Difference between revisions of "Necropolis Gate"

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imported>Tevrol
(Still gonna do some more work on this later)
imported>Vaskivo
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*<b>Zombies</b>: The Necropolis zombies are a tougher variant of zombie. They soak a lot of damage, but hit as hard and as accurate (possibly a little more) as a phage zombie. These are also the main food source of local abominations.
*<b>Zombies</b>: The Necropolis zombies are a tougher variant of zombie. They soak a lot of damage, but hit as hard and as accurate (possibly a little more) as a phage zombie. These are also the main food source of local abominations.


*<b>Spectres</b>: These ghosts wander the street and attack most things on sight with their ectoplasmic whips. They do a lot of damage, but are easier to kill than Great Old Ones.
*<b>Spectres</b>: These ghosts wander the street and attack most things on sight with their ectoplasmic whips. They do a lot of damage, but are only slightly easier to kill than Great Old Ones.


*<b>Junkers</b>: These monsters are hulking constructs of stone and metal, gathered from the rubble of the streets. They hit very hard, and should be avoided unless you have good soaks and dodge, and can hit hard.  If you do kill one, cut out it's animacore to sell to Basil.
*<b>Junkers</b>: These monsters are hulking constructs of stone and metal, gathered from the rubble of the streets. They hit very hard, and should be avoided unless you have good soaks and dodge, and can hit hard.  If you do kill one, cut out it's animacore to sell to Basil for the junker hunter job.


*<b>Freaks/Abominations</b>: These guys just chill out with all their mutant bros. I don't know how hard they are to fight because they are all my friends. They do have acid blood though.
*<b>Freaks/Abominations</b>: Freaks use an assortment of whips, and have high dodge. They also spawn with a random focus mutation, and have a lot of fuckin' focus. Abominations are motherfucking abominations we shouldn't have to explain this shit.


*<b>FCEF Troops</b>: These are terrible people. The scouts are troops using SCAR-Ls. Commandos are tougher and use AR-17s. They are both feinty, but are very squishy. Just {{cmd|scare}} them to make them unable to kill you.
*<b>FCEF Troops</b>: These are terrible people. They use AR-17s with enough brawn to speedcap them. They are feinty, but are very squishy. Just {{cmd|screech}} them to make them unable to hit you.


=== Special Enemies ===
=== Special Enemies ===

Revision as of 13:50, 13 June 2012

The Necropolis Gate is the first segment of Necropolis. It is rather dangerous, being filled with zombies, ghosts, mutants, and now FCEF troops. Most of these things are not much of a threat to an end-game player. There are some valuable objects to be found here, and also some things that should not be found.

Common Enemies

  • Zombies: The Necropolis zombies are a tougher variant of zombie. They soak a lot of damage, but hit as hard and as accurate (possibly a little more) as a phage zombie. These are also the main food source of local abominations.
  • Spectres: These ghosts wander the street and attack most things on sight with their ectoplasmic whips. They do a lot of damage, but are only slightly easier to kill than Great Old Ones.
  • Junkers: These monsters are hulking constructs of stone and metal, gathered from the rubble of the streets. They hit very hard, and should be avoided unless you have good soaks and dodge, and can hit hard. If you do kill one, cut out it's animacore to sell to Basil for the junker hunter job.
  • Freaks/Abominations: Freaks use an assortment of whips, and have high dodge. They also spawn with a random focus mutation, and have a lot of fuckin' focus. Abominations are motherfucking abominations we shouldn't have to explain this shit.
  • FCEF Troops: These are terrible people. They use AR-17s with enough brawn to speedcap them. They are feinty, but are very squishy. Just screech them to make them unable to hit you.

Special Enemies

  • Hellboy: It's Hellboy. He carries a samaritan that you get when you kill him, and that's about it. He wanders around.
  • Usagi Yojimbo: This is the samurai rabbit, who wields a daikatana and will mess you up. He wanders from Necro to Weezer.
  • Zardoz: Are you on good terms with the FCEF? On bad terms with the Abom Nation? If you are, Zardoz is for you! He is a strong abomination who will hunt you down and attack you. Did you manage to kill him? Well, if you did, don't stick around before he says 'fuck you' in his special way.
  • Maze: Another strong abomination. He wanders from Necropolis to Mt.Fisty, and often drops good loot. He does not aggro, but might call you names. You get a journal if you give him a rusty Desert Hawk. Also, speaking with him allows you to do the Freedom Fighter job.