Difference between revisions of "Medic"

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imported>Marvin
m (SkillMedic moved to Medic)
imported>Marvin
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''Medical school is hard.  Better hope you have the '''[[Brains|brains]]''' for it.''
<i>Medical school is hard.  Better hope you have the <B>Brains</B> for it.</I>


The ability to use medical devices to heal or cure yourself and others.
The ability to use medical devices to heal or cure yourself and others.


This skill is used by a wide variety of medical devices:
This skill is used by a wide variety of medical devices:
<UL>
* nanite healers for repairing damage
<LI>nanite healers (ItemNanite) for repairing damage
* suture kits for stopping bleeding
<LI>suture kits (ItemSuture) for stopping bleeding
* drug hypos for administering useful drugs
<LI>drug hypos (ItemHypo) for administering useful drugs
* portable defibrillators for reviving the dead
<LI>portable defibrillators (ItemDefibrillator) for resurrecting the dead
</UL>


There are a few commands associated with Medic skill:
There are a few commands associated with Medic skill:
<UL>
* ''diagnose'' -- check a creature for illnesses.
<LI><B>diagnose</B> (CommandDiagnose) -- check a creature for illnesses.
* ''cure'' -- cure an illness or condition on a creature.
<LI><B>cure</B> (CommandCure) -- cure an illness or condition on a creature.
</UL>


-- Main.TWikiGuest - 29 Apr 2004
[[Category:Skills]] [[Category:Gameplay]]

Revision as of 19:19, 31 December 2008

Medical school is hard. Better hope you have the brains for it.

The ability to use medical devices to heal or cure yourself and others.

This skill is used by a wide variety of medical devices:

  • nanite healers for repairing damage
  • suture kits for stopping bleeding
  • drug hypos for administering useful drugs
  • portable defibrillators for reviving the dead

There are a few commands associated with Medic skill:

  • diagnose -- check a creature for illnesses.
  • cure -- cure an illness or condition on a creature.