Difference between revisions of "Leapfrog"

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imported>Isadora
m (Added the mutations listbox template.)
imported>Isadora
(Trimmed fluff and overly chatty wording, added a new section explaining the mechanics of leaping in detail.)
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''Powerful leg sinews and hollow bones let you leap up cliffs and over gaps.  Your bounding strides also make your overall walking speed somewhat faster.  You're left more fragile, losing brawn** and becoming more susceptible to beatings.''
''Boing.''


<nowiki>**</nowiki>Despite saying this, the mutation was changed to not reduce brawn.
Leapfrog is a tier 1 movement [[mutations|mutation]] that is incompatible with [[Phaser]], [[Clairvoyance]], and [[Lithodermis]].
 
Leapfrog is a first-tier movement [[mutations|mutation]] that is incompatible with [[Phaser]], [[Clairvoyance]], and [[Lithodermis]].


== Location ==
== Location ==


Located in the aerie near the summit of [[Mt. Fisty]]. If you can land a plane on Fisty, the mutation is at the same level as that landing spot, so you can just touch down, walk a couple tiles and grab the mutation. Be careful, however: you may run afoul of thunderbirds that inhabit Fisty en route, and the sky tile before Fisty contains the Skydock, which will try to shoot you down with flak unless you are very quick or prepared.
Located in the aerie near the summit of [[Mt. Fisty]]. If you can land a plane on Fisty, the mutation is at the same level as that landing spot. Fisty itself is inhabited with dangerous thunderbirds, however, and the [[Skydock]]'s flak guards the [[Ashen Valley]] sky tile just before Fisty, so [[pilot]]s must be quick to outrun the cannons.


== Effects ==
== Effects ==


Leapfrog has the following effects:
Leapfrog has the following effects:
    +1 [[dodge]]
    -30 arm/hand/nose/jaw break resistance
    +80 broken leg resistance
    -1-3 beat soak
    Increased movement speed
    {{cmd|leap}} command: leap up/down climbs, or multiple tiles in any direction.
    Leaper legs can be butchered from corpse (a useless consumable item)
== Advantages ==


[ Your dodge increased by 1! ]
* '''Bypass most climbs.''' Leapfrogs can just {{cmd|leap}} over most climbs, which is much faster than climbing, and is especially useful for builds that don't naturally have good [[climb]] skill. Technically it's possible to do this with crafted aperture boots, but those are rare and require atomicells.
<br>[ Your broken arm resistance decreased by 30! ]
* '''+1 Dodge.''' Dodge is an extremely powerful skill, so this is a high-value buff. This also means that Leapfrog is the only movement mutation in the game that buffs a non-focus combat stat.
<br>[ Your broken nose resistance decreased by 30!]
* '''Faster movement speed.''' The bonus is significant, and helps with both evading and chasing in PvP, while speeding up all ground movement in general.
<br>[ Your broken hand resistance decreased by 30! ]
* '''Ability to leap over several tiles.''' Leaping in any direction will very quickly move over several tiles, giving mobs and hunters no time to aggro the leaping mutant (much like a [[Ride|skateboard]]).
<br>[ Your broken jaw resistance decreased by 30! ]
* '''Requires no focus.''' Every other movement mutation in the game requires at least a little [[focus]]. Leapfrog requires only Reflexes, which most builds have loads of, and the [[Flight]] upgrade also requires no focus. This makes Leapfrog a great choice for any build that has naturally poor focus.
<br>[ Your broken leg resistance increased by 80! ]
* '''Soda safeword.''' If a soda machine falls on top of a particularly inept Leapfrog mutant, they have the ability of leaping out from under it.
<br>[ Your beating resistance decreased by 1 - 3! ]
* '''Broken leg resistance.''' Legs are generally the worst limb to break; Leapfrog almost ensures this will not happen.
<br>[ You've just received some new commands. ]
<br>[ leap <any> : Leap up (or down) a cliff/building/what-have-you. ]


Leapfrog also noticeably increases your walking speed. Finally, your corpse will be butcherable for leaper legs, an otherwise unremarkable consumable item.
== Disadvantages ==


== Advantages ==
* '''Dangerous failures.''' Failing phase or clairvoyance is not costly, but failing the reflexes roll for a leap can be dangerous and life-threatening, especially on long climbs. The longer the climb, the harder the roll. The [[Stormfront Island]] and borehole climbs, for instance, are an instant death if you try to leap down them.
* '''Not idiot-proof.''' If a leapfrog mutant tries to do something dumb, like leap in a direction that doesn't exist on their tile, they will take great damage to the head.
* '''Negative beat soak.''' -1-3 beat isn't huge, but it's still significant against mobs or players who rely on beat damage. [[High Density]] or [[Yeti Fur]] cancel this out, and the latter synergizes well with Leapfrog's upgrade mutation, [[Flight]].
* '''Negative broken bone resistances.''' The only one of these that actually matters is broken arm, but -30% is still problematic against beat-wielding opponents.
* '''Can't take [[Lithodermis]].'''
* '''Doesn't buff focus,''' unlike [[Clairvoyance]], [[Medium]] and [[Phaser]]. A less helpful choice for focus-heavy builds.


