Difference between revisions of "Sharpton Projects"
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All the rats, with the smallest in exception, will attack you if you move into the room they're in, but not vice versa. If you die without a cocoon and rats are present around your corpse, when you enter the room, your corpse instantly and completely biodegrades and rats may steal your things and cart them off to their [[Sharpton_Projects#Rat Nests|nests]]. | All the rats, with the smallest in exception, will attack you if you move into the room they're in, but not vice versa. If you die without a cocoon and rats are present around your corpse, when you enter the room, your corpse instantly and completely biodegrades and rats may steal your things and cart them off to their [[Sharpton_Projects#Rat Nests|nests]]. | ||
There are often Access panels which you can find by searching in some areas. If you have fairly high [[Scavenging|Scavenge]] skill, or have the Junkrat mutation, and get a message along the lines of "Hmm. You have a hunch there's something here", try searching a couple of times and you should reveal an entrance to a previously inaccessible area | There are often Access panels which you can find by searching in some areas. If you have fairly high [[Scavenging|Scavenge]] skill, or have the Junkrat mutation, and get a message along the lines of "Hmm. You have a hunch there's something here", try searching a couple of times and you should reveal an entrance to a previously inaccessible area (though you have to do this again if you leave and enter the room again). | ||
If you can't scavenge to save your life, getting through the Projects is considerably more difficult, but there are a couple of tricks you can use to even the odds. The first is to use the 'lmap' command, which will display all passages, including hidden passages and inaccessible rat holes. The other trick is to use the 'look <direction>' command. If you look in a direction where a passage lies hidden, you will receive a message prompting you to search the area. This is also useful for figuring out which passages marked on your 'lmap' are usable, and which are rat holes. All this notwithstanding, it is still difficult to reveal and use hidden passages without at least a modest Scavenge rating, even if you can see where they are. | |||
== The Basement == | == The Basement == | ||
Revision as of 21:18, 20 May 2009
The Sharpton Projects are a sprawling maze of rat nests and scavenging opportunities, located in sunny Gangland.
What's in Sharpton
Sharpton Projects is riddled with rats of different sizes, the smallest being Scuttling/Little/Tiny rats which pose very little threat, whereas at the opposite end of the spectrum, you have the Giant/Huge/Unusually size/Mutant rats which are likely to chew Newbies to pieces with ease. In between, you have Large/Tan/Black/White rats, which are manageable, as long as you're wearing enough armor. All the rats, with the smallest in exception, will attack you if you move into the room they're in, but not vice versa. If you die without a cocoon and rats are present around your corpse, when you enter the room, your corpse instantly and completely biodegrades and rats may steal your things and cart them off to their nests.
There are often Access panels which you can find by searching in some areas. If you have fairly high Scavenge skill, or have the Junkrat mutation, and get a message along the lines of "Hmm. You have a hunch there's something here", try searching a couple of times and you should reveal an entrance to a previously inaccessible area (though you have to do this again if you leave and enter the room again).
If you can't scavenge to save your life, getting through the Projects is considerably more difficult, but there are a couple of tricks you can use to even the odds. The first is to use the 'lmap' command, which will display all passages, including hidden passages and inaccessible rat holes. The other trick is to use the 'look <direction>' command. If you look in a direction where a passage lies hidden, you will receive a message prompting you to search the area. This is also useful for figuring out which passages marked on your 'lmap' are usable, and which are rat holes. All this notwithstanding, it is still difficult to reveal and use hidden passages without at least a modest Scavenge rating, even if you can see where they are.
The Basement
The Basement of Sharpton can be accessed in a number of ways, the easiest of which is searching for a vent in the Maintenance room at the front entrance, then going through the air duct and going down from the fan room. If you've killed any rats, butchering the tails from them is a wise idea, as Chester is in the room beneath the fan room and giving them to him nets you $66 per tail. There are also some valuable diagrams in the filing cabinet in that room.
Rat Nests
This is where having your ass gnawed off a dozen times pays off, there's plenty of semi-valuable loot to be had in Rat's nests, especially $180 Bike chains and Buckey lube. Most of the junk that spawns in Sharpton is pick up by rats, who later deposit it all at their nests. You'll often find those ashtrays and rusty metal spikes you dropped earlier turning up at the nests. All rats can carry junk (How exactly is a matter best left to your imagination), though the smallest rats can only carry one item.