Difference between revisions of "Security Guide"

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0 and I have written this guide to help those new to Hellmoo. Obviously, theft is a large aspect of the game (and one of our favorites) and it can be a little overwhelming to newbies who don't know a damn thing about security, and come home to find their prized shit stolen.
Security is always an important aspect. Theft is no longer such a huge issue in Hellmoo, but you never know when a crafty outlaw/asshole might pop up and whatnot. It is currently against the rules to rob a player's home or steal their vehicles if they have been online in the last 60 days. Once you are offline longer than that you're in season to be robbed. Breaking and entering is now more focused against the NPC population, the dirty skum.
 
 


== Why was I robbed? ==
== Why was I robbed? ==
    
    
Robberies happen for one of a few reasons. If you are reading this you were probably robbed and are looking for a way to improve upon security. Here's an
Simple reason: '''you were logged out for more than 60 days!''' Other than that it would be advisable to invest in a decent lock, an apartment in a good neighborhood and to not make it publically known you will now not log in for exactly 61 days. Rent in [Freedom City] if possible, install a good lock, and log in now and again.
outline of the major reasons pickers go out and take things.
   
 
'''You lived in a shitty apartment complex:''' Sometimes a picker will just wander over to Broham Gardens and rob every single person with a non-barred door. <br>
'''COUNTER:''' Don't live someplace shitty.
 
'''You had a scanlock in the Bradbury:'''  Sometimes if a picker has nothing else to do they'll just look for someone in the Bradbury with a scanlock and break in.  It's nothing personal, you're just low-hanging fruit.  Buying a better lock will keep this from happening, although a Vox Bronze isn't 100% guaranteed to keep this from happening to you. <br>
'''COUNTER:'''  Buy a Vox Gold.
 
'''You own nice things and only have okay security:'''If you have an apartment full of Exosuits and Shiver Swords and a Vox Gold in the Bradbury pickers with Clairvoyance will eventually notice and take them off your hands.<br>
'''COUNTER:'''  Tinfoil or a major security upgrade (both advised).
 
'''You are a jerk:'''  If you piss off a picker, or someone who is friends with/willing to hire a picker there's a good chance they'll break into your house, take everything not bolted down, and smash everything that is. A player named Khornate_Daemon went around joining corps, going into the corp-synched armories, and taking whatever he wanted. As soon as people found out they mobbed his apartment, camping his cocoon and taking back what was theirs (Myself included. - Batt) <br>
'''COUNTER:''' Don't be a jerk.
 
'''No good reason:''' Honestly, if you don't do any of the things above the odds that you'll get robbed are extremely low.  Not non-existent, but low enough that you shouldn't worry about it. The better your security, the less of a chance this will happen.
 
== Who can pick? ==
== Who can pick? ==
    
    
There are a pair of skills in this game, Locksmith and Hack.  The primary use for these two skills are to pick locks.  Locksmith picks physical locks(the  
There are a pair of skills in this game, [[Locksmith]] and [[Hack]].  The primary use for these two skills are to pick locks.  Locksmith picks physical locks (the  
type you need keys to open), while Hack picks biometric locks (the ones you open with a hand-print), although if your Locksmith skill sucks it makes picking biometric locks harder as well. If you've been robbed it was because someone with these two skills rolled up to your front door while you were out, picked the lock, and let his friends in to take all of your things. For the purpose of this guide, there are three main types of pickers.  The lines between them are fuzzy, so don't take this as hard statistical truth; this is useful but fuzzy truth.
type you need keys to open), while Hack picks biometric locks (the ones you open with a hand-print), although if your Locksmith skill sucks it makes picking biometric locks harder as well. They interlink in this way. Mainly builds centered around brains or reflex make good lock-pickers, and many who have no other skills geared at making money might want to invest in hack and locksmith for some thievery. It is also used in some quests and makes exploring dangerous areas much lower.
 
'''Non-Pickers:'''  Characters with no skill at Locksmith or Hack.  Total skill is in the low teens or below.
 
'''Shitty Pickers:''' Characters who really aren't focused towards picking and either have one raw in each skill or have no raws and good picking-related stats
(Brains and Reflexes).  Total skill in the mid to high teens.
 