* '''No more climbing gayness.''' You don't need to climb up or down climbs anymore or mess around with ropes and grapple hooks. This saves you a ton of time, and is handy if you don't have a build that's naturally good at climb. Technically you can do this with the crafted aperture boots, but they take a lot of skill to craft, are rare, and need atomicells to work, whereas all you have to do is expend minimal stress.
== Leap ==
* '''+1 Dodge.''' This is a pretty straightforward buff. Dodge is a very good stat, and the returns on it don't really diminish, so the more of it you can get the better. This also means that Leapfrog is the only movement mutation in the game that buffs a non-focus combat stat.
Use of {{cmd|leap}} can take either a climb or a direction as an argument. Either leap requires a [[reflexes]] roll for success, and costs a small amount of stress.  
* '''Faster movement speed.''' This bonus is really noticeable, especially when you're making several queued movements. You're a real speedy Gonzalez on the ground, which just generally makes everything you do a bit faster. Also great if you're tanking, because you need to arrive to the fight before everyone else in your party does anyway.
* '''Ability to leap over several tiles.''' Aside from being able to go up and down climbs, you can also {{cmd|leap <x>}} to leap in a direction, which will send you flying at extreme speed between 2-5 tiles in that direction. You'll move so fast that it's almost a teleport, and anything in the interim tiles will have no chance to aggro you. Hard to predict, but useful in lots of weird, creative situations and also very fun; you can sail right over nullianac packs and outspeed the necropolis train, among other things. This ability is super quirky and rewards experimentation, but remember to bring heals for the inevitable head-bopping accidents.
* '''Requires no focus.''' Every other movement mutation in the game requires at least a little focus to get going. Leapfrog requires only Reflexes, which the vast majority of builds have loads of, and the [[Flight]] upgrade also requires no focus. This is obviously really nice for builds that aren't going to have a strong focus stat.
* '''You get a soda safeword.''' If a soda machine falls on top of your dumb ass, you can leap out from under it. Hooray.


== Disadvantages ==
When leaping a climb, the caster's reflexes is rolled against a difficulty based on the height of the climb; the higher the climb, the harder the roll. On succeeding, the caster will alight safely at the other side of the climb; on failure, depending on the severity of the failure and the height of the climb, the caster will suffer beat damage (which can be fatal).


* '''Leap isn't foolproof.''' It is possible to fail a {{cmd|leap}} up or down a climb. Leap is a [[Reflexes]] roll, and most sane builds max reflexes anyway so that's okay, but there is always a small chance of failure. If you do fail, you'll take a bit of damage -- or sometimes quite a lot of damage!
When leaping a direction, reflexes is used for success, and then [[brawn]] is used to calculate the distance of the leap. At low brawn, leaps will only travel two or three tiles; at high brawn, they can reach much more. Unfortunately, this leap is extremely unpredictable; it might travel two tiles, or it might travel six. Leaping only goes in one direction until the leap finishes, and if the leap ever encounters a direction that is not a valid exit, the caster will suffer beat damage to the head and immediately come to a stop. The severity of this damage is based on the caster's brawn, which makes high-brawn leap failures very painful. On the plus side, leaping in this manner is so fast as to be almost a teleport, and will bypass the aggro of anything that would normally attempt to attack the caster while they are midair.
* '''Leap isn't idiot-proof.''' The game will trust you to not be dumb when leaping. If you abuse that trust, you're the one who will suffer. If you try to leap in a direction where there simply isn't an exit (i.e. straight into a wall) or do something similarly stupid, you'll take a bunch of damage to the head.
* '''You can't leap really big climbs.''' The bigger the leap, the harder the Reflexes roll, and some rolls are pretty much impossible with the amount of Reflexes a player can get. The [[Stormfront Island]] and borehole climbs, for instance, are an instant death if you try to leap down them.
* '''Negative beat soak.''' -1-3 beat isn't huge, but it's still significant, especially if you're taking on tougher mobs or players who rely on beat damage. [[High Density]] or [[Yeti Fur]] cancel this out really effectively, and the latter synergizes really well with Leapfrog's upgrade mutation, [[Flight]].
* '''Negative broken bone resistances.''' Again, even though the penalty is only 30%, it's still punishing when going up against a beat-dealing opponent. On the plus side, you get a huge buff to your broken leg resistance, which is probably the most crippling limb to break.
* '''Can't take [[Lithodermis]].''' Litho is a really strong mutation for some builds that boasts a ton of great resistances and good soaks. Froggers are locked out of all that.
* '''Doesn't buff focus.''' Unlike [[Clairvoyance]], [[Medium]] and [[Phaser]], frog contributes nothing to your focus stat at all. This makes it a less helpful choice for elf magic builds that want to hit strong focus totals.


