mischief or horrendously powerful dual-wielding. To top it all off, relatively easily acquired in the Necropolis.
'''Chainsaw Lance''' - Scales with brawn. Can't take any grip mod aside from grip tape, and suffers an innate to-hit penalty. Tough to speedcap at 31 reflexes. When maxed out, gets 6-55+ slash damage and 4-8 bleed and 50% crit with just a little [[Torture]] - all at 2.6 speed. Terrifying against anyone you can actually hit with it. Unfortunately this thing doesn't fare too well in pvp due to the aforementioned accuracy penalties.


'''Willy Pete''' - A disappointing weapon. In theory, this thing would be great for Nullianac packs, punching through their poor burn soaks. In practise, it's slow and inaccurate and simply outclassed by the Abossegai.
'''Titanium Bo Staff''' - Scales with skill. Crafted and a huge pain to make. Recipe is hard to acquire and the crafting itself is tedious. Fast and very accurate by spears standards. Damage caps at around 40 beat. Can't take a monowire serrator or sharpening kit.


'''Garden Weasel''' - The straight-laced traditionalist's spear. No fancy tricks or special damage types, but gets good to-hit and good speed without much difficulty, is very lightweight, and can hit slash damage in the mid-40s easily enough (pushing 50 with a bit more effort), while also having a fair minimum damage of 9. Found either from toxic freaks or from the chud-only shop.
'''Zap Brannigan''' - Scales with skill. Difficult to craft, but gets decent scaling. Stab damage caps somewhere in the 40s, plus a free 6-16 shock. Great for PvP against people not expecting the shock damage; garbage in PvE because nothing's weak to shock. Can only take the sharpening kit and a grip mod of your choice.


'''Chainsaw Lance''' - A rather obnoxious weapon that will only tolerate strictly excellent stats in its wielder, or else it will sulkily put out only mediocre performance. Difficult to speedcap at 31 reflexes, but caps at a nippy 2.6 speed. Also requires top-notch brawn to exploit its high damage output, but can reach an incredible 55+ slash damage when properly babysat (and can even push 60 with a bit of doing). That's on top of 4-8 bleed damage and an excellent crit rate. Suffers from an innate to-hit penalty and cannot accept any grip mod aside from the grip tape mods. Monowire is a must for this to max out its damage.
'''Luftspeer''' - This thing's a footnote. Once-per-roll reward for killing a boss on the [[Das Kochenhammer]]. An assegai with an extra 5-10 stab and 1-5 shock damage. Great crit, but largely inferior to the abossegai; comes with a balanced grip rather than a gyro and has less stab damage. Extremely difficult to acquire (for either dual-wielding or replacing).


'''Titanium Bo Staff''' - Crafted, with the schematic being rather difficult to acquire and the recipe itself quite tedious. However, staff itself is fast and very accurate by spears standards. On the one hand, the damage profile isn't immensely impressive, capping out around the high 30s or low 40s, but on the other hand, that's beat damage, which is a very scary damage type that can dish out broken bones and knockouts quite easily.
==Modding==


'''Zap Brannigan''' - The former best spear in the game. Fairly difficult to craft, but gets excellent to-hit and does a fair amount of stab damage, capping out somewhere in the 40s. Assuming you remembered to turn it on, it'll also put out 6-16 electric damage. This is particularly nasty in PvP, where few people soak electric damage well. Does not accept the monowire serrator or elemental mods, so all you can put on it is a sharpening kit and a grip.
'''Elemental''' - Stick with common sense. Butane kit on the Willy Pete. Consider the acid pump kit on the corrosive pike, but beware that with that and a serrator you'll have no room for one of the high-value grip mods. The Zap Brannigan sadly cannot take a shock generator.


==Mods==
'''Grip''' - Gyro is never a bad choice, since your gimmick is your parry and that rolls off of your to-hit. Balanced grip is very convenient for PvE when you can't be bothered to drug, however. The Chainsaw Lance can't take a grip, and may want to mod your Corrosive Pike's two slots without a grip.
Here's a few ideas on the best mods to rock on spears, and when they're most useful.


'''Elemental''' - It's best to add mods that contribute to the weapon's base damage, so butane kits are a good idea for the Willy Pete. The Zap Brannigan, sadly, cannot accept a shock generator. The acid pump kit is a solid choice when applied to the Corrosive Pike's damage, but beware that with this and the serrator you will have no more room for a grip mod, which will leave the job of getting the weapon to a good speed and accurate to-hit to your stats.
'''Monowire Serrator''' - Unless you're non-brawn spears, this is always a good choice. Zap Brannigan and Titanium Bo Staff won't accept it, though.