'''Amateur Pickers:''' Characters who aren't primarily pickers but decided to pick up some skill ranks at Locksmith and Hack for the fuck of it.  Total skill in
the twenties.
 
'''Pro pickers:'''  Dedicated pickers, who have their whole character build dedicated to the art of opening locked doors.  Probably have 15 raw in both skills. Totals in the low thirties (or higher when they put their game faces on).
 
Luckily, there are only a few pro pickers active in the game at any one time. At the time I'm writing this I can name three, which I think is actually
somewhat on the high side.
 
There are three main factors that determine how hard you are to rob: your lock, the location of your home, and the security accessories you furnish your home with.
 


== What lock should I use? ==
== What lock should I use? ==


The lock you use determines how good a picker has to be to pick open your door. There are quite a few different locks in the game, but for practical
.There are quite a few different locks in the game, and they differ in what levels of security they provide.
purposes I've separated them into four levels.
    
    
'''Scanlocks:''' This is probably what your home came with.  Scanlocks suck really badly.  They'll keep out non-pickers, but even a shitty picker can blow your door wide open. You're pretty much entirely at the mercy of your apartment complex for security, and a pro picker can probably open the lock faster than security can even respond.  Having a scanlock is like posting a gigantic sign on your door saying PLEASE ROB ME.  
'''Scanlocks:''' Scanlocks are picked open by anyone with a modicum of skill rather easily. Not advised to be used, really.


'''Decent Locks:'''Every biometric lock that isn't a scanlock or a Voxguard Diamond. These will keep out the shitty pickers, but even amateur pickers will have no problem getting past them.  If you aren't late-game this is probably what you should use.  A nice Vox Gold with a decent apartment complex will keep you from being randomly robbed 99.9% of the time. (A Vox Platinum is strong enough to keep the weaker amateur pickers away, but if you're paying someone to make you one of them you really might as well just jump all the way to Diamond)
'''Voxguard bronze-platinum:''' For players buying voxguards is the easiest, bronze to gold is sold readily by NPCs in [[Smoot's Security Shack]] and [[Securite Entiere]]. These offer decent protection, but wouldn't deter anyone who has actually invested time into lock-picking.
   
   
'''Vox Diamonds:''' The best of the best.  Craft-only, and extremely pricey, these are what you should be using once you start picking up some really desirable items.  Even a fully decked out pro picker will take a minute and a half to cut through one of these, and anybody with less than 30 total in both skills shouldn't even try.
'''Voxguard Diamonds:''' Very hard to break through, probably requires a very skilled lock-picker and a good amount of time with it. Player crafted.
 


== The Home ==
== The Home ==


Lets face it, your home is a place for your stuff (ever notice that your shit is stuff and other peoples stuff is shit?), and if somebody breaks in, chances are they aren't going to take that shit you were saving. They are going to take the good stuff, the SHINY stuff, the VALUABLE stuff, not that shit you were saving. That's why you gotta lock up your stuff!
For the mega paranoid it might be important to lock up your stuff. Especially perhaps if you share your apartment with another person. (You can keep your things separate by locking your own containers with scanlocks and voxguards.)


'''Locks:'''
'''Locks:'''
Every home needs a decent lock. When you get your first place, its going to have a scanlock on the door. Get rid of this immediately and upgrade to a Voxguard Bronze, they are 1200 and show that you are making a concerted effort not to be robbed. I personally have gone through the Bradbury and written down every number with a scanlock on it from time to time.It is also a good idea to put a lock on the inside of your door as well. This prevents somebody who comes in when you open the door from just leaving. The most important piece of advice I can give on this is, if you hear a scratching sound coming from your door, just @quit. if you aren't online they cannot get in.
Changing the door lock is of course important, many people also put locks on the doors insides to stop people from leaving to quickly as well. Voxguards, as mentioned, are preferable.


