Difference between revisions of "Mule"

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(Expanded a little bit on advantages for high brawn characters, reworded paragraphs to make them more concise.)
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Mule allows the player to carry more, a very straightforward utility mutation.
Mule adds extra inventory capacity to a mutant's build. It is a very popular mutation, thanks to how universally useful inventory capacity is.


== Location ==
== Location ==


The basement of Sharpton Interior in Gangland. From the north entrance to the basement, go south until you can go west, then north, and you'll be at the mutation spot. There are two locked wooden doors in the way, which you can break down with a bit of effort. The only mobs around are rats and chobos.
The basement of Sharpton Interior in Gangland. From the north entrance to the basement, go south until you can go west, then north, and you'll be at the mutation spot. There are two locked wooden doors in the way, which can be broken down with {{cmd|k door}} or [[Locksmith|picked]]. The only mobs in this area are low-level rats and chobos.
 
== Effects ==
This mutation grants:
    Passive: +30% carrying capacity OR +30kg to carrying capacity (whichever is greater)
    Passive: Take stress when at very low encumbrance.


== Advantages ==
== Advantages ==
 
* '''Carry capacity bonus.''' Carrying more stuff is useful to almost any build in almost any situation. It is particularly useful for [[Scavenge|scavenging]], wearing heavy [[List_of_Armor|armor]], and carrying alcohol for [[Iron Liver]].
Adds 30% to your carrying capacity ''or'' 30 kg, whichever is higher. This negates the weight penalty for [[Lithodermis]]. The extra capacity is a direct, passive buff, so you don't need to store things in any pouches. Mule allows lower brawn characters to carry as much as their buff friends, whether for combat gear, loot, or scavenging. Even higher brawn characters get value; they can carry metric fucktons of stuff and do unconventional things, such as actually carrying around those 75kg incinerators.
* '''Synergizes with [[Lithodermis]].''' Mutants who take Lithodermis and Mule will never suffer stress penalties for being at low encumbrance, because the passive weight boost of Lithodermis fills this gap. They will also be able to enjoy Lithodermis' extra tankiness at reduced cost, since the weight will not affect them.


== Disadvantages ==
== Disadvantages ==
* '''Stress at low encumbrance.''' This usually arises when characters have just died and spawn with no gear. So long as they take quick steps to refill their inventory or recover their gear, it's not a problem.
* '''Dubious value for high-[[Brawn]] characters.''' Mutants who already have great Brawn do get an increased bonus from Mule, but the returns do diminish; there is only so much carrying capacity that any one character actually needs.


If your carried weight sinks too low, you'll take minor stress. This usually only comes up when you've just died; just don't idle with an empty inventory. If you have Lithodermis, it's impossible to have this problem. The mutation can also be a waste of a precious slot for high-brawn characters who don't need the extra capacity.
== Appearance ==


== Appearance ==
Mule does not alter a character's appearance.


Mule does not affect your appearance.
{{MutationsListbox}}


[[Category:Mutation]]
[[Category:Mutation]]

Latest revision as of 15:34, 28 June 2019

Mule adds extra inventory capacity to a mutant's build. It is a very popular mutation, thanks to how universally useful inventory capacity is.

Location

The basement of Sharpton Interior in Gangland. From the north entrance to the basement, go south until you can go west, then north, and you'll be at the mutation spot. There are two locked wooden doors in the way, which can be broken down with k door or picked. The only mobs in this area are low-level rats and chobos.

Effects

This mutation grants:

   Passive: +30% carrying capacity OR +30kg to carrying capacity (whichever is greater)
   Passive: Take stress when at very low encumbrance.

Advantages

  • Carry capacity bonus. Carrying more stuff is useful to almost any build in almost any situation. It is particularly useful for scavenging, wearing heavy armor, and carrying alcohol for Iron Liver.
  • Synergizes with Lithodermis. Mutants who take Lithodermis and Mule will never suffer stress penalties for being at low encumbrance, because the passive weight boost of Lithodermis fills this gap. They will also be able to enjoy Lithodermis' extra tankiness at reduced cost, since the weight will not affect them.

Disadvantages

  • Stress at low encumbrance. This usually arises when characters have just died and spawn with no gear. So long as they take quick steps to refill their inventory or recover their gear, it's not a problem.
  • Dubious value for high-Brawn characters. Mutants who already have great Brawn do get an increased bonus from Mule, but the returns do diminish; there is only so much carrying capacity that any one character actually needs.

Appearance

Mule does not alter a character's appearance.


Mutations
Racial Mutations AbominationChromemouthChudEmpathGenetic PurityHideous FreakVampireZombie
Focus Mutations CarrieChillerFuck MachineSalamanderScreechWrithing Smoke
Movement Mutations LeapfrogPhaserClairvoyance
FlightBlinkMedium
Soak Mutations High DensityFirewalkerRubberskinSnakeskinYeti Skin
LithodermisSolar SpongeSilicone SkinEelskinYeti Fur
Miscellaneous Mutations BillygoatBleederBloodhoundBrainslugBrute StrengthCamelfatEnigmaFibrocartilageHooliganHyperimmuneIron LiverJunkratMuleNimble FingersPlant WhispererRipperStenchTwitchy NervesSuperclotXray Vision
Joke Mutations Cat Ears • Caucasian • Third Nipple
Defunct Mutations Jammer