'''Grip''' - In PvE, you'll generally want to use the balanced grip, to counteract slow speed on the majority of spears. In PvP, drugs should be used to counter-act the slow speed, and you should use a gyro grip instead. The exceptions to this are the Corrosive Pike, where you may want to drop a grip mod for two other mods, and the chainsaw lance, which cannot accept any grip mod except for grip tape.
'''Sharpening kit''' - This is a straight buff, so stick it on any spear that will take it (except the Corrosive Pike).


'''Monowire Serrator''' - A solid choice on any spear that will accept it; brawn scaling is the key to most spears' high damage, although the Zap Brannigan will not accept a monowire. If you aren't brawny, of course, then you can leave this out.
==Racial Synergy==


'''Sharpening kit''' - This is a straight buff, so go ahead and stick it on any spear that will take it. The exception is the Corrosive Pike, on which it's a total waste of a precious mod slot.
'''[[Abomination]]''' - A popular combo back when abomination itself was popular. Extra endurance and brawn, and the drug addiction immunity helps you lean on drugs to mess people up.


==Racials==
'''[[Hideous Freak]]''' - Excellent for sense spears; lets you reach more than 40 focus without buffs. Still good for brawn spears, where your stress immunity lets you spam grabs and focus abilities.
What to consider when picking your racial mutation:


'''[[Abomination]]''' - A popular combination back when abomination itself was popular. [[Hideous Freak]] and abomination both buff endurance and the latter in particular also boosts brawn. The synergy with abomination and drugs also helps tons since spears rely on drugs to overpower their opponents.
'''[[Vampire]]''' - Enables brutal top-end damage for brawn-scaling spears, but is incompatible with [[Hyperimmune]] and [[Billygoat]], so you get no bonus endurance out of it; the +4 from Vampire is just equivalent to what you'd have gotten anyway. The cost of Vampire is high, and for Spears, it's just not worth it.


'''[[Hideous Freak]]''' - Should you choose to forego brawn and pick senses instead as your third stat, Hideous Freak by itself should prove to be a worthwhile racial, taking your focus to the levels of endurance whips, at more than 40 without buffs.
'''[[Zombie_(mutation)|Zombie]]''' - Extra brawn and endurance contributes a lot to your damage and to-hit. Drug addiction resistance also works in tandem with your Endurance. Since zombies are slow anyway, the low speed of spears isn't such a big deal. A very tanky build than can outlast (and outgrab) a lot of things, especially in PvE.


'''[[Vampire]]''' - The buff to brawn takes the brawn-scaling spears to a whole new level, but since vampire is incompatible with the two most popular endurance buffing mutations, there's a net zero gain in endurance. Also, being a vampire sucks.
'''[[Chud]]''' - You can farm Garden Weasels from the unique chud shop for players with much better builds than you. That's it; Chud itself provides little advantage to Spears.


'''[[Zombie_(mutation)|Zombie]]''' - Buffs endurance and brawn, helping you take advantage of brawn-scaling weapons easier while also giving you more of the much-needed to-hit. Zombie also gives some resistance to drug addiction, an invaluable addition to a spearman's arsenal. Zombie's natural slowness means that the slow speed of some spears such as the large scythe or the chainsaw lance, aren't as crippling. On top of all that, the spears' tendency towards tanking out your opponents because of their high parry bonus go hand in hand with zombie's natural tankiness (the soaks and the damage reduction).
'''[[Chromemouth]]''' - Recently nerfed, now +2 endurance for -2 brains. Still enables the highest endurance totals in the game, so you can up your to-hit, parry rate, and wrestle. Can't {{cmd|zero}}, but that's no big deal. A safe pick if you're not sure what to take.


'''[[Chud]]''' - You can access garden weasels much easier than most by simply buying them from the chud-only shop, rather than waiting for another chud to buy it for you or finding it in the toxic dump.
==Strategy==


'''[[Chromemouth]]''' - Chromemouth buffs endurance by 3, a significant buff without many downsides, making it the natural choice if you've been turned off by every other racial. You'll have a sizeable to-hit and some minor bonuses to useful skills. However, you won't really be able to take advantage of Chromemouth's main draw, Zero, because you won't have the cool to pull it off.  
'''PvE''' - Brawny spears can lean very hard on their {{cmd|grab}} and the abossegai; compared to other classes, soloing ants and basilisks is very easy. High top-end damage is good against turtles, and the bo staff is great against junkers. Grabbing nullianacs and focusing their gulfhounds down first is also very strong.
 