'''Peepholes:'''
'''Peepholes:'''
A peephole is an extremely valuable, common, and cheap tool. It allows you to peek out your door without opening it, to see if somebody is just waiting for you to open up so they can break in. They are installed on the OUTSIDE of the door.(This is the biggest mistake people make, placing them on the inside allows people to look in and see if you are worth robbing). They can be had for a mere $21 at Smoot's, and its the best $21 you'll ever spend.
A peephole is an extremely valuable, common, and cheap tool. It allows you to peek out your door without opening it, to see if something dangerous is outside your door. They are installed on the OUTSIDE of the door.(This is the biggest mistake people make, placing them on the inside allows people to look in and watch you sexhabe). They can be had for a low price at [[[[Smoot's Security Shack]].  
 
'''Paranoid:'''
Paranoia is the biggest thing you can have on your side. There are a few ways to accomplish this. The first, is do everything twice. Look out the peephole twice. Lock the door, twice. go down the stairs, and come back up to make sure you locked the door twice. It will eventually become habit, and in the event you lock only once, you'll be fine.  


'''Door Kits:'''
'''Door Kits:'''
Door kits are optional upgrades you can throw on that, while they wont make a lock require a higher skill, they will improve overall security and waste a pick cycle and no more progress on a lock gets made. You can have one of each on your door. An informer is the most valuable of these, telling you when somebody is trying to pick your door. I would advise getting one of these as soon as possible. Another viable and easy to obtain option is a Trick-or-treat kit. These fun little kits are single use explosives that go off when somebody picks your door and fails. The best door kit by far is a shockmaster. The shockmaster is like a trick-or-treat, but with electric damage, and unlimited uses. The only way to get a shockmaster is through the player economy.  
Door kits are an extra step in security. Informer door kits do what the name implies, inform you through your wristpad's radio if someone is trying to pick your lock. This is a moot point now as people aren't allowed to break into your apartment if you're online anymore, but might be something for the ultra paranoid. Another viable and easy to obtain option is a Trick-or-treat kit. These fun little kits are single use explosives that go off when somebody picks your door and fails. The best door kit by far is a shockmaster. The shockmaster is like a trick-or-treat, but with electric damage, and unlimited uses. The only way to get a shockmaster is from a player crafter.  


'''Homecams:'''
'''Homecams:'''
A homecam is a last resort item. It wont do a damn thing to protect your stuff, but it will let you know who did and exactly what they took. Not useful beyond knowing who to get your revenge on, but if you want to have absolutely everything, get one, they are cheap.
A homecam is a last resort item. It wont do a damn thing to protect your stuff, but it will let you know who did and exactly what they took. Not useful beyond knowing who to get your revenge on, but if you want to have absolutely everything, get one, they are cheap. They can replay a short log of the most recent actions in your home.


'''Stickycams:'''
'''Stickycams:'''
A Stickycam is like an informer, except only more so. Instead of being told when you are being picked, you can see when somebody is inside and exactly what they are doing. An excellent alternative to homecams. I don't advise replacing an informer with this, but using it in addition to. They are tricky to get as the store selling them only has a 30% chance of having them in stock.
A [[stickycam]] is now more useful to watch TV away from home other than anything.


'''Tinfoil:'''
'''Tinfoil:'''
Tinfoil can be installed on your walls and gives a massive chill penalty, but prevents people from using clarevoyance to search inside your apartment for good things to steal. This can backfire though, giving people the idea that you do have good stuff on the inside when you really don't. Personally, I tinfoil every room I have, even though you only need it in the first room. I'm paranoid like that.
Tinfoil can be installed on your walls and gives a large chill penalty, but prevents people from using clairvoyance to peek into your apartment or vehicle. This can backfire though, giving people the idea that you do have good stuff on the inside or that you're doing something naughty. Only needs to be installed in the rooms from where you can exit or enter.
 


== Securing Your Items ==
== Securing Your Items ==
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The poor mans safe. You can stash an item in a room to have it require a search to find it. In an extended robbery, this is even better than a safe, since if the picker doesn't think to search, the item will not be found. The downside is trying to find it yourself if you have a crappy scavenge, but it is worth doing.
The poor mans safe. You can stash an item in a room to have it require a search to find it. In an extended robbery, this is even better than a safe, since if the picker doesn't think to search, the item will not be found. The downside is trying to find it yourself if you have a crappy scavenge, but it is worth doing.


