Difference between revisions of "Silicone Skin"
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This mutation | Silicone Skin is a soak [[mutations|mutation]] which gives resistance against acid, electric, explosive and laser damage. It also makes you become unhackable/ungibbable and prevents implant damage, but reduces the effectiveness of trauma kits by 20%. | ||
== Location == | |||
Silicone Skin can be found at the oasis in [[Glass Mesa]] | |||
== Effects == | |||
This mutation has the following effects: | |||
2-4 acid resistance | |||
2-6 laser resistance | |||
2-6 explode resistance | |||
2-4 electric resistance | |||
Become unhackable and ungibbable | |||
Implants don't take damage | |||
Heal 20% less from trauma kits | |||
Prerequisite: [[Rubberskin]]. | |||
Incompatible with [[Zombie]]. | Incompatible with [[Zombie]]. | ||
== | == Benefits == | ||
The soaks themselves are neat, but (elec weapons and acid fog/freakbile aside) you'll rarely make use of them. The real benefit to this Mutation comes from its secondary effect. | |||
Your implants won't take damage from corpse rot and can't be cut - which means that you can wear a large amount of implants with little risk. | |||
Being ungibbabable means your body will survive bombs, huge falls and train collisions entirely intact. You could even get hit by the El and walk away a moment later with an (auto)defib. | |||
Fatalities aside, headhunters won't be able to add your pretty head to their noggin rack. | |||
== Downsides == | |||
If your build doesn't allow for nanites or [[Iron Liver]], this mutation can make healing annoyingly slow. | |||
Your friends and corpmates won't be able to cut your head and {{cmd|headscan}} it, or rescue your implants in case you die in a nasty area. | |||
Fatalities can still gib you and prevent you from being defibbed. | |||
Even though other players won't be able cut implants from you, they'll just drag your body away and wait for it to rot. | |||
If you are running a [[Focus]] heavy build, Silicone Skin won't benefit you as much as [[Solar Sponge]] or [[Yeti Fur]] will. | |||
[[Category:Soak Mutation]][[Category:Mutation]] | [[Category:Soak Mutation]][[Category:Mutation]] | ||
Revision as of 11:17, 10 June 2016
Silicone Skin is a soak mutation which gives resistance against acid, electric, explosive and laser damage. It also makes you become unhackable/ungibbable and prevents implant damage, but reduces the effectiveness of trauma kits by 20%.
Location
Silicone Skin can be found at the oasis in Glass Mesa
Effects
This mutation has the following effects:
2-4 acid resistance
2-6 laser resistance
2-6 explode resistance
2-4 electric resistance
Become unhackable and ungibbable
Implants don't take damage
Heal 20% less from trauma kits
Prerequisite: Rubberskin.
Incompatible with Zombie.
Benefits
The soaks themselves are neat, but (elec weapons and acid fog/freakbile aside) you'll rarely make use of them. The real benefit to this Mutation comes from its secondary effect.
Your implants won't take damage from corpse rot and can't be cut - which means that you can wear a large amount of implants with little risk.
Being ungibbabable means your body will survive bombs, huge falls and train collisions entirely intact. You could even get hit by the El and walk away a moment later with an (auto)defib.
Fatalities aside, headhunters won't be able to add your pretty head to their noggin rack.
Downsides
If your build doesn't allow for nanites or Iron Liver, this mutation can make healing annoyingly slow.
Your friends and corpmates won't be able to cut your head and headscan it, or rescue your implants in case you die in a nasty area.
Fatalities can still gib you and prevent you from being defibbed.
Even though other players won't be able cut implants from you, they'll just drag your body away and wait for it to rot.
If you are running a Focus heavy build, Silicone Skin won't benefit you as much as Solar Sponge or Yeti Fur will.