{{MutationsListbox}}
{{MutationsListbox}}


[[Category:Mutation]]
[[Category:Mutation]]

Revision as of 16:02, 5 June 2019

Boing.

Leapfrog is a tier 1 movement mutation that is incompatible with Phaser, Clairvoyance, and Lithodermis.

Location

Located in the aerie near the summit of Mt. Fisty. If you can land a plane on Fisty, the mutation is at the same level as that landing spot. Fisty itself is inhabited with dangerous thunderbirds, however, and the Skydock's flak guards the Ashen Valley sky tile just before Fisty, so pilots must be quick to outrun the cannons.

Effects

Leapfrog has the following effects:

   +1 dodge
   -30 arm/hand/nose/jaw break resistance
   +80 broken leg resistance
   -1-3 beat soak
   Increased movement speed
   leap command: leap up/down climbs, or multiple tiles in any direction.
   Leaper legs can be butchered from corpse (a useless consumable item)

Advantages

  • Bypass most climbs. Leapfrogs can just leap over most climbs, which is much faster than climbing, and is especially useful for builds that don't naturally have good climb skill. Technically it's possible to do this with crafted aperture boots, but those are rare and require atomicells.
  • +1 Dodge. Dodge is an extremely powerful skill, so this is a high-value buff. This also means that Leapfrog is the only movement mutation in the game that buffs a non-focus combat stat.
  • Faster movement speed. The bonus is significant, and helps with both evading and chasing in PvP, while speeding up all ground movement in general.
  • Ability to leap over several tiles. Leaping in any direction will very quickly move over several tiles, giving mobs and hunters no time to aggro the leaping mutant (much like a skateboard).
  • Requires no focus. Every other movement mutation in the game requires at least a little focus. Leapfrog requires only Reflexes, which most builds have loads of, and the Flight upgrade also requires no focus. This makes Leapfrog a great choice for any build that has naturally poor focus.
  • Soda safeword. If a soda machine falls on top of a particularly inept Leapfrog mutant, they have the ability of leaping out from under it.
  • Broken leg resistance. Legs are generally the worst limb to break; Leapfrog almost ensures this will not happen.

Disadvantages

  • Dangerous failures. Failing phase or clairvoyance is not costly, but failing the reflexes roll for a leap can be dangerous and life-threatening, especially on long climbs. The longer the climb, the harder the roll. The Stormfront Island and borehole climbs, for instance, are an instant death if you try to leap down them.
  • Not idiot-proof. If a leapfrog mutant tries to do something dumb, like leap in a direction that doesn't exist on their tile, they will take great damage to the head.
  • Negative beat soak. -1-3 beat isn't huge, but it's still significant against mobs or players who rely on beat damage. High Density or Yeti Fur cancel this out, and the latter synergizes well with Leapfrog's upgrade mutation, Flight.
  • Negative broken bone resistances. The only one of these that actually matters is broken arm, but -30% is still problematic against beat-wielding opponents.
  • Can't take Lithodermis.
  • Doesn't buff focus, unlike Clairvoyance, Medium and Phaser. A less helpful choice for focus-heavy builds.

Leap

Use of leap can take either a climb or a direction as an argument. Either leap requires a reflexes roll for success, and costs a small amount of stress.

When leaping a climb, the caster's reflexes is rolled against a difficulty based on the height of the climb; the higher the climb, the harder the roll. On succeeding, the caster will alight safely at the other side of the climb; on failure, depending on the severity of the failure and the height of the climb, the caster will suffer beat damage (which can be fatal).

When leaping a direction, reflexes is used for success, and then brawn is used to calculate the distance of the leap. At low brawn, leaps will only travel two or three tiles; at high brawn, they can reach much more. Unfortunately, this leap is extremely unpredictable; it might travel two tiles, or it might travel six. Leaping only goes in one direction until the leap finishes, and if the leap ever encounters a direction that is not a valid exit, the caster will suffer beat damage to the head and immediately come to a stop. The severity of this damage is based on the caster's brawn, which makes high-brawn leap failures very painful. On the plus side, leaping in this manner is so fast as to be almost a teleport, and will bypass the aggro of anything that would normally attempt to attack the caster while they are midair.


Mutations
Racial Mutations AbominationChromemouthChudEmpathGenetic PurityHideous FreakVampireZombie
Focus Mutations CarrieChillerFuck MachineSalamanderScreechWrithing Smoke
Movement Mutations LeapfrogPhaserClairvoyance
FlightBlinkMedium
Soak Mutations High DensityFirewalkerRubberskinSnakeskinYeti Skin
LithodermisSolar SpongeSilicone SkinEelskinYeti Fur
Miscellaneous Mutations BillygoatBleederBloodhoundBrainslugBrute StrengthCamelfatEnigmaFibrocartilageHooliganHyperimmuneIron LiverJunkratMuleNimble FingersPlant WhispererRipperStenchTwitchy NervesSuperclotXray Vision
Joke Mutations Cat Ears • Caucasian • Third Nipple
Defunct Mutations Jammer