'''Safes:'''
'''Containers:'''
Keeping your best items in a safe is generally a good idea. It's pretty common that the picker will have to run from security before checking out the whole house, so having your really nice things in a locked safe is a pretty good idea. You don't need to put anything fancy on it, just a bronze and locking it up should be sufficient.
Locks can be placed on containers as well. Hiding your good stuff in an unlikely locked container is a good idea to foil robberies, if you would be inclined to do such.


'''Corp HQ:'''
'''Corp HQ:'''
If you have a reliable enough corp with a good Jack Shitt tower suite, then it may be worth asking to keep your good stuff there. The stars at Jack Shitt add up quickly, as the troopers tend to swarm and each one that goes down adds more stars. If that wasn't enough, the traps inside will hurt someone pretty badly. A corp HQ isn't impenetrable, but it requires another corp to make a concerted effort to rob them, so much that HQ robberies are nearly unheard of. A trustworthy corp HQ could be your surefire place to store things if you don't have a sufficient place.  
Storing things in your corp HQ might be a good idea as well, though you run the risk of losing it if the corp dissolves or you piss off another player in the corp. Corp HQs are very safe, but you have to factor in that a dozen other players might have access to it.


'''Safe Deposit:'''
'''Safe Deposit:'''
Safe Deposit (SD on the map) is located in Freedom City. If you have a valuable item that you aren't going to be using, and you don't want it stolen, it goes here. You get 10 slots to store items (no bags) for a slight fee. I paid 70 for a fullmod fork and 700 for a fullmod plasma rifle. It costs nothing to remove the item. There is no way an item in SD can be stolen.
[[Famous Original Ray's Safe Deposit]] is located in [[Freedom City]]. If you have a valuable item that you aren't going to be using, and you don't want it lost in your sea of texty storage, it goes here. You get 10 slots to store items (no bags) for a slight fee based on the value of the item. It costs nothing to remove the item. There is no way an item can be stolen or lost from the safe deposit.


== Homes ==
== Homes ==
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'''Broham Gardens:'''
'''Broham Gardens:'''
This is the cheapest apartment available thats a better place to quit in than Anyport. That's all the good I can say about it. The security is weak gorillabots that most can kill with one hand tied behind their back. I don't advise living here, but if you have no other choice, don't keep anything valuable inside. If you live here, and somebody wants to rob you or if its found out you are keeping something half valuable, it will most likely be stolen. If you live here expect to get randomly cleaned out every few weeks, since it's easy just to kill the two gorillabots that live there and just empty every apartment there at a leisurely pace.
This is the cheapest apartment available. That's all the good I can say about it. The security is weak, compromising of Gorillabots that most can kill with one hand tied behind their back. It wouldn't be advisable to be living here permanently.


'''The Bradbury:'''
'''The Bradbury:'''
The Bradbury is the de-facto newbie apartment. Its got security that can kill weaker players, but most experienced players can kill them. Its not too much better than living in Broham Gardens, but I'd say 75% of all robberies happen in the Bradbury. This is due to the fact that so many inexperienced people live here, with crappy locks. If you get a voxguard bronze and an informer, it is a good place to start out, but not for long term living. Additionally, if you get enough Bradbury stars it spills over and gives you FCPD stars, as well, which nobody wants, so that's some added security right there. If someone decides they want to rob you they probably can, but if you have a good lock it won't be easy for them at all.
The Bradbury is the de-facto newbie apartment. Its got a relatively decent security force. It is cheap, and getting stars with Bradbury will eventually get you FCPD stars as well.


'''Sweaty Palms:'''
'''Sweaty Palms:'''
If you have the option between this and the Bradbury, I would advise Sweaty Palms. The reason behind this is, if you rob somebody in the Bradbury, you get Bradbury stars. However, if you rob somebody in Sweaty Palms, you get Freedom City stars. This alone is enough to deter most robbers, but a determined thief with a decent sneak skill will still be able to get in. Overall Sweaty Palms is an excellent choice, almost on par with Helliday except for the lack of electrified floors and distance from the police station.
Sweaty Palms is a perium choice, only difference between it and the Helliday Inn is the lack of electrified floors and the distance it lays from the police station. Has a helipad and public showers, too.


