Difference between revisions of "Necropolis"
imported>Stabs (deleted some spam about dissertation writing) |
imported>Midna m (Minor updates. (N.B.: Still needs correction, since Freaks--and. to a lesser extent, Abominations--now openly roam the streets of outer Necropolis.)) |
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The desolate ruins of a dead city, doomed to its current state by an unknown disaster, which killed most of, if not all, of its population. | The desolate ruins of a dead city, doomed to its current state by an unknown disaster, which killed most of, if not all, of its population. | ||
The area is mostly rubble, with the occasional acid-filled crater. | The area is mostly rubble, with the occasional acid-filled crater. Some buildings still remain, although in various states of destruction. The ruined city is now home to all manner of dangerous creatures; [[ghost|spectre]]s, [[zombie]]s, and the menacing [[junker]]s--animated conglomerates of the ever-present rubble. | ||
Rumor has it that this place is the origin point of the Freak menace that now plagues Freedom City. | Rumor has it that this place is the origin point of the [[Hideous Freak|Freak]] menace that now plagues [[Freedom City]]. Perhaps some exploration may reveal where they are coming from. | ||
The Berkeley Psychic Institute, once a training ground for psychics with a mysterious goal, also made its home here. | The [[Berkeley Psychic Institute]], once a training ground for psychics with a mysterious goal, also made its home here. Recent discoveries have shown that all is not as it seems, and there may be someone out there who knows what the purpose of the school was. | ||
The 'El leads deeper into the city, crossing a massive lake of acid, where formerly hidden constructions have been revealed. | The 'El' leads deeper into the city, crossing a massive lake of acid, where formerly hidden constructions have been revealed. | ||
In the | In the Heart of Necropolis live some of the most dangerous lifeforms known to man; massive creatures called [[nullianac]]s, their trained packs of horrible canine monstrosities, known as [[gulfhound]]s, as well as the peculiar [[glass tree]]s, which will trap any passerby that wander too near. If you are brave enough to make it through, you'll find a mysteriously intact apartment complex, which hides a secret from which very few people have ever returned. | ||
The question is, are you brave enough to go? | The question is, are you brave enough to go? | ||
Revision as of 00:02, 11 October 2010
The desolate ruins of a dead city, doomed to its current state by an unknown disaster, which killed most of, if not all, of its population.
The area is mostly rubble, with the occasional acid-filled crater. Some buildings still remain, although in various states of destruction. The ruined city is now home to all manner of dangerous creatures; spectres, zombies, and the menacing junkers--animated conglomerates of the ever-present rubble.
Rumor has it that this place is the origin point of the Freak menace that now plagues Freedom City. Perhaps some exploration may reveal where they are coming from.
The Berkeley Psychic Institute, once a training ground for psychics with a mysterious goal, also made its home here. Recent discoveries have shown that all is not as it seems, and there may be someone out there who knows what the purpose of the school was.
The 'El' leads deeper into the city, crossing a massive lake of acid, where formerly hidden constructions have been revealed.
In the Heart of Necropolis live some of the most dangerous lifeforms known to man; massive creatures called nullianacs, their trained packs of horrible canine monstrosities, known as gulfhounds, as well as the peculiar glass trees, which will trap any passerby that wander too near. If you are brave enough to make it through, you'll find a mysteriously intact apartment complex, which hides a secret from which very few people have ever returned.
The question is, are you brave enough to go?