Difference between revisions of "Medic"

From Hellmoo Wiki Archive
Jump to navigation Jump to search
imported>Marvin
m
imported>Emilie
Line 1: Line 1:
''Medical school is hard. Better hope you have the '''[[Brains|brains]]''' for it.''
== Intro ==
Medical skill is essential for surviving the wastes. It is an entirely [[brains]] skill, which means that anybody with half decent brains can be a half decent medic.


The ability to use medical devices to heal or cure yourself and others.
== Basics ==
Before you heal somebody, they will have to 'allow medic from <you>'. After they do that, you should 'diag'nose them to figure out what's wrong. Once you get to a certain level of medic, you'll be able to determine exactly how hungry somebody is, or exactly what percentage of health they have by using the diag command. There are several different categories of medical tools;


This skill is used by a wide variety of medical devices:
== Medical Supplies ==
* nanite healers for repairing damage
* Trauma kits and nanite healers, which are used to heal damage.
* suture kits for stopping bleeding
* First aid kits and Insta-casts, which are used to heal broken limbs.
* drug hypos for administering useful drugs
* Hypoderms, which are used to either cure diseases or inject drugs.
* portable defibrillators for reviving the dead
* Defibrillators, which are used to revive the recently deceased.


There are a few commands associated with Medic skill:
== Training ==
* ''diagnose'' -- check a creature for illnesses.
Grinding medic is easy enough. Just go around Freedom City healing players and consumers. The crack mansion 'cm' on the map, is not only a great place to grind combat skills, but also a great place to grind medic. Just heal the players fighting crackheads, or yourself after a battle. Nanite healers give very little medic IP, so use trauma kits instead.
* ''cure'' -- cure an illness or condition on a creature.


Healing limbs is more difficult than healing damage, and using defibrillators is much harder than healing limbs. Generally, a total of about 18 will allow you to use defibrillators consistently.
by Viktoria, aka Emilie
[[Category:Gameplay]] [[Category:Skills]]
[[Category:Gameplay]] [[Category:Skills]]

Revision as of 02:02, 10 March 2009

Intro

Medical skill is essential for surviving the wastes. It is an entirely brains skill, which means that anybody with half decent brains can be a half decent medic.

Basics

Before you heal somebody, they will have to 'allow medic from <you>'. After they do that, you should 'diag'nose them to figure out what's wrong. Once you get to a certain level of medic, you'll be able to determine exactly how hungry somebody is, or exactly what percentage of health they have by using the diag command. There are several different categories of medical tools;

Medical Supplies

  • Trauma kits and nanite healers, which are used to heal damage.
  • First aid kits and Insta-casts, which are used to heal broken limbs.
  • Hypoderms, which are used to either cure diseases or inject drugs.
  • Defibrillators, which are used to revive the recently deceased.

Training

Grinding medic is easy enough. Just go around Freedom City healing players and consumers. The crack mansion 'cm' on the map, is not only a great place to grind combat skills, but also a great place to grind medic. Just heal the players fighting crackheads, or yourself after a battle. Nanite healers give very little medic IP, so use trauma kits instead.

Healing limbs is more difficult than healing damage, and using defibrillators is much harder than healing limbs. Generally, a total of about 18 will allow you to use defibrillators consistently.


by Viktoria, aka Emilie