'''Helliday Inn:'''
'''Helliday Inn:'''
This is where I live. It costs 2000 to move in and 500 a month for rent, but it is definitely worth it. Like Sweaty Palms, Helliday is located in Freedom City, but unlike Sweaty Palms, you will get a faster police response.. If that security wasn't hard enough, the floors are electrified, so on a failed pick the picker receives a nice jolt. A diamond with a shockmaster and informer in the Helliday Inn is near-unassailable. All of this combined pretty much requires a pissed off corp to come together rob you, and even the best pickers are hesitant to pick Helliday. Generally it is hard to find vacancy here, but if you get a chance don't hesitate to move in.  
Very hard for a solo player to even attempt to rob, as it has electrified floors and lies very close to the police HQ. If you ever intend to go away for a long period of time, store your things here with a good lock on it.


'''Halliburton Arms:'''
'''Halliburton Arms:'''
Halliburton Arms is located in burbclave, and is significantly more expensive than Helliday (500k to move in). The security here are swarms of robotic spiderlings. If spiderlings engage the picker while they're picking, anyone involved in killing it gets stars. The spiderlings will engage whoever has stars, not sure if they have a preference, but really anyone they attack, regardless of if they attack them back or not, will get stars when the police unit dies, and while that may sound nice, a smart player can get rid of them and still rob you. A step up from Sweaty Palms  Helliday, but the price is generally enough to keep most people from owning one, and it draws a lot of theft due to this (rich people have nice things). HA is more secure than HI because unless the picker has an abomination kill all the spiders before robbing they will have to evacuate the condo before robbing the whole place since they will run out of supplies to kill the spiderlings with. If shit gets too ugly the picker's HA stars will spill over into Burbclave ones, which spill into Corpclave ones, which spill over into FCPD ones, but it requires a completely botched picking attempt for the FCPD to get there in a.
Halliburton Arms is located in [[Burbclave]], and is significantly more expensive than Helliday (500k to move in). The security here consists of swarms of robotic spiderlings. If spiderlings engage the picker while they're picking, anyone involved in killing it gets stars. A step up from Sweaty Palms and Helliday in terms of luxury, but the price is generally enough to keep most people from owning one. This could be considered more secure than Helliday because of the difficulty level in robbing it. Interesting to note is that you first get Halliburton Arms stars, then you get Burbclave stars, Corpclave and finally FCPD stars if you commit crimes in there.


'''Burbclave Mansion:'''
'''Burbclave Mansion:'''
Burbclave Mansions are the best housing available. They have the best defense for a detected picker - An Orbital Defense Cannon, which is tricky to sneak by and are completely defensible - you can kill yourself, re-clone, and log out to stop any pick attempt. They cost 1.5 million, and robbery is extremely rare and luck dependent. Worth the price tag, they are large and spacious to boot. If you have top notch locks and door kits and wish to live in absolute luxury, this is for you.
Burbclave mansions are of course the top of the line. Several rooms, an orbital defense cannon that blasts away anything trying to break in and your own re-cloning facilities.


'''Lurleen:'''
'''Lurleen:'''
Lurleen is the apartment complex for a Hideous Freak or loner. In all honesty, its security is on par with Broham Gardens and is nothing more than a safe place to log out. It gets robbed less, but this is due to it being further away from Freedom City, and generally people aren't dumb enough to keep nice things
Lurleen has security on par with Broham Gardens, mostly aimed at people with [[Hideous Freak]] mutation.


'''The Rodger Young:'''
'''The Rodger Young:'''
A pirate ship located in botany bay. Security is decently strong, and it just got buffed. On the down-side, RY stars will never spill over into FCPD stars,
Pirate ship in botany bay with decent security, however committing crimes there will never get you wanted with the FCPD.
so you aren't completely safe.