==Strategy==


'''PvE''' Assuming that you're brawny, the abossegai is so incredibly strong that it can punch through most mobs no problem. Dual wielding is a source of fantastic DPS, but single wielding gives you the option of using grab as a source of crowd control. This is an integral part of soloing ants and basilisks, in particular. Other weapons are situationally useful (the bo staff is a great junker buster, for instance), but you can't go too far wrong with an abossegai.
'''PvP''' - Reliance on parry is a mixed blessing. High-dodge opponents who bring the right parry class (PC0, or PC1 against anything but an abossegai) will just laugh you off. Against low-dodge opponents or people who equal your PC, parry is strong and the high, varied damage is good at cutting through armor. High wrestle spearmen can spam accurate abossegai {{cmd|grab}}s forever. Remember to max out your drugs before every fight.


'''PvP''' PC2 on the vast majority of spears is a definite bonus in PvP, and the chainsaw lance can cut through most soaks by value of bleed damage. However, its low accuracy can be a turn-off if you're fighting particularly dodgy players. Dual abossegais are brutally strong if you are the brawny type. Garden weasels, bo staves and zap brannigans are accurate, fast and deadly, the top choice in most situations.
{{SkillsListbox}}


[[Category:Skills]]  [[Category:Combat]]  [[Category:Gameplay]]
[[Category:Skills]]  [[Category:Combat]]  [[Category:Gameplay]]

Latest revision as of 00:09, 11 June 2019

Man, ain't no-one gonna endure getting the pointy end of a stick jabbed at them without some decent reflexes!

Spears skill determines your effectiveness while using polearms.

Advantages

  • Huge top-end damage. In terms of pure numbers, brawn spears are some of the hardest-hitting weapons in the entire game when maxed out.
  • Weapon variety. Spears has a much wider range of viable weapons than most classes, which can also take a wide range of mods. Even for skill spears, there's plenty of choice.
  • Good at parrying. Most spears are PC2, and all spears gain a bonus to parrying; +5 on PC2 spears and +2.5 on PC1 spears. This is great against any opponent with low dodge or low to-hit, since your parry abilities will outweigh their defences.
  • Grabbing synergy. High brawn, reflexes, endurance and the power of the abossegai make your grab a real menace in PvE and PvP alike, assuming you can land it.
  • Drug-friendly. Spears classes have high endurance, meaning you can use coke and speed to buff your stats with much less risk.

Disadvantages

  • Spears are heavy. Weight clogs up your inventory and debuffs your dodge.
  • Spears are fussy. Most spears demand buffed stats before they hit their stride; otherwise, they're just mediocre. They're also very hard to speedcap, usually requiring 31 reflexes. Drugs are key to helping spears fulfil their potential.
  • Low to-hit. Compared to other classes, spears are somewhat inaccurate, even when maxed out with Chromemouth.
  • Hard to replace. A non-problem for carebears, but losing a spear can hurt PvP players. Many good spears are craft-intensive or awkward to replace compared to other classes.
  • No PC0 option. You have no way of forcing high-dodge PC0 targets to parry you, so you pose little danger to them - they'll just dodge you forever.

Notable Weapons

A more exhaustive list can be found on the Weaponry page.

Military Fork - The first spear for newbies who pick the spears class with zero XP. Nothing amazing, but it'll punch through chuds just fine until you get something else. The Rusty Spike Spear is also acceptable slightly later into the game if you really can't get hold of anything else.

Large Scythe - Crafted, scales with brawn. Can reach 3.0 speed easily enough and gets fair to-hit. Caps just under 55 slash, plus some free stab.

Pitchfork - Scales with brawn, dropped by farmers in Macero, and freaks in the Toxic Dump. Similar to the Large Scythe, but with stab damage, no secondary damtype, roughly .5 slower, and a massive crit rate. Easy to replace.

Corrosive Pike - Crafted, scales with brawn, does rare acid damage, and gets okay to-hit. Can only take two mods; one of these should be the monowire to max out the acid damage. Terrible in PvE because nothing's weak to acid, but scary in PvP because only studded armordillo armor really soaks acid. Somewhat difficult to craft.

Abossegai - Scales with brawn. Very high minimum damage, and caps out in the high 40s. Also one-handed, leaving the other hand free for other mischief or powerful dual-wielding. Farmed from Abominations in the Necropolis. War abominations from the Necropolis invasion contracts from Camp Benjamin also have a good chance of having these.

Willy Pete - Crafted, scales with brawn, one-handed. A dubious pick. Max damage caps at around 50, but minimum damage is only three, and lots of things soak burn damage. Often bad for PvP because it has an abysmal accuracy modifier. In PvE these are really good for gulfbitch packs and nullianac packs which are very weak to burn, but the abossegai is just plain better for its consistency.

