Difference between revisions of "Nimble Fingers"
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imported>Isadora (Added a little extra info on dis/advantages. Removed the "massage" section in favor of just explaining it in the advantages section; it's not a complicated ability. Cut some woolly phrasing.) |
imported>Isadora m (→Advantages: Fixed backwards sentence order.) |
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* '''+2 Reflexes.''' Reflexes is an extremely important stat. This translates to +1 dodge and (for many but not all builds) +1 to your weapon skill, and contributes to melee weapon speed. | * '''+2 Reflexes.''' Reflexes is an extremely important stat. This translates to +1 dodge and (for many but not all builds) +1 to your weapon skill, and contributes to melee weapon speed. | ||
* '''Direct buffs to brainy skills.''' This is a no-brainer buff for brainy characters. Also helps combat characters craft planes endgame. | * '''Direct buffs to brainy skills.''' This is a no-brainer buff for brainy characters. Also helps combat characters craft planes endgame. | ||
* '''Gives the ability to {{cmd|massage}}''' without a massage table or getting [[Empath]]. Massaging someone destresses them. This is mostly a flavor thing; if you've got time to massage, you've got time to use scrimshaws, which are way better | * '''Gives the ability to {{cmd|massage}}''' without a massage table or getting [[Empath]]. Massaging someone destresses them, and also gives medic IP. This is mostly a flavor thing; if you've got time to massage, you've got time to use scrimshaws, which are way better. | ||
== Disadvantages == | == Disadvantages == | ||
Revision as of 16:07, 22 January 2019
Nimble Fingers is a mutation that gives a player extremely agile fingers that are good for fine tool work at the cost of their toughness in a fight. It is mutually exclusive with Ripper.
Location
Nimble Fingers is located in the Sub-Sewers beneath Freedom city. You cannot reach the mutation site without first defeating the bug queen. So long as you're over 5k XP and don't have a terrible build, you shouldn't have any trouble beating her, but be ready for her special attack! You must also kill/run past the many arachnos that live in the Sub-Sewers.
Effects
This mutation grants:
+1 to Locksmith +1 to Craft +2 to Reflexes -2 to Endurance - 2-4 to beat protection The massage ability
Advantages
- +2 Reflexes. Reflexes is an extremely important stat. This translates to +1 dodge and (for many but not all builds) +1 to your weapon skill, and contributes to melee weapon speed.
- Direct buffs to brainy skills. This is a no-brainer buff for brainy characters. Also helps combat characters craft planes endgame.
- Gives the ability to massage without a massage table or getting Empath. Massaging someone destresses them, and also gives medic IP. This is mostly a flavor thing; if you've got time to massage, you've got time to use scrimshaws, which are way better.
Disadvantages
- Negative 2-4 beat soak is a real kick in the teeth. Beat is a very common and very nasty damtype. You'll also shit your pants every time you see a junker. Many nimble-fingered players take High Density to offset this.
- -2 Endurance. Endurance is a really strong stat. This reduces your ability to use drugs safely, use focus, and resist everything from radiation poisoning to knockouts. This also means it's a contentious pick for Fists and Spears; the former will lose a point of skill and the latter will get a zero net gain, though both will find it easier to speedcap their weapons.
- Can't take Ripper. Only fists min-maxers care about this, and even some of them shy away because of Ripper's poor cost-benefit ratio. This also means that Nimble Fingers is incompatible with Abomination, but that mutation's even less popular than Ripper, so nobody really cares.