Difference between revisions of "Nimble Fingers"

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imported>Jezabelle
(climb would remain unchanged because nimble fingers buffs reflexes)
imported>Isadora
(Added some extra info, but mostly just organised the contents to make them easier to read. Removed the pointless/empty appearance section.)
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Nimble Fingers is a [[mutations|mutation]] that gives a player extremely fingers that are good for fine tool work at the cost of their toughness in a fight.  It is mutually exclusive with [[Ripper]].
Nimble Fingers is a [[mutations|mutation]] that gives a player extremely agile fingers that are good for fine tool work at the cost of their toughness in a fight.  It is mutually exclusive with [[Ripper]].


== Location ==
== Location ==


Nimble Fingers is located in the [[Sub-Sewers]] beneath Freedom city.  You cannot reach the mutation site without first defeating the [[Bug_queen|bug queen]], so find some help or be prepared to defeat her yourself. You must also be ready to kill/run past the many arachnos that live in the Sub-Sewers.
Nimble Fingers is located in the [[Sub-Sewers]] beneath Freedom city.  You cannot reach the mutation site without first defeating the [[Bug_queen|bug queen]], so find some help or be prepared to defeat her yourself. So long as you're over 5k XP and don't have a terrible build, you shouldn't have any trouble beating her, but be ready for her special attack! You must also be ready to kill/run past the many arachnos that live in the Sub-Sewers.


== Effects ==
== Effects ==
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== Advantages ==
== Advantages ==
This is the only mutation that positively effects your craft and locksmith abilities, and is one of only two mutations that raise reflexes (the other being [[Twitchy_Nerves|twitchy nerves]]).  It also is "easy" way to get the {{cmd|massage}} ability (the other methods being carrying a heavy massage table around with you and trying to get [[Empath]]).
* '''+2 Reflexes.''' Reflexes is an extremely important stat, and having 2 more points of it is a really good thing. This translates to +1 dodge and (for many but not all builds) +1 to your weapon skill, and contributes to melee weapon speed.
* '''Direct buffs to brainy skills.''' Crafting and picking are both really handy abilities that most brainies will want in their arsenal, and Nimble gives a +1 to both, which is a no-brainer.
* '''Gives the ability to {{cmd|massage}}''' without a massage table or getting [[Empath]], which means you can cleanse some stress from your friends with good medic skill.


== Disadvantages ==
== Disadvantages ==
The minus 2-4 beat protection can be a VERY painful handicap early on when many things do nothing but beat damage (it is HIGHLY recommended [[High_Density|high density]] and possibly [[lithodermis]] to offset this). Furthermore, the -2 Endurance means the user cannot fight as long, along with handicapping important skills such as [[swim]] and [[focus]]. Taking this mutation also prevents the user from taking ripper and therefore from taking [[Hideous Freak#Abomination|Abomination]], but chances are crafter types wouldn't take either of those due to the minuses to crafting, -2 brains, and mental illness issues.
* '''Negative 2-4 beat soak''' is a real kick in the teeth, especially since beat is both a very common and very nasty damtype. You'll also shit your pants every time you see a junker. Many nimble-fingered players take [[High Density]] to offset this.
* '''-2 Endurance''' is really lame because Endurance is a really useful stat. This reduces your ability to use [[drugs]] safely, swim well, use [[focus]], and resist everything from radiation poisoning to knockouts. This also means it's a more contentious pick for [[Fists]] and [[Spears]]; the former will lose a point of skill and the latter will get a zero net gain, though both will find it easier to speedcap their weapons.
* '''Can't take [[Ripper]]''', but this isn't the end of the world. Only fists min-maxers care about Ripper, and even some of them shy away because the sole real upside of the mutation stacks up dubiously against its long list of downsides. This also means that Nimble Fingers is incompatible with [[Abomination]], but that mutation's even less popular than Ripper, so nobody really cares.


== Massage ==
== Massage ==
Massage lets the user massage other players in order to reduce their stress levels and it should be obvious that you won't be able to massage yourself.  This is done by using {{cmd|massage <name>}}, or possibly {{cmd|massage <name>'s <bodypart>}} for more specific treatment. Massaging will also give the user Medic ip for massaging players with stress on them.
Massage lets the user massage other players in order to reduce their stress levels.  This is done by using {{cmd|massage <name>}}, or possibly {{cmd|massage <name>'s <bodypart>}} for more specific treatment. Massaging will also give the user Medic IP for massaging players with stress.
 
== Appearance ==


[[Category:Mutation]]
[[Category:Mutation]]

Revision as of 00:40, 8 May 2018

Nimble Fingers is a mutation that gives a player extremely agile fingers that are good for fine tool work at the cost of their toughness in a fight. It is mutually exclusive with Ripper.

Location

Nimble Fingers is located in the Sub-Sewers beneath Freedom city. You cannot reach the mutation site without first defeating the bug queen, so find some help or be prepared to defeat her yourself. So long as you're over 5k XP and don't have a terrible build, you shouldn't have any trouble beating her, but be ready for her special attack! You must also be ready to kill/run past the many arachnos that live in the Sub-Sewers.

Effects

This mutation grants:

    +1 to Locksmith
    +1 to Craft
    +2 to Reflexes
    -2 to Endurance
    - 2-4 to beat protection
    The massage ability

Advantages

  • +2 Reflexes. Reflexes is an extremely important stat, and having 2 more points of it is a really good thing. This translates to +1 dodge and (for many but not all builds) +1 to your weapon skill, and contributes to melee weapon speed.
  • Direct buffs to brainy skills. Crafting and picking are both really handy abilities that most brainies will want in their arsenal, and Nimble gives a +1 to both, which is a no-brainer.
  • Gives the ability to massage without a massage table or getting Empath, which means you can cleanse some stress from your friends with good medic skill.

Disadvantages

  • Negative 2-4 beat soak is a real kick in the teeth, especially since beat is both a very common and very nasty damtype. You'll also shit your pants every time you see a junker. Many nimble-fingered players take High Density to offset this.
  • -2 Endurance is really lame because Endurance is a really useful stat. This reduces your ability to use drugs safely, swim well, use focus, and resist everything from radiation poisoning to knockouts. This also means it's a more contentious pick for Fists and Spears; the former will lose a point of skill and the latter will get a zero net gain, though both will find it easier to speedcap their weapons.
  • Can't take Ripper, but this isn't the end of the world. Only fists min-maxers care about Ripper, and even some of them shy away because the sole real upside of the mutation stacks up dubiously against its long list of downsides. This also means that Nimble Fingers is incompatible with Abomination, but that mutation's even less popular than Ripper, so nobody really cares.

Massage

Massage lets the user massage other players in order to reduce their stress levels. This is done by using massage <name>, or possibly massage <name>'s <bodypart> for more specific treatment. Massaging will also give the user Medic IP for massaging players with stress.