Garden Weasel - Scales with brawn and skill. Gets good to-hit and good speed, is very lightweight, slash caps in the mid-40s, plus a fair minimum damage of 9. Found either from toxic freaks or from the chud-only shop.

Chainsaw Lance - Scales with brawn. Can't take any grip mod aside from grip tape, and suffers an innate to-hit penalty. Tough to speedcap at 31 reflexes. When maxed out, gets 6-55+ slash damage and 4-8 bleed and 50% crit with just a little Torture - all at 2.6 speed. Terrifying against anyone you can actually hit with it. Unfortunately this thing doesn't fare too well in pvp due to the aforementioned accuracy penalties.

Titanium Bo Staff - Scales with skill. Crafted and a huge pain to make. Recipe is hard to acquire and the crafting itself is tedious. Fast and very accurate by spears standards. Damage caps at around 40 beat. Can't take a monowire serrator or sharpening kit.

Zap Brannigan - Scales with skill. Difficult to craft, but gets decent scaling. Stab damage caps somewhere in the 40s, plus a free 6-16 shock. Great for PvP against people not expecting the shock damage; garbage in PvE because nothing's weak to shock. Can only take the sharpening kit and a grip mod of your choice.

Luftspeer - This thing's a footnote. Once-per-roll reward for killing a boss on the Das Kochenhammer. An assegai with an extra 5-10 stab and 1-5 shock damage. Great crit, but largely inferior to the abossegai; comes with a balanced grip rather than a gyro and has less stab damage. Extremely difficult to acquire (for either dual-wielding or replacing).

Modding

Elemental - Stick with common sense. Butane kit on the Willy Pete. Consider the acid pump kit on the corrosive pike, but beware that with that and a serrator you'll have no room for one of the high-value grip mods. The Zap Brannigan sadly cannot take a shock generator.

Grip - Gyro is never a bad choice, since your gimmick is your parry and that rolls off of your to-hit. Balanced grip is very convenient for PvE when you can't be bothered to drug, however. The Chainsaw Lance can't take a grip, and may want to mod your Corrosive Pike's two slots without a grip.

Monowire Serrator - Unless you're non-brawn spears, this is always a good choice. Zap Brannigan and Titanium Bo Staff won't accept it, though.

Sharpening kit - This is a straight buff, so stick it on any spear that will take it (except the Corrosive Pike).

Racial Synergy

Abomination - A popular combo back when abomination itself was popular. Extra endurance and brawn, and the drug addiction immunity helps you lean on drugs to mess people up.

Hideous Freak - Excellent for sense spears; lets you reach more than 40 focus without buffs. Still good for brawn spears, where your stress immunity lets you spam grabs and focus abilities.

Vampire - Enables brutal top-end damage for brawn-scaling spears, but is incompatible with Hyperimmune and Billygoat, so you get no bonus endurance out of it; the +4 from Vampire is just equivalent to what you'd have gotten anyway. The cost of Vampire is high, and for Spears, it's just not worth it.

Zombie - Extra brawn and endurance contributes a lot to your damage and to-hit. Drug addiction resistance also works in tandem with your Endurance. Since zombies are slow anyway, the low speed of spears isn't such a big deal. A very tanky build than can outlast (and outgrab) a lot of things, especially in PvE.

Chud - You can farm Garden Weasels from the unique chud shop for players with much better builds than you. That's it; Chud itself provides little advantage to Spears.

Chromemouth - Recently nerfed, now +2 endurance for -2 brains. Still enables the highest endurance totals in the game, so you can up your to-hit, parry rate, and wrestle. Can't zero, but that's no big deal. A safe pick if you're not sure what to take.

Strategy

PvE - Brawny spears can lean very hard on their grab and the abossegai; compared to other classes, soloing ants and basilisks is very easy. High top-end damage is good against turtles, and the bo staff is great against junkers. Grabbing nullianacs and focusing their gulfhounds down first is also very strong.

PvP - Reliance on parry is a mixed blessing. High-dodge opponents who bring the right parry class (PC0, or PC1 against anything but an abossegai) will just laugh you off. Against low-dodge opponents or people who equal your PC, parry is strong and the high, varied damage is good at cutting through armor. High wrestle spearmen can spam accurate abossegai grabs forever. Remember to max out your drugs before every fight.


Skills
Weapon Skills BladesClubsFistsFlailsMedicPistolsRiflesScienceSpearsWhips
Combat Skills BombsDodgeFocusQuickdrawTortureWrestle
Mobility Skills ClimbPilotRideSwim
Support Skills HackLocksmithMedicRepairTeachTrack
Crafting Skills ChemistryCraftScience
Miscellaneous Skills AppraiseFishFuckLinguistPersuadeScavengeSneakThrow
Defunct Skills FeetSteal