'''Vault 4:'''
'''Vault 4:'''
Vault 4. Its a vault. Be a vault dweller. The security is an angry robot that kills everybody on sight. This makes living here tricky, but nobody comes here for anything aside from the twitchy nerves mutation anyways, so if you are slick enough to slip by the bot, it might be a good place to hide an unexpected home. Be warned though, if somebody finds out, it wouldn't be hard at all to get in.
Vault 4 is guarded by rather dangerous bots. Especially on the lower levels. Renting a room lets you slip past them initially, though I wouldn't recommend doing any funny business in front of these laser-blasting robots.


'''Necropolis:'''
'''Necropolis:'''
Hideous Freak housing only. Chances are if you are a freak, you probably aren't a picker. Just throw on a bronze and live your freak life worry free. I personally haven't heard any stories of theft on freak housing, but there may be isolated incidents.
[[Hideous Freak]] and [[abomination]] housing only. Undoubtedly no freaks or abominations will ever roll their character into a dedicated lock-picker, nor would anyone go out there to rob anything specific. Security is that it is in freaking [[Necropolis]].


'''Custom Housing:'''
'''Custom Housing:'''
Custom Housing is generally a bad idea. Back in the older days, you could get your house placed pretty much anywhere (Gehenna, The Marked of Caine's custom HQ, was originally deep in necropolis and required liberal application of explosives to reach), but nowadays it has to be within reason. With a bit of begging you might be able to get it a decent hiding spot but security is a different story. Custom homes have pretty much identical concepts of security to mansions in that you do the kill yourself but they are less safe by a long margin since there's no penalty for attempting to pick it, no stars or anything. So you could keep it completely unpickable, by killing yourself and going back if they try to pick it, but it may end up costing you a lot of money if your foe is determined. Stealth is your friend here, think of a sneaky place to hide it. I don't advise custom housing because if you have good enough stuff to a determined enough picker, you can kiss it goodbye.
Custom Housing nowadays is very secure as most players include security systems in their plans. Be very wary of breaking into anything like this.
 
 
== The Field ==
Well, everybody goes out (Except Zaylin but that's another story). And when you go out, your stuff is vulnerable. Be it a player killer, your plane, or a random bypasser who sees an opportunity, your stuff is at risk.
 
'''Cocoons:'''
Always carry a cocoon. Type 'help cocoons' to find out which works best for you. I prefer to keep a stash at home as well for when EO is closed, and I need to go open mine. I never open my cocoon without having a backup on me.
 
'''Situational Awareness:'''
Keep an eye out for your enemies with the 'who' command. If you see somebody who likes to kill you and tends to find you rather fast, keep aware, don't get into long fights, and keep moving. If somebody else is in the area, know how tough they are, if they like to kill players, and if they would be willing to help you. Knowing your surroundings can save one hell of a lot of trouble. If you can, fight by a short climb down, so in the event you are attacked, you can just jump down and begin your escape.
 
'''Stickycams in the field:'''
If you are fighting in a secluded area, placing a stickycam on the path will help you see an approaching enemy and start moving along. The downside is stickycams can be hard to come across and leaving one behind isn't something you can afford to do everyday.


'''Vehicles:'''
'''Vehicles:'''
If you use a plane or motorcycle to get around, I'd advise a couple things. Make sure you have a lock on it, and attach a stickycam to it. If you land/park right, not only can you use a stickycam to see if your aircraft/bike is being stolen, you can use it as an early warning system for others in the area. In the event of cessnas, Make sure to put a lock on both the outer door and the cockpit, and trick-or-treat/shockmasters if you can afford it. Don't forget insurance either.
Any vehicle left unlocked can be stolen, and such is NOT against the rules today. If you want to protect your property put a lock on it. Stickycams can be used with airplanes to get a view over who moves around (but useful for spotting friends in the area and NPCs you are looking for).
 
'''Stars:'''
Be careful when you are screwing around outside. If you get stars where you live, your home security is forfeit and you just have to depend on your locks and door kits to keep you safe. Example: If you get FCPD stars yourself pickers can hack your door all day without getting any stars or security response if you live in FC, and most pickers keep on eye on their police scanners.  If you have a FC apartment and get FC stars you WILL be robbed.
 
