Difference between revisions of "Movement"

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imported>Marvin
imported>Isadora
(Trimmed some fat and updated some out-of-date notes and conventions. Organized into proper sections, and added a note on the longexits pref in a notebox.)
 
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==Moving around in HellMOO==
''I like to move it move it...''


So you're in a post-apocalyptic universe where not even killing yourself will get you out of the horrible, crime-filled shithole you call home. That's great and all, but this place would suck ass if you couldn't walk around.
This page is a short guide on mooching around on foot in HellMOO. By the end of it, you'll be able to go out for smokes and get back home without faceplanting your keyboard. This page is a little more up-to-date than the {{cmd|help movement}} guide in-game, so buckle up.


Basic movement is compromised of the eight compass directions, up/down, and in/out, and going in a direction is as simple as typing in the direction you want to go. However, you can't really walk willy-nilly, since like in real life you can't walk through walls, although that would be totally awesome.  So how do you know where the hell you can go?  Check the bottom of the description for a location.  Here's one for Fourth Ave - 500 Block:
== Basic Directions ==
 
Basic HellMOO movement is compromised of the eight compass directions, up/down, and in/out. Going in a direction is as simple as typing in the direction you want to go. Assuming the direction you specify is valid, that's the way your character will go. To check which directions are valid, look at the bottom the description of the area you're in. You'll see a readout like this:


     [ Exits:  north  south  *east(door)  west ]
     [ Exits:  north  south  *east(door)  west ]
{{notebox|Screen clutter!|If you're used to compass directions and don't need full spellings of the directions anymore, try this:<br>{{cmd|@prefs longexits is 0}}<br>This will abbreviate "west" to "w" and so on.}}
This readout means that you can go east, west, north or south. East can also be reached by typing "door". The star next to "east" means that the pathway is closed. If you can {{cmd|open}} it, you can walk through, though it may be locked. For some special directions, you'll need to type the full name of the direction you want to go.


If you can&#39;t tell, you can go north, south, east, or west here.  East can also be reached by typing &#39;door&#39;. Occasionally you may need to type the more detailed direction to specify.  The star next to east means the pathway is closed.  In some cases, like this, you can simply open it and head through, but occasionally it&#39;s locked.
Normal directions without doors are highlighted in blue. You can type either {{cmd|west}} to go east, or simply {{cmd|w}}. Once you've got that down, you can try the {{cmd|go}} command. Try {{cmd|go w w w w}} and observe as you move four tiles in a westerly direction with blistering speed!


If you saw this in color, east would be highlighted in blue. What the hell does that mean?  It means you&#39;re about to go to a new area.  Look at the top of the location description.
== Seeing Your Location ==
Where are you? Try {{cmd|look}}. You should see the name of your location at the top of your tile's description. It'll look something like this:


     Fourth Ave - 500 block (freedom city) 6:43pm
     Fourth Ave - 500 block (freedom city) 6:43pm


Pretty simple. We're at Fourth Ave - 500 block in Freedom City at 6:43pm.
Pretty simple. We're at Fourth Ave - 500 block in Freedom City at 6:43pm. Below this readout, you'll see a nice minimap:
 
This MOO has a map, thank GOD.  You can see it whenever you head to a new area.  Once again at Fourth Ave - 500 Block:


     [[image:Map.jpg]]
     [[image:Map.jpg]]


The minimap has a 5x5 block range with you in the middle, the blue (). You can see abbreviations for various buildings and locations. During the daytime, this thing has color. But at night, it&#39;s just black and white, which can be confusing if you&#39;re in a new place during night.
The minimap has a 5x5 block range with you in the middle, the blue (). You can see abbreviations for various buildings and locations, like "AP" for [[Any Port]]. During the daytime, this thing has color. At night, it's dark, so you can only see it in black and white.


