Difference between revisions of "Locksmith"
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'' | ''With enough [[brains]] and [[reflexes]] you can pick a padlock with your toes!'' | ||
The ability to work with locks - to install or bypass them. | The ability to work with locks - to install or bypass them. This skill is used when lockpicking. Note that you also need [[hack]] to pick electronic locks. | ||
This skill is used when lockpicking. Note that you also need [[hack]] to pick electronic locks. | |||
Locksmithing is trained by Claude-Henry in Smoot's Security Shack in Freedom City. | Locksmithing is trained by Claude-Henry in Smoot's Security Shack in Freedom City. | ||
=Tools of the Trade= | |||
The simplest tool you'll need for locksmithing is rather obvious. It's your lockpick. | The simplest tool you'll need for locksmithing is rather obvious. It's your lockpick. | ||
| Line 24: | Line 19: | ||
- electromagnetic motor | - electromagnetic motor | ||
- a rusty metal spike | - a rusty metal spike | ||
=Honing Your Skills= | |||
The commands are simple! | The commands are simple! | ||
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ie. pick west (pick w) | ie. pick west (pick w) | ||
There is also a number of places you can grind your lockpicking in the beginning. | |||
There | |||
Depending on what you're doing, different spots may be better for you. | Depending on what you're doing, different spots may be better for you. | ||
First spot is in panopticon prison. Upstairs you can pick the cheap locks on the cells. | First spot is in panopticon prison. Upstairs you can pick the cheap locks on the cells. | ||
Next spot is the graveyard gate in | Next spot is the graveyard gate in [[Slagtown]]. The graveyard is located south of [[Sargo's Discount Warehouse]]. Beware the gatekeeper! | ||
Another spot is in the Final Rest | Another spot is in the [[Final Rest Home]]. Upstairs and to the east is a door that is pickable as well. You also want to get gloves, such as leather gloves. They decrease your success with lockpicks greatly and prevents you from breaking the lockpick you are using. You still may break the lockpick, but it's enough to get 50 ip without breaking a potmetal lockpick. | ||
[[Category:Gameplay]] [[Category:Skills]] | [[Category:Gameplay]] [[Category:Skills]] | ||
Revision as of 15:25, 4 April 2011
With enough brains and reflexes you can pick a padlock with your toes!
The ability to work with locks - to install or bypass them. This skill is used when lockpicking. Note that you also need hack to pick electronic locks.
Locksmithing is trained by Claude-Henry in Smoot's Security Shack in Freedom City.
Tools of the Trade
The simplest tool you'll need for locksmithing is rather obvious. It's your lockpick.
A Potmetal Lockpick is the standard pick. While in prison, search the cells for the diagram to make these.
The materials required are:
- 2 license plates
You can make the license plates while grinding your craft. You do not need a workbench to make potmetal lockpicks.
A Magspike is a device used to pick electronic locks, such as scanlocks.
The materials required are:
- electromagnetic motor
- a rusty metal spike
Honing Your Skills
The commands are simple! pick <direction>
ie. pick west (pick w)
There is also a number of places you can grind your lockpicking in the beginning. Depending on what you're doing, different spots may be better for you. First spot is in panopticon prison. Upstairs you can pick the cheap locks on the cells. Next spot is the graveyard gate in Slagtown. The graveyard is located south of Sargo's Discount Warehouse. Beware the gatekeeper! Another spot is in the Final Rest Home. Upstairs and to the east is a door that is pickable as well. You also want to get gloves, such as leather gloves. They decrease your success with lockpicks greatly and prevents you from breaking the lockpick you are using. You still may break the lockpick, but it's enough to get 50 ip without breaking a potmetal lockpick.