== Where to Buy ==
 
'''Smoot's Security Shack (Freedom City, FC on map)'''     
a peephole                              $    21             
a homecam                              $    360     
a scanlock                              $    720           
a schematic for a complex lock assembly $  1,020       
a VoxGuard bronze                      $  1,200       
'''Security Entiere (Corpclave, SE on map)'''     
a super scanlock                        $  2,700       
an Informer door kit                    $  3,000       
a TrickorTreat door kit                $  3,900       
a VoxGuard silver                      $  6,000       
a VoxGuard gold                        $ 18,000       
 
'''Botany Bay (30% chance of being in stock)'''
a stickycam                            $    100
 
'''Player Economy'''
 
The guy I use is Nous. He can make it, and generally has it in stock if you want it and have the money. He charges 100k for both Diamonds and Shockmasters.
VoxGuard Diamond                        $ 100,000
Shockmaster                            $ 100,000

Revision as of 21:53, 10 October 2012

Security is always an important aspect. Theft is no longer such a huge issue in Hellmoo, but you never know when a crafty outlaw/asshole might pop up and whatnot. It is currently against the rules to rob a player's home or steal their vehicles if they have been online in the last 60 days. Once you are offline longer than that you're in season to be robbed. Breaking and entering is now more focused against the NPC population, the dirty skum.

Why was I robbed?

Simple reason: you were logged out for more than 60 days! Other than that it would be advisable to invest in a decent lock, an apartment in a good neighborhood and to not make it publically known you will now not log in for exactly 61 days. Rent in [Freedom City] if possible, install a good lock, and log in now and again.

Who can pick?

There are a pair of skills in this game, Locksmith and Hack. The primary use for these two skills are to pick locks. Locksmith picks physical locks (the type you need keys to open), while Hack picks biometric locks (the ones you open with a hand-print), although if your Locksmith skill sucks it makes picking biometric locks harder as well. They interlink in this way. Mainly builds centered around brains or reflex make good lock-pickers, and many who have no other skills geared at making money might want to invest in hack and locksmith for some thievery. It is also used in some quests and makes exploring dangerous areas much lower.

What lock should I use?

.There are quite a few different locks in the game, and they differ in what levels of security they provide.

Scanlocks: Scanlocks are picked open by anyone with a modicum of skill rather easily. Not advised to be used, really.

Voxguard bronze-platinum: For players buying voxguards is the easiest, bronze to gold is sold readily by NPCs in Smoot's Security Shack and Securite Entiere. These offer decent protection, but wouldn't deter anyone who has actually invested time into lock-picking.

Voxguard Diamonds: Very hard to break through, probably requires a very skilled lock-picker and a good amount of time with it. Player crafted.

The Home

For the mega paranoid it might be important to lock up your stuff. Especially perhaps if you share your apartment with another person. (You can keep your things separate by locking your own containers with scanlocks and voxguards.)

Locks: Changing the door lock is of course important, many people also put locks on the doors insides to stop people from leaving to quickly as well. Voxguards, as mentioned, are preferable.

Peepholes: A peephole is an extremely valuable, common, and cheap tool. It allows you to peek out your door without opening it, to see if something dangerous is outside your door. They are installed on the OUTSIDE of the door.(This is the biggest mistake people make, placing them on the inside allows people to look in and watch you sexhabe). They can be had for a low price at [[Smoot's Security Shack.

Door Kits: Door kits are an extra step in security. Informer door kits do what the name implies, inform you through your wristpad's radio if someone is trying to pick your lock. This is a moot point now as people aren't allowed to break into your apartment if you're online anymore, but might be something for the ultra paranoid. Another viable and easy to obtain option is a Trick-or-treat kit. These fun little kits are single use explosives that go off when somebody picks your door and fails. The best door kit by far is a shockmaster. The shockmaster is like a trick-or-treat, but with electric damage, and unlimited uses. The only way to get a shockmaster is from a player crafter.

Homecams: A homecam is a last resort item. It wont do a damn thing to protect your stuff, but it will let you know who did and exactly what they took. Not useful beyond knowing who to get your revenge on, but if you want to have absolutely everything, get one, they are cheap. They can replay a short log of the most recent actions in your home.

Stickycams: A stickycam is now more useful to watch TV away from home other than anything.