Wanna see more?  You have a wristpad in your inventory, and since you have it, you can use &#39;map&#39; to see a larger area.
You also have a wristpad in your inventory, and can use it to see a map: try {{cmd|lmap}} to see a detailed graphical map of your area, split into tiles, with little lines and extra data on the side telling you all you could need to know! It even shows your [[corp|corpmates]], if they're nearby. If you're feeling old school, you can also try {{cmd|map}}, which looks like this:


     [[image:Gmap.jpg]]
     [[image:Gmap.jpg]]


If you wanna look somewhere before you walk onto it to help avoid RoboRapist3000, use &#39;l &lt;direction&gt;&#39; to see where you&#39;re going, if you&#39;re capable of looking there.  You can&#39;t look through, say, a locked door, unless it is YOUR door, with a peephole installed on the side that you want to be able to see out to.
== Watching Your Step ==
 
Surprise surprise, the post-apocalyptic world is less than safe. [[Freedom City]] isn't so bad, but out in the big bad gameworld, it's smart to {{cmd|look}} before you walk. Try {{cmd|l direction}} to see where you're going and avoid RoboRapist3000. Obviously, you can't look through closed doors.
While you&#39;re running around like a horrible radioactive lunatic (you are), watch out for the red directions.  Those mean you may have to climb, and climbing, swimming, and all that can make for some pretty good times.  See &#39;help skills&#39;n for more on those.


==Summary==
In addition, be careful of exits that are marked in {{color|red||red}} or {{color|blue||blue}}! Red exits are [[climb]]s, and without sufficient climb skill, you may fall off of them and swan-dive into concrete. Blue exits are water exits, which require [[swim]] skill to do important things like not drown.
  * Compass Directions, in/out, up/down make up basic movement
  * Type a direction to go there.
  * Use the map and look around to see where you are and where you&#39;re going.
  * map can let you see more of your surroundings
  * You may have to climb, swim, or fall.

Latest revision as of 14:31, 6 May 2019

I like to move it move it...

This page is a short guide on mooching around on foot in HellMOO. By the end of it, you'll be able to go out for smokes and get back home without faceplanting your keyboard. This page is a little more up-to-date than the help movement guide in-game, so buckle up.

Basic Directions

Basic HellMOO movement is compromised of the eight compass directions, up/down, and in/out. Going in a direction is as simple as typing in the direction you want to go. Assuming the direction you specify is valid, that's the way your character will go. To check which directions are valid, look at the bottom the description of the area you're in. You'll see a readout like this:

    [ Exits:  north  south  *east(door)  west ]
Screen clutter!
If you're used to compass directions and don't need full spellings of the directions anymore, try this:
@prefs longexits is 0
This will abbreviate "west" to "w" and so on.

This readout means that you can go east, west, north or south. East can also be reached by typing "door". The star next to "east" means that the pathway is closed. If you can open it, you can walk through, though it may be locked. For some special directions, you'll need to type the full name of the direction you want to go.

Normal directions without doors are highlighted in blue. You can type either west to go east, or simply w. Once you've got that down, you can try the go command. Try go w w w w and observe as you move four tiles in a westerly direction with blistering speed!

Seeing Your Location

Where are you? Try look. You should see the name of your location at the top of your tile's description. It'll look something like this:

    Fourth Ave - 500 block (freedom city) 6:43pm

Pretty simple. We're at Fourth Ave - 500 block in Freedom City at 6:43pm. Below this readout, you'll see a nice minimap:

    Map.jpg

The minimap has a 5x5 block range with you in the middle, the blue (). You can see abbreviations for various buildings and locations, like "AP" for Any Port. During the daytime, this thing has color. At night, it's dark, so you can only see it in black and white.

You also have a wristpad in your inventory, and can use it to see a map: try lmap to see a detailed graphical map of your area, split into tiles, with little lines and extra data on the side telling you all you could need to know! It even shows your corpmates, if they're nearby. If you're feeling old school, you can also try map, which looks like this:

    Gmap.jpg

Watching Your Step

Surprise surprise, the post-apocalyptic world is less than safe. Freedom City isn't so bad, but out in the big bad gameworld, it's smart to look before you walk. Try l direction to see where you're going and avoid RoboRapist3000. Obviously, you can't look through closed doors.

In addition, be careful of exits that are marked in red or blue! Red exits are climbs, and without sufficient climb skill, you may fall off of them and swan-dive into concrete. Blue exits are water exits, which require swim skill to do important things like not drown.