Difference between revisions of "Mule"

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(→‎Advantages: Mule is 30% OR 30kg)
imported>Isadora
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Mule allows the player to carry more, a very straightforward utility mutation.
Mule adds extra inventory capacity to a mutant's build. It is a very popular mutation, thanks to how universally useful inventory capacity is.


== Location ==
== Location ==


The basement of Sharpton Interior in Gangland. From the north entrance to the basement, go south until you can go west, then north, and you'll be at the mutation spot. There are two locked wooden doors in the way, which you can break down with a bit of effort. The only mobs around are rats and chobos.
The basement of Sharpton Interior in Gangland. From the north entrance to the basement, go south until you can go west, then north, and you'll be at the mutation spot. There are two locked wooden doors in the way, which can be broken down with {{cmd|k door}} or [[Locksmith|picked]]. The only mobs in this area are low-level rats and chobos.
 
== Effects ==
This mutation grants:
    Passive: +30% carrying capacity OR +30kg to carrying capacity (whichever is greater)
    Passive: Take stress when at very low encumbrance.


== Advantages ==
== Advantages ==
 
* '''Carry capacity bonus.''' Carrying more stuff is useful to almost any build in almost any situation. It is particularly useful for [[Scavenge|scavenging]], wearing heavy [[List_of_Armor|armor]], and carrying alcohol for [[Iron Liver]].
Adds 30% to your carrying capacity OR 30 kg, whichever is higher. It's worth noting that this can negates the weight penalty for [[lithodermis]]. There are no unwieldy commands to worry about, you just get extra carrying capacity passively (so no, you don't need to store things in any pouches). Allows lower brawn combat characters (blades, guns, etc.) to carry as much as their fist or club wielding counterparts, and for brainy characters to be able to scavenge more. It's also not a horrible choice for brawny builds since it allows you to carry a metric fucktonne of shit, it just isn't nearly as important to pick up early.
* '''Synergizes with [[Lithodermis]].''' Mutants who take Lithodermis and Mule will never suffer stress penalties for being at low encumbrance, because the passive weight boost of Lithodermis fills this gap. They will also be able to enjoy Lithodermis' extra tankiness at reduced cost, since the weight will not affect them.


== Disadvantages ==
== Disadvantages ==
* '''Stress at low encumbrance.''' This usually arises when characters have just died and spawn with no gear. So long as they take quick steps to refill their inventory or recover their gear, it's not a problem.
* '''Dubious value for high-[[Brawn]] characters.''' Mutants who already have great Brawn do get an increased bonus from Mule, but the returns do diminish; there is only so much carrying capacity that any one character actually needs.


If your carried weight sinks too low, you'll take minor stress. This is only an issue if you die or go somewhere naked to keep from losing items, just be sure not to idle when you're not carrying anything. If you have Lithodermis, it's not usually possible to ever carry so little that you take the stress hit. If you have high brawn, the mutation's rather redundant, and taking up a mutation slot can hurt if you find yourself not needing the extra carrying power down the line.
== Appearance ==


== Appearance ==
Mule does not alter a character's appearance.


Mule does not affect your appearance.
{{MutationsListbox}}


[[Category:Mutation]]
[[Category:Mutation]]

Latest revision as of 15:34, 28 June 2019

Mule adds extra inventory capacity to a mutant's build. It is a very popular mutation, thanks to how universally useful inventory capacity is.

Location

The basement of Sharpton Interior in Gangland. From the north entrance to the basement, go south until you can go west, then north, and you'll be at the mutation spot. There are two locked wooden doors in the way, which can be broken down with k door or picked. The only mobs in this area are low-level rats and chobos.

Effects

This mutation grants:

   Passive: +30% carrying capacity OR +30kg to carrying capacity (whichever is greater)
   Passive: Take stress when at very low encumbrance.

Advantages

  • Carry capacity bonus. Carrying more stuff is useful to almost any build in almost any situation. It is particularly useful for scavenging, wearing heavy armor, and carrying alcohol for Iron Liver.
  • Synergizes with Lithodermis. Mutants who take Lithodermis and Mule will never suffer stress penalties for being at low encumbrance, because the passive weight boost of Lithodermis fills this gap. They will also be able to enjoy Lithodermis' extra tankiness at reduced cost, since the weight will not affect them.

Disadvantages

  • Stress at low encumbrance. This usually arises when characters have just died and spawn with no gear. So long as they take quick steps to refill their inventory or recover their gear, it's not a problem.
  • Dubious value for high-Brawn characters. Mutants who already have great Brawn do get an increased bonus from Mule, but the returns do diminish; there is only so much carrying capacity that any one character actually needs.

Appearance

Mule does not alter a character's appearance.


Mutations
Racial Mutations AbominationChromemouthChudEmpathGenetic PurityHideous FreakVampireZombie
Focus Mutations CarrieChillerFuck MachineSalamanderScreechWrithing Smoke
Movement Mutations LeapfrogPhaserClairvoyance
FlightBlinkMedium
Soak Mutations High DensityFirewalkerRubberskinSnakeskinYeti Skin
LithodermisSolar SpongeSilicone SkinEelskinYeti Fur
Miscellaneous Mutations BillygoatBleederBloodhoundBrainslugBrute StrengthCamelfatEnigmaFibrocartilageHooliganHyperimmuneIron LiverJunkratMuleNimble FingersPlant WhispererRipperStenchTwitchy NervesSuperclotXray Vision
Joke Mutations Cat Ears • Caucasian • Third Nipple
Defunct Mutations Jammer