Tinfoil: Tinfoil can be installed on your walls and gives a large chill penalty, but prevents people from using clairvoyance to peek into your apartment or vehicle. This can backfire though, giving people the idea that you do have good stuff on the inside or that you're doing something naughty. Only needs to be installed in the rooms from where you can exit or enter.

Securing Your Items

What any robbery comes down to is that the picker is after your things. The most important thing you can do, is make those things harder to pick out, or harder to get to.

Stashing: The poor mans safe. You can stash an item in a room to have it require a search to find it. In an extended robbery, this is even better than a safe, since if the picker doesn't think to search, the item will not be found. The downside is trying to find it yourself if you have a crappy scavenge, but it is worth doing.

Containers: Locks can be placed on containers as well. Hiding your good stuff in an unlikely locked container is a good idea to foil robberies, if you would be inclined to do such.

Corp HQ: Storing things in your corp HQ might be a good idea as well, though you run the risk of losing it if the corp dissolves or you piss off another player in the corp. Corp HQs are very safe, but you have to factor in that a dozen other players might have access to it.

Safe Deposit: Famous Original Ray's Safe Deposit is located in Freedom City. If you have a valuable item that you aren't going to be using, and you don't want it lost in your sea of texty storage, it goes here. You get 10 slots to store items (no bags) for a slight fee based on the value of the item. It costs nothing to remove the item. There is no way an item can be stolen or lost from the safe deposit.

Homes

There are several different locations you can rent an apartment in Hellmoo, and if you have the funds, you can even buy your own custom house. I'll go down the list describing the pros and cons of each place.

Broham Gardens: This is the cheapest apartment available. That's all the good I can say about it. The security is weak, compromising of Gorillabots that most can kill with one hand tied behind their back. It wouldn't be advisable to be living here permanently.

The Bradbury: The Bradbury is the de-facto newbie apartment. Its got a relatively decent security force. It is cheap, and getting stars with Bradbury will eventually get you FCPD stars as well.

Sweaty Palms: Sweaty Palms is a perium choice, only difference between it and the Helliday Inn is the lack of electrified floors and the distance it lays from the police station. Has a helipad and public showers, too.

Helliday Inn: Very hard for a solo player to even attempt to rob, as it has electrified floors and lies very close to the police HQ. If you ever intend to go away for a long period of time, store your things here with a good lock on it.

Halliburton Arms: Halliburton Arms is located in Burbclave, and is significantly more expensive than Helliday (500k to move in). The security here consists of swarms of robotic spiderlings. If spiderlings engage the picker while they're picking, anyone involved in killing it gets stars. A step up from Sweaty Palms and Helliday in terms of luxury, but the price is generally enough to keep most people from owning one. This could be considered more secure than Helliday because of the difficulty level in robbing it. Interesting to note is that you first get Halliburton Arms stars, then you get Burbclave stars, Corpclave and finally FCPD stars if you commit crimes in there.

Burbclave Mansion: Burbclave mansions are of course the top of the line. Several rooms, an orbital defense cannon that blasts away anything trying to break in and your own re-cloning facilities.

Lurleen: Lurleen has security on par with Broham Gardens, mostly aimed at people with Hideous Freak mutation.

The Rodger Young: Pirate ship in botany bay with decent security, however committing crimes there will never get you wanted with the FCPD.

Vault 4: Vault 4 is guarded by rather dangerous bots. Especially on the lower levels. Renting a room lets you slip past them initially, though I wouldn't recommend doing any funny business in front of these laser-blasting robots.

Necropolis: Hideous Freak and abomination housing only. Undoubtedly no freaks or abominations will ever roll their character into a dedicated lock-picker, nor would anyone go out there to rob anything specific. Security is that it is in freaking Necropolis.

Custom Housing: Custom Housing nowadays is very secure as most players include security systems in their plans. Be very wary of breaking into anything like this.

Vehicles: Any vehicle left unlocked can be stolen, and such is NOT against the rules today. If you want to protect your property put a lock on it. Stickycams can be used with airplanes to get a view over who moves around (but useful for spotting friends in the area and NPCs you are looking for).